// // automatically generated by the FlatBuffers compiler, do not modify // namespace SCHALE.Common.FlatData { using global::System; using global::System.Collections.Generic; using global::SCHALE.Common.Crypto; using global::Google.FlatBuffers; public struct LimitedStageExcel : IFlatbufferObject { private Table __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); } public static LimitedStageExcel GetRootAsLimitedStageExcel(ByteBuffer _bb) { return GetRootAsLimitedStageExcel(_bb, new LimitedStageExcel()); } public static LimitedStageExcel GetRootAsLimitedStageExcel(ByteBuffer _bb, LimitedStageExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } public LimitedStageExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public long Id { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public string Name { get { int o = __p.__offset(6); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetNameBytes() { return __p.__vector_as_span(6, 1); } #else public ArraySegment? GetNameBytes() { return __p.__vector_as_arraysegment(6); } #endif public byte[] GetNameArray() { return __p.__vector_as_array(6); } public long SeasonId { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public SCHALE.Common.FlatData.StageDifficulty StageDifficulty { get { int o = __p.__offset(10); return o != 0 ? (SCHALE.Common.FlatData.StageDifficulty)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.StageDifficulty.None; } } public string StageNumber { get { int o = __p.__offset(12); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetStageNumberBytes() { return __p.__vector_as_span(12, 1); } #else public ArraySegment? GetStageNumberBytes() { return __p.__vector_as_arraysegment(12); } #endif public byte[] GetStageNumberArray() { return __p.__vector_as_array(12); } public int StageDisplay { get { int o = __p.__offset(14); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } } public long PrevStageId { get { int o = __p.__offset(16); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public long OpenDate { get { int o = __p.__offset(18); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public long OpenEventPoint { get { int o = __p.__offset(20); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public long BattleDuration { get { int o = __p.__offset(22); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public SCHALE.Common.FlatData.ParcelType StageEnterCostType { get { int o = __p.__offset(24); return o != 0 ? (SCHALE.Common.FlatData.ParcelType)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.ParcelType.None; } } public long StageEnterCostId { get { int o = __p.__offset(26); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public int StageEnterCostAmount { get { int o = __p.__offset(28); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } } public int StageEnterEchelonCount { get { int o = __p.__offset(30); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } } public long StarConditionTacticRankSCount { get { int o = __p.__offset(32); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public long StarConditionTurnCount { get { int o = __p.__offset(34); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public long EnterScenarioGroupId(int j) { int o = __p.__offset(36); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; } public int EnterScenarioGroupIdLength { get { int o = __p.__offset(36); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetEnterScenarioGroupIdBytes() { return __p.__vector_as_span(36, 8); } #else public ArraySegment? GetEnterScenarioGroupIdBytes() { return __p.__vector_as_arraysegment(36); } #endif public long[] GetEnterScenarioGroupIdArray() { return __p.__vector_as_array(36); } public long ClearScenarioGroupId(int j) { int o = __p.__offset(38); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; } public int ClearScenarioGroupIdLength { get { int o = __p.__offset(38); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetClearScenarioGroupIdBytes() { return __p.__vector_as_span(38, 8); } #else public ArraySegment? GetClearScenarioGroupIdBytes() { return __p.__vector_as_arraysegment(38); } #endif public long[] GetClearScenarioGroupIdArray() { return __p.__vector_as_array(38); } public string StrategyMap { get { int o = __p.__offset(40); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetStrategyMapBytes() { return __p.__vector_as_span(40, 1); } #else public ArraySegment? GetStrategyMapBytes() { return __p.__vector_as_arraysegment(40); } #endif public byte[] GetStrategyMapArray() { return __p.__vector_as_array(40); } public string StrategyMapBG { get { int o = __p.__offset(42); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetStrategyMapBGBytes() { return __p.__vector_as_span(42, 1); } #else public ArraySegment? GetStrategyMapBGBytes() { return __p.__vector_as_arraysegment(42); } #endif public byte[] GetStrategyMapBGArray() { return __p.__vector_as_array(42); } public long StageRewardId { get { int o = __p.__offset(44); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public int MaxTurn { get { int o = __p.__offset(46); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } } public SCHALE.Common.FlatData.StageTopography StageTopography { get { int o = __p.__offset(48); return o != 0 ? (SCHALE.Common.FlatData.StageTopography)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.StageTopography.Street; } } public int RecommandLevel { get { int o = __p.__offset(50); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } } public string BgmId { get { int o = __p.__offset(52); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetBgmIdBytes() { return __p.__vector_as_span(52, 1); } #else public ArraySegment? GetBgmIdBytes() { return __p.__vector_as_arraysegment(52); } #endif public byte[] GetBgmIdArray() { return __p.__vector_as_array(52); } public SCHALE.Common.FlatData.StrategyEnvironment StrategyEnvironment { get { int o = __p.__offset(54); return o != 0 ? (SCHALE.Common.FlatData.StrategyEnvironment)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.StrategyEnvironment.None; } } public long GroundID { get { int o = __p.__offset(56); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public SCHALE.Common.FlatData.ContentType ContentType { get { int o = __p.__offset(58); return o != 0 ? (SCHALE.Common.FlatData.ContentType)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.ContentType.None; } } public long BGMId { get { int o = __p.__offset(60); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public bool InstantClear { get { int o = __p.__offset(62); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } } public long BuffContentId { get { int o = __p.__offset(64); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public bool ChallengeDisplay { get { int o = __p.__offset(66); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } } public static Offset CreateLimitedStageExcel(FlatBufferBuilder builder, long Id = 0, StringOffset NameOffset = default(StringOffset), long SeasonId = 0, SCHALE.Common.FlatData.StageDifficulty StageDifficulty = SCHALE.Common.FlatData.StageDifficulty.None, StringOffset StageNumberOffset = default(StringOffset), int StageDisplay = 0, long PrevStageId = 0, long OpenDate = 0, long OpenEventPoint = 0, long BattleDuration = 0, SCHALE.Common.FlatData.ParcelType StageEnterCostType = SCHALE.Common.FlatData.ParcelType.None, long StageEnterCostId = 0, int StageEnterCostAmount = 0, int StageEnterEchelonCount = 0, long StarConditionTacticRankSCount = 0, long StarConditionTurnCount = 0, VectorOffset EnterScenarioGroupIdOffset = default(VectorOffset), VectorOffset ClearScenarioGroupIdOffset = default(VectorOffset), StringOffset StrategyMapOffset = default(StringOffset), StringOffset StrategyMapBGOffset = default(StringOffset), long StageRewardId = 0, int MaxTurn = 0, SCHALE.Common.FlatData.StageTopography StageTopography = SCHALE.Common.FlatData.StageTopography.Street, int RecommandLevel = 0, StringOffset BgmIdOffset = default(StringOffset), SCHALE.Common.FlatData.StrategyEnvironment StrategyEnvironment = SCHALE.Common.FlatData.StrategyEnvironment.None, long GroundID = 0, SCHALE.Common.FlatData.ContentType ContentType = SCHALE.Common.FlatData.ContentType.None, long BGMId = 0, bool InstantClear = false, long BuffContentId = 0, bool ChallengeDisplay = false) { builder.StartTable(32); LimitedStageExcel.AddBuffContentId(builder, BuffContentId); LimitedStageExcel.AddBGMId(builder, BGMId); LimitedStageExcel.AddGroundID(builder, GroundID); LimitedStageExcel.AddStageRewardId(builder, StageRewardId); LimitedStageExcel.AddStarConditionTurnCount(builder, StarConditionTurnCount); LimitedStageExcel.AddStarConditionTacticRankSCount(builder, StarConditionTacticRankSCount); LimitedStageExcel.AddStageEnterCostId(builder, StageEnterCostId); LimitedStageExcel.AddBattleDuration(builder, BattleDuration); LimitedStageExcel.AddOpenEventPoint(builder, OpenEventPoint); LimitedStageExcel.AddOpenDate(builder, OpenDate); LimitedStageExcel.AddPrevStageId(builder, PrevStageId); LimitedStageExcel.AddSeasonId(builder, SeasonId); LimitedStageExcel.AddId(builder, Id); LimitedStageExcel.AddContentType(builder, ContentType); LimitedStageExcel.AddStrategyEnvironment(builder, StrategyEnvironment); LimitedStageExcel.AddBgmId(builder, BgmIdOffset); LimitedStageExcel.AddRecommandLevel(builder, RecommandLevel); LimitedStageExcel.AddStageTopography(builder, StageTopography); LimitedStageExcel.AddMaxTurn(builder, MaxTurn); LimitedStageExcel.AddStrategyMapBG(builder, StrategyMapBGOffset); LimitedStageExcel.AddStrategyMap(builder, StrategyMapOffset); LimitedStageExcel.AddClearScenarioGroupId(builder, ClearScenarioGroupIdOffset); LimitedStageExcel.AddEnterScenarioGroupId(builder, EnterScenarioGroupIdOffset); LimitedStageExcel.AddStageEnterEchelonCount(builder, StageEnterEchelonCount); LimitedStageExcel.AddStageEnterCostAmount(builder, StageEnterCostAmount); LimitedStageExcel.AddStageEnterCostType(builder, StageEnterCostType); LimitedStageExcel.AddStageDisplay(builder, StageDisplay); LimitedStageExcel.AddStageNumber(builder, StageNumberOffset); LimitedStageExcel.AddStageDifficulty(builder, StageDifficulty); LimitedStageExcel.AddName(builder, NameOffset); LimitedStageExcel.AddChallengeDisplay(builder, ChallengeDisplay); LimitedStageExcel.AddInstantClear(builder, InstantClear); return LimitedStageExcel.EndLimitedStageExcel(builder); } public static void StartLimitedStageExcel(FlatBufferBuilder builder) { builder.StartTable(32); } public static void AddId(FlatBufferBuilder builder, long id) { builder.AddLong(0, id, 0); } public static void AddName(FlatBufferBuilder builder, StringOffset nameOffset) { builder.AddOffset(1, nameOffset.Value, 0); } public static void AddSeasonId(FlatBufferBuilder builder, long seasonId) { builder.AddLong(2, seasonId, 0); } public static void AddStageDifficulty(FlatBufferBuilder builder, SCHALE.Common.FlatData.StageDifficulty stageDifficulty) { builder.AddInt(3, (int)stageDifficulty, 0); } public static void AddStageNumber(FlatBufferBuilder builder, StringOffset stageNumberOffset) { builder.AddOffset(4, stageNumberOffset.Value, 0); } public static void AddStageDisplay(FlatBufferBuilder builder, int stageDisplay) { builder.AddInt(5, stageDisplay, 0); } public static void AddPrevStageId(FlatBufferBuilder builder, long prevStageId) { builder.AddLong(6, prevStageId, 0); } public static void AddOpenDate(FlatBufferBuilder builder, long openDate) { builder.AddLong(7, openDate, 0); } public static void AddOpenEventPoint(FlatBufferBuilder builder, long openEventPoint) { builder.AddLong(8, openEventPoint, 0); } public static void AddBattleDuration(FlatBufferBuilder builder, long battleDuration) { builder.AddLong(9, battleDuration, 0); } public static void AddStageEnterCostType(FlatBufferBuilder builder, SCHALE.Common.FlatData.ParcelType stageEnterCostType) { builder.AddInt(10, (int)stageEnterCostType, 0); } public static void AddStageEnterCostId(FlatBufferBuilder builder, long stageEnterCostId) { builder.AddLong(11, stageEnterCostId, 0); } public static void AddStageEnterCostAmount(FlatBufferBuilder builder, int stageEnterCostAmount) { builder.AddInt(12, stageEnterCostAmount, 0); } public static void AddStageEnterEchelonCount(FlatBufferBuilder builder, int stageEnterEchelonCount) { builder.AddInt(13, stageEnterEchelonCount, 0); } public static void AddStarConditionTacticRankSCount(FlatBufferBuilder builder, long starConditionTacticRankSCount) { builder.AddLong(14, starConditionTacticRankSCount, 0); } public static void AddStarConditionTurnCount(FlatBufferBuilder builder, long starConditionTurnCount) { builder.AddLong(15, starConditionTurnCount, 0); } public static void AddEnterScenarioGroupId(FlatBufferBuilder builder, VectorOffset enterScenarioGroupIdOffset) { builder.AddOffset(16, enterScenarioGroupIdOffset.Value, 0); } public static VectorOffset CreateEnterScenarioGroupIdVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); } public static VectorOffset CreateEnterScenarioGroupIdVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateEnterScenarioGroupIdVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateEnterScenarioGroupIdVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartEnterScenarioGroupIdVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } public static void AddClearScenarioGroupId(FlatBufferBuilder builder, VectorOffset clearScenarioGroupIdOffset) { builder.AddOffset(17, clearScenarioGroupIdOffset.Value, 0); } public static VectorOffset CreateClearScenarioGroupIdVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); } public static VectorOffset CreateClearScenarioGroupIdVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateClearScenarioGroupIdVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateClearScenarioGroupIdVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartClearScenarioGroupIdVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } public static void AddStrategyMap(FlatBufferBuilder builder, StringOffset strategyMapOffset) { builder.AddOffset(18, strategyMapOffset.Value, 0); } public static void AddStrategyMapBG(FlatBufferBuilder builder, StringOffset strategyMapBGOffset) { builder.AddOffset(19, strategyMapBGOffset.Value, 0); } public static void AddStageRewardId(FlatBufferBuilder builder, long stageRewardId) { builder.AddLong(20, stageRewardId, 0); } public static void AddMaxTurn(FlatBufferBuilder builder, int maxTurn) { builder.AddInt(21, maxTurn, 0); } public static void AddStageTopography(FlatBufferBuilder builder, SCHALE.Common.FlatData.StageTopography stageTopography) { builder.AddInt(22, (int)stageTopography, 0); } public static void AddRecommandLevel(FlatBufferBuilder builder, int recommandLevel) { builder.AddInt(23, recommandLevel, 0); } public static void AddBgmId(FlatBufferBuilder builder, StringOffset bgmIdOffset) { builder.AddOffset(24, bgmIdOffset.Value, 0); } public static void AddStrategyEnvironment(FlatBufferBuilder builder, SCHALE.Common.FlatData.StrategyEnvironment strategyEnvironment) { builder.AddInt(25, (int)strategyEnvironment, 0); } public static void AddGroundID(FlatBufferBuilder builder, long groundID) { builder.AddLong(26, groundID, 0); } public static void AddContentType(FlatBufferBuilder builder, SCHALE.Common.FlatData.ContentType contentType) { builder.AddInt(27, (int)contentType, 0); } public static void AddBGMId(FlatBufferBuilder builder, long bGMId) { builder.AddLong(28, bGMId, 0); } public static void AddInstantClear(FlatBufferBuilder builder, bool instantClear) { builder.AddBool(29, instantClear, false); } public static void AddBuffContentId(FlatBufferBuilder builder, long buffContentId) { builder.AddLong(30, buffContentId, 0); } public static void AddChallengeDisplay(FlatBufferBuilder builder, bool challengeDisplay) { builder.AddBool(31, challengeDisplay, false); } public static Offset EndLimitedStageExcel(FlatBufferBuilder builder) { int o = builder.EndTable(); return new Offset(o); } public LimitedStageExcelT UnPack() { var _o = new LimitedStageExcelT(); this.UnPackTo(_o); return _o; } public void UnPackTo(LimitedStageExcelT _o) { byte[] key = TableEncryptionService.CreateKey("LimitedStage"); _o.Id = TableEncryptionService.Convert(this.Id, key); _o.Name = TableEncryptionService.Convert(this.Name, key); _o.SeasonId = TableEncryptionService.Convert(this.SeasonId, key); _o.StageDifficulty = TableEncryptionService.Convert(this.StageDifficulty, key); _o.StageNumber = TableEncryptionService.Convert(this.StageNumber, key); _o.StageDisplay = TableEncryptionService.Convert(this.StageDisplay, key); _o.PrevStageId = TableEncryptionService.Convert(this.PrevStageId, key); _o.OpenDate = TableEncryptionService.Convert(this.OpenDate, key); _o.OpenEventPoint = TableEncryptionService.Convert(this.OpenEventPoint, key); _o.BattleDuration = TableEncryptionService.Convert(this.BattleDuration, key); _o.StageEnterCostType = TableEncryptionService.Convert(this.StageEnterCostType, key); _o.StageEnterCostId = TableEncryptionService.Convert(this.StageEnterCostId, key); _o.StageEnterCostAmount = TableEncryptionService.Convert(this.StageEnterCostAmount, key); _o.StageEnterEchelonCount = TableEncryptionService.Convert(this.StageEnterEchelonCount, key); _o.StarConditionTacticRankSCount = TableEncryptionService.Convert(this.StarConditionTacticRankSCount, key); _o.StarConditionTurnCount = TableEncryptionService.Convert(this.StarConditionTurnCount, key); _o.EnterScenarioGroupId = new List(); for (var _j = 0; _j < this.EnterScenarioGroupIdLength; ++_j) {_o.EnterScenarioGroupId.Add(TableEncryptionService.Convert(this.EnterScenarioGroupId(_j), key));} _o.ClearScenarioGroupId = new List(); for (var _j = 0; _j < this.ClearScenarioGroupIdLength; ++_j) {_o.ClearScenarioGroupId.Add(TableEncryptionService.Convert(this.ClearScenarioGroupId(_j), key));} _o.StrategyMap = TableEncryptionService.Convert(this.StrategyMap, key); _o.StrategyMapBG = TableEncryptionService.Convert(this.StrategyMapBG, key); _o.StageRewardId = TableEncryptionService.Convert(this.StageRewardId, key); _o.MaxTurn = TableEncryptionService.Convert(this.MaxTurn, key); _o.StageTopography = TableEncryptionService.Convert(this.StageTopography, key); _o.RecommandLevel = TableEncryptionService.Convert(this.RecommandLevel, key); _o.BgmId = TableEncryptionService.Convert(this.BgmId, key); _o.StrategyEnvironment = TableEncryptionService.Convert(this.StrategyEnvironment, key); _o.GroundID = TableEncryptionService.Convert(this.GroundID, key); _o.ContentType = TableEncryptionService.Convert(this.ContentType, key); _o.BGMId = TableEncryptionService.Convert(this.BGMId, key); _o.InstantClear = TableEncryptionService.Convert(this.InstantClear, key); _o.BuffContentId = TableEncryptionService.Convert(this.BuffContentId, key); _o.ChallengeDisplay = TableEncryptionService.Convert(this.ChallengeDisplay, key); } public static Offset Pack(FlatBufferBuilder builder, LimitedStageExcelT _o) { if (_o == null) return default(Offset); var _Name = _o.Name == null ? default(StringOffset) : builder.CreateString(_o.Name); var _StageNumber = _o.StageNumber == null ? default(StringOffset) : builder.CreateString(_o.StageNumber); var _EnterScenarioGroupId = default(VectorOffset); if (_o.EnterScenarioGroupId != null) { var __EnterScenarioGroupId = _o.EnterScenarioGroupId.ToArray(); _EnterScenarioGroupId = CreateEnterScenarioGroupIdVector(builder, __EnterScenarioGroupId); } var _ClearScenarioGroupId = default(VectorOffset); if (_o.ClearScenarioGroupId != null) { var __ClearScenarioGroupId = _o.ClearScenarioGroupId.ToArray(); _ClearScenarioGroupId = CreateClearScenarioGroupIdVector(builder, __ClearScenarioGroupId); } var _StrategyMap = _o.StrategyMap == null ? default(StringOffset) : builder.CreateString(_o.StrategyMap); var _StrategyMapBG = _o.StrategyMapBG == null ? default(StringOffset) : builder.CreateString(_o.StrategyMapBG); var _BgmId = _o.BgmId == null ? default(StringOffset) : builder.CreateString(_o.BgmId); return CreateLimitedStageExcel( builder, _o.Id, _Name, _o.SeasonId, _o.StageDifficulty, _StageNumber, _o.StageDisplay, _o.PrevStageId, _o.OpenDate, _o.OpenEventPoint, _o.BattleDuration, _o.StageEnterCostType, _o.StageEnterCostId, _o.StageEnterCostAmount, _o.StageEnterEchelonCount, _o.StarConditionTacticRankSCount, _o.StarConditionTurnCount, _EnterScenarioGroupId, _ClearScenarioGroupId, _StrategyMap, _StrategyMapBG, _o.StageRewardId, _o.MaxTurn, _o.StageTopography, _o.RecommandLevel, _BgmId, _o.StrategyEnvironment, _o.GroundID, _o.ContentType, _o.BGMId, _o.InstantClear, _o.BuffContentId, _o.ChallengeDisplay); } } public class LimitedStageExcelT { public long Id { get; set; } public string Name { get; set; } public long SeasonId { get; set; } public SCHALE.Common.FlatData.StageDifficulty StageDifficulty { get; set; } public string StageNumber { get; set; } public int StageDisplay { get; set; } public long PrevStageId { get; set; } public long OpenDate { get; set; } public long OpenEventPoint { get; set; } public long BattleDuration { get; set; } public SCHALE.Common.FlatData.ParcelType StageEnterCostType { get; set; } public long StageEnterCostId { get; set; } public int StageEnterCostAmount { get; set; } public int StageEnterEchelonCount { get; set; } public long StarConditionTacticRankSCount { get; set; } public long StarConditionTurnCount { get; set; } public List EnterScenarioGroupId { get; set; } public List ClearScenarioGroupId { get; set; } public string StrategyMap { get; set; } public string StrategyMapBG { get; set; } public long StageRewardId { get; set; } public int MaxTurn { get; set; } public SCHALE.Common.FlatData.StageTopography StageTopography { get; set; } public int RecommandLevel { get; set; } public string BgmId { get; set; } public SCHALE.Common.FlatData.StrategyEnvironment StrategyEnvironment { get; set; } public long GroundID { get; set; } public SCHALE.Common.FlatData.ContentType ContentType { get; set; } public long BGMId { get; set; } public bool InstantClear { get; set; } public long BuffContentId { get; set; } public bool ChallengeDisplay { get; set; } public LimitedStageExcelT() { this.Id = 0; this.Name = null; this.SeasonId = 0; this.StageDifficulty = SCHALE.Common.FlatData.StageDifficulty.None; this.StageNumber = null; this.StageDisplay = 0; this.PrevStageId = 0; this.OpenDate = 0; this.OpenEventPoint = 0; this.BattleDuration = 0; this.StageEnterCostType = SCHALE.Common.FlatData.ParcelType.None; this.StageEnterCostId = 0; this.StageEnterCostAmount = 0; this.StageEnterEchelonCount = 0; this.StarConditionTacticRankSCount = 0; this.StarConditionTurnCount = 0; this.EnterScenarioGroupId = null; this.ClearScenarioGroupId = null; this.StrategyMap = null; this.StrategyMapBG = null; this.StageRewardId = 0; this.MaxTurn = 0; this.StageTopography = SCHALE.Common.FlatData.StageTopography.Street; this.RecommandLevel = 0; this.BgmId = null; this.StrategyEnvironment = SCHALE.Common.FlatData.StrategyEnvironment.None; this.GroundID = 0; this.ContentType = SCHALE.Common.FlatData.ContentType.None; this.BGMId = 0; this.InstantClear = false; this.BuffContentId = 0; this.ChallengeDisplay = false; } } static public class LimitedStageExcelVerify { static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos) { return verifier.VerifyTableStart(tablePos) && verifier.VerifyField(tablePos, 4 /*Id*/, 8 /*long*/, 8, false) && verifier.VerifyString(tablePos, 6 /*Name*/, false) && verifier.VerifyField(tablePos, 8 /*SeasonId*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 10 /*StageDifficulty*/, 4 /*SCHALE.Common.FlatData.StageDifficulty*/, 4, false) && verifier.VerifyString(tablePos, 12 /*StageNumber*/, false) && verifier.VerifyField(tablePos, 14 /*StageDisplay*/, 4 /*int*/, 4, false) && verifier.VerifyField(tablePos, 16 /*PrevStageId*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 18 /*OpenDate*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 20 /*OpenEventPoint*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 22 /*BattleDuration*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 24 /*StageEnterCostType*/, 4 /*SCHALE.Common.FlatData.ParcelType*/, 4, false) && verifier.VerifyField(tablePos, 26 /*StageEnterCostId*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 28 /*StageEnterCostAmount*/, 4 /*int*/, 4, false) && verifier.VerifyField(tablePos, 30 /*StageEnterEchelonCount*/, 4 /*int*/, 4, false) && verifier.VerifyField(tablePos, 32 /*StarConditionTacticRankSCount*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 34 /*StarConditionTurnCount*/, 8 /*long*/, 8, false) && verifier.VerifyVectorOfData(tablePos, 36 /*EnterScenarioGroupId*/, 8 /*long*/, false) && verifier.VerifyVectorOfData(tablePos, 38 /*ClearScenarioGroupId*/, 8 /*long*/, false) && verifier.VerifyString(tablePos, 40 /*StrategyMap*/, false) && verifier.VerifyString(tablePos, 42 /*StrategyMapBG*/, false) && verifier.VerifyField(tablePos, 44 /*StageRewardId*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 46 /*MaxTurn*/, 4 /*int*/, 4, false) && verifier.VerifyField(tablePos, 48 /*StageTopography*/, 4 /*SCHALE.Common.FlatData.StageTopography*/, 4, false) && verifier.VerifyField(tablePos, 50 /*RecommandLevel*/, 4 /*int*/, 4, false) && verifier.VerifyString(tablePos, 52 /*BgmId*/, false) && verifier.VerifyField(tablePos, 54 /*StrategyEnvironment*/, 4 /*SCHALE.Common.FlatData.StrategyEnvironment*/, 4, false) && verifier.VerifyField(tablePos, 56 /*GroundID*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 58 /*ContentType*/, 4 /*SCHALE.Common.FlatData.ContentType*/, 4, false) && verifier.VerifyField(tablePos, 60 /*BGMId*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 62 /*InstantClear*/, 1 /*bool*/, 1, false) && verifier.VerifyField(tablePos, 64 /*BuffContentId*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 66 /*ChallengeDisplay*/, 1 /*bool*/, 1, false) && verifier.VerifyTableEnd(tablePos); } } }