//
// automatically generated by the FlatBuffers compiler, do not modify
//
namespace SCHALE.Common.FlatData
{
using global::System;
using global::System.Collections.Generic;
using global::SCHALE.Common.Crypto;
using global::Google.FlatBuffers;
public struct CharacterVictoryInteractionExcel : IFlatbufferObject
{
private Table __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
public static CharacterVictoryInteractionExcel GetRootAsCharacterVictoryInteractionExcel(ByteBuffer _bb) { return GetRootAsCharacterVictoryInteractionExcel(_bb, new CharacterVictoryInteractionExcel()); }
public static CharacterVictoryInteractionExcel GetRootAsCharacterVictoryInteractionExcel(ByteBuffer _bb, CharacterVictoryInteractionExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
public CharacterVictoryInteractionExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public long InteractionId { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long CostumeId01 { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public int PositionIndex01 { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public string VictoryStartAnimationPath01 { get { int o = __p.__offset(10); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span GetVictoryStartAnimationPath01Bytes() { return __p.__vector_as_span(10, 1); }
#else
public ArraySegment? GetVictoryStartAnimationPath01Bytes() { return __p.__vector_as_arraysegment(10); }
#endif
public byte[] GetVictoryStartAnimationPath01Array() { return __p.__vector_as_array(10); }
public string VictoryEndAnimationPath01 { get { int o = __p.__offset(12); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span GetVictoryEndAnimationPath01Bytes() { return __p.__vector_as_span(12, 1); }
#else
public ArraySegment? GetVictoryEndAnimationPath01Bytes() { return __p.__vector_as_arraysegment(12); }
#endif
public byte[] GetVictoryEndAnimationPath01Array() { return __p.__vector_as_array(12); }
public long CostumeId02 { get { int o = __p.__offset(14); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public int PositionIndex02 { get { int o = __p.__offset(16); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public string VictoryStartAnimationPath02 { get { int o = __p.__offset(18); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span GetVictoryStartAnimationPath02Bytes() { return __p.__vector_as_span(18, 1); }
#else
public ArraySegment? GetVictoryStartAnimationPath02Bytes() { return __p.__vector_as_arraysegment(18); }
#endif
public byte[] GetVictoryStartAnimationPath02Array() { return __p.__vector_as_array(18); }
public string VictoryEndAnimationPath02 { get { int o = __p.__offset(20); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span GetVictoryEndAnimationPath02Bytes() { return __p.__vector_as_span(20, 1); }
#else
public ArraySegment? GetVictoryEndAnimationPath02Bytes() { return __p.__vector_as_arraysegment(20); }
#endif
public byte[] GetVictoryEndAnimationPath02Array() { return __p.__vector_as_array(20); }
public long CostumeId03 { get { int o = __p.__offset(22); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public int PositionIndex03 { get { int o = __p.__offset(24); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public string VictoryStartAnimationPath03 { get { int o = __p.__offset(26); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span GetVictoryStartAnimationPath03Bytes() { return __p.__vector_as_span(26, 1); }
#else
public ArraySegment? GetVictoryStartAnimationPath03Bytes() { return __p.__vector_as_arraysegment(26); }
#endif
public byte[] GetVictoryStartAnimationPath03Array() { return __p.__vector_as_array(26); }
public string VictoryEndAnimationPath03 { get { int o = __p.__offset(28); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span GetVictoryEndAnimationPath03Bytes() { return __p.__vector_as_span(28, 1); }
#else
public ArraySegment? GetVictoryEndAnimationPath03Bytes() { return __p.__vector_as_arraysegment(28); }
#endif
public byte[] GetVictoryEndAnimationPath03Array() { return __p.__vector_as_array(28); }
public long CostumeId04 { get { int o = __p.__offset(30); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public int PositionIndex04 { get { int o = __p.__offset(32); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public string VictoryStartAnimationPath04 { get { int o = __p.__offset(34); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span GetVictoryStartAnimationPath04Bytes() { return __p.__vector_as_span(34, 1); }
#else
public ArraySegment? GetVictoryStartAnimationPath04Bytes() { return __p.__vector_as_arraysegment(34); }
#endif
public byte[] GetVictoryStartAnimationPath04Array() { return __p.__vector_as_array(34); }
public string VictoryEndAnimationPath04 { get { int o = __p.__offset(36); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span GetVictoryEndAnimationPath04Bytes() { return __p.__vector_as_span(36, 1); }
#else
public ArraySegment? GetVictoryEndAnimationPath04Bytes() { return __p.__vector_as_arraysegment(36); }
#endif
public byte[] GetVictoryEndAnimationPath04Array() { return __p.__vector_as_array(36); }
public long CostumeId05 { get { int o = __p.__offset(38); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public int PositionIndex05 { get { int o = __p.__offset(40); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public string VictoryStartAnimationPath05 { get { int o = __p.__offset(42); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span GetVictoryStartAnimationPath05Bytes() { return __p.__vector_as_span(42, 1); }
#else
public ArraySegment? GetVictoryStartAnimationPath05Bytes() { return __p.__vector_as_arraysegment(42); }
#endif
public byte[] GetVictoryStartAnimationPath05Array() { return __p.__vector_as_array(42); }
public string VictoryEndAnimationPath05 { get { int o = __p.__offset(44); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span GetVictoryEndAnimationPath05Bytes() { return __p.__vector_as_span(44, 1); }
#else
public ArraySegment? GetVictoryEndAnimationPath05Bytes() { return __p.__vector_as_arraysegment(44); }
#endif
public byte[] GetVictoryEndAnimationPath05Array() { return __p.__vector_as_array(44); }
public long CostumeId06 { get { int o = __p.__offset(46); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public int PositionIndex06 { get { int o = __p.__offset(48); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public string VictoryStartAnimationPath06 { get { int o = __p.__offset(50); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span GetVictoryStartAnimationPath06Bytes() { return __p.__vector_as_span(50, 1); }
#else
public ArraySegment? GetVictoryStartAnimationPath06Bytes() { return __p.__vector_as_arraysegment(50); }
#endif
public byte[] GetVictoryStartAnimationPath06Array() { return __p.__vector_as_array(50); }
public string VictoryEndAnimationPath06 { get { int o = __p.__offset(52); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span GetVictoryEndAnimationPath06Bytes() { return __p.__vector_as_span(52, 1); }
#else
public ArraySegment? GetVictoryEndAnimationPath06Bytes() { return __p.__vector_as_arraysegment(52); }
#endif
public byte[] GetVictoryEndAnimationPath06Array() { return __p.__vector_as_array(52); }
public static Offset CreateCharacterVictoryInteractionExcel(FlatBufferBuilder builder,
long InteractionId = 0,
long CostumeId01 = 0,
int PositionIndex01 = 0,
StringOffset VictoryStartAnimationPath01Offset = default(StringOffset),
StringOffset VictoryEndAnimationPath01Offset = default(StringOffset),
long CostumeId02 = 0,
int PositionIndex02 = 0,
StringOffset VictoryStartAnimationPath02Offset = default(StringOffset),
StringOffset VictoryEndAnimationPath02Offset = default(StringOffset),
long CostumeId03 = 0,
int PositionIndex03 = 0,
StringOffset VictoryStartAnimationPath03Offset = default(StringOffset),
StringOffset VictoryEndAnimationPath03Offset = default(StringOffset),
long CostumeId04 = 0,
int PositionIndex04 = 0,
StringOffset VictoryStartAnimationPath04Offset = default(StringOffset),
StringOffset VictoryEndAnimationPath04Offset = default(StringOffset),
long CostumeId05 = 0,
int PositionIndex05 = 0,
StringOffset VictoryStartAnimationPath05Offset = default(StringOffset),
StringOffset VictoryEndAnimationPath05Offset = default(StringOffset),
long CostumeId06 = 0,
int PositionIndex06 = 0,
StringOffset VictoryStartAnimationPath06Offset = default(StringOffset),
StringOffset VictoryEndAnimationPath06Offset = default(StringOffset)) {
builder.StartTable(25);
CharacterVictoryInteractionExcel.AddCostumeId06(builder, CostumeId06);
CharacterVictoryInteractionExcel.AddCostumeId05(builder, CostumeId05);
CharacterVictoryInteractionExcel.AddCostumeId04(builder, CostumeId04);
CharacterVictoryInteractionExcel.AddCostumeId03(builder, CostumeId03);
CharacterVictoryInteractionExcel.AddCostumeId02(builder, CostumeId02);
CharacterVictoryInteractionExcel.AddCostumeId01(builder, CostumeId01);
CharacterVictoryInteractionExcel.AddInteractionId(builder, InteractionId);
CharacterVictoryInteractionExcel.AddVictoryEndAnimationPath06(builder, VictoryEndAnimationPath06Offset);
CharacterVictoryInteractionExcel.AddVictoryStartAnimationPath06(builder, VictoryStartAnimationPath06Offset);
CharacterVictoryInteractionExcel.AddPositionIndex06(builder, PositionIndex06);
CharacterVictoryInteractionExcel.AddVictoryEndAnimationPath05(builder, VictoryEndAnimationPath05Offset);
CharacterVictoryInteractionExcel.AddVictoryStartAnimationPath05(builder, VictoryStartAnimationPath05Offset);
CharacterVictoryInteractionExcel.AddPositionIndex05(builder, PositionIndex05);
CharacterVictoryInteractionExcel.AddVictoryEndAnimationPath04(builder, VictoryEndAnimationPath04Offset);
CharacterVictoryInteractionExcel.AddVictoryStartAnimationPath04(builder, VictoryStartAnimationPath04Offset);
CharacterVictoryInteractionExcel.AddPositionIndex04(builder, PositionIndex04);
CharacterVictoryInteractionExcel.AddVictoryEndAnimationPath03(builder, VictoryEndAnimationPath03Offset);
CharacterVictoryInteractionExcel.AddVictoryStartAnimationPath03(builder, VictoryStartAnimationPath03Offset);
CharacterVictoryInteractionExcel.AddPositionIndex03(builder, PositionIndex03);
CharacterVictoryInteractionExcel.AddVictoryEndAnimationPath02(builder, VictoryEndAnimationPath02Offset);
CharacterVictoryInteractionExcel.AddVictoryStartAnimationPath02(builder, VictoryStartAnimationPath02Offset);
CharacterVictoryInteractionExcel.AddPositionIndex02(builder, PositionIndex02);
CharacterVictoryInteractionExcel.AddVictoryEndAnimationPath01(builder, VictoryEndAnimationPath01Offset);
CharacterVictoryInteractionExcel.AddVictoryStartAnimationPath01(builder, VictoryStartAnimationPath01Offset);
CharacterVictoryInteractionExcel.AddPositionIndex01(builder, PositionIndex01);
return CharacterVictoryInteractionExcel.EndCharacterVictoryInteractionExcel(builder);
}
public static void StartCharacterVictoryInteractionExcel(FlatBufferBuilder builder) { builder.StartTable(25); }
public static void AddInteractionId(FlatBufferBuilder builder, long interactionId) { builder.AddLong(0, interactionId, 0); }
public static void AddCostumeId01(FlatBufferBuilder builder, long costumeId01) { builder.AddLong(1, costumeId01, 0); }
public static void AddPositionIndex01(FlatBufferBuilder builder, int positionIndex01) { builder.AddInt(2, positionIndex01, 0); }
public static void AddVictoryStartAnimationPath01(FlatBufferBuilder builder, StringOffset victoryStartAnimationPath01Offset) { builder.AddOffset(3, victoryStartAnimationPath01Offset.Value, 0); }
public static void AddVictoryEndAnimationPath01(FlatBufferBuilder builder, StringOffset victoryEndAnimationPath01Offset) { builder.AddOffset(4, victoryEndAnimationPath01Offset.Value, 0); }
public static void AddCostumeId02(FlatBufferBuilder builder, long costumeId02) { builder.AddLong(5, costumeId02, 0); }
public static void AddPositionIndex02(FlatBufferBuilder builder, int positionIndex02) { builder.AddInt(6, positionIndex02, 0); }
public static void AddVictoryStartAnimationPath02(FlatBufferBuilder builder, StringOffset victoryStartAnimationPath02Offset) { builder.AddOffset(7, victoryStartAnimationPath02Offset.Value, 0); }
public static void AddVictoryEndAnimationPath02(FlatBufferBuilder builder, StringOffset victoryEndAnimationPath02Offset) { builder.AddOffset(8, victoryEndAnimationPath02Offset.Value, 0); }
public static void AddCostumeId03(FlatBufferBuilder builder, long costumeId03) { builder.AddLong(9, costumeId03, 0); }
public static void AddPositionIndex03(FlatBufferBuilder builder, int positionIndex03) { builder.AddInt(10, positionIndex03, 0); }
public static void AddVictoryStartAnimationPath03(FlatBufferBuilder builder, StringOffset victoryStartAnimationPath03Offset) { builder.AddOffset(11, victoryStartAnimationPath03Offset.Value, 0); }
public static void AddVictoryEndAnimationPath03(FlatBufferBuilder builder, StringOffset victoryEndAnimationPath03Offset) { builder.AddOffset(12, victoryEndAnimationPath03Offset.Value, 0); }
public static void AddCostumeId04(FlatBufferBuilder builder, long costumeId04) { builder.AddLong(13, costumeId04, 0); }
public static void AddPositionIndex04(FlatBufferBuilder builder, int positionIndex04) { builder.AddInt(14, positionIndex04, 0); }
public static void AddVictoryStartAnimationPath04(FlatBufferBuilder builder, StringOffset victoryStartAnimationPath04Offset) { builder.AddOffset(15, victoryStartAnimationPath04Offset.Value, 0); }
public static void AddVictoryEndAnimationPath04(FlatBufferBuilder builder, StringOffset victoryEndAnimationPath04Offset) { builder.AddOffset(16, victoryEndAnimationPath04Offset.Value, 0); }
public static void AddCostumeId05(FlatBufferBuilder builder, long costumeId05) { builder.AddLong(17, costumeId05, 0); }
public static void AddPositionIndex05(FlatBufferBuilder builder, int positionIndex05) { builder.AddInt(18, positionIndex05, 0); }
public static void AddVictoryStartAnimationPath05(FlatBufferBuilder builder, StringOffset victoryStartAnimationPath05Offset) { builder.AddOffset(19, victoryStartAnimationPath05Offset.Value, 0); }
public static void AddVictoryEndAnimationPath05(FlatBufferBuilder builder, StringOffset victoryEndAnimationPath05Offset) { builder.AddOffset(20, victoryEndAnimationPath05Offset.Value, 0); }
public static void AddCostumeId06(FlatBufferBuilder builder, long costumeId06) { builder.AddLong(21, costumeId06, 0); }
public static void AddPositionIndex06(FlatBufferBuilder builder, int positionIndex06) { builder.AddInt(22, positionIndex06, 0); }
public static void AddVictoryStartAnimationPath06(FlatBufferBuilder builder, StringOffset victoryStartAnimationPath06Offset) { builder.AddOffset(23, victoryStartAnimationPath06Offset.Value, 0); }
public static void AddVictoryEndAnimationPath06(FlatBufferBuilder builder, StringOffset victoryEndAnimationPath06Offset) { builder.AddOffset(24, victoryEndAnimationPath06Offset.Value, 0); }
public static Offset EndCharacterVictoryInteractionExcel(FlatBufferBuilder builder) {
int o = builder.EndTable();
return new Offset(o);
}
public CharacterVictoryInteractionExcelT UnPack() {
var _o = new CharacterVictoryInteractionExcelT();
this.UnPackTo(_o);
return _o;
}
public void UnPackTo(CharacterVictoryInteractionExcelT _o) {
byte[] key = TableEncryptionService.CreateKey("CharacterVictoryInteraction");
_o.InteractionId = TableEncryptionService.Convert(this.InteractionId, key);
_o.CostumeId01 = TableEncryptionService.Convert(this.CostumeId01, key);
_o.PositionIndex01 = TableEncryptionService.Convert(this.PositionIndex01, key);
_o.VictoryStartAnimationPath01 = TableEncryptionService.Convert(this.VictoryStartAnimationPath01, key);
_o.VictoryEndAnimationPath01 = TableEncryptionService.Convert(this.VictoryEndAnimationPath01, key);
_o.CostumeId02 = TableEncryptionService.Convert(this.CostumeId02, key);
_o.PositionIndex02 = TableEncryptionService.Convert(this.PositionIndex02, key);
_o.VictoryStartAnimationPath02 = TableEncryptionService.Convert(this.VictoryStartAnimationPath02, key);
_o.VictoryEndAnimationPath02 = TableEncryptionService.Convert(this.VictoryEndAnimationPath02, key);
_o.CostumeId03 = TableEncryptionService.Convert(this.CostumeId03, key);
_o.PositionIndex03 = TableEncryptionService.Convert(this.PositionIndex03, key);
_o.VictoryStartAnimationPath03 = TableEncryptionService.Convert(this.VictoryStartAnimationPath03, key);
_o.VictoryEndAnimationPath03 = TableEncryptionService.Convert(this.VictoryEndAnimationPath03, key);
_o.CostumeId04 = TableEncryptionService.Convert(this.CostumeId04, key);
_o.PositionIndex04 = TableEncryptionService.Convert(this.PositionIndex04, key);
_o.VictoryStartAnimationPath04 = TableEncryptionService.Convert(this.VictoryStartAnimationPath04, key);
_o.VictoryEndAnimationPath04 = TableEncryptionService.Convert(this.VictoryEndAnimationPath04, key);
_o.CostumeId05 = TableEncryptionService.Convert(this.CostumeId05, key);
_o.PositionIndex05 = TableEncryptionService.Convert(this.PositionIndex05, key);
_o.VictoryStartAnimationPath05 = TableEncryptionService.Convert(this.VictoryStartAnimationPath05, key);
_o.VictoryEndAnimationPath05 = TableEncryptionService.Convert(this.VictoryEndAnimationPath05, key);
_o.CostumeId06 = TableEncryptionService.Convert(this.CostumeId06, key);
_o.PositionIndex06 = TableEncryptionService.Convert(this.PositionIndex06, key);
_o.VictoryStartAnimationPath06 = TableEncryptionService.Convert(this.VictoryStartAnimationPath06, key);
_o.VictoryEndAnimationPath06 = TableEncryptionService.Convert(this.VictoryEndAnimationPath06, key);
}
public static Offset Pack(FlatBufferBuilder builder, CharacterVictoryInteractionExcelT _o) {
if (_o == null) return default(Offset);
var _VictoryStartAnimationPath01 = _o.VictoryStartAnimationPath01 == null ? default(StringOffset) : builder.CreateString(_o.VictoryStartAnimationPath01);
var _VictoryEndAnimationPath01 = _o.VictoryEndAnimationPath01 == null ? default(StringOffset) : builder.CreateString(_o.VictoryEndAnimationPath01);
var _VictoryStartAnimationPath02 = _o.VictoryStartAnimationPath02 == null ? default(StringOffset) : builder.CreateString(_o.VictoryStartAnimationPath02);
var _VictoryEndAnimationPath02 = _o.VictoryEndAnimationPath02 == null ? default(StringOffset) : builder.CreateString(_o.VictoryEndAnimationPath02);
var _VictoryStartAnimationPath03 = _o.VictoryStartAnimationPath03 == null ? default(StringOffset) : builder.CreateString(_o.VictoryStartAnimationPath03);
var _VictoryEndAnimationPath03 = _o.VictoryEndAnimationPath03 == null ? default(StringOffset) : builder.CreateString(_o.VictoryEndAnimationPath03);
var _VictoryStartAnimationPath04 = _o.VictoryStartAnimationPath04 == null ? default(StringOffset) : builder.CreateString(_o.VictoryStartAnimationPath04);
var _VictoryEndAnimationPath04 = _o.VictoryEndAnimationPath04 == null ? default(StringOffset) : builder.CreateString(_o.VictoryEndAnimationPath04);
var _VictoryStartAnimationPath05 = _o.VictoryStartAnimationPath05 == null ? default(StringOffset) : builder.CreateString(_o.VictoryStartAnimationPath05);
var _VictoryEndAnimationPath05 = _o.VictoryEndAnimationPath05 == null ? default(StringOffset) : builder.CreateString(_o.VictoryEndAnimationPath05);
var _VictoryStartAnimationPath06 = _o.VictoryStartAnimationPath06 == null ? default(StringOffset) : builder.CreateString(_o.VictoryStartAnimationPath06);
var _VictoryEndAnimationPath06 = _o.VictoryEndAnimationPath06 == null ? default(StringOffset) : builder.CreateString(_o.VictoryEndAnimationPath06);
return CreateCharacterVictoryInteractionExcel(
builder,
_o.InteractionId,
_o.CostumeId01,
_o.PositionIndex01,
_VictoryStartAnimationPath01,
_VictoryEndAnimationPath01,
_o.CostumeId02,
_o.PositionIndex02,
_VictoryStartAnimationPath02,
_VictoryEndAnimationPath02,
_o.CostumeId03,
_o.PositionIndex03,
_VictoryStartAnimationPath03,
_VictoryEndAnimationPath03,
_o.CostumeId04,
_o.PositionIndex04,
_VictoryStartAnimationPath04,
_VictoryEndAnimationPath04,
_o.CostumeId05,
_o.PositionIndex05,
_VictoryStartAnimationPath05,
_VictoryEndAnimationPath05,
_o.CostumeId06,
_o.PositionIndex06,
_VictoryStartAnimationPath06,
_VictoryEndAnimationPath06);
}
}
public class CharacterVictoryInteractionExcelT
{
public long InteractionId { get; set; }
public long CostumeId01 { get; set; }
public int PositionIndex01 { get; set; }
public string VictoryStartAnimationPath01 { get; set; }
public string VictoryEndAnimationPath01 { get; set; }
public long CostumeId02 { get; set; }
public int PositionIndex02 { get; set; }
public string VictoryStartAnimationPath02 { get; set; }
public string VictoryEndAnimationPath02 { get; set; }
public long CostumeId03 { get; set; }
public int PositionIndex03 { get; set; }
public string VictoryStartAnimationPath03 { get; set; }
public string VictoryEndAnimationPath03 { get; set; }
public long CostumeId04 { get; set; }
public int PositionIndex04 { get; set; }
public string VictoryStartAnimationPath04 { get; set; }
public string VictoryEndAnimationPath04 { get; set; }
public long CostumeId05 { get; set; }
public int PositionIndex05 { get; set; }
public string VictoryStartAnimationPath05 { get; set; }
public string VictoryEndAnimationPath05 { get; set; }
public long CostumeId06 { get; set; }
public int PositionIndex06 { get; set; }
public string VictoryStartAnimationPath06 { get; set; }
public string VictoryEndAnimationPath06 { get; set; }
public CharacterVictoryInteractionExcelT() {
this.InteractionId = 0;
this.CostumeId01 = 0;
this.PositionIndex01 = 0;
this.VictoryStartAnimationPath01 = null;
this.VictoryEndAnimationPath01 = null;
this.CostumeId02 = 0;
this.PositionIndex02 = 0;
this.VictoryStartAnimationPath02 = null;
this.VictoryEndAnimationPath02 = null;
this.CostumeId03 = 0;
this.PositionIndex03 = 0;
this.VictoryStartAnimationPath03 = null;
this.VictoryEndAnimationPath03 = null;
this.CostumeId04 = 0;
this.PositionIndex04 = 0;
this.VictoryStartAnimationPath04 = null;
this.VictoryEndAnimationPath04 = null;
this.CostumeId05 = 0;
this.PositionIndex05 = 0;
this.VictoryStartAnimationPath05 = null;
this.VictoryEndAnimationPath05 = null;
this.CostumeId06 = 0;
this.PositionIndex06 = 0;
this.VictoryStartAnimationPath06 = null;
this.VictoryEndAnimationPath06 = null;
}
}
static public class CharacterVictoryInteractionExcelVerify
{
static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
{
return verifier.VerifyTableStart(tablePos)
&& verifier.VerifyField(tablePos, 4 /*InteractionId*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 6 /*CostumeId01*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 8 /*PositionIndex01*/, 4 /*int*/, 4, false)
&& verifier.VerifyString(tablePos, 10 /*VictoryStartAnimationPath01*/, false)
&& verifier.VerifyString(tablePos, 12 /*VictoryEndAnimationPath01*/, false)
&& verifier.VerifyField(tablePos, 14 /*CostumeId02*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 16 /*PositionIndex02*/, 4 /*int*/, 4, false)
&& verifier.VerifyString(tablePos, 18 /*VictoryStartAnimationPath02*/, false)
&& verifier.VerifyString(tablePos, 20 /*VictoryEndAnimationPath02*/, false)
&& verifier.VerifyField(tablePos, 22 /*CostumeId03*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 24 /*PositionIndex03*/, 4 /*int*/, 4, false)
&& verifier.VerifyString(tablePos, 26 /*VictoryStartAnimationPath03*/, false)
&& verifier.VerifyString(tablePos, 28 /*VictoryEndAnimationPath03*/, false)
&& verifier.VerifyField(tablePos, 30 /*CostumeId04*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 32 /*PositionIndex04*/, 4 /*int*/, 4, false)
&& verifier.VerifyString(tablePos, 34 /*VictoryStartAnimationPath04*/, false)
&& verifier.VerifyString(tablePos, 36 /*VictoryEndAnimationPath04*/, false)
&& verifier.VerifyField(tablePos, 38 /*CostumeId05*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 40 /*PositionIndex05*/, 4 /*int*/, 4, false)
&& verifier.VerifyString(tablePos, 42 /*VictoryStartAnimationPath05*/, false)
&& verifier.VerifyString(tablePos, 44 /*VictoryEndAnimationPath05*/, false)
&& verifier.VerifyField(tablePos, 46 /*CostumeId06*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 48 /*PositionIndex06*/, 4 /*int*/, 4, false)
&& verifier.VerifyString(tablePos, 50 /*VictoryStartAnimationPath06*/, false)
&& verifier.VerifyString(tablePos, 52 /*VictoryEndAnimationPath06*/, false)
&& verifier.VerifyTableEnd(tablePos);
}
}
}