// // automatically generated by the FlatBuffers compiler, do not modify // namespace SCHALE.Common.FlatData { using global::System; using global::System.Collections.Generic; using global::Google.FlatBuffers; public struct GroundVector3 : IFlatbufferObject { private Table __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); } public static GroundVector3 GetRootAsGroundVector3(ByteBuffer _bb) { return GetRootAsGroundVector3(_bb, new GroundVector3()); } public static GroundVector3 GetRootAsGroundVector3(ByteBuffer _bb, GroundVector3 obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } public GroundVector3 __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public float X { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } } public float Y { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } } public float Z { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } } public static Offset CreateGroundVector3(FlatBufferBuilder builder, float X = 0.0f, float Y = 0.0f, float Z = 0.0f) { builder.StartTable(3); GroundVector3.AddZ(builder, Z); GroundVector3.AddY(builder, Y); GroundVector3.AddX(builder, X); return GroundVector3.EndGroundVector3(builder); } public static void StartGroundVector3(FlatBufferBuilder builder) { builder.StartTable(3); } public static void AddX(FlatBufferBuilder builder, float x) { builder.AddFloat(0, x, 0.0f); } public static void AddY(FlatBufferBuilder builder, float y) { builder.AddFloat(1, y, 0.0f); } public static void AddZ(FlatBufferBuilder builder, float z) { builder.AddFloat(2, z, 0.0f); } public static Offset EndGroundVector3(FlatBufferBuilder builder) { int o = builder.EndTable(); return new Offset(o); } } static public class GroundVector3Verify { static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos) { return verifier.VerifyTableStart(tablePos) && verifier.VerifyField(tablePos, 4 /*X*/, 4 /*float*/, 4, false) && verifier.VerifyField(tablePos, 6 /*Y*/, 4 /*float*/, 4, false) && verifier.VerifyField(tablePos, 8 /*Z*/, 4 /*float*/, 4, false) && verifier.VerifyTableEnd(tablePos); } } }