// // automatically generated by the FlatBuffers compiler, do not modify // namespace SCHALE.Common.FlatData { using global::System; using global::System.Collections.Generic; using global::SCHALE.Common.Crypto; using global::Google.FlatBuffers; public struct WorldRaidConditionExcel : IFlatbufferObject { private Table __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); } public static WorldRaidConditionExcel GetRootAsWorldRaidConditionExcel(ByteBuffer _bb) { return GetRootAsWorldRaidConditionExcel(_bb, new WorldRaidConditionExcel()); } public static WorldRaidConditionExcel GetRootAsWorldRaidConditionExcel(ByteBuffer _bb, WorldRaidConditionExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } public WorldRaidConditionExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public long Id { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public string LockUI(int j) { int o = __p.__offset(6); return o != 0 ? __p.__string(__p.__vector(o) + j * 4) : null; } public int LockUILength { get { int o = __p.__offset(6); return o != 0 ? __p.__vector_len(o) : 0; } } public bool HideWhenLocked { get { int o = __p.__offset(8); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } } public long AccountLevel { get { int o = __p.__offset(10); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public long ScenarioModeId(int j) { int o = __p.__offset(12); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; } public int ScenarioModeIdLength { get { int o = __p.__offset(12); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetScenarioModeIdBytes() { return __p.__vector_as_span(12, 8); } #else public ArraySegment? GetScenarioModeIdBytes() { return __p.__vector_as_arraysegment(12); } #endif public long[] GetScenarioModeIdArray() { return __p.__vector_as_array(12); } public long CampaignStageID(int j) { int o = __p.__offset(14); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; } public int CampaignStageIDLength { get { int o = __p.__offset(14); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetCampaignStageIDBytes() { return __p.__vector_as_span(14, 8); } #else public ArraySegment? GetCampaignStageIDBytes() { return __p.__vector_as_arraysegment(14); } #endif public long[] GetCampaignStageIDArray() { return __p.__vector_as_array(14); } public SCHALE.Common.FlatData.MultipleConditionCheckType MultipleConditionCheckType { get { int o = __p.__offset(16); return o != 0 ? (SCHALE.Common.FlatData.MultipleConditionCheckType)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.MultipleConditionCheckType.And; } } public string AfterWhenDate { get { int o = __p.__offset(18); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetAfterWhenDateBytes() { return __p.__vector_as_span(18, 1); } #else public ArraySegment? GetAfterWhenDateBytes() { return __p.__vector_as_arraysegment(18); } #endif public byte[] GetAfterWhenDateArray() { return __p.__vector_as_array(18); } public long WorldRaidBossKill(int j) { int o = __p.__offset(20); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; } public int WorldRaidBossKillLength { get { int o = __p.__offset(20); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetWorldRaidBossKillBytes() { return __p.__vector_as_span(20, 8); } #else public ArraySegment? GetWorldRaidBossKillBytes() { return __p.__vector_as_arraysegment(20); } #endif public long[] GetWorldRaidBossKillArray() { return __p.__vector_as_array(20); } public static Offset CreateWorldRaidConditionExcel(FlatBufferBuilder builder, long Id = 0, VectorOffset LockUIOffset = default(VectorOffset), bool HideWhenLocked = false, long AccountLevel = 0, VectorOffset ScenarioModeIdOffset = default(VectorOffset), VectorOffset CampaignStageIDOffset = default(VectorOffset), SCHALE.Common.FlatData.MultipleConditionCheckType MultipleConditionCheckType = SCHALE.Common.FlatData.MultipleConditionCheckType.And, StringOffset AfterWhenDateOffset = default(StringOffset), VectorOffset WorldRaidBossKillOffset = default(VectorOffset)) { builder.StartTable(9); WorldRaidConditionExcel.AddAccountLevel(builder, AccountLevel); WorldRaidConditionExcel.AddId(builder, Id); WorldRaidConditionExcel.AddWorldRaidBossKill(builder, WorldRaidBossKillOffset); WorldRaidConditionExcel.AddAfterWhenDate(builder, AfterWhenDateOffset); WorldRaidConditionExcel.AddMultipleConditionCheckType(builder, MultipleConditionCheckType); WorldRaidConditionExcel.AddCampaignStageID(builder, CampaignStageIDOffset); WorldRaidConditionExcel.AddScenarioModeId(builder, ScenarioModeIdOffset); WorldRaidConditionExcel.AddLockUI(builder, LockUIOffset); WorldRaidConditionExcel.AddHideWhenLocked(builder, HideWhenLocked); return WorldRaidConditionExcel.EndWorldRaidConditionExcel(builder); } public static void StartWorldRaidConditionExcel(FlatBufferBuilder builder) { builder.StartTable(9); } public static void AddId(FlatBufferBuilder builder, long id) { builder.AddLong(0, id, 0); } public static void AddLockUI(FlatBufferBuilder builder, VectorOffset lockUIOffset) { builder.AddOffset(1, lockUIOffset.Value, 0); } public static VectorOffset CreateLockUIVector(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); } public static VectorOffset CreateLockUIVectorBlock(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateLockUIVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateLockUIVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartLockUIVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } public static void AddHideWhenLocked(FlatBufferBuilder builder, bool hideWhenLocked) { builder.AddBool(2, hideWhenLocked, false); } public static void AddAccountLevel(FlatBufferBuilder builder, long accountLevel) { builder.AddLong(3, accountLevel, 0); } public static void AddScenarioModeId(FlatBufferBuilder builder, VectorOffset scenarioModeIdOffset) { builder.AddOffset(4, scenarioModeIdOffset.Value, 0); } public static VectorOffset CreateScenarioModeIdVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); } public static VectorOffset CreateScenarioModeIdVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateScenarioModeIdVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateScenarioModeIdVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartScenarioModeIdVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } public static void AddCampaignStageID(FlatBufferBuilder builder, VectorOffset campaignStageIDOffset) { builder.AddOffset(5, campaignStageIDOffset.Value, 0); } public static VectorOffset CreateCampaignStageIDVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); } public static VectorOffset CreateCampaignStageIDVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateCampaignStageIDVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateCampaignStageIDVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartCampaignStageIDVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } public static void AddMultipleConditionCheckType(FlatBufferBuilder builder, SCHALE.Common.FlatData.MultipleConditionCheckType multipleConditionCheckType) { builder.AddInt(6, (int)multipleConditionCheckType, 0); } public static void AddAfterWhenDate(FlatBufferBuilder builder, StringOffset afterWhenDateOffset) { builder.AddOffset(7, afterWhenDateOffset.Value, 0); } public static void AddWorldRaidBossKill(FlatBufferBuilder builder, VectorOffset worldRaidBossKillOffset) { builder.AddOffset(8, worldRaidBossKillOffset.Value, 0); } public static VectorOffset CreateWorldRaidBossKillVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); } public static VectorOffset CreateWorldRaidBossKillVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateWorldRaidBossKillVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateWorldRaidBossKillVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartWorldRaidBossKillVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } public static Offset EndWorldRaidConditionExcel(FlatBufferBuilder builder) { int o = builder.EndTable(); return new Offset(o); } public WorldRaidConditionExcelT UnPack() { var _o = new WorldRaidConditionExcelT(); this.UnPackTo(_o); return _o; } public void UnPackTo(WorldRaidConditionExcelT _o) { byte[] key = TableEncryptionService.CreateKey("WorldRaidCondition"); _o.Id = TableEncryptionService.Convert(this.Id, key); _o.LockUI = new List(); for (var _j = 0; _j < this.LockUILength; ++_j) {_o.LockUI.Add(TableEncryptionService.Convert(this.LockUI(_j), key));} _o.HideWhenLocked = TableEncryptionService.Convert(this.HideWhenLocked, key); _o.AccountLevel = TableEncryptionService.Convert(this.AccountLevel, key); _o.ScenarioModeId = new List(); for (var _j = 0; _j < this.ScenarioModeIdLength; ++_j) {_o.ScenarioModeId.Add(TableEncryptionService.Convert(this.ScenarioModeId(_j), key));} _o.CampaignStageID = new List(); for (var _j = 0; _j < this.CampaignStageIDLength; ++_j) {_o.CampaignStageID.Add(TableEncryptionService.Convert(this.CampaignStageID(_j), key));} _o.MultipleConditionCheckType = TableEncryptionService.Convert(this.MultipleConditionCheckType, key); _o.AfterWhenDate = TableEncryptionService.Convert(this.AfterWhenDate, key); _o.WorldRaidBossKill = new List(); for (var _j = 0; _j < this.WorldRaidBossKillLength; ++_j) {_o.WorldRaidBossKill.Add(TableEncryptionService.Convert(this.WorldRaidBossKill(_j), key));} } public static Offset Pack(FlatBufferBuilder builder, WorldRaidConditionExcelT _o) { if (_o == null) return default(Offset); var _LockUI = default(VectorOffset); if (_o.LockUI != null) { var __LockUI = new StringOffset[_o.LockUI.Count]; for (var _j = 0; _j < __LockUI.Length; ++_j) { __LockUI[_j] = builder.CreateString(_o.LockUI[_j]); } _LockUI = CreateLockUIVector(builder, __LockUI); } var _ScenarioModeId = default(VectorOffset); if (_o.ScenarioModeId != null) { var __ScenarioModeId = _o.ScenarioModeId.ToArray(); _ScenarioModeId = CreateScenarioModeIdVector(builder, __ScenarioModeId); } var _CampaignStageID = default(VectorOffset); if (_o.CampaignStageID != null) { var __CampaignStageID = _o.CampaignStageID.ToArray(); _CampaignStageID = CreateCampaignStageIDVector(builder, __CampaignStageID); } var _AfterWhenDate = _o.AfterWhenDate == null ? default(StringOffset) : builder.CreateString(_o.AfterWhenDate); var _WorldRaidBossKill = default(VectorOffset); if (_o.WorldRaidBossKill != null) { var __WorldRaidBossKill = _o.WorldRaidBossKill.ToArray(); _WorldRaidBossKill = CreateWorldRaidBossKillVector(builder, __WorldRaidBossKill); } return CreateWorldRaidConditionExcel( builder, _o.Id, _LockUI, _o.HideWhenLocked, _o.AccountLevel, _ScenarioModeId, _CampaignStageID, _o.MultipleConditionCheckType, _AfterWhenDate, _WorldRaidBossKill); } } public class WorldRaidConditionExcelT { public long Id { get; set; } public List LockUI { get; set; } public bool HideWhenLocked { get; set; } public long AccountLevel { get; set; } public List ScenarioModeId { get; set; } public List CampaignStageID { get; set; } public SCHALE.Common.FlatData.MultipleConditionCheckType MultipleConditionCheckType { get; set; } public string AfterWhenDate { get; set; } public List WorldRaidBossKill { get; set; } public WorldRaidConditionExcelT() { this.Id = 0; this.LockUI = null; this.HideWhenLocked = false; this.AccountLevel = 0; this.ScenarioModeId = null; this.CampaignStageID = null; this.MultipleConditionCheckType = SCHALE.Common.FlatData.MultipleConditionCheckType.And; this.AfterWhenDate = null; this.WorldRaidBossKill = null; } } static public class WorldRaidConditionExcelVerify { static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos) { return verifier.VerifyTableStart(tablePos) && verifier.VerifyField(tablePos, 4 /*Id*/, 8 /*long*/, 8, false) && verifier.VerifyVectorOfStrings(tablePos, 6 /*LockUI*/, false) && verifier.VerifyField(tablePos, 8 /*HideWhenLocked*/, 1 /*bool*/, 1, false) && verifier.VerifyField(tablePos, 10 /*AccountLevel*/, 8 /*long*/, 8, false) && verifier.VerifyVectorOfData(tablePos, 12 /*ScenarioModeId*/, 8 /*long*/, false) && verifier.VerifyVectorOfData(tablePos, 14 /*CampaignStageID*/, 8 /*long*/, false) && verifier.VerifyField(tablePos, 16 /*MultipleConditionCheckType*/, 4 /*SCHALE.Common.FlatData.MultipleConditionCheckType*/, 4, false) && verifier.VerifyString(tablePos, 18 /*AfterWhenDate*/, false) && verifier.VerifyVectorOfData(tablePos, 20 /*WorldRaidBossKill*/, 8 /*long*/, false) && verifier.VerifyTableEnd(tablePos); } } }