// // automatically generated by the FlatBuffers compiler, do not modify // namespace SCHALE.Common.FlatData { using global::System; using global::System.Collections.Generic; using global::SCHALE.Common.Crypto; using global::Google.FlatBuffers; public struct AcademyFavorScheduleExcel : IFlatbufferObject { private Table __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); } public static AcademyFavorScheduleExcel GetRootAsAcademyFavorScheduleExcel(ByteBuffer _bb) { return GetRootAsAcademyFavorScheduleExcel(_bb, new AcademyFavorScheduleExcel()); } public static AcademyFavorScheduleExcel GetRootAsAcademyFavorScheduleExcel(ByteBuffer _bb, AcademyFavorScheduleExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } public AcademyFavorScheduleExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public long Id { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public long CharacterId { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public long ScheduleGroupId { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public long OrderInGroup { get { int o = __p.__offset(10); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public string Location { get { int o = __p.__offset(12); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetLocationBytes() { return __p.__vector_as_span(12, 1); } #else public ArraySegment? GetLocationBytes() { return __p.__vector_as_arraysegment(12); } #endif public byte[] GetLocationArray() { return __p.__vector_as_array(12); } public uint LocalizeScenarioId { get { int o = __p.__offset(14); return o != 0 ? __p.bb.GetUint(o + __p.bb_pos) : (uint)0; } } public long FavorRank { get { int o = __p.__offset(16); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public long SecretStoneAmount { get { int o = __p.__offset(18); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public long ScenarioSriptGroupId { get { int o = __p.__offset(20); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public SCHALE.Common.FlatData.ParcelType RewardParcelType(int j) { int o = __p.__offset(22); return o != 0 ? (SCHALE.Common.FlatData.ParcelType)__p.bb.GetInt(__p.__vector(o) + j * 4) : (SCHALE.Common.FlatData.ParcelType)0; } public int RewardParcelTypeLength { get { int o = __p.__offset(22); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetRewardParcelTypeBytes() { return __p.__vector_as_span(22, 4); } #else public ArraySegment? GetRewardParcelTypeBytes() { return __p.__vector_as_arraysegment(22); } #endif public SCHALE.Common.FlatData.ParcelType[] GetRewardParcelTypeArray() { int o = __p.__offset(22); if (o == 0) return null; int p = __p.__vector(o); int l = __p.__vector_len(o); SCHALE.Common.FlatData.ParcelType[] a = new SCHALE.Common.FlatData.ParcelType[l]; for (int i = 0; i < l; i++) { a[i] = (SCHALE.Common.FlatData.ParcelType)__p.bb.GetInt(p + i * 4); } return a; } public long RewardParcelId(int j) { int o = __p.__offset(24); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; } public int RewardParcelIdLength { get { int o = __p.__offset(24); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetRewardParcelIdBytes() { return __p.__vector_as_span(24, 8); } #else public ArraySegment? GetRewardParcelIdBytes() { return __p.__vector_as_arraysegment(24); } #endif public long[] GetRewardParcelIdArray() { return __p.__vector_as_array(24); } public long RewardAmount(int j) { int o = __p.__offset(26); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; } public int RewardAmountLength { get { int o = __p.__offset(26); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetRewardAmountBytes() { return __p.__vector_as_span(26, 8); } #else public ArraySegment? GetRewardAmountBytes() { return __p.__vector_as_arraysegment(26); } #endif public long[] GetRewardAmountArray() { return __p.__vector_as_array(26); } public static Offset CreateAcademyFavorScheduleExcel(FlatBufferBuilder builder, long Id = 0, long CharacterId = 0, long ScheduleGroupId = 0, long OrderInGroup = 0, StringOffset LocationOffset = default(StringOffset), uint LocalizeScenarioId = 0, long FavorRank = 0, long SecretStoneAmount = 0, long ScenarioSriptGroupId = 0, VectorOffset RewardParcelTypeOffset = default(VectorOffset), VectorOffset RewardParcelIdOffset = default(VectorOffset), VectorOffset RewardAmountOffset = default(VectorOffset)) { builder.StartTable(12); AcademyFavorScheduleExcel.AddScenarioSriptGroupId(builder, ScenarioSriptGroupId); AcademyFavorScheduleExcel.AddSecretStoneAmount(builder, SecretStoneAmount); AcademyFavorScheduleExcel.AddFavorRank(builder, FavorRank); AcademyFavorScheduleExcel.AddOrderInGroup(builder, OrderInGroup); AcademyFavorScheduleExcel.AddScheduleGroupId(builder, ScheduleGroupId); AcademyFavorScheduleExcel.AddCharacterId(builder, CharacterId); AcademyFavorScheduleExcel.AddId(builder, Id); AcademyFavorScheduleExcel.AddRewardAmount(builder, RewardAmountOffset); AcademyFavorScheduleExcel.AddRewardParcelId(builder, RewardParcelIdOffset); AcademyFavorScheduleExcel.AddRewardParcelType(builder, RewardParcelTypeOffset); AcademyFavorScheduleExcel.AddLocalizeScenarioId(builder, LocalizeScenarioId); AcademyFavorScheduleExcel.AddLocation(builder, LocationOffset); return AcademyFavorScheduleExcel.EndAcademyFavorScheduleExcel(builder); } public static void StartAcademyFavorScheduleExcel(FlatBufferBuilder builder) { builder.StartTable(12); } public static void AddId(FlatBufferBuilder builder, long id) { builder.AddLong(0, id, 0); } public static void AddCharacterId(FlatBufferBuilder builder, long characterId) { builder.AddLong(1, characterId, 0); } public static void AddScheduleGroupId(FlatBufferBuilder builder, long scheduleGroupId) { builder.AddLong(2, scheduleGroupId, 0); } public static void AddOrderInGroup(FlatBufferBuilder builder, long orderInGroup) { builder.AddLong(3, orderInGroup, 0); } public static void AddLocation(FlatBufferBuilder builder, StringOffset locationOffset) { builder.AddOffset(4, locationOffset.Value, 0); } public static void AddLocalizeScenarioId(FlatBufferBuilder builder, uint localizeScenarioId) { builder.AddUint(5, localizeScenarioId, 0); } public static void AddFavorRank(FlatBufferBuilder builder, long favorRank) { builder.AddLong(6, favorRank, 0); } public static void AddSecretStoneAmount(FlatBufferBuilder builder, long secretStoneAmount) { builder.AddLong(7, secretStoneAmount, 0); } public static void AddScenarioSriptGroupId(FlatBufferBuilder builder, long scenarioSriptGroupId) { builder.AddLong(8, scenarioSriptGroupId, 0); } public static void AddRewardParcelType(FlatBufferBuilder builder, VectorOffset rewardParcelTypeOffset) { builder.AddOffset(9, rewardParcelTypeOffset.Value, 0); } public static VectorOffset CreateRewardParcelTypeVector(FlatBufferBuilder builder, SCHALE.Common.FlatData.ParcelType[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddInt((int)data[i]); return builder.EndVector(); } public static VectorOffset CreateRewardParcelTypeVectorBlock(FlatBufferBuilder builder, SCHALE.Common.FlatData.ParcelType[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateRewardParcelTypeVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateRewardParcelTypeVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartRewardParcelTypeVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } public static void AddRewardParcelId(FlatBufferBuilder builder, VectorOffset rewardParcelIdOffset) { builder.AddOffset(10, rewardParcelIdOffset.Value, 0); } public static VectorOffset CreateRewardParcelIdVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); } public static VectorOffset CreateRewardParcelIdVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateRewardParcelIdVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateRewardParcelIdVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartRewardParcelIdVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } public static void AddRewardAmount(FlatBufferBuilder builder, VectorOffset rewardAmountOffset) { builder.AddOffset(11, rewardAmountOffset.Value, 0); } public static VectorOffset CreateRewardAmountVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); } public static VectorOffset CreateRewardAmountVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateRewardAmountVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateRewardAmountVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartRewardAmountVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } public static Offset EndAcademyFavorScheduleExcel(FlatBufferBuilder builder) { int o = builder.EndTable(); return new Offset(o); } public AcademyFavorScheduleExcelT UnPack() { var _o = new AcademyFavorScheduleExcelT(); this.UnPackTo(_o); return _o; } public void UnPackTo(AcademyFavorScheduleExcelT _o) { byte[] key = TableEncryptionService.CreateKey("AcademyFavorSchedule"); _o.Id = TableEncryptionService.Convert(this.Id, key); _o.CharacterId = TableEncryptionService.Convert(this.CharacterId, key); _o.ScheduleGroupId = TableEncryptionService.Convert(this.ScheduleGroupId, key); _o.OrderInGroup = TableEncryptionService.Convert(this.OrderInGroup, key); _o.Location = TableEncryptionService.Convert(this.Location, key); _o.LocalizeScenarioId = TableEncryptionService.Convert(this.LocalizeScenarioId, key); _o.FavorRank = TableEncryptionService.Convert(this.FavorRank, key); _o.SecretStoneAmount = TableEncryptionService.Convert(this.SecretStoneAmount, key); _o.ScenarioSriptGroupId = TableEncryptionService.Convert(this.ScenarioSriptGroupId, key); _o.RewardParcelType = new List(); for (var _j = 0; _j < this.RewardParcelTypeLength; ++_j) {_o.RewardParcelType.Add(TableEncryptionService.Convert(this.RewardParcelType(_j), key));} _o.RewardParcelId = new List(); for (var _j = 0; _j < this.RewardParcelIdLength; ++_j) {_o.RewardParcelId.Add(TableEncryptionService.Convert(this.RewardParcelId(_j), key));} _o.RewardAmount = new List(); for (var _j = 0; _j < this.RewardAmountLength; ++_j) {_o.RewardAmount.Add(TableEncryptionService.Convert(this.RewardAmount(_j), key));} } public static Offset Pack(FlatBufferBuilder builder, AcademyFavorScheduleExcelT _o) { if (_o == null) return default(Offset); var _Location = _o.Location == null ? default(StringOffset) : builder.CreateString(_o.Location); var _RewardParcelType = default(VectorOffset); if (_o.RewardParcelType != null) { var __RewardParcelType = _o.RewardParcelType.ToArray(); _RewardParcelType = CreateRewardParcelTypeVector(builder, __RewardParcelType); } var _RewardParcelId = default(VectorOffset); if (_o.RewardParcelId != null) { var __RewardParcelId = _o.RewardParcelId.ToArray(); _RewardParcelId = CreateRewardParcelIdVector(builder, __RewardParcelId); } var _RewardAmount = default(VectorOffset); if (_o.RewardAmount != null) { var __RewardAmount = _o.RewardAmount.ToArray(); _RewardAmount = CreateRewardAmountVector(builder, __RewardAmount); } return CreateAcademyFavorScheduleExcel( builder, _o.Id, _o.CharacterId, _o.ScheduleGroupId, _o.OrderInGroup, _Location, _o.LocalizeScenarioId, _o.FavorRank, _o.SecretStoneAmount, _o.ScenarioSriptGroupId, _RewardParcelType, _RewardParcelId, _RewardAmount); } } public class AcademyFavorScheduleExcelT { public long Id { get; set; } public long CharacterId { get; set; } public long ScheduleGroupId { get; set; } public long OrderInGroup { get; set; } public string Location { get; set; } public uint LocalizeScenarioId { get; set; } public long FavorRank { get; set; } public long SecretStoneAmount { get; set; } public long ScenarioSriptGroupId { get; set; } public List RewardParcelType { get; set; } public List RewardParcelId { get; set; } public List RewardAmount { get; set; } public AcademyFavorScheduleExcelT() { this.Id = 0; this.CharacterId = 0; this.ScheduleGroupId = 0; this.OrderInGroup = 0; this.Location = null; this.LocalizeScenarioId = 0; this.FavorRank = 0; this.SecretStoneAmount = 0; this.ScenarioSriptGroupId = 0; this.RewardParcelType = null; this.RewardParcelId = null; this.RewardAmount = null; } } static public class AcademyFavorScheduleExcelVerify { static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos) { return verifier.VerifyTableStart(tablePos) && verifier.VerifyField(tablePos, 4 /*Id*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 6 /*CharacterId*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 8 /*ScheduleGroupId*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 10 /*OrderInGroup*/, 8 /*long*/, 8, false) && verifier.VerifyString(tablePos, 12 /*Location*/, false) && verifier.VerifyField(tablePos, 14 /*LocalizeScenarioId*/, 4 /*uint*/, 4, false) && verifier.VerifyField(tablePos, 16 /*FavorRank*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 18 /*SecretStoneAmount*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 20 /*ScenarioSriptGroupId*/, 8 /*long*/, 8, false) && verifier.VerifyVectorOfData(tablePos, 22 /*RewardParcelType*/, 4 /*SCHALE.Common.FlatData.ParcelType*/, false) && verifier.VerifyVectorOfData(tablePos, 24 /*RewardParcelId*/, 8 /*long*/, false) && verifier.VerifyVectorOfData(tablePos, 26 /*RewardAmount*/, 8 /*long*/, false) && verifier.VerifyTableEnd(tablePos); } } }