// // automatically generated by the FlatBuffers compiler, do not modify // namespace SCHALE.Common.FlatData { public enum StatType : int { None = 0, MaxHP = 1, AttackPower = 2, DefensePower = 3, HealPower = 4, AccuracyPoint = 5, AccuracyRate = 6, DodgePoint = 7, DodgeRate = 8, CriticalPoint = 9, CriticalChanceRate = 10, CriticalResistChanceRate = 11, CriticalDamageRate = 12, MoveSpeed = 13, SightRange = 14, ActiveGauge = 15, StabilityPoint = 16, StabilityRate = 17, ReloadTime = 18, MaxBulletCount = 19, IgnoreDelayCount = 20, WeaponRange = 21, BlockRate = 22, BodyRadius = 23, ActionCount = 24, StrategyMobility = 25, StrategySightRange = 26, StreetBattleAdaptation = 27, OutdoorBattleAdaptation = 28, IndoorBattleAdaptation = 29, HealEffectivenessRate = 30, CriticalChanceResistPoint = 31, CriticalDamageResistRate = 32, LifeRecoverOnHit = 33, NormalAttackSpeed = 34, AmmoCost = 35, GroggyGauge = 36, GroggyTime = 37, DamageRatio = 38, DamagedRatio = 39, OppressionPower = 40, OppressionResist = 41, RegenCost = 42, InitialWeaponRangeRate = 43, DefensePenetration = 44, DefensePenetrationResisit = 45, ExtendBuffDuration = 46, ExtendDebuffDuration = 47, ExtendCrowdControlDuration = 48, EnhanceExplosionRate = 49, EnhancePierceRate = 50, EnhanceMysticRate = 51, EnhanceLightArmorRate = 52, EnhanceHeavyArmorRate = 53, EnhanceUnarmedRate = 54, EnhanceSiegeRate = 55, EnhanceNormalRate = 56, EnhanceStructureRate = 57, EnhanceNormalArmorRate = 58, DamageRatio2Increase = 59, DamageRatio2Decrease = 60, DamagedRatio2Increase = 61, DamagedRatio2Decrease = 62, EnhanceSonicRate = 63, EnhanceElasticArmorRate = 64, ExDamagedRatioIncrease = 65, ExDamagedRatioDecrease = 66, Max = 67, }; }