forked from Raphael/SCHALE.GameServer
oops why is password still there
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a4a8e0b6f8
commit
c393dace7c
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@ -6,7 +6,6 @@ using System.Threading.Tasks;
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using Google.FlatBuffers;
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using Google.FlatBuffers;
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using Ionic.Zip;
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using Ionic.Zip;
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using SCHALE.Common.Crypto;
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using SCHALE.Common.Crypto;
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using Serilog;
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namespace SCHALE.GameServer.Services
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namespace SCHALE.GameServer.Services
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{
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{
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@ -62,7 +61,6 @@ namespace SCHALE.GameServer.Services
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byte[] content = await response.Content.ReadAsByteArrayAsync();
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byte[] content = await response.Content.ReadAsByteArrayAsync();
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File.WriteAllBytes(zipPath, content);
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File.WriteAllBytes(zipPath, content);
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using ZipFile zip = ZipFile.Read(zipPath);
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using ZipFile zip = ZipFile.Read(zipPath);
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//zip.Password = "/wy5f3hIGGXLOIUDS9DZ";
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zip.Password = Convert.ToBase64String(TableService.CreatePassword(Path.GetFileName(filePath)));
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zip.Password = Convert.ToBase64String(TableService.CreatePassword(Path.GetFileName(filePath)));
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foreach (ZipEntry e in zip)
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foreach (ZipEntry e in zip)
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