SCHALE.GameServer/SCHALE.Common/FlatData/MiniGameShootingStageReward...

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2024-04-21 00:21:57 +00:00
// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace SCHALE.Common.FlatData
{
using global::System;
using global::System.Collections.Generic;
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using global::SCHALE.Common.Crypto;
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using global::Google.FlatBuffers;
public struct MiniGameShootingStageRewardExcel : IFlatbufferObject
{
private Table __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
public static MiniGameShootingStageRewardExcel GetRootAsMiniGameShootingStageRewardExcel(ByteBuffer _bb) { return GetRootAsMiniGameShootingStageRewardExcel(_bb, new MiniGameShootingStageRewardExcel()); }
public static MiniGameShootingStageRewardExcel GetRootAsMiniGameShootingStageRewardExcel(ByteBuffer _bb, MiniGameShootingStageRewardExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
public MiniGameShootingStageRewardExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public long GroupId { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long RewardId { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long ClearSection { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public SCHALE.Common.FlatData.ParcelType RewardParcelType(int j) { int o = __p.__offset(10); return o != 0 ? (SCHALE.Common.FlatData.ParcelType)__p.bb.GetInt(__p.__vector(o) + j * 4) : (SCHALE.Common.FlatData.ParcelType)0; }
public int RewardParcelTypeLength { get { int o = __p.__offset(10); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span<SCHALE.Common.FlatData.ParcelType> GetRewardParcelTypeBytes() { return __p.__vector_as_span<SCHALE.Common.FlatData.ParcelType>(10, 4); }
#else
public ArraySegment<byte>? GetRewardParcelTypeBytes() { return __p.__vector_as_arraysegment(10); }
#endif
public SCHALE.Common.FlatData.ParcelType[] GetRewardParcelTypeArray() { int o = __p.__offset(10); if (o == 0) return null; int p = __p.__vector(o); int l = __p.__vector_len(o); SCHALE.Common.FlatData.ParcelType[] a = new SCHALE.Common.FlatData.ParcelType[l]; for (int i = 0; i < l; i++) { a[i] = (SCHALE.Common.FlatData.ParcelType)__p.bb.GetInt(p + i * 4); } return a; }
public long RewardParcelId(int j) { int o = __p.__offset(12); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
public int RewardParcelIdLength { get { int o = __p.__offset(12); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span<long> GetRewardParcelIdBytes() { return __p.__vector_as_span<long>(12, 8); }
#else
public ArraySegment<byte>? GetRewardParcelIdBytes() { return __p.__vector_as_arraysegment(12); }
#endif
public long[] GetRewardParcelIdArray() { return __p.__vector_as_array<long>(12); }
public int RewardParcelAmount(int j) { int o = __p.__offset(14); return o != 0 ? __p.bb.GetInt(__p.__vector(o) + j * 4) : (int)0; }
public int RewardParcelAmountLength { get { int o = __p.__offset(14); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span<int> GetRewardParcelAmountBytes() { return __p.__vector_as_span<int>(14, 4); }
#else
public ArraySegment<byte>? GetRewardParcelAmountBytes() { return __p.__vector_as_arraysegment(14); }
#endif
public int[] GetRewardParcelAmountArray() { return __p.__vector_as_array<int>(14); }
public static Offset<SCHALE.Common.FlatData.MiniGameShootingStageRewardExcel> CreateMiniGameShootingStageRewardExcel(FlatBufferBuilder builder,
long GroupId = 0,
long RewardId = 0,
long ClearSection = 0,
VectorOffset RewardParcelTypeOffset = default(VectorOffset),
VectorOffset RewardParcelIdOffset = default(VectorOffset),
VectorOffset RewardParcelAmountOffset = default(VectorOffset)) {
builder.StartTable(6);
MiniGameShootingStageRewardExcel.AddClearSection(builder, ClearSection);
MiniGameShootingStageRewardExcel.AddRewardId(builder, RewardId);
MiniGameShootingStageRewardExcel.AddGroupId(builder, GroupId);
MiniGameShootingStageRewardExcel.AddRewardParcelAmount(builder, RewardParcelAmountOffset);
MiniGameShootingStageRewardExcel.AddRewardParcelId(builder, RewardParcelIdOffset);
MiniGameShootingStageRewardExcel.AddRewardParcelType(builder, RewardParcelTypeOffset);
return MiniGameShootingStageRewardExcel.EndMiniGameShootingStageRewardExcel(builder);
}
public static void StartMiniGameShootingStageRewardExcel(FlatBufferBuilder builder) { builder.StartTable(6); }
public static void AddGroupId(FlatBufferBuilder builder, long groupId) { builder.AddLong(0, groupId, 0); }
public static void AddRewardId(FlatBufferBuilder builder, long rewardId) { builder.AddLong(1, rewardId, 0); }
public static void AddClearSection(FlatBufferBuilder builder, long clearSection) { builder.AddLong(2, clearSection, 0); }
public static void AddRewardParcelType(FlatBufferBuilder builder, VectorOffset rewardParcelTypeOffset) { builder.AddOffset(3, rewardParcelTypeOffset.Value, 0); }
public static VectorOffset CreateRewardParcelTypeVector(FlatBufferBuilder builder, SCHALE.Common.FlatData.ParcelType[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddInt((int)data[i]); return builder.EndVector(); }
public static VectorOffset CreateRewardParcelTypeVectorBlock(FlatBufferBuilder builder, SCHALE.Common.FlatData.ParcelType[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateRewardParcelTypeVectorBlock(FlatBufferBuilder builder, ArraySegment<SCHALE.Common.FlatData.ParcelType> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateRewardParcelTypeVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<SCHALE.Common.FlatData.ParcelType>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartRewardParcelTypeVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
public static void AddRewardParcelId(FlatBufferBuilder builder, VectorOffset rewardParcelIdOffset) { builder.AddOffset(4, rewardParcelIdOffset.Value, 0); }
public static VectorOffset CreateRewardParcelIdVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
public static VectorOffset CreateRewardParcelIdVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateRewardParcelIdVectorBlock(FlatBufferBuilder builder, ArraySegment<long> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateRewardParcelIdVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<long>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartRewardParcelIdVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
public static void AddRewardParcelAmount(FlatBufferBuilder builder, VectorOffset rewardParcelAmountOffset) { builder.AddOffset(5, rewardParcelAmountOffset.Value, 0); }
public static VectorOffset CreateRewardParcelAmountVector(FlatBufferBuilder builder, int[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddInt(data[i]); return builder.EndVector(); }
public static VectorOffset CreateRewardParcelAmountVectorBlock(FlatBufferBuilder builder, int[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateRewardParcelAmountVectorBlock(FlatBufferBuilder builder, ArraySegment<int> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateRewardParcelAmountVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<int>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartRewardParcelAmountVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
public static Offset<SCHALE.Common.FlatData.MiniGameShootingStageRewardExcel> EndMiniGameShootingStageRewardExcel(FlatBufferBuilder builder) {
int o = builder.EndTable();
return new Offset<SCHALE.Common.FlatData.MiniGameShootingStageRewardExcel>(o);
}
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public MiniGameShootingStageRewardExcelT UnPack() {
var _o = new MiniGameShootingStageRewardExcelT();
this.UnPackTo(_o);
return _o;
}
public void UnPackTo(MiniGameShootingStageRewardExcelT _o) {
byte[] key = TableEncryptionService.CreateKey("MiniGameShootingStageReward");
_o.GroupId = TableEncryptionService.Convert(this.GroupId, key);
_o.RewardId = TableEncryptionService.Convert(this.RewardId, key);
_o.ClearSection = TableEncryptionService.Convert(this.ClearSection, key);
_o.RewardParcelType = new List<SCHALE.Common.FlatData.ParcelType>();
for (var _j = 0; _j < this.RewardParcelTypeLength; ++_j) {_o.RewardParcelType.Add(TableEncryptionService.Convert(this.RewardParcelType(_j), key));}
_o.RewardParcelId = new List<long>();
for (var _j = 0; _j < this.RewardParcelIdLength; ++_j) {_o.RewardParcelId.Add(TableEncryptionService.Convert(this.RewardParcelId(_j), key));}
_o.RewardParcelAmount = new List<int>();
for (var _j = 0; _j < this.RewardParcelAmountLength; ++_j) {_o.RewardParcelAmount.Add(TableEncryptionService.Convert(this.RewardParcelAmount(_j), key));}
}
public static Offset<SCHALE.Common.FlatData.MiniGameShootingStageRewardExcel> Pack(FlatBufferBuilder builder, MiniGameShootingStageRewardExcelT _o) {
if (_o == null) return default(Offset<SCHALE.Common.FlatData.MiniGameShootingStageRewardExcel>);
var _RewardParcelType = default(VectorOffset);
if (_o.RewardParcelType != null) {
var __RewardParcelType = _o.RewardParcelType.ToArray();
_RewardParcelType = CreateRewardParcelTypeVector(builder, __RewardParcelType);
}
var _RewardParcelId = default(VectorOffset);
if (_o.RewardParcelId != null) {
var __RewardParcelId = _o.RewardParcelId.ToArray();
_RewardParcelId = CreateRewardParcelIdVector(builder, __RewardParcelId);
}
var _RewardParcelAmount = default(VectorOffset);
if (_o.RewardParcelAmount != null) {
var __RewardParcelAmount = _o.RewardParcelAmount.ToArray();
_RewardParcelAmount = CreateRewardParcelAmountVector(builder, __RewardParcelAmount);
}
return CreateMiniGameShootingStageRewardExcel(
builder,
_o.GroupId,
_o.RewardId,
_o.ClearSection,
_RewardParcelType,
_RewardParcelId,
_RewardParcelAmount);
}
}
public class MiniGameShootingStageRewardExcelT
{
public long GroupId { get; set; }
public long RewardId { get; set; }
public long ClearSection { get; set; }
public List<SCHALE.Common.FlatData.ParcelType> RewardParcelType { get; set; }
public List<long> RewardParcelId { get; set; }
public List<int> RewardParcelAmount { get; set; }
public MiniGameShootingStageRewardExcelT() {
this.GroupId = 0;
this.RewardId = 0;
this.ClearSection = 0;
this.RewardParcelType = null;
this.RewardParcelId = null;
this.RewardParcelAmount = null;
}
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}
static public class MiniGameShootingStageRewardExcelVerify
{
static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
{
return verifier.VerifyTableStart(tablePos)
&& verifier.VerifyField(tablePos, 4 /*GroupId*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 6 /*RewardId*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 8 /*ClearSection*/, 8 /*long*/, 8, false)
&& verifier.VerifyVectorOfData(tablePos, 10 /*RewardParcelType*/, 4 /*SCHALE.Common.FlatData.ParcelType*/, false)
&& verifier.VerifyVectorOfData(tablePos, 12 /*RewardParcelId*/, 8 /*long*/, false)
&& verifier.VerifyVectorOfData(tablePos, 14 /*RewardParcelAmount*/, 4 /*int*/, false)
&& verifier.VerifyTableEnd(tablePos);
}
}
}