SCHALE.GameServer/SCHALE.Common/FlatData/ConstMinigameTBGExcel.cs

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// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace SCHALE.Common.FlatData
{
using global::System;
using global::System.Collections.Generic;
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using global::SCHALE.Common.Crypto;
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using global::Google.FlatBuffers;
public struct ConstMinigameTBGExcel : IFlatbufferObject
{
private Table __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
public static ConstMinigameTBGExcel GetRootAsConstMinigameTBGExcel(ByteBuffer _bb) { return GetRootAsConstMinigameTBGExcel(_bb, new ConstMinigameTBGExcel()); }
public static ConstMinigameTBGExcel GetRootAsConstMinigameTBGExcel(ByteBuffer _bb, ConstMinigameTBGExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
public ConstMinigameTBGExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public float ConquestMapBoundaryOffsetLeft { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
public float ConquestMapBoundaryOffsetRight { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
public float ConquestMapBoundaryOffsetTop { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
public float ConquestMapBoundaryOffsetBottom { get { int o = __p.__offset(10); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
public float ConquestMapCenterOffsetX { get { int o = __p.__offset(12); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
public float ConquestMapCenterOffsetY { get { int o = __p.__offset(14); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
public float CameraAngle { get { int o = __p.__offset(16); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
public float CameraZoomMax { get { int o = __p.__offset(18); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
public float CameraZoomMin { get { int o = __p.__offset(20); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
public float CameraZoomDefault { get { int o = __p.__offset(22); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
public float ThemaLoadingProgressTime { get { int o = __p.__offset(24); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
public float MapAllyRotation { get { int o = __p.__offset(26); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
public string AniAllyBattleAttack { get { int o = __p.__offset(28); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span<byte> GetAniAllyBattleAttackBytes() { return __p.__vector_as_span<byte>(28, 1); }
#else
public ArraySegment<byte>? GetAniAllyBattleAttackBytes() { return __p.__vector_as_arraysegment(28); }
#endif
public byte[] GetAniAllyBattleAttackArray() { return __p.__vector_as_array<byte>(28); }
public string EffectAllyBattleAttack { get { int o = __p.__offset(30); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span<byte> GetEffectAllyBattleAttackBytes() { return __p.__vector_as_span<byte>(30, 1); }
#else
public ArraySegment<byte>? GetEffectAllyBattleAttackBytes() { return __p.__vector_as_arraysegment(30); }
#endif
public byte[] GetEffectAllyBattleAttackArray() { return __p.__vector_as_array<byte>(30); }
public string EffectAllyBattleDamage { get { int o = __p.__offset(32); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span<byte> GetEffectAllyBattleDamageBytes() { return __p.__vector_as_span<byte>(32, 1); }
#else
public ArraySegment<byte>? GetEffectAllyBattleDamageBytes() { return __p.__vector_as_arraysegment(32); }
#endif
public byte[] GetEffectAllyBattleDamageArray() { return __p.__vector_as_array<byte>(32); }
public string AniEnemyBattleAttack { get { int o = __p.__offset(34); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span<byte> GetAniEnemyBattleAttackBytes() { return __p.__vector_as_span<byte>(34, 1); }
#else
public ArraySegment<byte>? GetAniEnemyBattleAttackBytes() { return __p.__vector_as_arraysegment(34); }
#endif
public byte[] GetAniEnemyBattleAttackArray() { return __p.__vector_as_array<byte>(34); }
public string EffectEnemyBattleAttack { get { int o = __p.__offset(36); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span<byte> GetEffectEnemyBattleAttackBytes() { return __p.__vector_as_span<byte>(36, 1); }
#else
public ArraySegment<byte>? GetEffectEnemyBattleAttackBytes() { return __p.__vector_as_arraysegment(36); }
#endif
public byte[] GetEffectEnemyBattleAttackArray() { return __p.__vector_as_array<byte>(36); }
public string EffectEnemyBattleDamage { get { int o = __p.__offset(38); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span<byte> GetEffectEnemyBattleDamageBytes() { return __p.__vector_as_span<byte>(38, 1); }
#else
public ArraySegment<byte>? GetEffectEnemyBattleDamageBytes() { return __p.__vector_as_arraysegment(38); }
#endif
public byte[] GetEffectEnemyBattleDamageArray() { return __p.__vector_as_array<byte>(38); }
public float EncounterAllyRotation { get { int o = __p.__offset(40); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
public float EncounterEnemyRotation { get { int o = __p.__offset(42); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
public int EncounterRewardReceiveIndex { get { int o = __p.__offset(44); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public static Offset<SCHALE.Common.FlatData.ConstMinigameTBGExcel> CreateConstMinigameTBGExcel(FlatBufferBuilder builder,
float ConquestMapBoundaryOffsetLeft = 0.0f,
float ConquestMapBoundaryOffsetRight = 0.0f,
float ConquestMapBoundaryOffsetTop = 0.0f,
float ConquestMapBoundaryOffsetBottom = 0.0f,
float ConquestMapCenterOffsetX = 0.0f,
float ConquestMapCenterOffsetY = 0.0f,
float CameraAngle = 0.0f,
float CameraZoomMax = 0.0f,
float CameraZoomMin = 0.0f,
float CameraZoomDefault = 0.0f,
float ThemaLoadingProgressTime = 0.0f,
float MapAllyRotation = 0.0f,
StringOffset AniAllyBattleAttackOffset = default(StringOffset),
StringOffset EffectAllyBattleAttackOffset = default(StringOffset),
StringOffset EffectAllyBattleDamageOffset = default(StringOffset),
StringOffset AniEnemyBattleAttackOffset = default(StringOffset),
StringOffset EffectEnemyBattleAttackOffset = default(StringOffset),
StringOffset EffectEnemyBattleDamageOffset = default(StringOffset),
float EncounterAllyRotation = 0.0f,
float EncounterEnemyRotation = 0.0f,
int EncounterRewardReceiveIndex = 0) {
builder.StartTable(21);
ConstMinigameTBGExcel.AddEncounterRewardReceiveIndex(builder, EncounterRewardReceiveIndex);
ConstMinigameTBGExcel.AddEncounterEnemyRotation(builder, EncounterEnemyRotation);
ConstMinigameTBGExcel.AddEncounterAllyRotation(builder, EncounterAllyRotation);
ConstMinigameTBGExcel.AddEffectEnemyBattleDamage(builder, EffectEnemyBattleDamageOffset);
ConstMinigameTBGExcel.AddEffectEnemyBattleAttack(builder, EffectEnemyBattleAttackOffset);
ConstMinigameTBGExcel.AddAniEnemyBattleAttack(builder, AniEnemyBattleAttackOffset);
ConstMinigameTBGExcel.AddEffectAllyBattleDamage(builder, EffectAllyBattleDamageOffset);
ConstMinigameTBGExcel.AddEffectAllyBattleAttack(builder, EffectAllyBattleAttackOffset);
ConstMinigameTBGExcel.AddAniAllyBattleAttack(builder, AniAllyBattleAttackOffset);
ConstMinigameTBGExcel.AddMapAllyRotation(builder, MapAllyRotation);
ConstMinigameTBGExcel.AddThemaLoadingProgressTime(builder, ThemaLoadingProgressTime);
ConstMinigameTBGExcel.AddCameraZoomDefault(builder, CameraZoomDefault);
ConstMinigameTBGExcel.AddCameraZoomMin(builder, CameraZoomMin);
ConstMinigameTBGExcel.AddCameraZoomMax(builder, CameraZoomMax);
ConstMinigameTBGExcel.AddCameraAngle(builder, CameraAngle);
ConstMinigameTBGExcel.AddConquestMapCenterOffsetY(builder, ConquestMapCenterOffsetY);
ConstMinigameTBGExcel.AddConquestMapCenterOffsetX(builder, ConquestMapCenterOffsetX);
ConstMinigameTBGExcel.AddConquestMapBoundaryOffsetBottom(builder, ConquestMapBoundaryOffsetBottom);
ConstMinigameTBGExcel.AddConquestMapBoundaryOffsetTop(builder, ConquestMapBoundaryOffsetTop);
ConstMinigameTBGExcel.AddConquestMapBoundaryOffsetRight(builder, ConquestMapBoundaryOffsetRight);
ConstMinigameTBGExcel.AddConquestMapBoundaryOffsetLeft(builder, ConquestMapBoundaryOffsetLeft);
return ConstMinigameTBGExcel.EndConstMinigameTBGExcel(builder);
}
public static void StartConstMinigameTBGExcel(FlatBufferBuilder builder) { builder.StartTable(21); }
public static void AddConquestMapBoundaryOffsetLeft(FlatBufferBuilder builder, float conquestMapBoundaryOffsetLeft) { builder.AddFloat(0, conquestMapBoundaryOffsetLeft, 0.0f); }
public static void AddConquestMapBoundaryOffsetRight(FlatBufferBuilder builder, float conquestMapBoundaryOffsetRight) { builder.AddFloat(1, conquestMapBoundaryOffsetRight, 0.0f); }
public static void AddConquestMapBoundaryOffsetTop(FlatBufferBuilder builder, float conquestMapBoundaryOffsetTop) { builder.AddFloat(2, conquestMapBoundaryOffsetTop, 0.0f); }
public static void AddConquestMapBoundaryOffsetBottom(FlatBufferBuilder builder, float conquestMapBoundaryOffsetBottom) { builder.AddFloat(3, conquestMapBoundaryOffsetBottom, 0.0f); }
public static void AddConquestMapCenterOffsetX(FlatBufferBuilder builder, float conquestMapCenterOffsetX) { builder.AddFloat(4, conquestMapCenterOffsetX, 0.0f); }
public static void AddConquestMapCenterOffsetY(FlatBufferBuilder builder, float conquestMapCenterOffsetY) { builder.AddFloat(5, conquestMapCenterOffsetY, 0.0f); }
public static void AddCameraAngle(FlatBufferBuilder builder, float cameraAngle) { builder.AddFloat(6, cameraAngle, 0.0f); }
public static void AddCameraZoomMax(FlatBufferBuilder builder, float cameraZoomMax) { builder.AddFloat(7, cameraZoomMax, 0.0f); }
public static void AddCameraZoomMin(FlatBufferBuilder builder, float cameraZoomMin) { builder.AddFloat(8, cameraZoomMin, 0.0f); }
public static void AddCameraZoomDefault(FlatBufferBuilder builder, float cameraZoomDefault) { builder.AddFloat(9, cameraZoomDefault, 0.0f); }
public static void AddThemaLoadingProgressTime(FlatBufferBuilder builder, float themaLoadingProgressTime) { builder.AddFloat(10, themaLoadingProgressTime, 0.0f); }
public static void AddMapAllyRotation(FlatBufferBuilder builder, float mapAllyRotation) { builder.AddFloat(11, mapAllyRotation, 0.0f); }
public static void AddAniAllyBattleAttack(FlatBufferBuilder builder, StringOffset aniAllyBattleAttackOffset) { builder.AddOffset(12, aniAllyBattleAttackOffset.Value, 0); }
public static void AddEffectAllyBattleAttack(FlatBufferBuilder builder, StringOffset effectAllyBattleAttackOffset) { builder.AddOffset(13, effectAllyBattleAttackOffset.Value, 0); }
public static void AddEffectAllyBattleDamage(FlatBufferBuilder builder, StringOffset effectAllyBattleDamageOffset) { builder.AddOffset(14, effectAllyBattleDamageOffset.Value, 0); }
public static void AddAniEnemyBattleAttack(FlatBufferBuilder builder, StringOffset aniEnemyBattleAttackOffset) { builder.AddOffset(15, aniEnemyBattleAttackOffset.Value, 0); }
public static void AddEffectEnemyBattleAttack(FlatBufferBuilder builder, StringOffset effectEnemyBattleAttackOffset) { builder.AddOffset(16, effectEnemyBattleAttackOffset.Value, 0); }
public static void AddEffectEnemyBattleDamage(FlatBufferBuilder builder, StringOffset effectEnemyBattleDamageOffset) { builder.AddOffset(17, effectEnemyBattleDamageOffset.Value, 0); }
public static void AddEncounterAllyRotation(FlatBufferBuilder builder, float encounterAllyRotation) { builder.AddFloat(18, encounterAllyRotation, 0.0f); }
public static void AddEncounterEnemyRotation(FlatBufferBuilder builder, float encounterEnemyRotation) { builder.AddFloat(19, encounterEnemyRotation, 0.0f); }
public static void AddEncounterRewardReceiveIndex(FlatBufferBuilder builder, int encounterRewardReceiveIndex) { builder.AddInt(20, encounterRewardReceiveIndex, 0); }
public static Offset<SCHALE.Common.FlatData.ConstMinigameTBGExcel> EndConstMinigameTBGExcel(FlatBufferBuilder builder) {
int o = builder.EndTable();
return new Offset<SCHALE.Common.FlatData.ConstMinigameTBGExcel>(o);
}
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public ConstMinigameTBGExcelT UnPack() {
var _o = new ConstMinigameTBGExcelT();
this.UnPackTo(_o);
return _o;
}
public void UnPackTo(ConstMinigameTBGExcelT _o) {
byte[] key = TableEncryptionService.CreateKey("ConstMinigameTBG");
_o.ConquestMapBoundaryOffsetLeft = TableEncryptionService.Convert(this.ConquestMapBoundaryOffsetLeft, key);
_o.ConquestMapBoundaryOffsetRight = TableEncryptionService.Convert(this.ConquestMapBoundaryOffsetRight, key);
_o.ConquestMapBoundaryOffsetTop = TableEncryptionService.Convert(this.ConquestMapBoundaryOffsetTop, key);
_o.ConquestMapBoundaryOffsetBottom = TableEncryptionService.Convert(this.ConquestMapBoundaryOffsetBottom, key);
_o.ConquestMapCenterOffsetX = TableEncryptionService.Convert(this.ConquestMapCenterOffsetX, key);
_o.ConquestMapCenterOffsetY = TableEncryptionService.Convert(this.ConquestMapCenterOffsetY, key);
_o.CameraAngle = TableEncryptionService.Convert(this.CameraAngle, key);
_o.CameraZoomMax = TableEncryptionService.Convert(this.CameraZoomMax, key);
_o.CameraZoomMin = TableEncryptionService.Convert(this.CameraZoomMin, key);
_o.CameraZoomDefault = TableEncryptionService.Convert(this.CameraZoomDefault, key);
_o.ThemaLoadingProgressTime = TableEncryptionService.Convert(this.ThemaLoadingProgressTime, key);
_o.MapAllyRotation = TableEncryptionService.Convert(this.MapAllyRotation, key);
_o.AniAllyBattleAttack = TableEncryptionService.Convert(this.AniAllyBattleAttack, key);
_o.EffectAllyBattleAttack = TableEncryptionService.Convert(this.EffectAllyBattleAttack, key);
_o.EffectAllyBattleDamage = TableEncryptionService.Convert(this.EffectAllyBattleDamage, key);
_o.AniEnemyBattleAttack = TableEncryptionService.Convert(this.AniEnemyBattleAttack, key);
_o.EffectEnemyBattleAttack = TableEncryptionService.Convert(this.EffectEnemyBattleAttack, key);
_o.EffectEnemyBattleDamage = TableEncryptionService.Convert(this.EffectEnemyBattleDamage, key);
_o.EncounterAllyRotation = TableEncryptionService.Convert(this.EncounterAllyRotation, key);
_o.EncounterEnemyRotation = TableEncryptionService.Convert(this.EncounterEnemyRotation, key);
_o.EncounterRewardReceiveIndex = TableEncryptionService.Convert(this.EncounterRewardReceiveIndex, key);
}
public static Offset<SCHALE.Common.FlatData.ConstMinigameTBGExcel> Pack(FlatBufferBuilder builder, ConstMinigameTBGExcelT _o) {
if (_o == null) return default(Offset<SCHALE.Common.FlatData.ConstMinigameTBGExcel>);
var _AniAllyBattleAttack = _o.AniAllyBattleAttack == null ? default(StringOffset) : builder.CreateString(_o.AniAllyBattleAttack);
var _EffectAllyBattleAttack = _o.EffectAllyBattleAttack == null ? default(StringOffset) : builder.CreateString(_o.EffectAllyBattleAttack);
var _EffectAllyBattleDamage = _o.EffectAllyBattleDamage == null ? default(StringOffset) : builder.CreateString(_o.EffectAllyBattleDamage);
var _AniEnemyBattleAttack = _o.AniEnemyBattleAttack == null ? default(StringOffset) : builder.CreateString(_o.AniEnemyBattleAttack);
var _EffectEnemyBattleAttack = _o.EffectEnemyBattleAttack == null ? default(StringOffset) : builder.CreateString(_o.EffectEnemyBattleAttack);
var _EffectEnemyBattleDamage = _o.EffectEnemyBattleDamage == null ? default(StringOffset) : builder.CreateString(_o.EffectEnemyBattleDamage);
return CreateConstMinigameTBGExcel(
builder,
_o.ConquestMapBoundaryOffsetLeft,
_o.ConquestMapBoundaryOffsetRight,
_o.ConquestMapBoundaryOffsetTop,
_o.ConquestMapBoundaryOffsetBottom,
_o.ConquestMapCenterOffsetX,
_o.ConquestMapCenterOffsetY,
_o.CameraAngle,
_o.CameraZoomMax,
_o.CameraZoomMin,
_o.CameraZoomDefault,
_o.ThemaLoadingProgressTime,
_o.MapAllyRotation,
_AniAllyBattleAttack,
_EffectAllyBattleAttack,
_EffectAllyBattleDamage,
_AniEnemyBattleAttack,
_EffectEnemyBattleAttack,
_EffectEnemyBattleDamage,
_o.EncounterAllyRotation,
_o.EncounterEnemyRotation,
_o.EncounterRewardReceiveIndex);
}
}
public class ConstMinigameTBGExcelT
{
public float ConquestMapBoundaryOffsetLeft { get; set; }
public float ConquestMapBoundaryOffsetRight { get; set; }
public float ConquestMapBoundaryOffsetTop { get; set; }
public float ConquestMapBoundaryOffsetBottom { get; set; }
public float ConquestMapCenterOffsetX { get; set; }
public float ConquestMapCenterOffsetY { get; set; }
public float CameraAngle { get; set; }
public float CameraZoomMax { get; set; }
public float CameraZoomMin { get; set; }
public float CameraZoomDefault { get; set; }
public float ThemaLoadingProgressTime { get; set; }
public float MapAllyRotation { get; set; }
public string AniAllyBattleAttack { get; set; }
public string EffectAllyBattleAttack { get; set; }
public string EffectAllyBattleDamage { get; set; }
public string AniEnemyBattleAttack { get; set; }
public string EffectEnemyBattleAttack { get; set; }
public string EffectEnemyBattleDamage { get; set; }
public float EncounterAllyRotation { get; set; }
public float EncounterEnemyRotation { get; set; }
public int EncounterRewardReceiveIndex { get; set; }
public ConstMinigameTBGExcelT() {
this.ConquestMapBoundaryOffsetLeft = 0.0f;
this.ConquestMapBoundaryOffsetRight = 0.0f;
this.ConquestMapBoundaryOffsetTop = 0.0f;
this.ConquestMapBoundaryOffsetBottom = 0.0f;
this.ConquestMapCenterOffsetX = 0.0f;
this.ConquestMapCenterOffsetY = 0.0f;
this.CameraAngle = 0.0f;
this.CameraZoomMax = 0.0f;
this.CameraZoomMin = 0.0f;
this.CameraZoomDefault = 0.0f;
this.ThemaLoadingProgressTime = 0.0f;
this.MapAllyRotation = 0.0f;
this.AniAllyBattleAttack = null;
this.EffectAllyBattleAttack = null;
this.EffectAllyBattleDamage = null;
this.AniEnemyBattleAttack = null;
this.EffectEnemyBattleAttack = null;
this.EffectEnemyBattleDamage = null;
this.EncounterAllyRotation = 0.0f;
this.EncounterEnemyRotation = 0.0f;
this.EncounterRewardReceiveIndex = 0;
}
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}
static public class ConstMinigameTBGExcelVerify
{
static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
{
return verifier.VerifyTableStart(tablePos)
&& verifier.VerifyField(tablePos, 4 /*ConquestMapBoundaryOffsetLeft*/, 4 /*float*/, 4, false)
&& verifier.VerifyField(tablePos, 6 /*ConquestMapBoundaryOffsetRight*/, 4 /*float*/, 4, false)
&& verifier.VerifyField(tablePos, 8 /*ConquestMapBoundaryOffsetTop*/, 4 /*float*/, 4, false)
&& verifier.VerifyField(tablePos, 10 /*ConquestMapBoundaryOffsetBottom*/, 4 /*float*/, 4, false)
&& verifier.VerifyField(tablePos, 12 /*ConquestMapCenterOffsetX*/, 4 /*float*/, 4, false)
&& verifier.VerifyField(tablePos, 14 /*ConquestMapCenterOffsetY*/, 4 /*float*/, 4, false)
&& verifier.VerifyField(tablePos, 16 /*CameraAngle*/, 4 /*float*/, 4, false)
&& verifier.VerifyField(tablePos, 18 /*CameraZoomMax*/, 4 /*float*/, 4, false)
&& verifier.VerifyField(tablePos, 20 /*CameraZoomMin*/, 4 /*float*/, 4, false)
&& verifier.VerifyField(tablePos, 22 /*CameraZoomDefault*/, 4 /*float*/, 4, false)
&& verifier.VerifyField(tablePos, 24 /*ThemaLoadingProgressTime*/, 4 /*float*/, 4, false)
&& verifier.VerifyField(tablePos, 26 /*MapAllyRotation*/, 4 /*float*/, 4, false)
&& verifier.VerifyString(tablePos, 28 /*AniAllyBattleAttack*/, false)
&& verifier.VerifyString(tablePos, 30 /*EffectAllyBattleAttack*/, false)
&& verifier.VerifyString(tablePos, 32 /*EffectAllyBattleDamage*/, false)
&& verifier.VerifyString(tablePos, 34 /*AniEnemyBattleAttack*/, false)
&& verifier.VerifyString(tablePos, 36 /*EffectEnemyBattleAttack*/, false)
&& verifier.VerifyString(tablePos, 38 /*EffectEnemyBattleDamage*/, false)
&& verifier.VerifyField(tablePos, 40 /*EncounterAllyRotation*/, 4 /*float*/, 4, false)
&& verifier.VerifyField(tablePos, 42 /*EncounterEnemyRotation*/, 4 /*float*/, 4, false)
&& verifier.VerifyField(tablePos, 44 /*EncounterRewardReceiveIndex*/, 4 /*int*/, 4, false)
&& verifier.VerifyTableEnd(tablePos);
}
}
}