SCHALE.GameServer/SCHALE.Common/FlatData/ScenarioModeExcel.cs

279 lines
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C#
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2024-04-21 00:21:57 +00:00
// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace SCHALE.Common.FlatData
{
using global::System;
using global::System.Collections.Generic;
using global::Google.FlatBuffers;
public struct ScenarioModeExcel : IFlatbufferObject
{
private Table __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
public static ScenarioModeExcel GetRootAsScenarioModeExcel(ByteBuffer _bb) { return GetRootAsScenarioModeExcel(_bb, new ScenarioModeExcel()); }
public static ScenarioModeExcel GetRootAsScenarioModeExcel(ByteBuffer _bb, ScenarioModeExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
public ScenarioModeExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public long ModeId { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public SCHALE.Common.FlatData.ScenarioModeTypes ModeType { get { int o = __p.__offset(6); return o != 0 ? (SCHALE.Common.FlatData.ScenarioModeTypes)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.ScenarioModeTypes.None; } }
public SCHALE.Common.FlatData.ScenarioModeSubTypes SubType { get { int o = __p.__offset(8); return o != 0 ? (SCHALE.Common.FlatData.ScenarioModeSubTypes)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.ScenarioModeSubTypes.None; } }
public long VolumeId { get { int o = __p.__offset(10); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long ChapterId { get { int o = __p.__offset(12); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long EpisodeId { get { int o = __p.__offset(14); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public bool Hide { get { int o = __p.__offset(16); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } }
public bool Open { get { int o = __p.__offset(18); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } }
public bool IsContinue { get { int o = __p.__offset(20); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } }
public long EpisodeContinueModeId { get { int o = __p.__offset(22); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long FrontScenarioGroupId(int j) { int o = __p.__offset(24); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
public int FrontScenarioGroupIdLength { get { int o = __p.__offset(24); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span<long> GetFrontScenarioGroupIdBytes() { return __p.__vector_as_span<long>(24, 8); }
#else
public ArraySegment<byte>? GetFrontScenarioGroupIdBytes() { return __p.__vector_as_arraysegment(24); }
#endif
public long[] GetFrontScenarioGroupIdArray() { return __p.__vector_as_array<long>(24); }
public long StrategyId { get { int o = __p.__offset(26); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long GroundId { get { int o = __p.__offset(28); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public bool IsDefeatBattle { get { int o = __p.__offset(30); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } }
public long BattleDuration { get { int o = __p.__offset(32); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long BackScenarioGroupId(int j) { int o = __p.__offset(34); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
public int BackScenarioGroupIdLength { get { int o = __p.__offset(34); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span<long> GetBackScenarioGroupIdBytes() { return __p.__vector_as_span<long>(34, 8); }
#else
public ArraySegment<byte>? GetBackScenarioGroupIdBytes() { return __p.__vector_as_arraysegment(34); }
#endif
public long[] GetBackScenarioGroupIdArray() { return __p.__vector_as_array<long>(34); }
public long ClearedModeId(int j) { int o = __p.__offset(36); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
public int ClearedModeIdLength { get { int o = __p.__offset(36); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span<long> GetClearedModeIdBytes() { return __p.__vector_as_span<long>(36, 8); }
#else
public ArraySegment<byte>? GetClearedModeIdBytes() { return __p.__vector_as_arraysegment(36); }
#endif
public long[] GetClearedModeIdArray() { return __p.__vector_as_array<long>(36); }
public long ScenarioModeRewardId { get { int o = __p.__offset(38); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public bool IsScenarioSpecialReward { get { int o = __p.__offset(40); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } }
public long AccountLevelLimit { get { int o = __p.__offset(42); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long ClearedStageId { get { int o = __p.__offset(44); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public SCHALE.Common.FlatData.Club NeedClub { get { int o = __p.__offset(46); return o != 0 ? (SCHALE.Common.FlatData.Club)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.Club.None; } }
public int NeedClubStudentCount { get { int o = __p.__offset(48); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public long NeedTSS { get { int o = __p.__offset(50); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long EventContentId { get { int o = __p.__offset(52); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public SCHALE.Common.FlatData.EventContentType EventContentType { get { int o = __p.__offset(54); return o != 0 ? (SCHALE.Common.FlatData.EventContentType)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.EventContentType.Stage; } }
public long EventContentCondition { get { int o = __p.__offset(56); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long EventContentConditionGroup { get { int o = __p.__offset(58); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public SCHALE.Common.FlatData.StageDifficulty MapDifficulty { get { int o = __p.__offset(60); return o != 0 ? (SCHALE.Common.FlatData.StageDifficulty)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.StageDifficulty.None; } }
public int StepIndex { get { int o = __p.__offset(62); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public int RecommendLevel { get { int o = __p.__offset(64); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public string EventIconParcelPath { get { int o = __p.__offset(66); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span<byte> GetEventIconParcelPathBytes() { return __p.__vector_as_span<byte>(66, 1); }
#else
public ArraySegment<byte>? GetEventIconParcelPathBytes() { return __p.__vector_as_arraysegment(66); }
#endif
public byte[] GetEventIconParcelPathArray() { return __p.__vector_as_array<byte>(66); }
public bool Lof { get { int o = __p.__offset(68); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } }
public SCHALE.Common.FlatData.StageTopography StageTopography { get { int o = __p.__offset(70); return o != 0 ? (SCHALE.Common.FlatData.StageTopography)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.StageTopography.Street; } }
public long FixedEchelonId { get { int o = __p.__offset(72); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public string CompleteReportEventName { get { int o = __p.__offset(74); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span<byte> GetCompleteReportEventNameBytes() { return __p.__vector_as_span<byte>(74, 1); }
#else
public ArraySegment<byte>? GetCompleteReportEventNameBytes() { return __p.__vector_as_arraysegment(74); }
#endif
public byte[] GetCompleteReportEventNameArray() { return __p.__vector_as_array<byte>(74); }
public SCHALE.Common.FlatData.EchelonExtensionType EchelonExtensionType { get { int o = __p.__offset(76); return o != 0 ? (SCHALE.Common.FlatData.EchelonExtensionType)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.EchelonExtensionType.Base; } }
public static Offset<SCHALE.Common.FlatData.ScenarioModeExcel> CreateScenarioModeExcel(FlatBufferBuilder builder,
long ModeId = 0,
SCHALE.Common.FlatData.ScenarioModeTypes ModeType = SCHALE.Common.FlatData.ScenarioModeTypes.None,
SCHALE.Common.FlatData.ScenarioModeSubTypes SubType = SCHALE.Common.FlatData.ScenarioModeSubTypes.None,
long VolumeId = 0,
long ChapterId = 0,
long EpisodeId = 0,
bool Hide = false,
bool Open = false,
bool IsContinue = false,
long EpisodeContinueModeId = 0,
VectorOffset FrontScenarioGroupIdOffset = default(VectorOffset),
long StrategyId = 0,
long GroundId = 0,
bool IsDefeatBattle = false,
long BattleDuration = 0,
VectorOffset BackScenarioGroupIdOffset = default(VectorOffset),
VectorOffset ClearedModeIdOffset = default(VectorOffset),
long ScenarioModeRewardId = 0,
bool IsScenarioSpecialReward = false,
long AccountLevelLimit = 0,
long ClearedStageId = 0,
SCHALE.Common.FlatData.Club NeedClub = SCHALE.Common.FlatData.Club.None,
int NeedClubStudentCount = 0,
long NeedTSS = 0,
long EventContentId = 0,
SCHALE.Common.FlatData.EventContentType EventContentType = SCHALE.Common.FlatData.EventContentType.Stage,
long EventContentCondition = 0,
long EventContentConditionGroup = 0,
SCHALE.Common.FlatData.StageDifficulty MapDifficulty = SCHALE.Common.FlatData.StageDifficulty.None,
int StepIndex = 0,
int RecommendLevel = 0,
StringOffset EventIconParcelPathOffset = default(StringOffset),
bool Lof = false,
SCHALE.Common.FlatData.StageTopography StageTopography = SCHALE.Common.FlatData.StageTopography.Street,
long FixedEchelonId = 0,
StringOffset CompleteReportEventNameOffset = default(StringOffset),
SCHALE.Common.FlatData.EchelonExtensionType EchelonExtensionType = SCHALE.Common.FlatData.EchelonExtensionType.Base) {
builder.StartTable(37);
ScenarioModeExcel.AddFixedEchelonId(builder, FixedEchelonId);
ScenarioModeExcel.AddEventContentConditionGroup(builder, EventContentConditionGroup);
ScenarioModeExcel.AddEventContentCondition(builder, EventContentCondition);
ScenarioModeExcel.AddEventContentId(builder, EventContentId);
ScenarioModeExcel.AddNeedTSS(builder, NeedTSS);
ScenarioModeExcel.AddClearedStageId(builder, ClearedStageId);
ScenarioModeExcel.AddAccountLevelLimit(builder, AccountLevelLimit);
ScenarioModeExcel.AddScenarioModeRewardId(builder, ScenarioModeRewardId);
ScenarioModeExcel.AddBattleDuration(builder, BattleDuration);
ScenarioModeExcel.AddGroundId(builder, GroundId);
ScenarioModeExcel.AddStrategyId(builder, StrategyId);
ScenarioModeExcel.AddEpisodeContinueModeId(builder, EpisodeContinueModeId);
ScenarioModeExcel.AddEpisodeId(builder, EpisodeId);
ScenarioModeExcel.AddChapterId(builder, ChapterId);
ScenarioModeExcel.AddVolumeId(builder, VolumeId);
ScenarioModeExcel.AddModeId(builder, ModeId);
ScenarioModeExcel.AddEchelonExtensionType(builder, EchelonExtensionType);
ScenarioModeExcel.AddCompleteReportEventName(builder, CompleteReportEventNameOffset);
ScenarioModeExcel.AddStageTopography(builder, StageTopography);
ScenarioModeExcel.AddEventIconParcelPath(builder, EventIconParcelPathOffset);
ScenarioModeExcel.AddRecommendLevel(builder, RecommendLevel);
ScenarioModeExcel.AddStepIndex(builder, StepIndex);
ScenarioModeExcel.AddMapDifficulty(builder, MapDifficulty);
ScenarioModeExcel.AddEventContentType(builder, EventContentType);
ScenarioModeExcel.AddNeedClubStudentCount(builder, NeedClubStudentCount);
ScenarioModeExcel.AddNeedClub(builder, NeedClub);
ScenarioModeExcel.AddClearedModeId(builder, ClearedModeIdOffset);
ScenarioModeExcel.AddBackScenarioGroupId(builder, BackScenarioGroupIdOffset);
ScenarioModeExcel.AddFrontScenarioGroupId(builder, FrontScenarioGroupIdOffset);
ScenarioModeExcel.AddSubType(builder, SubType);
ScenarioModeExcel.AddModeType(builder, ModeType);
ScenarioModeExcel.AddLof(builder, Lof);
ScenarioModeExcel.AddIsScenarioSpecialReward(builder, IsScenarioSpecialReward);
ScenarioModeExcel.AddIsDefeatBattle(builder, IsDefeatBattle);
ScenarioModeExcel.AddIsContinue(builder, IsContinue);
ScenarioModeExcel.AddOpen(builder, Open);
ScenarioModeExcel.AddHide(builder, Hide);
return ScenarioModeExcel.EndScenarioModeExcel(builder);
}
public static void StartScenarioModeExcel(FlatBufferBuilder builder) { builder.StartTable(37); }
public static void AddModeId(FlatBufferBuilder builder, long modeId) { builder.AddLong(0, modeId, 0); }
public static void AddModeType(FlatBufferBuilder builder, SCHALE.Common.FlatData.ScenarioModeTypes modeType) { builder.AddInt(1, (int)modeType, 0); }
public static void AddSubType(FlatBufferBuilder builder, SCHALE.Common.FlatData.ScenarioModeSubTypes subType) { builder.AddInt(2, (int)subType, 0); }
public static void AddVolumeId(FlatBufferBuilder builder, long volumeId) { builder.AddLong(3, volumeId, 0); }
public static void AddChapterId(FlatBufferBuilder builder, long chapterId) { builder.AddLong(4, chapterId, 0); }
public static void AddEpisodeId(FlatBufferBuilder builder, long episodeId) { builder.AddLong(5, episodeId, 0); }
public static void AddHide(FlatBufferBuilder builder, bool hide) { builder.AddBool(6, hide, false); }
public static void AddOpen(FlatBufferBuilder builder, bool open) { builder.AddBool(7, open, false); }
public static void AddIsContinue(FlatBufferBuilder builder, bool isContinue) { builder.AddBool(8, isContinue, false); }
public static void AddEpisodeContinueModeId(FlatBufferBuilder builder, long episodeContinueModeId) { builder.AddLong(9, episodeContinueModeId, 0); }
public static void AddFrontScenarioGroupId(FlatBufferBuilder builder, VectorOffset frontScenarioGroupIdOffset) { builder.AddOffset(10, frontScenarioGroupIdOffset.Value, 0); }
public static VectorOffset CreateFrontScenarioGroupIdVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
public static VectorOffset CreateFrontScenarioGroupIdVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateFrontScenarioGroupIdVectorBlock(FlatBufferBuilder builder, ArraySegment<long> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateFrontScenarioGroupIdVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<long>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartFrontScenarioGroupIdVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
public static void AddStrategyId(FlatBufferBuilder builder, long strategyId) { builder.AddLong(11, strategyId, 0); }
public static void AddGroundId(FlatBufferBuilder builder, long groundId) { builder.AddLong(12, groundId, 0); }
public static void AddIsDefeatBattle(FlatBufferBuilder builder, bool isDefeatBattle) { builder.AddBool(13, isDefeatBattle, false); }
public static void AddBattleDuration(FlatBufferBuilder builder, long battleDuration) { builder.AddLong(14, battleDuration, 0); }
public static void AddBackScenarioGroupId(FlatBufferBuilder builder, VectorOffset backScenarioGroupIdOffset) { builder.AddOffset(15, backScenarioGroupIdOffset.Value, 0); }
public static VectorOffset CreateBackScenarioGroupIdVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
public static VectorOffset CreateBackScenarioGroupIdVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateBackScenarioGroupIdVectorBlock(FlatBufferBuilder builder, ArraySegment<long> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateBackScenarioGroupIdVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<long>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartBackScenarioGroupIdVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
public static void AddClearedModeId(FlatBufferBuilder builder, VectorOffset clearedModeIdOffset) { builder.AddOffset(16, clearedModeIdOffset.Value, 0); }
public static VectorOffset CreateClearedModeIdVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
public static VectorOffset CreateClearedModeIdVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateClearedModeIdVectorBlock(FlatBufferBuilder builder, ArraySegment<long> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateClearedModeIdVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<long>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartClearedModeIdVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
public static void AddScenarioModeRewardId(FlatBufferBuilder builder, long scenarioModeRewardId) { builder.AddLong(17, scenarioModeRewardId, 0); }
public static void AddIsScenarioSpecialReward(FlatBufferBuilder builder, bool isScenarioSpecialReward) { builder.AddBool(18, isScenarioSpecialReward, false); }
public static void AddAccountLevelLimit(FlatBufferBuilder builder, long accountLevelLimit) { builder.AddLong(19, accountLevelLimit, 0); }
public static void AddClearedStageId(FlatBufferBuilder builder, long clearedStageId) { builder.AddLong(20, clearedStageId, 0); }
public static void AddNeedClub(FlatBufferBuilder builder, SCHALE.Common.FlatData.Club needClub) { builder.AddInt(21, (int)needClub, 0); }
public static void AddNeedClubStudentCount(FlatBufferBuilder builder, int needClubStudentCount) { builder.AddInt(22, needClubStudentCount, 0); }
public static void AddNeedTSS(FlatBufferBuilder builder, long needTSS) { builder.AddLong(23, needTSS, 0); }
public static void AddEventContentId(FlatBufferBuilder builder, long eventContentId) { builder.AddLong(24, eventContentId, 0); }
public static void AddEventContentType(FlatBufferBuilder builder, SCHALE.Common.FlatData.EventContentType eventContentType) { builder.AddInt(25, (int)eventContentType, 0); }
public static void AddEventContentCondition(FlatBufferBuilder builder, long eventContentCondition) { builder.AddLong(26, eventContentCondition, 0); }
public static void AddEventContentConditionGroup(FlatBufferBuilder builder, long eventContentConditionGroup) { builder.AddLong(27, eventContentConditionGroup, 0); }
public static void AddMapDifficulty(FlatBufferBuilder builder, SCHALE.Common.FlatData.StageDifficulty mapDifficulty) { builder.AddInt(28, (int)mapDifficulty, 0); }
public static void AddStepIndex(FlatBufferBuilder builder, int stepIndex) { builder.AddInt(29, stepIndex, 0); }
public static void AddRecommendLevel(FlatBufferBuilder builder, int recommendLevel) { builder.AddInt(30, recommendLevel, 0); }
public static void AddEventIconParcelPath(FlatBufferBuilder builder, StringOffset eventIconParcelPathOffset) { builder.AddOffset(31, eventIconParcelPathOffset.Value, 0); }
public static void AddLof(FlatBufferBuilder builder, bool lof) { builder.AddBool(32, lof, false); }
public static void AddStageTopography(FlatBufferBuilder builder, SCHALE.Common.FlatData.StageTopography stageTopography) { builder.AddInt(33, (int)stageTopography, 0); }
public static void AddFixedEchelonId(FlatBufferBuilder builder, long fixedEchelonId) { builder.AddLong(34, fixedEchelonId, 0); }
public static void AddCompleteReportEventName(FlatBufferBuilder builder, StringOffset completeReportEventNameOffset) { builder.AddOffset(35, completeReportEventNameOffset.Value, 0); }
public static void AddEchelonExtensionType(FlatBufferBuilder builder, SCHALE.Common.FlatData.EchelonExtensionType echelonExtensionType) { builder.AddInt(36, (int)echelonExtensionType, 0); }
public static Offset<SCHALE.Common.FlatData.ScenarioModeExcel> EndScenarioModeExcel(FlatBufferBuilder builder) {
int o = builder.EndTable();
return new Offset<SCHALE.Common.FlatData.ScenarioModeExcel>(o);
}
}
static public class ScenarioModeExcelVerify
{
static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
{
return verifier.VerifyTableStart(tablePos)
&& verifier.VerifyField(tablePos, 4 /*ModeId*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 6 /*ModeType*/, 4 /*SCHALE.Common.FlatData.ScenarioModeTypes*/, 4, false)
&& verifier.VerifyField(tablePos, 8 /*SubType*/, 4 /*SCHALE.Common.FlatData.ScenarioModeSubTypes*/, 4, false)
&& verifier.VerifyField(tablePos, 10 /*VolumeId*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 12 /*ChapterId*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 14 /*EpisodeId*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 16 /*Hide*/, 1 /*bool*/, 1, false)
&& verifier.VerifyField(tablePos, 18 /*Open*/, 1 /*bool*/, 1, false)
&& verifier.VerifyField(tablePos, 20 /*IsContinue*/, 1 /*bool*/, 1, false)
&& verifier.VerifyField(tablePos, 22 /*EpisodeContinueModeId*/, 8 /*long*/, 8, false)
&& verifier.VerifyVectorOfData(tablePos, 24 /*FrontScenarioGroupId*/, 8 /*long*/, false)
&& verifier.VerifyField(tablePos, 26 /*StrategyId*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 28 /*GroundId*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 30 /*IsDefeatBattle*/, 1 /*bool*/, 1, false)
&& verifier.VerifyField(tablePos, 32 /*BattleDuration*/, 8 /*long*/, 8, false)
&& verifier.VerifyVectorOfData(tablePos, 34 /*BackScenarioGroupId*/, 8 /*long*/, false)
&& verifier.VerifyVectorOfData(tablePos, 36 /*ClearedModeId*/, 8 /*long*/, false)
&& verifier.VerifyField(tablePos, 38 /*ScenarioModeRewardId*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 40 /*IsScenarioSpecialReward*/, 1 /*bool*/, 1, false)
&& verifier.VerifyField(tablePos, 42 /*AccountLevelLimit*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 44 /*ClearedStageId*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 46 /*NeedClub*/, 4 /*SCHALE.Common.FlatData.Club*/, 4, false)
&& verifier.VerifyField(tablePos, 48 /*NeedClubStudentCount*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 50 /*NeedTSS*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 52 /*EventContentId*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 54 /*EventContentType*/, 4 /*SCHALE.Common.FlatData.EventContentType*/, 4, false)
&& verifier.VerifyField(tablePos, 56 /*EventContentCondition*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 58 /*EventContentConditionGroup*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 60 /*MapDifficulty*/, 4 /*SCHALE.Common.FlatData.StageDifficulty*/, 4, false)
&& verifier.VerifyField(tablePos, 62 /*StepIndex*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 64 /*RecommendLevel*/, 4 /*int*/, 4, false)
&& verifier.VerifyString(tablePos, 66 /*EventIconParcelPath*/, false)
&& verifier.VerifyField(tablePos, 68 /*Lof*/, 1 /*bool*/, 1, false)
&& verifier.VerifyField(tablePos, 70 /*StageTopography*/, 4 /*SCHALE.Common.FlatData.StageTopography*/, 4, false)
&& verifier.VerifyField(tablePos, 72 /*FixedEchelonId*/, 8 /*long*/, 8, false)
&& verifier.VerifyString(tablePos, 74 /*CompleteReportEventName*/, false)
&& verifier.VerifyField(tablePos, 76 /*EchelonExtensionType*/, 4 /*SCHALE.Common.FlatData.EchelonExtensionType*/, 4, false)
&& verifier.VerifyTableEnd(tablePos);
}
}
}