SCHALE.GameServer/SCHALE.Common/FlatData/MiniGameRhythmExcel.cs

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2024-04-21 00:21:57 +00:00
// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace SCHALE.Common.FlatData
{
using global::System;
using global::System.Collections.Generic;
using global::Google.FlatBuffers;
public struct MiniGameRhythmExcel : IFlatbufferObject
{
private Table __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
public static MiniGameRhythmExcel GetRootAsMiniGameRhythmExcel(ByteBuffer _bb) { return GetRootAsMiniGameRhythmExcel(_bb, new MiniGameRhythmExcel()); }
public static MiniGameRhythmExcel GetRootAsMiniGameRhythmExcel(ByteBuffer _bb, MiniGameRhythmExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
public MiniGameRhythmExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public long UniqueId { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long RhythmBgmId { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public string PresetName { get { int o = __p.__offset(8); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span<byte> GetPresetNameBytes() { return __p.__vector_as_span<byte>(8, 1); }
#else
public ArraySegment<byte>? GetPresetNameBytes() { return __p.__vector_as_arraysegment(8); }
#endif
public byte[] GetPresetNameArray() { return __p.__vector_as_array<byte>(8); }
public SCHALE.Common.FlatData.Difficulty StageDifficulty { get { int o = __p.__offset(10); return o != 0 ? (SCHALE.Common.FlatData.Difficulty)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.Difficulty.Normal; } }
public bool IsSpecial { get { int o = __p.__offset(12); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } }
public long OpenStageScoreAmount { get { int o = __p.__offset(14); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long MaxHp { get { int o = __p.__offset(16); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long MissDamage { get { int o = __p.__offset(18); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long CriticalHPRestoreValue { get { int o = __p.__offset(20); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long MaxScore { get { int o = __p.__offset(22); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long FeverScoreRate { get { int o = __p.__offset(24); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long NoteScoreRate { get { int o = __p.__offset(26); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long ComboScoreRate { get { int o = __p.__offset(28); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long AttackScoreRate { get { int o = __p.__offset(30); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public float FeverCriticalRate { get { int o = __p.__offset(32); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
public float FeverAttackRate { get { int o = __p.__offset(34); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
public long MaxHpScore { get { int o = __p.__offset(36); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public string RhythmFileName { get { int o = __p.__offset(38); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span<byte> GetRhythmFileNameBytes() { return __p.__vector_as_span<byte>(38, 1); }
#else
public ArraySegment<byte>? GetRhythmFileNameBytes() { return __p.__vector_as_arraysegment(38); }
#endif
public byte[] GetRhythmFileNameArray() { return __p.__vector_as_array<byte>(38); }
public string ArtLevelSceneName { get { int o = __p.__offset(40); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span<byte> GetArtLevelSceneNameBytes() { return __p.__vector_as_span<byte>(40, 1); }
#else
public ArraySegment<byte>? GetArtLevelSceneNameBytes() { return __p.__vector_as_arraysegment(40); }
#endif
public byte[] GetArtLevelSceneNameArray() { return __p.__vector_as_array<byte>(40); }
public string ComboImagePath { get { int o = __p.__offset(42); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span<byte> GetComboImagePathBytes() { return __p.__vector_as_span<byte>(42, 1); }
#else
public ArraySegment<byte>? GetComboImagePathBytes() { return __p.__vector_as_arraysegment(42); }
#endif
public byte[] GetComboImagePathArray() { return __p.__vector_as_array<byte>(42); }
public static Offset<SCHALE.Common.FlatData.MiniGameRhythmExcel> CreateMiniGameRhythmExcel(FlatBufferBuilder builder,
long UniqueId = 0,
long RhythmBgmId = 0,
StringOffset PresetNameOffset = default(StringOffset),
SCHALE.Common.FlatData.Difficulty StageDifficulty = SCHALE.Common.FlatData.Difficulty.Normal,
bool IsSpecial = false,
long OpenStageScoreAmount = 0,
long MaxHp = 0,
long MissDamage = 0,
long CriticalHPRestoreValue = 0,
long MaxScore = 0,
long FeverScoreRate = 0,
long NoteScoreRate = 0,
long ComboScoreRate = 0,
long AttackScoreRate = 0,
float FeverCriticalRate = 0.0f,
float FeverAttackRate = 0.0f,
long MaxHpScore = 0,
StringOffset RhythmFileNameOffset = default(StringOffset),
StringOffset ArtLevelSceneNameOffset = default(StringOffset),
StringOffset ComboImagePathOffset = default(StringOffset)) {
builder.StartTable(20);
MiniGameRhythmExcel.AddMaxHpScore(builder, MaxHpScore);
MiniGameRhythmExcel.AddAttackScoreRate(builder, AttackScoreRate);
MiniGameRhythmExcel.AddComboScoreRate(builder, ComboScoreRate);
MiniGameRhythmExcel.AddNoteScoreRate(builder, NoteScoreRate);
MiniGameRhythmExcel.AddFeverScoreRate(builder, FeverScoreRate);
MiniGameRhythmExcel.AddMaxScore(builder, MaxScore);
MiniGameRhythmExcel.AddCriticalHPRestoreValue(builder, CriticalHPRestoreValue);
MiniGameRhythmExcel.AddMissDamage(builder, MissDamage);
MiniGameRhythmExcel.AddMaxHp(builder, MaxHp);
MiniGameRhythmExcel.AddOpenStageScoreAmount(builder, OpenStageScoreAmount);
MiniGameRhythmExcel.AddRhythmBgmId(builder, RhythmBgmId);
MiniGameRhythmExcel.AddUniqueId(builder, UniqueId);
MiniGameRhythmExcel.AddComboImagePath(builder, ComboImagePathOffset);
MiniGameRhythmExcel.AddArtLevelSceneName(builder, ArtLevelSceneNameOffset);
MiniGameRhythmExcel.AddRhythmFileName(builder, RhythmFileNameOffset);
MiniGameRhythmExcel.AddFeverAttackRate(builder, FeverAttackRate);
MiniGameRhythmExcel.AddFeverCriticalRate(builder, FeverCriticalRate);
MiniGameRhythmExcel.AddStageDifficulty(builder, StageDifficulty);
MiniGameRhythmExcel.AddPresetName(builder, PresetNameOffset);
MiniGameRhythmExcel.AddIsSpecial(builder, IsSpecial);
return MiniGameRhythmExcel.EndMiniGameRhythmExcel(builder);
}
public static void StartMiniGameRhythmExcel(FlatBufferBuilder builder) { builder.StartTable(20); }
public static void AddUniqueId(FlatBufferBuilder builder, long uniqueId) { builder.AddLong(0, uniqueId, 0); }
public static void AddRhythmBgmId(FlatBufferBuilder builder, long rhythmBgmId) { builder.AddLong(1, rhythmBgmId, 0); }
public static void AddPresetName(FlatBufferBuilder builder, StringOffset presetNameOffset) { builder.AddOffset(2, presetNameOffset.Value, 0); }
public static void AddStageDifficulty(FlatBufferBuilder builder, SCHALE.Common.FlatData.Difficulty stageDifficulty) { builder.AddInt(3, (int)stageDifficulty, 0); }
public static void AddIsSpecial(FlatBufferBuilder builder, bool isSpecial) { builder.AddBool(4, isSpecial, false); }
public static void AddOpenStageScoreAmount(FlatBufferBuilder builder, long openStageScoreAmount) { builder.AddLong(5, openStageScoreAmount, 0); }
public static void AddMaxHp(FlatBufferBuilder builder, long maxHp) { builder.AddLong(6, maxHp, 0); }
public static void AddMissDamage(FlatBufferBuilder builder, long missDamage) { builder.AddLong(7, missDamage, 0); }
public static void AddCriticalHPRestoreValue(FlatBufferBuilder builder, long criticalHPRestoreValue) { builder.AddLong(8, criticalHPRestoreValue, 0); }
public static void AddMaxScore(FlatBufferBuilder builder, long maxScore) { builder.AddLong(9, maxScore, 0); }
public static void AddFeverScoreRate(FlatBufferBuilder builder, long feverScoreRate) { builder.AddLong(10, feverScoreRate, 0); }
public static void AddNoteScoreRate(FlatBufferBuilder builder, long noteScoreRate) { builder.AddLong(11, noteScoreRate, 0); }
public static void AddComboScoreRate(FlatBufferBuilder builder, long comboScoreRate) { builder.AddLong(12, comboScoreRate, 0); }
public static void AddAttackScoreRate(FlatBufferBuilder builder, long attackScoreRate) { builder.AddLong(13, attackScoreRate, 0); }
public static void AddFeverCriticalRate(FlatBufferBuilder builder, float feverCriticalRate) { builder.AddFloat(14, feverCriticalRate, 0.0f); }
public static void AddFeverAttackRate(FlatBufferBuilder builder, float feverAttackRate) { builder.AddFloat(15, feverAttackRate, 0.0f); }
public static void AddMaxHpScore(FlatBufferBuilder builder, long maxHpScore) { builder.AddLong(16, maxHpScore, 0); }
public static void AddRhythmFileName(FlatBufferBuilder builder, StringOffset rhythmFileNameOffset) { builder.AddOffset(17, rhythmFileNameOffset.Value, 0); }
public static void AddArtLevelSceneName(FlatBufferBuilder builder, StringOffset artLevelSceneNameOffset) { builder.AddOffset(18, artLevelSceneNameOffset.Value, 0); }
public static void AddComboImagePath(FlatBufferBuilder builder, StringOffset comboImagePathOffset) { builder.AddOffset(19, comboImagePathOffset.Value, 0); }
public static Offset<SCHALE.Common.FlatData.MiniGameRhythmExcel> EndMiniGameRhythmExcel(FlatBufferBuilder builder) {
int o = builder.EndTable();
return new Offset<SCHALE.Common.FlatData.MiniGameRhythmExcel>(o);
}
}
static public class MiniGameRhythmExcelVerify
{
static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
{
return verifier.VerifyTableStart(tablePos)
&& verifier.VerifyField(tablePos, 4 /*UniqueId*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 6 /*RhythmBgmId*/, 8 /*long*/, 8, false)
&& verifier.VerifyString(tablePos, 8 /*PresetName*/, false)
&& verifier.VerifyField(tablePos, 10 /*StageDifficulty*/, 4 /*SCHALE.Common.FlatData.Difficulty*/, 4, false)
&& verifier.VerifyField(tablePos, 12 /*IsSpecial*/, 1 /*bool*/, 1, false)
&& verifier.VerifyField(tablePos, 14 /*OpenStageScoreAmount*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 16 /*MaxHp*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 18 /*MissDamage*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 20 /*CriticalHPRestoreValue*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 22 /*MaxScore*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 24 /*FeverScoreRate*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 26 /*NoteScoreRate*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 28 /*ComboScoreRate*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 30 /*AttackScoreRate*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 32 /*FeverCriticalRate*/, 4 /*float*/, 4, false)
&& verifier.VerifyField(tablePos, 34 /*FeverAttackRate*/, 4 /*float*/, 4, false)
&& verifier.VerifyField(tablePos, 36 /*MaxHpScore*/, 8 /*long*/, 8, false)
&& verifier.VerifyString(tablePos, 38 /*RhythmFileName*/, false)
&& verifier.VerifyString(tablePos, 40 /*ArtLevelSceneName*/, false)
&& verifier.VerifyString(tablePos, 42 /*ComboImagePath*/, false)
&& verifier.VerifyTableEnd(tablePos);
}
}
}