forked from Raphael/SCHALE.GameServer
141 lines
13 KiB
C#
141 lines
13 KiB
C#
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// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace SCHALE.Common.FlatData
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{
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using global::System;
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using global::System.Collections.Generic;
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using global::Google.FlatBuffers;
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public struct FavorLevelRewardExcel : IFlatbufferObject
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{
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private Table __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
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public static FavorLevelRewardExcel GetRootAsFavorLevelRewardExcel(ByteBuffer _bb) { return GetRootAsFavorLevelRewardExcel(_bb, new FavorLevelRewardExcel()); }
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public static FavorLevelRewardExcel GetRootAsFavorLevelRewardExcel(ByteBuffer _bb, FavorLevelRewardExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
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public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
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public FavorLevelRewardExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public long CharacterId { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public long FavorLevel { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public SCHALE.Common.FlatData.EquipmentOptionType StatType(int j) { int o = __p.__offset(8); return o != 0 ? (SCHALE.Common.FlatData.EquipmentOptionType)__p.bb.GetInt(__p.__vector(o) + j * 4) : (SCHALE.Common.FlatData.EquipmentOptionType)0; }
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public int StatTypeLength { get { int o = __p.__offset(8); return o != 0 ? __p.__vector_len(o) : 0; } }
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#if ENABLE_SPAN_T
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public Span<SCHALE.Common.FlatData.EquipmentOptionType> GetStatTypeBytes() { return __p.__vector_as_span<SCHALE.Common.FlatData.EquipmentOptionType>(8, 4); }
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#else
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public ArraySegment<byte>? GetStatTypeBytes() { return __p.__vector_as_arraysegment(8); }
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#endif
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public SCHALE.Common.FlatData.EquipmentOptionType[] GetStatTypeArray() { int o = __p.__offset(8); if (o == 0) return null; int p = __p.__vector(o); int l = __p.__vector_len(o); SCHALE.Common.FlatData.EquipmentOptionType[] a = new SCHALE.Common.FlatData.EquipmentOptionType[l]; for (int i = 0; i < l; i++) { a[i] = (SCHALE.Common.FlatData.EquipmentOptionType)__p.bb.GetInt(p + i * 4); } return a; }
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public long StatValue(int j) { int o = __p.__offset(10); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
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public int StatValueLength { get { int o = __p.__offset(10); return o != 0 ? __p.__vector_len(o) : 0; } }
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#if ENABLE_SPAN_T
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public Span<long> GetStatValueBytes() { return __p.__vector_as_span<long>(10, 8); }
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#else
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public ArraySegment<byte>? GetStatValueBytes() { return __p.__vector_as_arraysegment(10); }
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#endif
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public long[] GetStatValueArray() { return __p.__vector_as_array<long>(10); }
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public SCHALE.Common.FlatData.ParcelType RewardParcelType(int j) { int o = __p.__offset(12); return o != 0 ? (SCHALE.Common.FlatData.ParcelType)__p.bb.GetInt(__p.__vector(o) + j * 4) : (SCHALE.Common.FlatData.ParcelType)0; }
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public int RewardParcelTypeLength { get { int o = __p.__offset(12); return o != 0 ? __p.__vector_len(o) : 0; } }
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#if ENABLE_SPAN_T
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public Span<SCHALE.Common.FlatData.ParcelType> GetRewardParcelTypeBytes() { return __p.__vector_as_span<SCHALE.Common.FlatData.ParcelType>(12, 4); }
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#else
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public ArraySegment<byte>? GetRewardParcelTypeBytes() { return __p.__vector_as_arraysegment(12); }
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#endif
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public SCHALE.Common.FlatData.ParcelType[] GetRewardParcelTypeArray() { int o = __p.__offset(12); if (o == 0) return null; int p = __p.__vector(o); int l = __p.__vector_len(o); SCHALE.Common.FlatData.ParcelType[] a = new SCHALE.Common.FlatData.ParcelType[l]; for (int i = 0; i < l; i++) { a[i] = (SCHALE.Common.FlatData.ParcelType)__p.bb.GetInt(p + i * 4); } return a; }
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public long RewardParcelId(int j) { int o = __p.__offset(14); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
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public int RewardParcelIdLength { get { int o = __p.__offset(14); return o != 0 ? __p.__vector_len(o) : 0; } }
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#if ENABLE_SPAN_T
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public Span<long> GetRewardParcelIdBytes() { return __p.__vector_as_span<long>(14, 8); }
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#else
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public ArraySegment<byte>? GetRewardParcelIdBytes() { return __p.__vector_as_arraysegment(14); }
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#endif
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public long[] GetRewardParcelIdArray() { return __p.__vector_as_array<long>(14); }
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public long RewardAmount(int j) { int o = __p.__offset(16); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
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public int RewardAmountLength { get { int o = __p.__offset(16); return o != 0 ? __p.__vector_len(o) : 0; } }
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#if ENABLE_SPAN_T
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public Span<long> GetRewardAmountBytes() { return __p.__vector_as_span<long>(16, 8); }
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#else
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public ArraySegment<byte>? GetRewardAmountBytes() { return __p.__vector_as_arraysegment(16); }
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#endif
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public long[] GetRewardAmountArray() { return __p.__vector_as_array<long>(16); }
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public static Offset<SCHALE.Common.FlatData.FavorLevelRewardExcel> CreateFavorLevelRewardExcel(FlatBufferBuilder builder,
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long CharacterId = 0,
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long FavorLevel = 0,
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VectorOffset StatTypeOffset = default(VectorOffset),
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VectorOffset StatValueOffset = default(VectorOffset),
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VectorOffset RewardParcelTypeOffset = default(VectorOffset),
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VectorOffset RewardParcelIdOffset = default(VectorOffset),
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VectorOffset RewardAmountOffset = default(VectorOffset)) {
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builder.StartTable(7);
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FavorLevelRewardExcel.AddFavorLevel(builder, FavorLevel);
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FavorLevelRewardExcel.AddCharacterId(builder, CharacterId);
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FavorLevelRewardExcel.AddRewardAmount(builder, RewardAmountOffset);
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FavorLevelRewardExcel.AddRewardParcelId(builder, RewardParcelIdOffset);
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FavorLevelRewardExcel.AddRewardParcelType(builder, RewardParcelTypeOffset);
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FavorLevelRewardExcel.AddStatValue(builder, StatValueOffset);
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FavorLevelRewardExcel.AddStatType(builder, StatTypeOffset);
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return FavorLevelRewardExcel.EndFavorLevelRewardExcel(builder);
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}
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public static void StartFavorLevelRewardExcel(FlatBufferBuilder builder) { builder.StartTable(7); }
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public static void AddCharacterId(FlatBufferBuilder builder, long characterId) { builder.AddLong(0, characterId, 0); }
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public static void AddFavorLevel(FlatBufferBuilder builder, long favorLevel) { builder.AddLong(1, favorLevel, 0); }
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public static void AddStatType(FlatBufferBuilder builder, VectorOffset statTypeOffset) { builder.AddOffset(2, statTypeOffset.Value, 0); }
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public static VectorOffset CreateStatTypeVector(FlatBufferBuilder builder, SCHALE.Common.FlatData.EquipmentOptionType[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddInt((int)data[i]); return builder.EndVector(); }
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public static VectorOffset CreateStatTypeVectorBlock(FlatBufferBuilder builder, SCHALE.Common.FlatData.EquipmentOptionType[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateStatTypeVectorBlock(FlatBufferBuilder builder, ArraySegment<SCHALE.Common.FlatData.EquipmentOptionType> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateStatTypeVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<SCHALE.Common.FlatData.EquipmentOptionType>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartStatTypeVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
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public static void AddStatValue(FlatBufferBuilder builder, VectorOffset statValueOffset) { builder.AddOffset(3, statValueOffset.Value, 0); }
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public static VectorOffset CreateStatValueVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
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public static VectorOffset CreateStatValueVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateStatValueVectorBlock(FlatBufferBuilder builder, ArraySegment<long> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateStatValueVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<long>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartStatValueVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
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public static void AddRewardParcelType(FlatBufferBuilder builder, VectorOffset rewardParcelTypeOffset) { builder.AddOffset(4, rewardParcelTypeOffset.Value, 0); }
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public static VectorOffset CreateRewardParcelTypeVector(FlatBufferBuilder builder, SCHALE.Common.FlatData.ParcelType[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddInt((int)data[i]); return builder.EndVector(); }
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public static VectorOffset CreateRewardParcelTypeVectorBlock(FlatBufferBuilder builder, SCHALE.Common.FlatData.ParcelType[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateRewardParcelTypeVectorBlock(FlatBufferBuilder builder, ArraySegment<SCHALE.Common.FlatData.ParcelType> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateRewardParcelTypeVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<SCHALE.Common.FlatData.ParcelType>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartRewardParcelTypeVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
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public static void AddRewardParcelId(FlatBufferBuilder builder, VectorOffset rewardParcelIdOffset) { builder.AddOffset(5, rewardParcelIdOffset.Value, 0); }
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public static VectorOffset CreateRewardParcelIdVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
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public static VectorOffset CreateRewardParcelIdVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateRewardParcelIdVectorBlock(FlatBufferBuilder builder, ArraySegment<long> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateRewardParcelIdVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<long>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartRewardParcelIdVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
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public static void AddRewardAmount(FlatBufferBuilder builder, VectorOffset rewardAmountOffset) { builder.AddOffset(6, rewardAmountOffset.Value, 0); }
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public static VectorOffset CreateRewardAmountVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
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public static VectorOffset CreateRewardAmountVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateRewardAmountVectorBlock(FlatBufferBuilder builder, ArraySegment<long> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateRewardAmountVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<long>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartRewardAmountVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
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public static Offset<SCHALE.Common.FlatData.FavorLevelRewardExcel> EndFavorLevelRewardExcel(FlatBufferBuilder builder) {
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int o = builder.EndTable();
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return new Offset<SCHALE.Common.FlatData.FavorLevelRewardExcel>(o);
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}
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}
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static public class FavorLevelRewardExcelVerify
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{
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static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
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{
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return verifier.VerifyTableStart(tablePos)
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&& verifier.VerifyField(tablePos, 4 /*CharacterId*/, 8 /*long*/, 8, false)
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&& verifier.VerifyField(tablePos, 6 /*FavorLevel*/, 8 /*long*/, 8, false)
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&& verifier.VerifyVectorOfData(tablePos, 8 /*StatType*/, 4 /*SCHALE.Common.FlatData.EquipmentOptionType*/, false)
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&& verifier.VerifyVectorOfData(tablePos, 10 /*StatValue*/, 8 /*long*/, false)
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&& verifier.VerifyVectorOfData(tablePos, 12 /*RewardParcelType*/, 4 /*SCHALE.Common.FlatData.ParcelType*/, false)
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&& verifier.VerifyVectorOfData(tablePos, 14 /*RewardParcelId*/, 8 /*long*/, false)
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&& verifier.VerifyVectorOfData(tablePos, 16 /*RewardAmount*/, 8 /*long*/, false)
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&& verifier.VerifyTableEnd(tablePos);
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}
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}
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}
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