SCHALE.GameServer/SCHALE.Common/FlatData/ConstStrategyExcel.cs

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2024-04-21 00:21:57 +00:00
// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace SCHALE.Common.FlatData
{
using global::System;
using global::System.Collections.Generic;
using global::Google.FlatBuffers;
public struct ConstStrategyExcel : IFlatbufferObject
{
private Table __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
public static ConstStrategyExcel GetRootAsConstStrategyExcel(ByteBuffer _bb) { return GetRootAsConstStrategyExcel(_bb, new ConstStrategyExcel()); }
public static ConstStrategyExcel GetRootAsConstStrategyExcel(ByteBuffer _bb, ConstStrategyExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
public ConstStrategyExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public float HexaMapBoundaryOffset { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
public float HexaMapStartCameraOffset { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
public float CameraZoomMax { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
public float CameraZoomMin { get { int o = __p.__offset(10); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
public float CameraZoomDefault { get { int o = __p.__offset(12); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
public SCHALE.Common.FlatData.CurrencyTypes HealCostType { get { int o = __p.__offset(14); return o != 0 ? (SCHALE.Common.FlatData.CurrencyTypes)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.CurrencyTypes.Invalid; } }
public long HealCostAmount(int j) { int o = __p.__offset(16); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
public int HealCostAmountLength { get { int o = __p.__offset(16); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span<long> GetHealCostAmountBytes() { return __p.__vector_as_span<long>(16, 8); }
#else
public ArraySegment<byte>? GetHealCostAmountBytes() { return __p.__vector_as_arraysegment(16); }
#endif
public long[] GetHealCostAmountArray() { return __p.__vector_as_array<long>(16); }
public int CanHealHpRate { get { int o = __p.__offset(18); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public long PlayTimeLimitInSeconds { get { int o = __p.__offset(20); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public int AdventureEchelonCount { get { int o = __p.__offset(22); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public int RaidEchelonCount { get { int o = __p.__offset(24); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public int DefaultEchelonCount { get { int o = __p.__offset(26); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public int EventContentEchelonCount { get { int o = __p.__offset(28); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public int TimeAttackDungeonEchelonCount { get { int o = __p.__offset(30); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public int WorldRaidEchelonCount { get { int o = __p.__offset(32); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public int TacticSkipClearTimeSeconds { get { int o = __p.__offset(34); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public int TacticSkipFramePerSecond { get { int o = __p.__offset(36); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public int ConquestEchelonCount { get { int o = __p.__offset(38); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public int StoryEchelonCount { get { int o = __p.__offset(40); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public int MultiSweepPresetCount { get { int o = __p.__offset(42); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public int MultiSweepPresetNameMaxLength { get { int o = __p.__offset(44); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public static Offset<SCHALE.Common.FlatData.ConstStrategyExcel> CreateConstStrategyExcel(FlatBufferBuilder builder,
float HexaMapBoundaryOffset = 0.0f,
float HexaMapStartCameraOffset = 0.0f,
float CameraZoomMax = 0.0f,
float CameraZoomMin = 0.0f,
float CameraZoomDefault = 0.0f,
SCHALE.Common.FlatData.CurrencyTypes HealCostType = SCHALE.Common.FlatData.CurrencyTypes.Invalid,
VectorOffset HealCostAmountOffset = default(VectorOffset),
int CanHealHpRate = 0,
long PlayTimeLimitInSeconds = 0,
int AdventureEchelonCount = 0,
int RaidEchelonCount = 0,
int DefaultEchelonCount = 0,
int EventContentEchelonCount = 0,
int TimeAttackDungeonEchelonCount = 0,
int WorldRaidEchelonCount = 0,
int TacticSkipClearTimeSeconds = 0,
int TacticSkipFramePerSecond = 0,
int ConquestEchelonCount = 0,
int StoryEchelonCount = 0,
int MultiSweepPresetCount = 0,
int MultiSweepPresetNameMaxLength = 0) {
builder.StartTable(21);
ConstStrategyExcel.AddPlayTimeLimitInSeconds(builder, PlayTimeLimitInSeconds);
ConstStrategyExcel.AddMultiSweepPresetNameMaxLength(builder, MultiSweepPresetNameMaxLength);
ConstStrategyExcel.AddMultiSweepPresetCount(builder, MultiSweepPresetCount);
ConstStrategyExcel.AddStoryEchelonCount(builder, StoryEchelonCount);
ConstStrategyExcel.AddConquestEchelonCount(builder, ConquestEchelonCount);
ConstStrategyExcel.AddTacticSkipFramePerSecond(builder, TacticSkipFramePerSecond);
ConstStrategyExcel.AddTacticSkipClearTimeSeconds(builder, TacticSkipClearTimeSeconds);
ConstStrategyExcel.AddWorldRaidEchelonCount(builder, WorldRaidEchelonCount);
ConstStrategyExcel.AddTimeAttackDungeonEchelonCount(builder, TimeAttackDungeonEchelonCount);
ConstStrategyExcel.AddEventContentEchelonCount(builder, EventContentEchelonCount);
ConstStrategyExcel.AddDefaultEchelonCount(builder, DefaultEchelonCount);
ConstStrategyExcel.AddRaidEchelonCount(builder, RaidEchelonCount);
ConstStrategyExcel.AddAdventureEchelonCount(builder, AdventureEchelonCount);
ConstStrategyExcel.AddCanHealHpRate(builder, CanHealHpRate);
ConstStrategyExcel.AddHealCostAmount(builder, HealCostAmountOffset);
ConstStrategyExcel.AddHealCostType(builder, HealCostType);
ConstStrategyExcel.AddCameraZoomDefault(builder, CameraZoomDefault);
ConstStrategyExcel.AddCameraZoomMin(builder, CameraZoomMin);
ConstStrategyExcel.AddCameraZoomMax(builder, CameraZoomMax);
ConstStrategyExcel.AddHexaMapStartCameraOffset(builder, HexaMapStartCameraOffset);
ConstStrategyExcel.AddHexaMapBoundaryOffset(builder, HexaMapBoundaryOffset);
return ConstStrategyExcel.EndConstStrategyExcel(builder);
}
public static void StartConstStrategyExcel(FlatBufferBuilder builder) { builder.StartTable(21); }
public static void AddHexaMapBoundaryOffset(FlatBufferBuilder builder, float hexaMapBoundaryOffset) { builder.AddFloat(0, hexaMapBoundaryOffset, 0.0f); }
public static void AddHexaMapStartCameraOffset(FlatBufferBuilder builder, float hexaMapStartCameraOffset) { builder.AddFloat(1, hexaMapStartCameraOffset, 0.0f); }
public static void AddCameraZoomMax(FlatBufferBuilder builder, float cameraZoomMax) { builder.AddFloat(2, cameraZoomMax, 0.0f); }
public static void AddCameraZoomMin(FlatBufferBuilder builder, float cameraZoomMin) { builder.AddFloat(3, cameraZoomMin, 0.0f); }
public static void AddCameraZoomDefault(FlatBufferBuilder builder, float cameraZoomDefault) { builder.AddFloat(4, cameraZoomDefault, 0.0f); }
public static void AddHealCostType(FlatBufferBuilder builder, SCHALE.Common.FlatData.CurrencyTypes healCostType) { builder.AddInt(5, (int)healCostType, 0); }
public static void AddHealCostAmount(FlatBufferBuilder builder, VectorOffset healCostAmountOffset) { builder.AddOffset(6, healCostAmountOffset.Value, 0); }
public static VectorOffset CreateHealCostAmountVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
public static VectorOffset CreateHealCostAmountVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateHealCostAmountVectorBlock(FlatBufferBuilder builder, ArraySegment<long> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateHealCostAmountVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<long>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartHealCostAmountVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
public static void AddCanHealHpRate(FlatBufferBuilder builder, int canHealHpRate) { builder.AddInt(7, canHealHpRate, 0); }
public static void AddPlayTimeLimitInSeconds(FlatBufferBuilder builder, long playTimeLimitInSeconds) { builder.AddLong(8, playTimeLimitInSeconds, 0); }
public static void AddAdventureEchelonCount(FlatBufferBuilder builder, int adventureEchelonCount) { builder.AddInt(9, adventureEchelonCount, 0); }
public static void AddRaidEchelonCount(FlatBufferBuilder builder, int raidEchelonCount) { builder.AddInt(10, raidEchelonCount, 0); }
public static void AddDefaultEchelonCount(FlatBufferBuilder builder, int defaultEchelonCount) { builder.AddInt(11, defaultEchelonCount, 0); }
public static void AddEventContentEchelonCount(FlatBufferBuilder builder, int eventContentEchelonCount) { builder.AddInt(12, eventContentEchelonCount, 0); }
public static void AddTimeAttackDungeonEchelonCount(FlatBufferBuilder builder, int timeAttackDungeonEchelonCount) { builder.AddInt(13, timeAttackDungeonEchelonCount, 0); }
public static void AddWorldRaidEchelonCount(FlatBufferBuilder builder, int worldRaidEchelonCount) { builder.AddInt(14, worldRaidEchelonCount, 0); }
public static void AddTacticSkipClearTimeSeconds(FlatBufferBuilder builder, int tacticSkipClearTimeSeconds) { builder.AddInt(15, tacticSkipClearTimeSeconds, 0); }
public static void AddTacticSkipFramePerSecond(FlatBufferBuilder builder, int tacticSkipFramePerSecond) { builder.AddInt(16, tacticSkipFramePerSecond, 0); }
public static void AddConquestEchelonCount(FlatBufferBuilder builder, int conquestEchelonCount) { builder.AddInt(17, conquestEchelonCount, 0); }
public static void AddStoryEchelonCount(FlatBufferBuilder builder, int storyEchelonCount) { builder.AddInt(18, storyEchelonCount, 0); }
public static void AddMultiSweepPresetCount(FlatBufferBuilder builder, int multiSweepPresetCount) { builder.AddInt(19, multiSweepPresetCount, 0); }
public static void AddMultiSweepPresetNameMaxLength(FlatBufferBuilder builder, int multiSweepPresetNameMaxLength) { builder.AddInt(20, multiSweepPresetNameMaxLength, 0); }
public static Offset<SCHALE.Common.FlatData.ConstStrategyExcel> EndConstStrategyExcel(FlatBufferBuilder builder) {
int o = builder.EndTable();
return new Offset<SCHALE.Common.FlatData.ConstStrategyExcel>(o);
}
}
static public class ConstStrategyExcelVerify
{
static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
{
return verifier.VerifyTableStart(tablePos)
&& verifier.VerifyField(tablePos, 4 /*HexaMapBoundaryOffset*/, 4 /*float*/, 4, false)
&& verifier.VerifyField(tablePos, 6 /*HexaMapStartCameraOffset*/, 4 /*float*/, 4, false)
&& verifier.VerifyField(tablePos, 8 /*CameraZoomMax*/, 4 /*float*/, 4, false)
&& verifier.VerifyField(tablePos, 10 /*CameraZoomMin*/, 4 /*float*/, 4, false)
&& verifier.VerifyField(tablePos, 12 /*CameraZoomDefault*/, 4 /*float*/, 4, false)
&& verifier.VerifyField(tablePos, 14 /*HealCostType*/, 4 /*SCHALE.Common.FlatData.CurrencyTypes*/, 4, false)
&& verifier.VerifyVectorOfData(tablePos, 16 /*HealCostAmount*/, 8 /*long*/, false)
&& verifier.VerifyField(tablePos, 18 /*CanHealHpRate*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 20 /*PlayTimeLimitInSeconds*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 22 /*AdventureEchelonCount*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 24 /*RaidEchelonCount*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 26 /*DefaultEchelonCount*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 28 /*EventContentEchelonCount*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 30 /*TimeAttackDungeonEchelonCount*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 32 /*WorldRaidEchelonCount*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 34 /*TacticSkipClearTimeSeconds*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 36 /*TacticSkipFramePerSecond*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 38 /*ConquestEchelonCount*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 40 /*StoryEchelonCount*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 42 /*MultiSweepPresetCount*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 44 /*MultiSweepPresetNameMaxLength*/, 4 /*int*/, 4, false)
&& verifier.VerifyTableEnd(tablePos);
}
}
}