SCHALE.GameServer/SCHALE.Common/FlatData/BGMExcel.cs

164 lines
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C#
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2024-04-21 00:21:57 +00:00
// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace SCHALE.Common.FlatData
{
using global::System;
using global::System.Collections.Generic;
using global::Google.FlatBuffers;
public struct BGMExcel : IFlatbufferObject
{
private Table __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
public static BGMExcel GetRootAsBGMExcel(ByteBuffer _bb) { return GetRootAsBGMExcel(_bb, new BGMExcel()); }
public static BGMExcel GetRootAsBGMExcel(ByteBuffer _bb, BGMExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
public BGMExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public long Id { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public SCHALE.Common.FlatData.Nation Nation_(int j) { int o = __p.__offset(6); return o != 0 ? (SCHALE.Common.FlatData.Nation)__p.bb.GetInt(__p.__vector(o) + j * 4) : (SCHALE.Common.FlatData.Nation)0; }
public int Nation_Length { get { int o = __p.__offset(6); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span<SCHALE.Common.FlatData.Nation> GetNation_Bytes() { return __p.__vector_as_span<SCHALE.Common.FlatData.Nation>(6, 4); }
#else
public ArraySegment<byte>? GetNation_Bytes() { return __p.__vector_as_arraysegment(6); }
#endif
public SCHALE.Common.FlatData.Nation[] GetNation_Array() { int o = __p.__offset(6); if (o == 0) return null; int p = __p.__vector(o); int l = __p.__vector_len(o); SCHALE.Common.FlatData.Nation[] a = new SCHALE.Common.FlatData.Nation[l]; for (int i = 0; i < l; i++) { a[i] = (SCHALE.Common.FlatData.Nation)__p.bb.GetInt(p + i * 4); } return a; }
public string Path(int j) { int o = __p.__offset(8); return o != 0 ? __p.__string(__p.__vector(o) + j * 4) : null; }
public int PathLength { get { int o = __p.__offset(8); return o != 0 ? __p.__vector_len(o) : 0; } }
public float Volume(int j) { int o = __p.__offset(10); return o != 0 ? __p.bb.GetFloat(__p.__vector(o) + j * 4) : (float)0; }
public int VolumeLength { get { int o = __p.__offset(10); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span<float> GetVolumeBytes() { return __p.__vector_as_span<float>(10, 4); }
#else
public ArraySegment<byte>? GetVolumeBytes() { return __p.__vector_as_arraysegment(10); }
#endif
public float[] GetVolumeArray() { return __p.__vector_as_array<float>(10); }
public float LoopStartTime(int j) { int o = __p.__offset(12); return o != 0 ? __p.bb.GetFloat(__p.__vector(o) + j * 4) : (float)0; }
public int LoopStartTimeLength { get { int o = __p.__offset(12); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span<float> GetLoopStartTimeBytes() { return __p.__vector_as_span<float>(12, 4); }
#else
public ArraySegment<byte>? GetLoopStartTimeBytes() { return __p.__vector_as_arraysegment(12); }
#endif
public float[] GetLoopStartTimeArray() { return __p.__vector_as_array<float>(12); }
public float LoopEndTime(int j) { int o = __p.__offset(14); return o != 0 ? __p.bb.GetFloat(__p.__vector(o) + j * 4) : (float)0; }
public int LoopEndTimeLength { get { int o = __p.__offset(14); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span<float> GetLoopEndTimeBytes() { return __p.__vector_as_span<float>(14, 4); }
#else
public ArraySegment<byte>? GetLoopEndTimeBytes() { return __p.__vector_as_arraysegment(14); }
#endif
public float[] GetLoopEndTimeArray() { return __p.__vector_as_array<float>(14); }
public float LoopTranstionTime(int j) { int o = __p.__offset(16); return o != 0 ? __p.bb.GetFloat(__p.__vector(o) + j * 4) : (float)0; }
public int LoopTranstionTimeLength { get { int o = __p.__offset(16); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span<float> GetLoopTranstionTimeBytes() { return __p.__vector_as_span<float>(16, 4); }
#else
public ArraySegment<byte>? GetLoopTranstionTimeBytes() { return __p.__vector_as_arraysegment(16); }
#endif
public float[] GetLoopTranstionTimeArray() { return __p.__vector_as_array<float>(16); }
public float LoopOffsetTime(int j) { int o = __p.__offset(18); return o != 0 ? __p.bb.GetFloat(__p.__vector(o) + j * 4) : (float)0; }
public int LoopOffsetTimeLength { get { int o = __p.__offset(18); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span<float> GetLoopOffsetTimeBytes() { return __p.__vector_as_span<float>(18, 4); }
#else
public ArraySegment<byte>? GetLoopOffsetTimeBytes() { return __p.__vector_as_arraysegment(18); }
#endif
public float[] GetLoopOffsetTimeArray() { return __p.__vector_as_array<float>(18); }
public static Offset<SCHALE.Common.FlatData.BGMExcel> CreateBGMExcel(FlatBufferBuilder builder,
long Id = 0,
VectorOffset Nation_Offset = default(VectorOffset),
VectorOffset PathOffset = default(VectorOffset),
VectorOffset VolumeOffset = default(VectorOffset),
VectorOffset LoopStartTimeOffset = default(VectorOffset),
VectorOffset LoopEndTimeOffset = default(VectorOffset),
VectorOffset LoopTranstionTimeOffset = default(VectorOffset),
VectorOffset LoopOffsetTimeOffset = default(VectorOffset)) {
builder.StartTable(8);
BGMExcel.AddId(builder, Id);
BGMExcel.AddLoopOffsetTime(builder, LoopOffsetTimeOffset);
BGMExcel.AddLoopTranstionTime(builder, LoopTranstionTimeOffset);
BGMExcel.AddLoopEndTime(builder, LoopEndTimeOffset);
BGMExcel.AddLoopStartTime(builder, LoopStartTimeOffset);
BGMExcel.AddVolume(builder, VolumeOffset);
BGMExcel.AddPath(builder, PathOffset);
BGMExcel.AddNation_(builder, Nation_Offset);
return BGMExcel.EndBGMExcel(builder);
}
public static void StartBGMExcel(FlatBufferBuilder builder) { builder.StartTable(8); }
public static void AddId(FlatBufferBuilder builder, long id) { builder.AddLong(0, id, 0); }
public static void AddNation_(FlatBufferBuilder builder, VectorOffset nation_Offset) { builder.AddOffset(1, nation_Offset.Value, 0); }
public static VectorOffset CreateNation_Vector(FlatBufferBuilder builder, SCHALE.Common.FlatData.Nation[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddInt((int)data[i]); return builder.EndVector(); }
public static VectorOffset CreateNation_VectorBlock(FlatBufferBuilder builder, SCHALE.Common.FlatData.Nation[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateNation_VectorBlock(FlatBufferBuilder builder, ArraySegment<SCHALE.Common.FlatData.Nation> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateNation_VectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<SCHALE.Common.FlatData.Nation>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartNation_Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
public static void AddPath(FlatBufferBuilder builder, VectorOffset pathOffset) { builder.AddOffset(2, pathOffset.Value, 0); }
public static VectorOffset CreatePathVector(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); }
public static VectorOffset CreatePathVectorBlock(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreatePathVectorBlock(FlatBufferBuilder builder, ArraySegment<StringOffset> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreatePathVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<StringOffset>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartPathVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
public static void AddVolume(FlatBufferBuilder builder, VectorOffset volumeOffset) { builder.AddOffset(3, volumeOffset.Value, 0); }
public static VectorOffset CreateVolumeVector(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddFloat(data[i]); return builder.EndVector(); }
public static VectorOffset CreateVolumeVectorBlock(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateVolumeVectorBlock(FlatBufferBuilder builder, ArraySegment<float> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateVolumeVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<float>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartVolumeVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
public static void AddLoopStartTime(FlatBufferBuilder builder, VectorOffset loopStartTimeOffset) { builder.AddOffset(4, loopStartTimeOffset.Value, 0); }
public static VectorOffset CreateLoopStartTimeVector(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddFloat(data[i]); return builder.EndVector(); }
public static VectorOffset CreateLoopStartTimeVectorBlock(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateLoopStartTimeVectorBlock(FlatBufferBuilder builder, ArraySegment<float> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateLoopStartTimeVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<float>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartLoopStartTimeVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
public static void AddLoopEndTime(FlatBufferBuilder builder, VectorOffset loopEndTimeOffset) { builder.AddOffset(5, loopEndTimeOffset.Value, 0); }
public static VectorOffset CreateLoopEndTimeVector(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddFloat(data[i]); return builder.EndVector(); }
public static VectorOffset CreateLoopEndTimeVectorBlock(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateLoopEndTimeVectorBlock(FlatBufferBuilder builder, ArraySegment<float> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateLoopEndTimeVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<float>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartLoopEndTimeVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
public static void AddLoopTranstionTime(FlatBufferBuilder builder, VectorOffset loopTranstionTimeOffset) { builder.AddOffset(6, loopTranstionTimeOffset.Value, 0); }
public static VectorOffset CreateLoopTranstionTimeVector(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddFloat(data[i]); return builder.EndVector(); }
public static VectorOffset CreateLoopTranstionTimeVectorBlock(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateLoopTranstionTimeVectorBlock(FlatBufferBuilder builder, ArraySegment<float> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateLoopTranstionTimeVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<float>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartLoopTranstionTimeVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
public static void AddLoopOffsetTime(FlatBufferBuilder builder, VectorOffset loopOffsetTimeOffset) { builder.AddOffset(7, loopOffsetTimeOffset.Value, 0); }
public static VectorOffset CreateLoopOffsetTimeVector(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddFloat(data[i]); return builder.EndVector(); }
public static VectorOffset CreateLoopOffsetTimeVectorBlock(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateLoopOffsetTimeVectorBlock(FlatBufferBuilder builder, ArraySegment<float> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateLoopOffsetTimeVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<float>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartLoopOffsetTimeVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
public static Offset<SCHALE.Common.FlatData.BGMExcel> EndBGMExcel(FlatBufferBuilder builder) {
int o = builder.EndTable();
return new Offset<SCHALE.Common.FlatData.BGMExcel>(o);
}
}
static public class BGMExcelVerify
{
static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
{
return verifier.VerifyTableStart(tablePos)
&& verifier.VerifyField(tablePos, 4 /*Id*/, 8 /*long*/, 8, false)
&& verifier.VerifyVectorOfData(tablePos, 6 /*Nation_*/, 4 /*SCHALE.Common.FlatData.Nation*/, false)
&& verifier.VerifyVectorOfStrings(tablePos, 8 /*Path*/, false)
&& verifier.VerifyVectorOfData(tablePos, 10 /*Volume*/, 4 /*float*/, false)
&& verifier.VerifyVectorOfData(tablePos, 12 /*LoopStartTime*/, 4 /*float*/, false)
&& verifier.VerifyVectorOfData(tablePos, 14 /*LoopEndTime*/, 4 /*float*/, false)
&& verifier.VerifyVectorOfData(tablePos, 16 /*LoopTranstionTime*/, 4 /*float*/, false)
&& verifier.VerifyVectorOfData(tablePos, 18 /*LoopOffsetTime*/, 4 /*float*/, false)
&& verifier.VerifyTableEnd(tablePos);
}
}
}