2024-04-21 00:21:57 +00:00
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// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace SCHALE.Common.FlatData
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{
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using global::System;
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using global::System.Collections.Generic;
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2024-04-29 15:52:45 +00:00
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using global::SCHALE.Common.Crypto;
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2024-04-21 00:21:57 +00:00
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using global::Google.FlatBuffers;
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public struct CameraExcel : IFlatbufferObject
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{
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private Table __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
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public static CameraExcel GetRootAsCameraExcel(ByteBuffer _bb) { return GetRootAsCameraExcel(_bb, new CameraExcel()); }
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public static CameraExcel GetRootAsCameraExcel(ByteBuffer _bb, CameraExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
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public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
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public CameraExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public long UniqueId { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public float MinDistance { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
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public float MaxDistance { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
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public float RotationX { get { int o = __p.__offset(10); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
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public float RotationY { get { int o = __p.__offset(12); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
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public bool MoveInstantly { get { int o = __p.__offset(14); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } }
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public bool MoveInstantlyRotationSave { get { int o = __p.__offset(16); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } }
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public float LeftMargin { get { int o = __p.__offset(18); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
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public float BottomMargin { get { int o = __p.__offset(20); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
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public bool IgnoreEnemies { get { int o = __p.__offset(22); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } }
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public bool UseRailPointCompensation { get { int o = __p.__offset(24); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } }
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public static Offset<SCHALE.Common.FlatData.CameraExcel> CreateCameraExcel(FlatBufferBuilder builder,
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long UniqueId = 0,
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float MinDistance = 0.0f,
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float MaxDistance = 0.0f,
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float RotationX = 0.0f,
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float RotationY = 0.0f,
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bool MoveInstantly = false,
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bool MoveInstantlyRotationSave = false,
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float LeftMargin = 0.0f,
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float BottomMargin = 0.0f,
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bool IgnoreEnemies = false,
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bool UseRailPointCompensation = false) {
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builder.StartTable(11);
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CameraExcel.AddUniqueId(builder, UniqueId);
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CameraExcel.AddBottomMargin(builder, BottomMargin);
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CameraExcel.AddLeftMargin(builder, LeftMargin);
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CameraExcel.AddRotationY(builder, RotationY);
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CameraExcel.AddRotationX(builder, RotationX);
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CameraExcel.AddMaxDistance(builder, MaxDistance);
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CameraExcel.AddMinDistance(builder, MinDistance);
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CameraExcel.AddUseRailPointCompensation(builder, UseRailPointCompensation);
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CameraExcel.AddIgnoreEnemies(builder, IgnoreEnemies);
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CameraExcel.AddMoveInstantlyRotationSave(builder, MoveInstantlyRotationSave);
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CameraExcel.AddMoveInstantly(builder, MoveInstantly);
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return CameraExcel.EndCameraExcel(builder);
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}
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public static void StartCameraExcel(FlatBufferBuilder builder) { builder.StartTable(11); }
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public static void AddUniqueId(FlatBufferBuilder builder, long uniqueId) { builder.AddLong(0, uniqueId, 0); }
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public static void AddMinDistance(FlatBufferBuilder builder, float minDistance) { builder.AddFloat(1, minDistance, 0.0f); }
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public static void AddMaxDistance(FlatBufferBuilder builder, float maxDistance) { builder.AddFloat(2, maxDistance, 0.0f); }
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public static void AddRotationX(FlatBufferBuilder builder, float rotationX) { builder.AddFloat(3, rotationX, 0.0f); }
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public static void AddRotationY(FlatBufferBuilder builder, float rotationY) { builder.AddFloat(4, rotationY, 0.0f); }
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public static void AddMoveInstantly(FlatBufferBuilder builder, bool moveInstantly) { builder.AddBool(5, moveInstantly, false); }
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public static void AddMoveInstantlyRotationSave(FlatBufferBuilder builder, bool moveInstantlyRotationSave) { builder.AddBool(6, moveInstantlyRotationSave, false); }
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public static void AddLeftMargin(FlatBufferBuilder builder, float leftMargin) { builder.AddFloat(7, leftMargin, 0.0f); }
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public static void AddBottomMargin(FlatBufferBuilder builder, float bottomMargin) { builder.AddFloat(8, bottomMargin, 0.0f); }
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public static void AddIgnoreEnemies(FlatBufferBuilder builder, bool ignoreEnemies) { builder.AddBool(9, ignoreEnemies, false); }
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public static void AddUseRailPointCompensation(FlatBufferBuilder builder, bool useRailPointCompensation) { builder.AddBool(10, useRailPointCompensation, false); }
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public static Offset<SCHALE.Common.FlatData.CameraExcel> EndCameraExcel(FlatBufferBuilder builder) {
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int o = builder.EndTable();
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return new Offset<SCHALE.Common.FlatData.CameraExcel>(o);
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}
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2024-04-29 15:52:45 +00:00
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public CameraExcelT UnPack() {
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var _o = new CameraExcelT();
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this.UnPackTo(_o);
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return _o;
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}
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public void UnPackTo(CameraExcelT _o) {
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byte[] key = TableEncryptionService.CreateKey("Camera");
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_o.UniqueId = TableEncryptionService.Convert(this.UniqueId, key);
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_o.MinDistance = TableEncryptionService.Convert(this.MinDistance, key);
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_o.MaxDistance = TableEncryptionService.Convert(this.MaxDistance, key);
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_o.RotationX = TableEncryptionService.Convert(this.RotationX, key);
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_o.RotationY = TableEncryptionService.Convert(this.RotationY, key);
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_o.MoveInstantly = TableEncryptionService.Convert(this.MoveInstantly, key);
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_o.MoveInstantlyRotationSave = TableEncryptionService.Convert(this.MoveInstantlyRotationSave, key);
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_o.LeftMargin = TableEncryptionService.Convert(this.LeftMargin, key);
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_o.BottomMargin = TableEncryptionService.Convert(this.BottomMargin, key);
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_o.IgnoreEnemies = TableEncryptionService.Convert(this.IgnoreEnemies, key);
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_o.UseRailPointCompensation = TableEncryptionService.Convert(this.UseRailPointCompensation, key);
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}
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public static Offset<SCHALE.Common.FlatData.CameraExcel> Pack(FlatBufferBuilder builder, CameraExcelT _o) {
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if (_o == null) return default(Offset<SCHALE.Common.FlatData.CameraExcel>);
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return CreateCameraExcel(
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builder,
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_o.UniqueId,
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_o.MinDistance,
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_o.MaxDistance,
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_o.RotationX,
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_o.RotationY,
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_o.MoveInstantly,
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_o.MoveInstantlyRotationSave,
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_o.LeftMargin,
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_o.BottomMargin,
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_o.IgnoreEnemies,
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_o.UseRailPointCompensation);
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}
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}
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public class CameraExcelT
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{
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public long UniqueId { get; set; }
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public float MinDistance { get; set; }
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public float MaxDistance { get; set; }
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public float RotationX { get; set; }
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public float RotationY { get; set; }
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public bool MoveInstantly { get; set; }
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public bool MoveInstantlyRotationSave { get; set; }
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public float LeftMargin { get; set; }
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public float BottomMargin { get; set; }
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public bool IgnoreEnemies { get; set; }
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public bool UseRailPointCompensation { get; set; }
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public CameraExcelT() {
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this.UniqueId = 0;
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this.MinDistance = 0.0f;
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this.MaxDistance = 0.0f;
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this.RotationX = 0.0f;
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this.RotationY = 0.0f;
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this.MoveInstantly = false;
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this.MoveInstantlyRotationSave = false;
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this.LeftMargin = 0.0f;
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this.BottomMargin = 0.0f;
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this.IgnoreEnemies = false;
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this.UseRailPointCompensation = false;
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}
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2024-04-21 00:21:57 +00:00
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}
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static public class CameraExcelVerify
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{
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static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
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{
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return verifier.VerifyTableStart(tablePos)
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&& verifier.VerifyField(tablePos, 4 /*UniqueId*/, 8 /*long*/, 8, false)
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&& verifier.VerifyField(tablePos, 6 /*MinDistance*/, 4 /*float*/, 4, false)
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&& verifier.VerifyField(tablePos, 8 /*MaxDistance*/, 4 /*float*/, 4, false)
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&& verifier.VerifyField(tablePos, 10 /*RotationX*/, 4 /*float*/, 4, false)
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&& verifier.VerifyField(tablePos, 12 /*RotationY*/, 4 /*float*/, 4, false)
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&& verifier.VerifyField(tablePos, 14 /*MoveInstantly*/, 1 /*bool*/, 1, false)
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&& verifier.VerifyField(tablePos, 16 /*MoveInstantlyRotationSave*/, 1 /*bool*/, 1, false)
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&& verifier.VerifyField(tablePos, 18 /*LeftMargin*/, 4 /*float*/, 4, false)
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&& verifier.VerifyField(tablePos, 20 /*BottomMargin*/, 4 /*float*/, 4, false)
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&& verifier.VerifyField(tablePos, 22 /*IgnoreEnemies*/, 1 /*bool*/, 1, false)
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&& verifier.VerifyField(tablePos, 24 /*UseRailPointCompensation*/, 1 /*bool*/, 1, false)
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&& verifier.VerifyTableEnd(tablePos);
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}
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}
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}
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