SCHALE.GameServer/SCHALE.Common/FlatData/MiniGameDreamReplayScenario...

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C#
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2024-04-29 15:52:45 +00:00
// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace SCHALE.Common.FlatData
{
using global::System;
using global::System.Collections.Generic;
using global::SCHALE.Common.Crypto;
using global::Google.FlatBuffers;
public struct MiniGameDreamReplayScenarioExcel : IFlatbufferObject
{
private Table __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
public static MiniGameDreamReplayScenarioExcel GetRootAsMiniGameDreamReplayScenarioExcel(ByteBuffer _bb) { return GetRootAsMiniGameDreamReplayScenarioExcel(_bb, new MiniGameDreamReplayScenarioExcel()); }
public static MiniGameDreamReplayScenarioExcel GetRootAsMiniGameDreamReplayScenarioExcel(ByteBuffer _bb, MiniGameDreamReplayScenarioExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
public MiniGameDreamReplayScenarioExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public long EventContentId { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long ScenarioGroupId { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long Order { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public uint ReplaySummaryTitleLocalize { get { int o = __p.__offset(10); return o != 0 ? __p.bb.GetUint(o + __p.bb_pos) : (uint)0; } }
public uint ReplaySummaryLocalizeScenarioId { get { int o = __p.__offset(12); return o != 0 ? __p.bb.GetUint(o + __p.bb_pos) : (uint)0; } }
public string ReplayScenarioResource { get { int o = __p.__offset(14); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span<byte> GetReplayScenarioResourceBytes() { return __p.__vector_as_span<byte>(14, 1); }
#else
public ArraySegment<byte>? GetReplayScenarioResourceBytes() { return __p.__vector_as_arraysegment(14); }
#endif
public byte[] GetReplayScenarioResourceArray() { return __p.__vector_as_array<byte>(14); }
public bool IsReplayScenarioHorizon { get { int o = __p.__offset(16); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } }
public static Offset<SCHALE.Common.FlatData.MiniGameDreamReplayScenarioExcel> CreateMiniGameDreamReplayScenarioExcel(FlatBufferBuilder builder,
long EventContentId = 0,
long ScenarioGroupId = 0,
long Order = 0,
uint ReplaySummaryTitleLocalize = 0,
uint ReplaySummaryLocalizeScenarioId = 0,
StringOffset ReplayScenarioResourceOffset = default(StringOffset),
bool IsReplayScenarioHorizon = false) {
builder.StartTable(7);
MiniGameDreamReplayScenarioExcel.AddOrder(builder, Order);
MiniGameDreamReplayScenarioExcel.AddScenarioGroupId(builder, ScenarioGroupId);
MiniGameDreamReplayScenarioExcel.AddEventContentId(builder, EventContentId);
MiniGameDreamReplayScenarioExcel.AddReplayScenarioResource(builder, ReplayScenarioResourceOffset);
MiniGameDreamReplayScenarioExcel.AddReplaySummaryLocalizeScenarioId(builder, ReplaySummaryLocalizeScenarioId);
MiniGameDreamReplayScenarioExcel.AddReplaySummaryTitleLocalize(builder, ReplaySummaryTitleLocalize);
MiniGameDreamReplayScenarioExcel.AddIsReplayScenarioHorizon(builder, IsReplayScenarioHorizon);
return MiniGameDreamReplayScenarioExcel.EndMiniGameDreamReplayScenarioExcel(builder);
}
public static void StartMiniGameDreamReplayScenarioExcel(FlatBufferBuilder builder) { builder.StartTable(7); }
public static void AddEventContentId(FlatBufferBuilder builder, long eventContentId) { builder.AddLong(0, eventContentId, 0); }
public static void AddScenarioGroupId(FlatBufferBuilder builder, long scenarioGroupId) { builder.AddLong(1, scenarioGroupId, 0); }
public static void AddOrder(FlatBufferBuilder builder, long order) { builder.AddLong(2, order, 0); }
public static void AddReplaySummaryTitleLocalize(FlatBufferBuilder builder, uint replaySummaryTitleLocalize) { builder.AddUint(3, replaySummaryTitleLocalize, 0); }
public static void AddReplaySummaryLocalizeScenarioId(FlatBufferBuilder builder, uint replaySummaryLocalizeScenarioId) { builder.AddUint(4, replaySummaryLocalizeScenarioId, 0); }
public static void AddReplayScenarioResource(FlatBufferBuilder builder, StringOffset replayScenarioResourceOffset) { builder.AddOffset(5, replayScenarioResourceOffset.Value, 0); }
public static void AddIsReplayScenarioHorizon(FlatBufferBuilder builder, bool isReplayScenarioHorizon) { builder.AddBool(6, isReplayScenarioHorizon, false); }
public static Offset<SCHALE.Common.FlatData.MiniGameDreamReplayScenarioExcel> EndMiniGameDreamReplayScenarioExcel(FlatBufferBuilder builder) {
int o = builder.EndTable();
return new Offset<SCHALE.Common.FlatData.MiniGameDreamReplayScenarioExcel>(o);
}
public MiniGameDreamReplayScenarioExcelT UnPack() {
var _o = new MiniGameDreamReplayScenarioExcelT();
this.UnPackTo(_o);
return _o;
}
public void UnPackTo(MiniGameDreamReplayScenarioExcelT _o) {
byte[] key = TableEncryptionService.CreateKey("MiniGameDreamReplayScenario");
_o.EventContentId = TableEncryptionService.Convert(this.EventContentId, key);
_o.ScenarioGroupId = TableEncryptionService.Convert(this.ScenarioGroupId, key);
_o.Order = TableEncryptionService.Convert(this.Order, key);
_o.ReplaySummaryTitleLocalize = TableEncryptionService.Convert(this.ReplaySummaryTitleLocalize, key);
_o.ReplaySummaryLocalizeScenarioId = TableEncryptionService.Convert(this.ReplaySummaryLocalizeScenarioId, key);
_o.ReplayScenarioResource = TableEncryptionService.Convert(this.ReplayScenarioResource, key);
_o.IsReplayScenarioHorizon = TableEncryptionService.Convert(this.IsReplayScenarioHorizon, key);
}
public static Offset<SCHALE.Common.FlatData.MiniGameDreamReplayScenarioExcel> Pack(FlatBufferBuilder builder, MiniGameDreamReplayScenarioExcelT _o) {
if (_o == null) return default(Offset<SCHALE.Common.FlatData.MiniGameDreamReplayScenarioExcel>);
var _ReplayScenarioResource = _o.ReplayScenarioResource == null ? default(StringOffset) : builder.CreateString(_o.ReplayScenarioResource);
return CreateMiniGameDreamReplayScenarioExcel(
builder,
_o.EventContentId,
_o.ScenarioGroupId,
_o.Order,
_o.ReplaySummaryTitleLocalize,
_o.ReplaySummaryLocalizeScenarioId,
_ReplayScenarioResource,
_o.IsReplayScenarioHorizon);
}
}
public class MiniGameDreamReplayScenarioExcelT
{
public long EventContentId { get; set; }
public long ScenarioGroupId { get; set; }
public long Order { get; set; }
public uint ReplaySummaryTitleLocalize { get; set; }
public uint ReplaySummaryLocalizeScenarioId { get; set; }
public string ReplayScenarioResource { get; set; }
public bool IsReplayScenarioHorizon { get; set; }
public MiniGameDreamReplayScenarioExcelT() {
this.EventContentId = 0;
this.ScenarioGroupId = 0;
this.Order = 0;
this.ReplaySummaryTitleLocalize = 0;
this.ReplaySummaryLocalizeScenarioId = 0;
this.ReplayScenarioResource = null;
this.IsReplayScenarioHorizon = false;
}
}
static public class MiniGameDreamReplayScenarioExcelVerify
{
static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
{
return verifier.VerifyTableStart(tablePos)
&& verifier.VerifyField(tablePos, 4 /*EventContentId*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 6 /*ScenarioGroupId*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 8 /*Order*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 10 /*ReplaySummaryTitleLocalize*/, 4 /*uint*/, 4, false)
&& verifier.VerifyField(tablePos, 12 /*ReplaySummaryLocalizeScenarioId*/, 4 /*uint*/, 4, false)
&& verifier.VerifyString(tablePos, 14 /*ReplayScenarioResource*/, false)
&& verifier.VerifyField(tablePos, 16 /*IsReplayScenarioHorizon*/, 1 /*bool*/, 1, false)
&& verifier.VerifyTableEnd(tablePos);
}
}
}