SCHALE.GameServer/SCHALE.Common/FlatData/ScenarioModeTypes.cs

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// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace SCHALE.Common.FlatData
{
public enum ScenarioModeTypes : int
{
None = 0,
Main = 1,
Sub = 2,
Replay = 3,
Mini = 4,
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SpecialOperation = 5,
Prologue = 6,
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};
}