SCHALE.GameServer/SCHALE.Common/FlatData/EndCondition.cs

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// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace SCHALE.Common.FlatData
{
public enum EndCondition : int
{
Duration = 0,
ReloadCount = 1,
AmmoCount = 2,
AmmoHit = 3,
HitCount = 4,
None = 5,
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UseExSkillCount = 6,
};
}