SCHALE.GameServer/SCHALE.Common/FlatData/ScenarioModeReplayTypes.cs

19 lines
269 B
C#

// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace SCHALE.Common.FlatData
{
public enum ScenarioModeReplayTypes : int
{
None = 0,
Event = 1,
Favor = 2,
Work = 3,
EventMeetup = 4,
};
}