385 lines
19 KiB
C#
385 lines
19 KiB
C#
using System;
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using Microsoft.EntityFrameworkCore.Migrations;
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#nullable disable
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namespace SCHALE.Common.Migrations.SqliteMigrations
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{
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/// <inheritdoc />
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public partial class InitialMigration : Migration
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{
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/// <inheritdoc />
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.CreateTable(
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name: "Accounts",
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columns: table => new
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{
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ServerId = table.Column<long>(type: "INTEGER", nullable: false)
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.Annotation("Sqlite:Autoincrement", true),
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RaidInfo = table.Column<string>(type: "TEXT", nullable: false),
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Nickname = table.Column<string>(type: "TEXT", nullable: true),
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CallName = table.Column<string>(type: "TEXT", nullable: true),
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DevId = table.Column<string>(type: "TEXT", nullable: true),
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State = table.Column<int>(type: "INTEGER", nullable: false),
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Level = table.Column<int>(type: "INTEGER", nullable: false),
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Exp = table.Column<long>(type: "INTEGER", nullable: false),
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Comment = table.Column<string>(type: "TEXT", nullable: true),
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LobbyMode = table.Column<int>(type: "INTEGER", nullable: false),
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RepresentCharacterServerId = table.Column<int>(type: "INTEGER", nullable: false),
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MemoryLobbyUniqueId = table.Column<long>(type: "INTEGER", nullable: false),
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LastConnectTime = table.Column<DateTime>(type: "TEXT", nullable: false),
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BirthDay = table.Column<DateTime>(type: "TEXT", nullable: true),
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CallNameUpdateTime = table.Column<DateTime>(type: "TEXT", nullable: false),
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PublisherAccountId = table.Column<long>(type: "INTEGER", nullable: false),
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RetentionDays = table.Column<int>(type: "INTEGER", nullable: true),
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VIPLevel = table.Column<int>(type: "INTEGER", nullable: true),
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CreateDate = table.Column<DateTime>(type: "TEXT", nullable: false),
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UnReadMailCount = table.Column<int>(type: "INTEGER", nullable: true),
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LinkRewardDate = table.Column<DateTime>(type: "TEXT", nullable: true)
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},
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constraints: table =>
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{
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table.PrimaryKey("PK_Accounts", x => x.ServerId);
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});
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migrationBuilder.CreateTable(
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name: "AccountTutorials",
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columns: table => new
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{
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AccountServerId = table.Column<long>(type: "INTEGER", nullable: false),
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TutorialIds = table.Column<string>(type: "TEXT", nullable: false)
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},
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constraints: table =>
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{
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table.PrimaryKey("PK_AccountTutorials", x => x.AccountServerId);
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});
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migrationBuilder.CreateTable(
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name: "GuestAccounts",
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columns: table => new
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{
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Uid = table.Column<long>(type: "INTEGER", nullable: false)
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.Annotation("Sqlite:Autoincrement", true),
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DeviceId = table.Column<string>(type: "TEXT", nullable: false),
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Token = table.Column<string>(type: "TEXT", nullable: false)
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},
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constraints: table =>
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{
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table.PrimaryKey("PK_GuestAccounts", x => x.Uid);
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});
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migrationBuilder.CreateTable(
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name: "Characters",
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columns: table => new
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{
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ServerId = table.Column<long>(type: "INTEGER", nullable: false)
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.Annotation("Sqlite:Autoincrement", true),
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AccountServerId = table.Column<long>(type: "INTEGER", nullable: false),
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UniqueId = table.Column<long>(type: "INTEGER", nullable: false),
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StarGrade = table.Column<int>(type: "INTEGER", nullable: false),
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Level = table.Column<int>(type: "INTEGER", nullable: false),
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Exp = table.Column<long>(type: "INTEGER", nullable: false),
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FavorRank = table.Column<int>(type: "INTEGER", nullable: false),
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FavorExp = table.Column<long>(type: "INTEGER", nullable: false),
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PublicSkillLevel = table.Column<int>(type: "INTEGER", nullable: false),
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ExSkillLevel = table.Column<int>(type: "INTEGER", nullable: false),
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PassiveSkillLevel = table.Column<int>(type: "INTEGER", nullable: false),
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ExtraPassiveSkillLevel = table.Column<int>(type: "INTEGER", nullable: false),
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LeaderSkillLevel = table.Column<int>(type: "INTEGER", nullable: false),
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IsLocked = table.Column<bool>(type: "INTEGER", nullable: false),
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IsFavorite = table.Column<bool>(type: "INTEGER", nullable: false),
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EquipmentServerIds = table.Column<string>(type: "TEXT", nullable: false),
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PotentialStats = table.Column<string>(type: "TEXT", nullable: false),
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EquipmentSlotAndDBIds = table.Column<string>(type: "TEXT", nullable: false)
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},
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constraints: table =>
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{
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table.PrimaryKey("PK_Characters", x => x.ServerId);
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table.ForeignKey(
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name: "FK_Characters_Accounts_AccountServerId",
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column: x => x.AccountServerId,
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principalTable: "Accounts",
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principalColumn: "ServerId",
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onDelete: ReferentialAction.Cascade);
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});
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migrationBuilder.CreateTable(
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name: "Echelons",
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columns: table => new
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{
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ServerId = table.Column<long>(type: "INTEGER", nullable: false)
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.Annotation("Sqlite:Autoincrement", true),
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AccountServerId = table.Column<long>(type: "INTEGER", nullable: false),
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EchelonType = table.Column<int>(type: "INTEGER", nullable: false),
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EchelonNumber = table.Column<long>(type: "INTEGER", nullable: false),
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ExtensionType = table.Column<int>(type: "INTEGER", nullable: false),
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LeaderServerId = table.Column<long>(type: "INTEGER", nullable: false),
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MainSlotServerIds = table.Column<string>(type: "TEXT", nullable: false),
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SupportSlotServerIds = table.Column<string>(type: "TEXT", nullable: false),
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TSSInteractionServerId = table.Column<long>(type: "INTEGER", nullable: false),
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UsingFlag = table.Column<int>(type: "INTEGER", nullable: false),
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SkillCardMulliganCharacterIds = table.Column<string>(type: "TEXT", nullable: false),
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CombatStyleIndex = table.Column<string>(type: "TEXT", nullable: false)
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},
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constraints: table =>
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{
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table.PrimaryKey("PK_Echelons", x => x.ServerId);
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table.ForeignKey(
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name: "FK_Echelons_Accounts_AccountServerId",
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column: x => x.AccountServerId,
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principalTable: "Accounts",
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principalColumn: "ServerId",
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onDelete: ReferentialAction.Cascade);
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});
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migrationBuilder.CreateTable(
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name: "Equipment",
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columns: table => new
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{
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ServerId = table.Column<long>(type: "INTEGER", nullable: false)
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.Annotation("Sqlite:Autoincrement", true),
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Level = table.Column<int>(type: "INTEGER", nullable: false),
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Exp = table.Column<long>(type: "INTEGER", nullable: false),
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Tier = table.Column<int>(type: "INTEGER", nullable: false),
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BoundCharacterServerId = table.Column<long>(type: "INTEGER", nullable: false),
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IsLocked = table.Column<bool>(type: "INTEGER", nullable: false),
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AccountServerId = table.Column<long>(type: "INTEGER", nullable: false),
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UniqueId = table.Column<long>(type: "INTEGER", nullable: false),
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StackCount = table.Column<long>(type: "INTEGER", nullable: false)
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},
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constraints: table =>
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{
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table.PrimaryKey("PK_Equipment", x => x.ServerId);
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table.ForeignKey(
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name: "FK_Equipment_Accounts_AccountServerId",
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column: x => x.AccountServerId,
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principalTable: "Accounts",
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principalColumn: "ServerId",
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onDelete: ReferentialAction.Cascade);
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});
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migrationBuilder.CreateTable(
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name: "Gears",
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columns: table => new
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{
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ServerId = table.Column<long>(type: "INTEGER", nullable: false)
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.Annotation("Sqlite:Autoincrement", true),
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AccountServerId = table.Column<long>(type: "INTEGER", nullable: false),
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UniqueId = table.Column<long>(type: "INTEGER", nullable: false),
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Level = table.Column<int>(type: "INTEGER", nullable: false),
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Exp = table.Column<long>(type: "INTEGER", nullable: false),
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Tier = table.Column<int>(type: "INTEGER", nullable: false),
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SlotIndex = table.Column<long>(type: "INTEGER", nullable: false),
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BoundCharacterServerId = table.Column<long>(type: "INTEGER", nullable: false)
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},
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constraints: table =>
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{
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table.PrimaryKey("PK_Gears", x => x.ServerId);
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table.ForeignKey(
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name: "FK_Gears_Accounts_AccountServerId",
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column: x => x.AccountServerId,
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principalTable: "Accounts",
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principalColumn: "ServerId",
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onDelete: ReferentialAction.Cascade);
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});
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migrationBuilder.CreateTable(
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name: "Items",
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columns: table => new
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{
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ServerId = table.Column<long>(type: "INTEGER", nullable: false)
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.Annotation("Sqlite:Autoincrement", true),
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IsLocked = table.Column<bool>(type: "INTEGER", nullable: false),
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AccountServerId = table.Column<long>(type: "INTEGER", nullable: false),
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UniqueId = table.Column<long>(type: "INTEGER", nullable: false),
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StackCount = table.Column<long>(type: "INTEGER", nullable: false)
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},
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constraints: table =>
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{
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table.PrimaryKey("PK_Items", x => x.ServerId);
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table.ForeignKey(
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name: "FK_Items_Accounts_AccountServerId",
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column: x => x.AccountServerId,
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principalTable: "Accounts",
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principalColumn: "ServerId",
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onDelete: ReferentialAction.Cascade);
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});
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migrationBuilder.CreateTable(
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name: "MemoryLobbies",
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columns: table => new
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{
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ServerId = table.Column<long>(type: "INTEGER", nullable: false)
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.Annotation("Sqlite:Autoincrement", true),
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AccountServerId = table.Column<long>(type: "INTEGER", nullable: false),
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MemoryLobbyUniqueId = table.Column<long>(type: "INTEGER", nullable: false)
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},
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constraints: table =>
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{
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table.PrimaryKey("PK_MemoryLobbies", x => x.ServerId);
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table.ForeignKey(
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name: "FK_MemoryLobbies_Accounts_AccountServerId",
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column: x => x.AccountServerId,
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principalTable: "Accounts",
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principalColumn: "ServerId",
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onDelete: ReferentialAction.Cascade);
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});
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migrationBuilder.CreateTable(
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name: "MissionProgresses",
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columns: table => new
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{
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ServerId = table.Column<long>(type: "INTEGER", nullable: false)
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.Annotation("Sqlite:Autoincrement", true),
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AccountServerId = table.Column<long>(type: "INTEGER", nullable: false),
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MissionUniqueId = table.Column<long>(type: "INTEGER", nullable: false),
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Complete = table.Column<bool>(type: "INTEGER", nullable: false),
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StartTime = table.Column<DateTime>(type: "TEXT", nullable: false),
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ProgressParameters = table.Column<string>(type: "TEXT", nullable: false)
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},
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constraints: table =>
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{
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table.PrimaryKey("PK_MissionProgresses", x => x.ServerId);
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table.ForeignKey(
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name: "FK_MissionProgresses_Accounts_AccountServerId",
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column: x => x.AccountServerId,
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principalTable: "Accounts",
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principalColumn: "ServerId",
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onDelete: ReferentialAction.Cascade);
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});
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migrationBuilder.CreateTable(
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name: "Scenarios",
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columns: table => new
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{
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ServerId = table.Column<long>(type: "INTEGER", nullable: false)
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.Annotation("Sqlite:Autoincrement", true),
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AccountServerId = table.Column<long>(type: "INTEGER", nullable: false),
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ScenarioUniqueId = table.Column<long>(type: "INTEGER", nullable: false),
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ClearDateTime = table.Column<DateTime>(type: "TEXT", nullable: false)
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},
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constraints: table =>
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{
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table.PrimaryKey("PK_Scenarios", x => x.ServerId);
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table.ForeignKey(
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name: "FK_Scenarios_Accounts_AccountServerId",
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column: x => x.AccountServerId,
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principalTable: "Accounts",
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principalColumn: "ServerId",
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onDelete: ReferentialAction.Cascade);
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});
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migrationBuilder.CreateTable(
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name: "Weapons",
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columns: table => new
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{
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ServerId = table.Column<long>(type: "INTEGER", nullable: false)
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.Annotation("Sqlite:Autoincrement", true),
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AccountServerId = table.Column<long>(type: "INTEGER", nullable: false),
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UniqueId = table.Column<long>(type: "INTEGER", nullable: false),
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Level = table.Column<int>(type: "INTEGER", nullable: false),
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Exp = table.Column<long>(type: "INTEGER", nullable: false),
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StarGrade = table.Column<int>(type: "INTEGER", nullable: false),
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BoundCharacterServerId = table.Column<long>(type: "INTEGER", nullable: false),
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IsLocked = table.Column<bool>(type: "INTEGER", nullable: false)
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},
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constraints: table =>
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{
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table.PrimaryKey("PK_Weapons", x => x.ServerId);
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table.ForeignKey(
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name: "FK_Weapons_Accounts_AccountServerId",
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column: x => x.AccountServerId,
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principalTable: "Accounts",
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principalColumn: "ServerId",
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onDelete: ReferentialAction.Cascade);
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});
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migrationBuilder.CreateIndex(
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name: "IX_Characters_AccountServerId",
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table: "Characters",
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column: "AccountServerId");
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migrationBuilder.CreateIndex(
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name: "IX_Echelons_AccountServerId",
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table: "Echelons",
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column: "AccountServerId");
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migrationBuilder.CreateIndex(
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name: "IX_Equipment_AccountServerId",
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table: "Equipment",
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column: "AccountServerId");
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migrationBuilder.CreateIndex(
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name: "IX_Gears_AccountServerId",
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table: "Gears",
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column: "AccountServerId");
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migrationBuilder.CreateIndex(
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name: "IX_Items_AccountServerId",
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table: "Items",
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column: "AccountServerId");
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migrationBuilder.CreateIndex(
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name: "IX_MemoryLobbies_AccountServerId",
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table: "MemoryLobbies",
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column: "AccountServerId");
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migrationBuilder.CreateIndex(
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name: "IX_MissionProgresses_AccountServerId",
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table: "MissionProgresses",
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column: "AccountServerId");
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migrationBuilder.CreateIndex(
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name: "IX_Scenarios_AccountServerId",
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table: "Scenarios",
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column: "AccountServerId");
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migrationBuilder.CreateIndex(
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name: "IX_Weapons_AccountServerId",
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table: "Weapons",
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column: "AccountServerId");
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}
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/// <inheritdoc />
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropTable(
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name: "AccountTutorials");
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migrationBuilder.DropTable(
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name: "Characters");
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migrationBuilder.DropTable(
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name: "Echelons");
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migrationBuilder.DropTable(
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name: "Equipment");
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migrationBuilder.DropTable(
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name: "Gears");
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migrationBuilder.DropTable(
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name: "GuestAccounts");
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migrationBuilder.DropTable(
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name: "Items");
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migrationBuilder.DropTable(
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name: "MemoryLobbies");
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migrationBuilder.DropTable(
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name: "MissionProgresses");
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migrationBuilder.DropTable(
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name: "Scenarios");
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migrationBuilder.DropTable(
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name: "Weapons");
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migrationBuilder.DropTable(
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name: "Accounts");
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}
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}
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}
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