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SCHALE.GameServer/SCHALE.Common/FlatData/StoryCondition.cs

18 lines
247 B
C#

// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace SCHALE.Common.FlatData
{
public enum StoryCondition : int
{
Open = 0,
Locked = 1,
ComingSoon = 2,
Hide = 3,
};
}