SCHALE.GameServer/SCHALE.Common/FlatData/EventContentScenarioConditi...

17 lines
256 B
C#

// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace SCHALE.Common.FlatData
{
public enum EventContentScenarioConditionType : int
{
None = 0,
DayAfter = 1,
EventPoint = 2,
};
}