SCHALE.GameServer/SCHALE.Common/FlatData/BattleLevelFactorExcel.cs

56 lines
2.5 KiB
C#

// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace SCHALE.Common.FlatData
{
using global::System;
using global::System.Collections.Generic;
using global::Google.FlatBuffers;
public struct BattleLevelFactorExcel : IFlatbufferObject
{
private Table __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
public static BattleLevelFactorExcel GetRootAsBattleLevelFactorExcel(ByteBuffer _bb) { return GetRootAsBattleLevelFactorExcel(_bb, new BattleLevelFactorExcel()); }
public static BattleLevelFactorExcel GetRootAsBattleLevelFactorExcel(ByteBuffer _bb, BattleLevelFactorExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
public BattleLevelFactorExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public int LevelDiff { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public long DamageRate { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public static Offset<SCHALE.Common.FlatData.BattleLevelFactorExcel> CreateBattleLevelFactorExcel(FlatBufferBuilder builder,
int LevelDiff = 0,
long DamageRate = 0) {
builder.StartTable(2);
BattleLevelFactorExcel.AddDamageRate(builder, DamageRate);
BattleLevelFactorExcel.AddLevelDiff(builder, LevelDiff);
return BattleLevelFactorExcel.EndBattleLevelFactorExcel(builder);
}
public static void StartBattleLevelFactorExcel(FlatBufferBuilder builder) { builder.StartTable(2); }
public static void AddLevelDiff(FlatBufferBuilder builder, int levelDiff) { builder.AddInt(0, levelDiff, 0); }
public static void AddDamageRate(FlatBufferBuilder builder, long damageRate) { builder.AddLong(1, damageRate, 0); }
public static Offset<SCHALE.Common.FlatData.BattleLevelFactorExcel> EndBattleLevelFactorExcel(FlatBufferBuilder builder) {
int o = builder.EndTable();
return new Offset<SCHALE.Common.FlatData.BattleLevelFactorExcel>(o);
}
}
static public class BattleLevelFactorExcelVerify
{
static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
{
return verifier.VerifyTableStart(tablePos)
&& verifier.VerifyField(tablePos, 4 /*LevelDiff*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 6 /*DamageRate*/, 8 /*long*/, 8, false)
&& verifier.VerifyTableEnd(tablePos);
}
}
}