SCHALE.GameServer/SCHALE.Common/FlatData/CameraExcel.cs

166 lines
8.7 KiB
C#

// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace SCHALE.Common.FlatData
{
using global::System;
using global::System.Collections.Generic;
using global::SCHALE.Common.Crypto;
using global::Google.FlatBuffers;
public struct CameraExcel : IFlatbufferObject
{
private Table __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
public static CameraExcel GetRootAsCameraExcel(ByteBuffer _bb) { return GetRootAsCameraExcel(_bb, new CameraExcel()); }
public static CameraExcel GetRootAsCameraExcel(ByteBuffer _bb, CameraExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
public CameraExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public long UniqueId { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public float MinDistance { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
public float MaxDistance { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
public float RotationX { get { int o = __p.__offset(10); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
public float RotationY { get { int o = __p.__offset(12); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
public bool MoveInstantly { get { int o = __p.__offset(14); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } }
public bool MoveInstantlyRotationSave { get { int o = __p.__offset(16); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } }
public float LeftMargin { get { int o = __p.__offset(18); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
public float BottomMargin { get { int o = __p.__offset(20); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
public bool IgnoreEnemies { get { int o = __p.__offset(22); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } }
public bool UseRailPointCompensation { get { int o = __p.__offset(24); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } }
public static Offset<SCHALE.Common.FlatData.CameraExcel> CreateCameraExcel(FlatBufferBuilder builder,
long UniqueId = 0,
float MinDistance = 0.0f,
float MaxDistance = 0.0f,
float RotationX = 0.0f,
float RotationY = 0.0f,
bool MoveInstantly = false,
bool MoveInstantlyRotationSave = false,
float LeftMargin = 0.0f,
float BottomMargin = 0.0f,
bool IgnoreEnemies = false,
bool UseRailPointCompensation = false) {
builder.StartTable(11);
CameraExcel.AddUniqueId(builder, UniqueId);
CameraExcel.AddBottomMargin(builder, BottomMargin);
CameraExcel.AddLeftMargin(builder, LeftMargin);
CameraExcel.AddRotationY(builder, RotationY);
CameraExcel.AddRotationX(builder, RotationX);
CameraExcel.AddMaxDistance(builder, MaxDistance);
CameraExcel.AddMinDistance(builder, MinDistance);
CameraExcel.AddUseRailPointCompensation(builder, UseRailPointCompensation);
CameraExcel.AddIgnoreEnemies(builder, IgnoreEnemies);
CameraExcel.AddMoveInstantlyRotationSave(builder, MoveInstantlyRotationSave);
CameraExcel.AddMoveInstantly(builder, MoveInstantly);
return CameraExcel.EndCameraExcel(builder);
}
public static void StartCameraExcel(FlatBufferBuilder builder) { builder.StartTable(11); }
public static void AddUniqueId(FlatBufferBuilder builder, long uniqueId) { builder.AddLong(0, uniqueId, 0); }
public static void AddMinDistance(FlatBufferBuilder builder, float minDistance) { builder.AddFloat(1, minDistance, 0.0f); }
public static void AddMaxDistance(FlatBufferBuilder builder, float maxDistance) { builder.AddFloat(2, maxDistance, 0.0f); }
public static void AddRotationX(FlatBufferBuilder builder, float rotationX) { builder.AddFloat(3, rotationX, 0.0f); }
public static void AddRotationY(FlatBufferBuilder builder, float rotationY) { builder.AddFloat(4, rotationY, 0.0f); }
public static void AddMoveInstantly(FlatBufferBuilder builder, bool moveInstantly) { builder.AddBool(5, moveInstantly, false); }
public static void AddMoveInstantlyRotationSave(FlatBufferBuilder builder, bool moveInstantlyRotationSave) { builder.AddBool(6, moveInstantlyRotationSave, false); }
public static void AddLeftMargin(FlatBufferBuilder builder, float leftMargin) { builder.AddFloat(7, leftMargin, 0.0f); }
public static void AddBottomMargin(FlatBufferBuilder builder, float bottomMargin) { builder.AddFloat(8, bottomMargin, 0.0f); }
public static void AddIgnoreEnemies(FlatBufferBuilder builder, bool ignoreEnemies) { builder.AddBool(9, ignoreEnemies, false); }
public static void AddUseRailPointCompensation(FlatBufferBuilder builder, bool useRailPointCompensation) { builder.AddBool(10, useRailPointCompensation, false); }
public static Offset<SCHALE.Common.FlatData.CameraExcel> EndCameraExcel(FlatBufferBuilder builder) {
int o = builder.EndTable();
return new Offset<SCHALE.Common.FlatData.CameraExcel>(o);
}
public CameraExcelT UnPack() {
var _o = new CameraExcelT();
this.UnPackTo(_o);
return _o;
}
public void UnPackTo(CameraExcelT _o) {
byte[] key = TableEncryptionService.CreateKey("Camera");
_o.UniqueId = TableEncryptionService.Convert(this.UniqueId, key);
_o.MinDistance = TableEncryptionService.Convert(this.MinDistance, key);
_o.MaxDistance = TableEncryptionService.Convert(this.MaxDistance, key);
_o.RotationX = TableEncryptionService.Convert(this.RotationX, key);
_o.RotationY = TableEncryptionService.Convert(this.RotationY, key);
_o.MoveInstantly = TableEncryptionService.Convert(this.MoveInstantly, key);
_o.MoveInstantlyRotationSave = TableEncryptionService.Convert(this.MoveInstantlyRotationSave, key);
_o.LeftMargin = TableEncryptionService.Convert(this.LeftMargin, key);
_o.BottomMargin = TableEncryptionService.Convert(this.BottomMargin, key);
_o.IgnoreEnemies = TableEncryptionService.Convert(this.IgnoreEnemies, key);
_o.UseRailPointCompensation = TableEncryptionService.Convert(this.UseRailPointCompensation, key);
}
public static Offset<SCHALE.Common.FlatData.CameraExcel> Pack(FlatBufferBuilder builder, CameraExcelT _o) {
if (_o == null) return default(Offset<SCHALE.Common.FlatData.CameraExcel>);
return CreateCameraExcel(
builder,
_o.UniqueId,
_o.MinDistance,
_o.MaxDistance,
_o.RotationX,
_o.RotationY,
_o.MoveInstantly,
_o.MoveInstantlyRotationSave,
_o.LeftMargin,
_o.BottomMargin,
_o.IgnoreEnemies,
_o.UseRailPointCompensation);
}
}
public class CameraExcelT
{
public long UniqueId { get; set; }
public float MinDistance { get; set; }
public float MaxDistance { get; set; }
public float RotationX { get; set; }
public float RotationY { get; set; }
public bool MoveInstantly { get; set; }
public bool MoveInstantlyRotationSave { get; set; }
public float LeftMargin { get; set; }
public float BottomMargin { get; set; }
public bool IgnoreEnemies { get; set; }
public bool UseRailPointCompensation { get; set; }
public CameraExcelT() {
this.UniqueId = 0;
this.MinDistance = 0.0f;
this.MaxDistance = 0.0f;
this.RotationX = 0.0f;
this.RotationY = 0.0f;
this.MoveInstantly = false;
this.MoveInstantlyRotationSave = false;
this.LeftMargin = 0.0f;
this.BottomMargin = 0.0f;
this.IgnoreEnemies = false;
this.UseRailPointCompensation = false;
}
}
static public class CameraExcelVerify
{
static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
{
return verifier.VerifyTableStart(tablePos)
&& verifier.VerifyField(tablePos, 4 /*UniqueId*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 6 /*MinDistance*/, 4 /*float*/, 4, false)
&& verifier.VerifyField(tablePos, 8 /*MaxDistance*/, 4 /*float*/, 4, false)
&& verifier.VerifyField(tablePos, 10 /*RotationX*/, 4 /*float*/, 4, false)
&& verifier.VerifyField(tablePos, 12 /*RotationY*/, 4 /*float*/, 4, false)
&& verifier.VerifyField(tablePos, 14 /*MoveInstantly*/, 1 /*bool*/, 1, false)
&& verifier.VerifyField(tablePos, 16 /*MoveInstantlyRotationSave*/, 1 /*bool*/, 1, false)
&& verifier.VerifyField(tablePos, 18 /*LeftMargin*/, 4 /*float*/, 4, false)
&& verifier.VerifyField(tablePos, 20 /*BottomMargin*/, 4 /*float*/, 4, false)
&& verifier.VerifyField(tablePos, 22 /*IgnoreEnemies*/, 1 /*bool*/, 1, false)
&& verifier.VerifyField(tablePos, 24 /*UseRailPointCompensation*/, 1 /*bool*/, 1, false)
&& verifier.VerifyTableEnd(tablePos);
}
}
}