SCHALE.GameServer/SCHALE.Common/FlatData/ScenarioModeTypes.cs

21 lines
295 B
C#

// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace SCHALE.Common.FlatData
{
public enum ScenarioModeTypes : int
{
None = 0,
Main = 1,
Sub = 2,
Replay = 3,
Mini = 4,
SpecialOperation = 5,
Prologue = 6,
};
}