211 lines
13 KiB
C#
211 lines
13 KiB
C#
// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace SCHALE.Common.FlatData
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{
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using global::System;
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using global::System.Collections.Generic;
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using global::SCHALE.Common.Crypto;
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using global::Google.FlatBuffers;
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public struct MiniGameAudioAnimatorExcel : IFlatbufferObject
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{
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private Table __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
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public static MiniGameAudioAnimatorExcel GetRootAsMiniGameAudioAnimatorExcel(ByteBuffer _bb) { return GetRootAsMiniGameAudioAnimatorExcel(_bb, new MiniGameAudioAnimatorExcel()); }
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public static MiniGameAudioAnimatorExcel GetRootAsMiniGameAudioAnimatorExcel(ByteBuffer _bb, MiniGameAudioAnimatorExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
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public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
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public MiniGameAudioAnimatorExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public uint ControllerNameHash { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetUint(o + __p.bb_pos) : (uint)0; } }
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public string VoiceNamePrefix { get { int o = __p.__offset(6); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
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#if ENABLE_SPAN_T
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public Span<byte> GetVoiceNamePrefixBytes() { return __p.__vector_as_span<byte>(6, 1); }
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#else
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public ArraySegment<byte>? GetVoiceNamePrefixBytes() { return __p.__vector_as_arraysegment(6); }
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#endif
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public byte[] GetVoiceNamePrefixArray() { return __p.__vector_as_array<byte>(6); }
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public uint StateNameHash { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetUint(o + __p.bb_pos) : (uint)0; } }
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public string StateName { get { int o = __p.__offset(10); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
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#if ENABLE_SPAN_T
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public Span<byte> GetStateNameBytes() { return __p.__vector_as_span<byte>(10, 1); }
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#else
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public ArraySegment<byte>? GetStateNameBytes() { return __p.__vector_as_arraysegment(10); }
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#endif
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public byte[] GetStateNameArray() { return __p.__vector_as_array<byte>(10); }
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public bool IgnoreInterruptDelay { get { int o = __p.__offset(12); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } }
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public bool IgnoreInterruptPlay { get { int o = __p.__offset(14); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } }
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public float Volume { get { int o = __p.__offset(16); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
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public float Delay { get { int o = __p.__offset(18); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
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public int AudioPriority { get { int o = __p.__offset(20); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
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public string AudioClipPath(int j) { int o = __p.__offset(22); return o != 0 ? __p.__string(__p.__vector(o) + j * 4) : null; }
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public int AudioClipPathLength { get { int o = __p.__offset(22); return o != 0 ? __p.__vector_len(o) : 0; } }
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public uint VoiceHash(int j) { int o = __p.__offset(24); return o != 0 ? __p.bb.GetUint(__p.__vector(o) + j * 4) : (uint)0; }
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public int VoiceHashLength { get { int o = __p.__offset(24); return o != 0 ? __p.__vector_len(o) : 0; } }
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#if ENABLE_SPAN_T
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public Span<uint> GetVoiceHashBytes() { return __p.__vector_as_span<uint>(24, 4); }
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#else
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public ArraySegment<byte>? GetVoiceHashBytes() { return __p.__vector_as_arraysegment(24); }
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#endif
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public uint[] GetVoiceHashArray() { return __p.__vector_as_array<uint>(24); }
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public static Offset<SCHALE.Common.FlatData.MiniGameAudioAnimatorExcel> CreateMiniGameAudioAnimatorExcel(FlatBufferBuilder builder,
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uint ControllerNameHash = 0,
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StringOffset VoiceNamePrefixOffset = default(StringOffset),
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uint StateNameHash = 0,
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StringOffset StateNameOffset = default(StringOffset),
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bool IgnoreInterruptDelay = false,
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bool IgnoreInterruptPlay = false,
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float Volume = 0.0f,
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float Delay = 0.0f,
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int AudioPriority = 0,
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VectorOffset AudioClipPathOffset = default(VectorOffset),
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VectorOffset VoiceHashOffset = default(VectorOffset)) {
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builder.StartTable(11);
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MiniGameAudioAnimatorExcel.AddVoiceHash(builder, VoiceHashOffset);
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MiniGameAudioAnimatorExcel.AddAudioClipPath(builder, AudioClipPathOffset);
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MiniGameAudioAnimatorExcel.AddAudioPriority(builder, AudioPriority);
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MiniGameAudioAnimatorExcel.AddDelay(builder, Delay);
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MiniGameAudioAnimatorExcel.AddVolume(builder, Volume);
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MiniGameAudioAnimatorExcel.AddStateName(builder, StateNameOffset);
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MiniGameAudioAnimatorExcel.AddStateNameHash(builder, StateNameHash);
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MiniGameAudioAnimatorExcel.AddVoiceNamePrefix(builder, VoiceNamePrefixOffset);
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MiniGameAudioAnimatorExcel.AddControllerNameHash(builder, ControllerNameHash);
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MiniGameAudioAnimatorExcel.AddIgnoreInterruptPlay(builder, IgnoreInterruptPlay);
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MiniGameAudioAnimatorExcel.AddIgnoreInterruptDelay(builder, IgnoreInterruptDelay);
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return MiniGameAudioAnimatorExcel.EndMiniGameAudioAnimatorExcel(builder);
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}
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public static void StartMiniGameAudioAnimatorExcel(FlatBufferBuilder builder) { builder.StartTable(11); }
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public static void AddControllerNameHash(FlatBufferBuilder builder, uint controllerNameHash) { builder.AddUint(0, controllerNameHash, 0); }
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public static void AddVoiceNamePrefix(FlatBufferBuilder builder, StringOffset voiceNamePrefixOffset) { builder.AddOffset(1, voiceNamePrefixOffset.Value, 0); }
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public static void AddStateNameHash(FlatBufferBuilder builder, uint stateNameHash) { builder.AddUint(2, stateNameHash, 0); }
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public static void AddStateName(FlatBufferBuilder builder, StringOffset stateNameOffset) { builder.AddOffset(3, stateNameOffset.Value, 0); }
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public static void AddIgnoreInterruptDelay(FlatBufferBuilder builder, bool ignoreInterruptDelay) { builder.AddBool(4, ignoreInterruptDelay, false); }
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public static void AddIgnoreInterruptPlay(FlatBufferBuilder builder, bool ignoreInterruptPlay) { builder.AddBool(5, ignoreInterruptPlay, false); }
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public static void AddVolume(FlatBufferBuilder builder, float volume) { builder.AddFloat(6, volume, 0.0f); }
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public static void AddDelay(FlatBufferBuilder builder, float delay) { builder.AddFloat(7, delay, 0.0f); }
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public static void AddAudioPriority(FlatBufferBuilder builder, int audioPriority) { builder.AddInt(8, audioPriority, 0); }
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public static void AddAudioClipPath(FlatBufferBuilder builder, VectorOffset audioClipPathOffset) { builder.AddOffset(9, audioClipPathOffset.Value, 0); }
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public static VectorOffset CreateAudioClipPathVector(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); }
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public static VectorOffset CreateAudioClipPathVectorBlock(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateAudioClipPathVectorBlock(FlatBufferBuilder builder, ArraySegment<StringOffset> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateAudioClipPathVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<StringOffset>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartAudioClipPathVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
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public static void AddVoiceHash(FlatBufferBuilder builder, VectorOffset voiceHashOffset) { builder.AddOffset(10, voiceHashOffset.Value, 0); }
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public static VectorOffset CreateVoiceHashVector(FlatBufferBuilder builder, uint[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddUint(data[i]); return builder.EndVector(); }
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public static VectorOffset CreateVoiceHashVectorBlock(FlatBufferBuilder builder, uint[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateVoiceHashVectorBlock(FlatBufferBuilder builder, ArraySegment<uint> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateVoiceHashVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<uint>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartVoiceHashVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
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public static Offset<SCHALE.Common.FlatData.MiniGameAudioAnimatorExcel> EndMiniGameAudioAnimatorExcel(FlatBufferBuilder builder) {
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int o = builder.EndTable();
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return new Offset<SCHALE.Common.FlatData.MiniGameAudioAnimatorExcel>(o);
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}
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public MiniGameAudioAnimatorExcelT UnPack() {
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var _o = new MiniGameAudioAnimatorExcelT();
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this.UnPackTo(_o);
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return _o;
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}
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public void UnPackTo(MiniGameAudioAnimatorExcelT _o) {
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byte[] key = TableEncryptionService.CreateKey("MiniGameAudioAnimator");
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_o.ControllerNameHash = TableEncryptionService.Convert(this.ControllerNameHash, key);
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_o.VoiceNamePrefix = TableEncryptionService.Convert(this.VoiceNamePrefix, key);
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_o.StateNameHash = TableEncryptionService.Convert(this.StateNameHash, key);
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_o.StateName = TableEncryptionService.Convert(this.StateName, key);
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_o.IgnoreInterruptDelay = TableEncryptionService.Convert(this.IgnoreInterruptDelay, key);
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_o.IgnoreInterruptPlay = TableEncryptionService.Convert(this.IgnoreInterruptPlay, key);
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_o.Volume = TableEncryptionService.Convert(this.Volume, key);
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_o.Delay = TableEncryptionService.Convert(this.Delay, key);
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_o.AudioPriority = TableEncryptionService.Convert(this.AudioPriority, key);
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_o.AudioClipPath = new List<string>();
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for (var _j = 0; _j < this.AudioClipPathLength; ++_j) {_o.AudioClipPath.Add(TableEncryptionService.Convert(this.AudioClipPath(_j), key));}
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_o.VoiceHash = new List<uint>();
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for (var _j = 0; _j < this.VoiceHashLength; ++_j) {_o.VoiceHash.Add(TableEncryptionService.Convert(this.VoiceHash(_j), key));}
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}
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public static Offset<SCHALE.Common.FlatData.MiniGameAudioAnimatorExcel> Pack(FlatBufferBuilder builder, MiniGameAudioAnimatorExcelT _o) {
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if (_o == null) return default(Offset<SCHALE.Common.FlatData.MiniGameAudioAnimatorExcel>);
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var _VoiceNamePrefix = _o.VoiceNamePrefix == null ? default(StringOffset) : builder.CreateString(_o.VoiceNamePrefix);
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var _StateName = _o.StateName == null ? default(StringOffset) : builder.CreateString(_o.StateName);
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var _AudioClipPath = default(VectorOffset);
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if (_o.AudioClipPath != null) {
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var __AudioClipPath = new StringOffset[_o.AudioClipPath.Count];
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for (var _j = 0; _j < __AudioClipPath.Length; ++_j) { __AudioClipPath[_j] = builder.CreateString(_o.AudioClipPath[_j]); }
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_AudioClipPath = CreateAudioClipPathVector(builder, __AudioClipPath);
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}
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var _VoiceHash = default(VectorOffset);
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if (_o.VoiceHash != null) {
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var __VoiceHash = _o.VoiceHash.ToArray();
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_VoiceHash = CreateVoiceHashVector(builder, __VoiceHash);
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}
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return CreateMiniGameAudioAnimatorExcel(
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builder,
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_o.ControllerNameHash,
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_VoiceNamePrefix,
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_o.StateNameHash,
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_StateName,
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_o.IgnoreInterruptDelay,
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_o.IgnoreInterruptPlay,
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_o.Volume,
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_o.Delay,
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_o.AudioPriority,
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_AudioClipPath,
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_VoiceHash);
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}
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}
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public class MiniGameAudioAnimatorExcelT
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{
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public uint ControllerNameHash { get; set; }
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public string VoiceNamePrefix { get; set; }
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public uint StateNameHash { get; set; }
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public string StateName { get; set; }
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public bool IgnoreInterruptDelay { get; set; }
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public bool IgnoreInterruptPlay { get; set; }
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public float Volume { get; set; }
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public float Delay { get; set; }
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public int AudioPriority { get; set; }
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public List<string> AudioClipPath { get; set; }
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public List<uint> VoiceHash { get; set; }
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public MiniGameAudioAnimatorExcelT() {
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this.ControllerNameHash = 0;
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this.VoiceNamePrefix = null;
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this.StateNameHash = 0;
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this.StateName = null;
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this.IgnoreInterruptDelay = false;
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this.IgnoreInterruptPlay = false;
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this.Volume = 0.0f;
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this.Delay = 0.0f;
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this.AudioPriority = 0;
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this.AudioClipPath = null;
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this.VoiceHash = null;
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}
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}
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static public class MiniGameAudioAnimatorExcelVerify
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{
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static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
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{
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return verifier.VerifyTableStart(tablePos)
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&& verifier.VerifyField(tablePos, 4 /*ControllerNameHash*/, 4 /*uint*/, 4, false)
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&& verifier.VerifyString(tablePos, 6 /*VoiceNamePrefix*/, false)
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&& verifier.VerifyField(tablePos, 8 /*StateNameHash*/, 4 /*uint*/, 4, false)
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&& verifier.VerifyString(tablePos, 10 /*StateName*/, false)
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&& verifier.VerifyField(tablePos, 12 /*IgnoreInterruptDelay*/, 1 /*bool*/, 1, false)
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&& verifier.VerifyField(tablePos, 14 /*IgnoreInterruptPlay*/, 1 /*bool*/, 1, false)
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&& verifier.VerifyField(tablePos, 16 /*Volume*/, 4 /*float*/, 4, false)
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&& verifier.VerifyField(tablePos, 18 /*Delay*/, 4 /*float*/, 4, false)
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&& verifier.VerifyField(tablePos, 20 /*AudioPriority*/, 4 /*int*/, 4, false)
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&& verifier.VerifyVectorOfStrings(tablePos, 22 /*AudioClipPath*/, false)
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&& verifier.VerifyVectorOfData(tablePos, 24 /*VoiceHash*/, 4 /*uint*/, false)
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&& verifier.VerifyTableEnd(tablePos);
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}
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}
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}
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