SCHALE.GameServer/SCHALE.Common/FlatData/SkillPriorityCheckCondition.cs

19 lines
304 B
C#

// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace SCHALE.Common.FlatData
{
public enum SkillPriorityCheckCondition : int
{
None_ = 0,
HPRateUnder = 1,
DebuffCountOver = 2,
BuffCountOver = 3,
CrowdControlOver = 4,
};
}