SCHALE.GameServer/SCHALE.Common/FlatData/ScenarioTypes.cs

17 lines
229 B
C#

// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace SCHALE.Common.FlatData
{
public enum ScenarioTypes : int
{
None_ = 0,
Title = 1,
Place = 2,
};
}