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SCHALE.GameServer/SCHALE.Common/FlatData/LogicEffectCategory.cs

22 lines
306 B
C#

// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace SCHALE.Common.FlatData
{
public enum LogicEffectCategory : int
{
None_ = 0,
Attack = 1,
Heal = 2,
Buff = 3,
Debuff = 4,
CrowdControl = 5,
Boss = 6,
Dummy = 7,
};
}