SCHALE.GameServer/SCHALE.Common/FlatData/MiniGameDefenseStageExcel.cs

396 lines
30 KiB
C#

// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace SCHALE.Common.FlatData
{
using global::System;
using global::System.Collections.Generic;
using global::SCHALE.Common.Crypto;
using global::Google.FlatBuffers;
public struct MiniGameDefenseStageExcel : IFlatbufferObject
{
private Table __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
public static MiniGameDefenseStageExcel GetRootAsMiniGameDefenseStageExcel(ByteBuffer _bb) { return GetRootAsMiniGameDefenseStageExcel(_bb, new MiniGameDefenseStageExcel()); }
public static MiniGameDefenseStageExcel GetRootAsMiniGameDefenseStageExcel(ByteBuffer _bb, MiniGameDefenseStageExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
public MiniGameDefenseStageExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public long Id { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public string Name { get { int o = __p.__offset(6); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span<byte> GetNameBytes() { return __p.__vector_as_span<byte>(6, 1); }
#else
public ArraySegment<byte>? GetNameBytes() { return __p.__vector_as_arraysegment(6); }
#endif
public byte[] GetNameArray() { return __p.__vector_as_array<byte>(6); }
public long EventContentId { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public SCHALE.Common.FlatData.StageDifficulty StageDifficulty { get { int o = __p.__offset(10); return o != 0 ? (SCHALE.Common.FlatData.StageDifficulty)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.StageDifficulty.None; } }
public uint StageDifficultyLocalize { get { int o = __p.__offset(12); return o != 0 ? __p.bb.GetUint(o + __p.bb_pos) : (uint)0; } }
public int StageNumber { get { int o = __p.__offset(14); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public int StageDisplay { get { int o = __p.__offset(16); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public long PrevStageId { get { int o = __p.__offset(18); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public SCHALE.Common.FlatData.EchelonExtensionType EchelonExtensionType { get { int o = __p.__offset(20); return o != 0 ? (SCHALE.Common.FlatData.EchelonExtensionType)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.EchelonExtensionType.Base; } }
public long BattleDuration { get { int o = __p.__offset(22); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public SCHALE.Common.FlatData.ParcelType StageEnterCostType { get { int o = __p.__offset(24); return o != 0 ? (SCHALE.Common.FlatData.ParcelType)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.ParcelType.None; } }
public long StageEnterCostId { get { int o = __p.__offset(26); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public int StageEnterCostAmount { get { int o = __p.__offset(28); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public long EventContentStageRewardId { get { int o = __p.__offset(30); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long EnterScenarioGroupId(int j) { int o = __p.__offset(32); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
public int EnterScenarioGroupIdLength { get { int o = __p.__offset(32); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span<long> GetEnterScenarioGroupIdBytes() { return __p.__vector_as_span<long>(32, 8); }
#else
public ArraySegment<byte>? GetEnterScenarioGroupIdBytes() { return __p.__vector_as_arraysegment(32); }
#endif
public long[] GetEnterScenarioGroupIdArray() { return __p.__vector_as_array<long>(32); }
public long ClearScenarioGroupId(int j) { int o = __p.__offset(34); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
public int ClearScenarioGroupIdLength { get { int o = __p.__offset(34); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span<long> GetClearScenarioGroupIdBytes() { return __p.__vector_as_span<long>(34, 8); }
#else
public ArraySegment<byte>? GetClearScenarioGroupIdBytes() { return __p.__vector_as_arraysegment(34); }
#endif
public long[] GetClearScenarioGroupIdArray() { return __p.__vector_as_array<long>(34); }
public SCHALE.Common.FlatData.StageTopography StageTopography { get { int o = __p.__offset(36); return o != 0 ? (SCHALE.Common.FlatData.StageTopography)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.StageTopography.Street; } }
public int RecommandLevel { get { int o = __p.__offset(38); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public long GroundID { get { int o = __p.__offset(40); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public SCHALE.Common.FlatData.ContentType ContentType { get { int o = __p.__offset(42); return o != 0 ? (SCHALE.Common.FlatData.ContentType)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.ContentType.None; } }
public SCHALE.Common.FlatData.StarGoalType StarGoal(int j) { int o = __p.__offset(44); return o != 0 ? (SCHALE.Common.FlatData.StarGoalType)__p.bb.GetInt(__p.__vector(o) + j * 4) : (SCHALE.Common.FlatData.StarGoalType)0; }
public int StarGoalLength { get { int o = __p.__offset(44); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span<SCHALE.Common.FlatData.StarGoalType> GetStarGoalBytes() { return __p.__vector_as_span<SCHALE.Common.FlatData.StarGoalType>(44, 4); }
#else
public ArraySegment<byte>? GetStarGoalBytes() { return __p.__vector_as_arraysegment(44); }
#endif
public SCHALE.Common.FlatData.StarGoalType[] GetStarGoalArray() { int o = __p.__offset(44); if (o == 0) return null; int p = __p.__vector(o); int l = __p.__vector_len(o); SCHALE.Common.FlatData.StarGoalType[] a = new SCHALE.Common.FlatData.StarGoalType[l]; for (int i = 0; i < l; i++) { a[i] = (SCHALE.Common.FlatData.StarGoalType)__p.bb.GetInt(p + i * 4); } return a; }
public int StarGoalAmount(int j) { int o = __p.__offset(46); return o != 0 ? __p.bb.GetInt(__p.__vector(o) + j * 4) : (int)0; }
public int StarGoalAmountLength { get { int o = __p.__offset(46); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span<int> GetStarGoalAmountBytes() { return __p.__vector_as_span<int>(46, 4); }
#else
public ArraySegment<byte>? GetStarGoalAmountBytes() { return __p.__vector_as_arraysegment(46); }
#endif
public int[] GetStarGoalAmountArray() { return __p.__vector_as_array<int>(46); }
public string DefenseFormationBGPrefab { get { int o = __p.__offset(48); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span<byte> GetDefenseFormationBGPrefabBytes() { return __p.__vector_as_span<byte>(48, 1); }
#else
public ArraySegment<byte>? GetDefenseFormationBGPrefabBytes() { return __p.__vector_as_arraysegment(48); }
#endif
public byte[] GetDefenseFormationBGPrefabArray() { return __p.__vector_as_array<byte>(48); }
public float DefenseFormationBGPrefabScale { get { int o = __p.__offset(50); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
public long FixedEchelon { get { int o = __p.__offset(52); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long MininageDefenseFixedStatId { get { int o = __p.__offset(54); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public uint StageHint { get { int o = __p.__offset(56); return o != 0 ? __p.bb.GetUint(o + __p.bb_pos) : (uint)0; } }
public static Offset<SCHALE.Common.FlatData.MiniGameDefenseStageExcel> CreateMiniGameDefenseStageExcel(FlatBufferBuilder builder,
long Id = 0,
StringOffset NameOffset = default(StringOffset),
long EventContentId = 0,
SCHALE.Common.FlatData.StageDifficulty StageDifficulty = SCHALE.Common.FlatData.StageDifficulty.None,
uint StageDifficultyLocalize = 0,
int StageNumber = 0,
int StageDisplay = 0,
long PrevStageId = 0,
SCHALE.Common.FlatData.EchelonExtensionType EchelonExtensionType = SCHALE.Common.FlatData.EchelonExtensionType.Base,
long BattleDuration = 0,
SCHALE.Common.FlatData.ParcelType StageEnterCostType = SCHALE.Common.FlatData.ParcelType.None,
long StageEnterCostId = 0,
int StageEnterCostAmount = 0,
long EventContentStageRewardId = 0,
VectorOffset EnterScenarioGroupIdOffset = default(VectorOffset),
VectorOffset ClearScenarioGroupIdOffset = default(VectorOffset),
SCHALE.Common.FlatData.StageTopography StageTopography = SCHALE.Common.FlatData.StageTopography.Street,
int RecommandLevel = 0,
long GroundID = 0,
SCHALE.Common.FlatData.ContentType ContentType = SCHALE.Common.FlatData.ContentType.None,
VectorOffset StarGoalOffset = default(VectorOffset),
VectorOffset StarGoalAmountOffset = default(VectorOffset),
StringOffset DefenseFormationBGPrefabOffset = default(StringOffset),
float DefenseFormationBGPrefabScale = 0.0f,
long FixedEchelon = 0,
long MininageDefenseFixedStatId = 0,
uint StageHint = 0) {
builder.StartTable(27);
MiniGameDefenseStageExcel.AddMininageDefenseFixedStatId(builder, MininageDefenseFixedStatId);
MiniGameDefenseStageExcel.AddFixedEchelon(builder, FixedEchelon);
MiniGameDefenseStageExcel.AddGroundID(builder, GroundID);
MiniGameDefenseStageExcel.AddEventContentStageRewardId(builder, EventContentStageRewardId);
MiniGameDefenseStageExcel.AddStageEnterCostId(builder, StageEnterCostId);
MiniGameDefenseStageExcel.AddBattleDuration(builder, BattleDuration);
MiniGameDefenseStageExcel.AddPrevStageId(builder, PrevStageId);
MiniGameDefenseStageExcel.AddEventContentId(builder, EventContentId);
MiniGameDefenseStageExcel.AddId(builder, Id);
MiniGameDefenseStageExcel.AddStageHint(builder, StageHint);
MiniGameDefenseStageExcel.AddDefenseFormationBGPrefabScale(builder, DefenseFormationBGPrefabScale);
MiniGameDefenseStageExcel.AddDefenseFormationBGPrefab(builder, DefenseFormationBGPrefabOffset);
MiniGameDefenseStageExcel.AddStarGoalAmount(builder, StarGoalAmountOffset);
MiniGameDefenseStageExcel.AddStarGoal(builder, StarGoalOffset);
MiniGameDefenseStageExcel.AddContentType(builder, ContentType);
MiniGameDefenseStageExcel.AddRecommandLevel(builder, RecommandLevel);
MiniGameDefenseStageExcel.AddStageTopography(builder, StageTopography);
MiniGameDefenseStageExcel.AddClearScenarioGroupId(builder, ClearScenarioGroupIdOffset);
MiniGameDefenseStageExcel.AddEnterScenarioGroupId(builder, EnterScenarioGroupIdOffset);
MiniGameDefenseStageExcel.AddStageEnterCostAmount(builder, StageEnterCostAmount);
MiniGameDefenseStageExcel.AddStageEnterCostType(builder, StageEnterCostType);
MiniGameDefenseStageExcel.AddEchelonExtensionType(builder, EchelonExtensionType);
MiniGameDefenseStageExcel.AddStageDisplay(builder, StageDisplay);
MiniGameDefenseStageExcel.AddStageNumber(builder, StageNumber);
MiniGameDefenseStageExcel.AddStageDifficultyLocalize(builder, StageDifficultyLocalize);
MiniGameDefenseStageExcel.AddStageDifficulty(builder, StageDifficulty);
MiniGameDefenseStageExcel.AddName(builder, NameOffset);
return MiniGameDefenseStageExcel.EndMiniGameDefenseStageExcel(builder);
}
public static void StartMiniGameDefenseStageExcel(FlatBufferBuilder builder) { builder.StartTable(27); }
public static void AddId(FlatBufferBuilder builder, long id) { builder.AddLong(0, id, 0); }
public static void AddName(FlatBufferBuilder builder, StringOffset nameOffset) { builder.AddOffset(1, nameOffset.Value, 0); }
public static void AddEventContentId(FlatBufferBuilder builder, long eventContentId) { builder.AddLong(2, eventContentId, 0); }
public static void AddStageDifficulty(FlatBufferBuilder builder, SCHALE.Common.FlatData.StageDifficulty stageDifficulty) { builder.AddInt(3, (int)stageDifficulty, 0); }
public static void AddStageDifficultyLocalize(FlatBufferBuilder builder, uint stageDifficultyLocalize) { builder.AddUint(4, stageDifficultyLocalize, 0); }
public static void AddStageNumber(FlatBufferBuilder builder, int stageNumber) { builder.AddInt(5, stageNumber, 0); }
public static void AddStageDisplay(FlatBufferBuilder builder, int stageDisplay) { builder.AddInt(6, stageDisplay, 0); }
public static void AddPrevStageId(FlatBufferBuilder builder, long prevStageId) { builder.AddLong(7, prevStageId, 0); }
public static void AddEchelonExtensionType(FlatBufferBuilder builder, SCHALE.Common.FlatData.EchelonExtensionType echelonExtensionType) { builder.AddInt(8, (int)echelonExtensionType, 0); }
public static void AddBattleDuration(FlatBufferBuilder builder, long battleDuration) { builder.AddLong(9, battleDuration, 0); }
public static void AddStageEnterCostType(FlatBufferBuilder builder, SCHALE.Common.FlatData.ParcelType stageEnterCostType) { builder.AddInt(10, (int)stageEnterCostType, 0); }
public static void AddStageEnterCostId(FlatBufferBuilder builder, long stageEnterCostId) { builder.AddLong(11, stageEnterCostId, 0); }
public static void AddStageEnterCostAmount(FlatBufferBuilder builder, int stageEnterCostAmount) { builder.AddInt(12, stageEnterCostAmount, 0); }
public static void AddEventContentStageRewardId(FlatBufferBuilder builder, long eventContentStageRewardId) { builder.AddLong(13, eventContentStageRewardId, 0); }
public static void AddEnterScenarioGroupId(FlatBufferBuilder builder, VectorOffset enterScenarioGroupIdOffset) { builder.AddOffset(14, enterScenarioGroupIdOffset.Value, 0); }
public static VectorOffset CreateEnterScenarioGroupIdVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
public static VectorOffset CreateEnterScenarioGroupIdVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateEnterScenarioGroupIdVectorBlock(FlatBufferBuilder builder, ArraySegment<long> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateEnterScenarioGroupIdVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<long>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartEnterScenarioGroupIdVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
public static void AddClearScenarioGroupId(FlatBufferBuilder builder, VectorOffset clearScenarioGroupIdOffset) { builder.AddOffset(15, clearScenarioGroupIdOffset.Value, 0); }
public static VectorOffset CreateClearScenarioGroupIdVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
public static VectorOffset CreateClearScenarioGroupIdVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateClearScenarioGroupIdVectorBlock(FlatBufferBuilder builder, ArraySegment<long> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateClearScenarioGroupIdVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<long>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartClearScenarioGroupIdVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
public static void AddStageTopography(FlatBufferBuilder builder, SCHALE.Common.FlatData.StageTopography stageTopography) { builder.AddInt(16, (int)stageTopography, 0); }
public static void AddRecommandLevel(FlatBufferBuilder builder, int recommandLevel) { builder.AddInt(17, recommandLevel, 0); }
public static void AddGroundID(FlatBufferBuilder builder, long groundID) { builder.AddLong(18, groundID, 0); }
public static void AddContentType(FlatBufferBuilder builder, SCHALE.Common.FlatData.ContentType contentType) { builder.AddInt(19, (int)contentType, 0); }
public static void AddStarGoal(FlatBufferBuilder builder, VectorOffset starGoalOffset) { builder.AddOffset(20, starGoalOffset.Value, 0); }
public static VectorOffset CreateStarGoalVector(FlatBufferBuilder builder, SCHALE.Common.FlatData.StarGoalType[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddInt((int)data[i]); return builder.EndVector(); }
public static VectorOffset CreateStarGoalVectorBlock(FlatBufferBuilder builder, SCHALE.Common.FlatData.StarGoalType[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateStarGoalVectorBlock(FlatBufferBuilder builder, ArraySegment<SCHALE.Common.FlatData.StarGoalType> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateStarGoalVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<SCHALE.Common.FlatData.StarGoalType>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartStarGoalVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
public static void AddStarGoalAmount(FlatBufferBuilder builder, VectorOffset starGoalAmountOffset) { builder.AddOffset(21, starGoalAmountOffset.Value, 0); }
public static VectorOffset CreateStarGoalAmountVector(FlatBufferBuilder builder, int[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddInt(data[i]); return builder.EndVector(); }
public static VectorOffset CreateStarGoalAmountVectorBlock(FlatBufferBuilder builder, int[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateStarGoalAmountVectorBlock(FlatBufferBuilder builder, ArraySegment<int> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateStarGoalAmountVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<int>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartStarGoalAmountVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
public static void AddDefenseFormationBGPrefab(FlatBufferBuilder builder, StringOffset defenseFormationBGPrefabOffset) { builder.AddOffset(22, defenseFormationBGPrefabOffset.Value, 0); }
public static void AddDefenseFormationBGPrefabScale(FlatBufferBuilder builder, float defenseFormationBGPrefabScale) { builder.AddFloat(23, defenseFormationBGPrefabScale, 0.0f); }
public static void AddFixedEchelon(FlatBufferBuilder builder, long fixedEchelon) { builder.AddLong(24, fixedEchelon, 0); }
public static void AddMininageDefenseFixedStatId(FlatBufferBuilder builder, long mininageDefenseFixedStatId) { builder.AddLong(25, mininageDefenseFixedStatId, 0); }
public static void AddStageHint(FlatBufferBuilder builder, uint stageHint) { builder.AddUint(26, stageHint, 0); }
public static Offset<SCHALE.Common.FlatData.MiniGameDefenseStageExcel> EndMiniGameDefenseStageExcel(FlatBufferBuilder builder) {
int o = builder.EndTable();
return new Offset<SCHALE.Common.FlatData.MiniGameDefenseStageExcel>(o);
}
public MiniGameDefenseStageExcelT UnPack() {
var _o = new MiniGameDefenseStageExcelT();
this.UnPackTo(_o);
return _o;
}
public void UnPackTo(MiniGameDefenseStageExcelT _o) {
byte[] key = TableEncryptionService.CreateKey("MiniGameDefenseStage");
_o.Id = TableEncryptionService.Convert(this.Id, key);
_o.Name = TableEncryptionService.Convert(this.Name, key);
_o.EventContentId = TableEncryptionService.Convert(this.EventContentId, key);
_o.StageDifficulty = TableEncryptionService.Convert(this.StageDifficulty, key);
_o.StageDifficultyLocalize = TableEncryptionService.Convert(this.StageDifficultyLocalize, key);
_o.StageNumber = TableEncryptionService.Convert(this.StageNumber, key);
_o.StageDisplay = TableEncryptionService.Convert(this.StageDisplay, key);
_o.PrevStageId = TableEncryptionService.Convert(this.PrevStageId, key);
_o.EchelonExtensionType = TableEncryptionService.Convert(this.EchelonExtensionType, key);
_o.BattleDuration = TableEncryptionService.Convert(this.BattleDuration, key);
_o.StageEnterCostType = TableEncryptionService.Convert(this.StageEnterCostType, key);
_o.StageEnterCostId = TableEncryptionService.Convert(this.StageEnterCostId, key);
_o.StageEnterCostAmount = TableEncryptionService.Convert(this.StageEnterCostAmount, key);
_o.EventContentStageRewardId = TableEncryptionService.Convert(this.EventContentStageRewardId, key);
_o.EnterScenarioGroupId = new List<long>();
for (var _j = 0; _j < this.EnterScenarioGroupIdLength; ++_j) {_o.EnterScenarioGroupId.Add(TableEncryptionService.Convert(this.EnterScenarioGroupId(_j), key));}
_o.ClearScenarioGroupId = new List<long>();
for (var _j = 0; _j < this.ClearScenarioGroupIdLength; ++_j) {_o.ClearScenarioGroupId.Add(TableEncryptionService.Convert(this.ClearScenarioGroupId(_j), key));}
_o.StageTopography = TableEncryptionService.Convert(this.StageTopography, key);
_o.RecommandLevel = TableEncryptionService.Convert(this.RecommandLevel, key);
_o.GroundID = TableEncryptionService.Convert(this.GroundID, key);
_o.ContentType = TableEncryptionService.Convert(this.ContentType, key);
_o.StarGoal = new List<SCHALE.Common.FlatData.StarGoalType>();
for (var _j = 0; _j < this.StarGoalLength; ++_j) {_o.StarGoal.Add(TableEncryptionService.Convert(this.StarGoal(_j), key));}
_o.StarGoalAmount = new List<int>();
for (var _j = 0; _j < this.StarGoalAmountLength; ++_j) {_o.StarGoalAmount.Add(TableEncryptionService.Convert(this.StarGoalAmount(_j), key));}
_o.DefenseFormationBGPrefab = TableEncryptionService.Convert(this.DefenseFormationBGPrefab, key);
_o.DefenseFormationBGPrefabScale = TableEncryptionService.Convert(this.DefenseFormationBGPrefabScale, key);
_o.FixedEchelon = TableEncryptionService.Convert(this.FixedEchelon, key);
_o.MininageDefenseFixedStatId = TableEncryptionService.Convert(this.MininageDefenseFixedStatId, key);
_o.StageHint = TableEncryptionService.Convert(this.StageHint, key);
}
public static Offset<SCHALE.Common.FlatData.MiniGameDefenseStageExcel> Pack(FlatBufferBuilder builder, MiniGameDefenseStageExcelT _o) {
if (_o == null) return default(Offset<SCHALE.Common.FlatData.MiniGameDefenseStageExcel>);
var _Name = _o.Name == null ? default(StringOffset) : builder.CreateString(_o.Name);
var _EnterScenarioGroupId = default(VectorOffset);
if (_o.EnterScenarioGroupId != null) {
var __EnterScenarioGroupId = _o.EnterScenarioGroupId.ToArray();
_EnterScenarioGroupId = CreateEnterScenarioGroupIdVector(builder, __EnterScenarioGroupId);
}
var _ClearScenarioGroupId = default(VectorOffset);
if (_o.ClearScenarioGroupId != null) {
var __ClearScenarioGroupId = _o.ClearScenarioGroupId.ToArray();
_ClearScenarioGroupId = CreateClearScenarioGroupIdVector(builder, __ClearScenarioGroupId);
}
var _StarGoal = default(VectorOffset);
if (_o.StarGoal != null) {
var __StarGoal = _o.StarGoal.ToArray();
_StarGoal = CreateStarGoalVector(builder, __StarGoal);
}
var _StarGoalAmount = default(VectorOffset);
if (_o.StarGoalAmount != null) {
var __StarGoalAmount = _o.StarGoalAmount.ToArray();
_StarGoalAmount = CreateStarGoalAmountVector(builder, __StarGoalAmount);
}
var _DefenseFormationBGPrefab = _o.DefenseFormationBGPrefab == null ? default(StringOffset) : builder.CreateString(_o.DefenseFormationBGPrefab);
return CreateMiniGameDefenseStageExcel(
builder,
_o.Id,
_Name,
_o.EventContentId,
_o.StageDifficulty,
_o.StageDifficultyLocalize,
_o.StageNumber,
_o.StageDisplay,
_o.PrevStageId,
_o.EchelonExtensionType,
_o.BattleDuration,
_o.StageEnterCostType,
_o.StageEnterCostId,
_o.StageEnterCostAmount,
_o.EventContentStageRewardId,
_EnterScenarioGroupId,
_ClearScenarioGroupId,
_o.StageTopography,
_o.RecommandLevel,
_o.GroundID,
_o.ContentType,
_StarGoal,
_StarGoalAmount,
_DefenseFormationBGPrefab,
_o.DefenseFormationBGPrefabScale,
_o.FixedEchelon,
_o.MininageDefenseFixedStatId,
_o.StageHint);
}
}
public class MiniGameDefenseStageExcelT
{
public long Id { get; set; }
public string Name { get; set; }
public long EventContentId { get; set; }
public SCHALE.Common.FlatData.StageDifficulty StageDifficulty { get; set; }
public uint StageDifficultyLocalize { get; set; }
public int StageNumber { get; set; }
public int StageDisplay { get; set; }
public long PrevStageId { get; set; }
public SCHALE.Common.FlatData.EchelonExtensionType EchelonExtensionType { get; set; }
public long BattleDuration { get; set; }
public SCHALE.Common.FlatData.ParcelType StageEnterCostType { get; set; }
public long StageEnterCostId { get; set; }
public int StageEnterCostAmount { get; set; }
public long EventContentStageRewardId { get; set; }
public List<long> EnterScenarioGroupId { get; set; }
public List<long> ClearScenarioGroupId { get; set; }
public SCHALE.Common.FlatData.StageTopography StageTopography { get; set; }
public int RecommandLevel { get; set; }
public long GroundID { get; set; }
public SCHALE.Common.FlatData.ContentType ContentType { get; set; }
public List<SCHALE.Common.FlatData.StarGoalType> StarGoal { get; set; }
public List<int> StarGoalAmount { get; set; }
public string DefenseFormationBGPrefab { get; set; }
public float DefenseFormationBGPrefabScale { get; set; }
public long FixedEchelon { get; set; }
public long MininageDefenseFixedStatId { get; set; }
public uint StageHint { get; set; }
public MiniGameDefenseStageExcelT() {
this.Id = 0;
this.Name = null;
this.EventContentId = 0;
this.StageDifficulty = SCHALE.Common.FlatData.StageDifficulty.None;
this.StageDifficultyLocalize = 0;
this.StageNumber = 0;
this.StageDisplay = 0;
this.PrevStageId = 0;
this.EchelonExtensionType = SCHALE.Common.FlatData.EchelonExtensionType.Base;
this.BattleDuration = 0;
this.StageEnterCostType = SCHALE.Common.FlatData.ParcelType.None;
this.StageEnterCostId = 0;
this.StageEnterCostAmount = 0;
this.EventContentStageRewardId = 0;
this.EnterScenarioGroupId = null;
this.ClearScenarioGroupId = null;
this.StageTopography = SCHALE.Common.FlatData.StageTopography.Street;
this.RecommandLevel = 0;
this.GroundID = 0;
this.ContentType = SCHALE.Common.FlatData.ContentType.None;
this.StarGoal = null;
this.StarGoalAmount = null;
this.DefenseFormationBGPrefab = null;
this.DefenseFormationBGPrefabScale = 0.0f;
this.FixedEchelon = 0;
this.MininageDefenseFixedStatId = 0;
this.StageHint = 0;
}
}
static public class MiniGameDefenseStageExcelVerify
{
static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
{
return verifier.VerifyTableStart(tablePos)
&& verifier.VerifyField(tablePos, 4 /*Id*/, 8 /*long*/, 8, false)
&& verifier.VerifyString(tablePos, 6 /*Name*/, false)
&& verifier.VerifyField(tablePos, 8 /*EventContentId*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 10 /*StageDifficulty*/, 4 /*SCHALE.Common.FlatData.StageDifficulty*/, 4, false)
&& verifier.VerifyField(tablePos, 12 /*StageDifficultyLocalize*/, 4 /*uint*/, 4, false)
&& verifier.VerifyField(tablePos, 14 /*StageNumber*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 16 /*StageDisplay*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 18 /*PrevStageId*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 20 /*EchelonExtensionType*/, 4 /*SCHALE.Common.FlatData.EchelonExtensionType*/, 4, false)
&& verifier.VerifyField(tablePos, 22 /*BattleDuration*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 24 /*StageEnterCostType*/, 4 /*SCHALE.Common.FlatData.ParcelType*/, 4, false)
&& verifier.VerifyField(tablePos, 26 /*StageEnterCostId*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 28 /*StageEnterCostAmount*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 30 /*EventContentStageRewardId*/, 8 /*long*/, 8, false)
&& verifier.VerifyVectorOfData(tablePos, 32 /*EnterScenarioGroupId*/, 8 /*long*/, false)
&& verifier.VerifyVectorOfData(tablePos, 34 /*ClearScenarioGroupId*/, 8 /*long*/, false)
&& verifier.VerifyField(tablePos, 36 /*StageTopography*/, 4 /*SCHALE.Common.FlatData.StageTopography*/, 4, false)
&& verifier.VerifyField(tablePos, 38 /*RecommandLevel*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 40 /*GroundID*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 42 /*ContentType*/, 4 /*SCHALE.Common.FlatData.ContentType*/, 4, false)
&& verifier.VerifyVectorOfData(tablePos, 44 /*StarGoal*/, 4 /*SCHALE.Common.FlatData.StarGoalType*/, false)
&& verifier.VerifyVectorOfData(tablePos, 46 /*StarGoalAmount*/, 4 /*int*/, false)
&& verifier.VerifyString(tablePos, 48 /*DefenseFormationBGPrefab*/, false)
&& verifier.VerifyField(tablePos, 50 /*DefenseFormationBGPrefabScale*/, 4 /*float*/, 4, false)
&& verifier.VerifyField(tablePos, 52 /*FixedEchelon*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 54 /*MininageDefenseFixedStatId*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 56 /*StageHint*/, 4 /*uint*/, 4, false)
&& verifier.VerifyTableEnd(tablePos);
}
}
}