//
// automatically generated by the FlatBuffers compiler, do not modify
//
namespace SCHALE.Common.FlatData
{
using global::System;
using global::System.Collections.Generic;
using global::SCHALE.Common.Crypto;
using global::Google.FlatBuffers;
public struct MiniGameShootingGeasExcel : IFlatbufferObject
{
private Table __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
public static MiniGameShootingGeasExcel GetRootAsMiniGameShootingGeasExcel(ByteBuffer _bb) { return GetRootAsMiniGameShootingGeasExcel(_bb, new MiniGameShootingGeasExcel()); }
public static MiniGameShootingGeasExcel GetRootAsMiniGameShootingGeasExcel(ByteBuffer _bb, MiniGameShootingGeasExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
public MiniGameShootingGeasExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public long UniqueId { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public SCHALE.Common.FlatData.Geas GeasType { get { int o = __p.__offset(6); return o != 0 ? (SCHALE.Common.FlatData.Geas)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.Geas.ForwardProjectile; } }
public string Icon { get { int o = __p.__offset(8); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span GetIconBytes() { return __p.__vector_as_span(8, 1); }
#else
public ArraySegment? GetIconBytes() { return __p.__vector_as_arraysegment(8); }
#endif
public byte[] GetIconArray() { return __p.__vector_as_array(8); }
public long Probability { get { int o = __p.__offset(10); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public int MaxOverlapCount { get { int o = __p.__offset(12); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public string GeasData { get { int o = __p.__offset(14); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span GetGeasDataBytes() { return __p.__vector_as_span(14, 1); }
#else
public ArraySegment? GetGeasDataBytes() { return __p.__vector_as_arraysegment(14); }
#endif
public byte[] GetGeasDataArray() { return __p.__vector_as_array(14); }
public long NeedGeasId { get { int o = __p.__offset(16); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public bool HideInPausePopup { get { int o = __p.__offset(18); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } }
public static Offset CreateMiniGameShootingGeasExcel(FlatBufferBuilder builder,
long UniqueId = 0,
SCHALE.Common.FlatData.Geas GeasType = SCHALE.Common.FlatData.Geas.ForwardProjectile,
StringOffset IconOffset = default(StringOffset),
long Probability = 0,
int MaxOverlapCount = 0,
StringOffset GeasDataOffset = default(StringOffset),
long NeedGeasId = 0,
bool HideInPausePopup = false) {
builder.StartTable(8);
MiniGameShootingGeasExcel.AddNeedGeasId(builder, NeedGeasId);
MiniGameShootingGeasExcel.AddProbability(builder, Probability);
MiniGameShootingGeasExcel.AddUniqueId(builder, UniqueId);
MiniGameShootingGeasExcel.AddGeasData(builder, GeasDataOffset);
MiniGameShootingGeasExcel.AddMaxOverlapCount(builder, MaxOverlapCount);
MiniGameShootingGeasExcel.AddIcon(builder, IconOffset);
MiniGameShootingGeasExcel.AddGeasType(builder, GeasType);
MiniGameShootingGeasExcel.AddHideInPausePopup(builder, HideInPausePopup);
return MiniGameShootingGeasExcel.EndMiniGameShootingGeasExcel(builder);
}
public static void StartMiniGameShootingGeasExcel(FlatBufferBuilder builder) { builder.StartTable(8); }
public static void AddUniqueId(FlatBufferBuilder builder, long uniqueId) { builder.AddLong(0, uniqueId, 0); }
public static void AddGeasType(FlatBufferBuilder builder, SCHALE.Common.FlatData.Geas geasType) { builder.AddInt(1, (int)geasType, 0); }
public static void AddIcon(FlatBufferBuilder builder, StringOffset iconOffset) { builder.AddOffset(2, iconOffset.Value, 0); }
public static void AddProbability(FlatBufferBuilder builder, long probability) { builder.AddLong(3, probability, 0); }
public static void AddMaxOverlapCount(FlatBufferBuilder builder, int maxOverlapCount) { builder.AddInt(4, maxOverlapCount, 0); }
public static void AddGeasData(FlatBufferBuilder builder, StringOffset geasDataOffset) { builder.AddOffset(5, geasDataOffset.Value, 0); }
public static void AddNeedGeasId(FlatBufferBuilder builder, long needGeasId) { builder.AddLong(6, needGeasId, 0); }
public static void AddHideInPausePopup(FlatBufferBuilder builder, bool hideInPausePopup) { builder.AddBool(7, hideInPausePopup, false); }
public static Offset EndMiniGameShootingGeasExcel(FlatBufferBuilder builder) {
int o = builder.EndTable();
return new Offset(o);
}
public MiniGameShootingGeasExcelT UnPack() {
var _o = new MiniGameShootingGeasExcelT();
this.UnPackTo(_o);
return _o;
}
public void UnPackTo(MiniGameShootingGeasExcelT _o) {
byte[] key = TableEncryptionService.CreateKey("MiniGameShootingGeas");
_o.UniqueId = TableEncryptionService.Convert(this.UniqueId, key);
_o.GeasType = TableEncryptionService.Convert(this.GeasType, key);
_o.Icon = TableEncryptionService.Convert(this.Icon, key);
_o.Probability = TableEncryptionService.Convert(this.Probability, key);
_o.MaxOverlapCount = TableEncryptionService.Convert(this.MaxOverlapCount, key);
_o.GeasData = TableEncryptionService.Convert(this.GeasData, key);
_o.NeedGeasId = TableEncryptionService.Convert(this.NeedGeasId, key);
_o.HideInPausePopup = TableEncryptionService.Convert(this.HideInPausePopup, key);
}
public static Offset Pack(FlatBufferBuilder builder, MiniGameShootingGeasExcelT _o) {
if (_o == null) return default(Offset);
var _Icon = _o.Icon == null ? default(StringOffset) : builder.CreateString(_o.Icon);
var _GeasData = _o.GeasData == null ? default(StringOffset) : builder.CreateString(_o.GeasData);
return CreateMiniGameShootingGeasExcel(
builder,
_o.UniqueId,
_o.GeasType,
_Icon,
_o.Probability,
_o.MaxOverlapCount,
_GeasData,
_o.NeedGeasId,
_o.HideInPausePopup);
}
}
public class MiniGameShootingGeasExcelT
{
public long UniqueId { get; set; }
public SCHALE.Common.FlatData.Geas GeasType { get; set; }
public string Icon { get; set; }
public long Probability { get; set; }
public int MaxOverlapCount { get; set; }
public string GeasData { get; set; }
public long NeedGeasId { get; set; }
public bool HideInPausePopup { get; set; }
public MiniGameShootingGeasExcelT() {
this.UniqueId = 0;
this.GeasType = SCHALE.Common.FlatData.Geas.ForwardProjectile;
this.Icon = null;
this.Probability = 0;
this.MaxOverlapCount = 0;
this.GeasData = null;
this.NeedGeasId = 0;
this.HideInPausePopup = false;
}
}
static public class MiniGameShootingGeasExcelVerify
{
static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
{
return verifier.VerifyTableStart(tablePos)
&& verifier.VerifyField(tablePos, 4 /*UniqueId*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 6 /*GeasType*/, 4 /*SCHALE.Common.FlatData.Geas*/, 4, false)
&& verifier.VerifyString(tablePos, 8 /*Icon*/, false)
&& verifier.VerifyField(tablePos, 10 /*Probability*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 12 /*MaxOverlapCount*/, 4 /*int*/, 4, false)
&& verifier.VerifyString(tablePos, 14 /*GeasData*/, false)
&& verifier.VerifyField(tablePos, 16 /*NeedGeasId*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 18 /*HideInPausePopup*/, 1 /*bool*/, 1, false)
&& verifier.VerifyTableEnd(tablePos);
}
}
}