// // automatically generated by the FlatBuffers compiler, do not modify // namespace SCHALE.Common.FlatData { using global::System; using global::System.Collections.Generic; using global::SCHALE.Common.Crypto; using global::Google.FlatBuffers; public struct MiniGameDreamTimelineExcel : IFlatbufferObject { private Table __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); } public static MiniGameDreamTimelineExcel GetRootAsMiniGameDreamTimelineExcel(ByteBuffer _bb) { return GetRootAsMiniGameDreamTimelineExcel(_bb, new MiniGameDreamTimelineExcel()); } public static MiniGameDreamTimelineExcel GetRootAsMiniGameDreamTimelineExcel(ByteBuffer _bb, MiniGameDreamTimelineExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } public MiniGameDreamTimelineExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public long Id { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public long EventContentId { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public long GroupId { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public long DreamMakerDays { get { int o = __p.__offset(10); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public long DreamMakerActionPoint { get { int o = __p.__offset(12); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public long EnterScenarioGroupId { get { int o = __p.__offset(14); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public long Bgm { get { int o = __p.__offset(16); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public string ArtLevelPath { get { int o = __p.__offset(18); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetArtLevelPathBytes() { return __p.__vector_as_span(18, 1); } #else public ArraySegment? GetArtLevelPathBytes() { return __p.__vector_as_arraysegment(18); } #endif public byte[] GetArtLevelPathArray() { return __p.__vector_as_array(18); } public string DesignLevelPath { get { int o = __p.__offset(20); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetDesignLevelPathBytes() { return __p.__vector_as_span(20, 1); } #else public ArraySegment? GetDesignLevelPathBytes() { return __p.__vector_as_arraysegment(20); } #endif public byte[] GetDesignLevelPathArray() { return __p.__vector_as_array(20); } public static Offset CreateMiniGameDreamTimelineExcel(FlatBufferBuilder builder, long Id = 0, long EventContentId = 0, long GroupId = 0, long DreamMakerDays = 0, long DreamMakerActionPoint = 0, long EnterScenarioGroupId = 0, long Bgm = 0, StringOffset ArtLevelPathOffset = default(StringOffset), StringOffset DesignLevelPathOffset = default(StringOffset)) { builder.StartTable(9); MiniGameDreamTimelineExcel.AddBgm(builder, Bgm); MiniGameDreamTimelineExcel.AddEnterScenarioGroupId(builder, EnterScenarioGroupId); MiniGameDreamTimelineExcel.AddDreamMakerActionPoint(builder, DreamMakerActionPoint); MiniGameDreamTimelineExcel.AddDreamMakerDays(builder, DreamMakerDays); MiniGameDreamTimelineExcel.AddGroupId(builder, GroupId); MiniGameDreamTimelineExcel.AddEventContentId(builder, EventContentId); MiniGameDreamTimelineExcel.AddId(builder, Id); MiniGameDreamTimelineExcel.AddDesignLevelPath(builder, DesignLevelPathOffset); MiniGameDreamTimelineExcel.AddArtLevelPath(builder, ArtLevelPathOffset); return MiniGameDreamTimelineExcel.EndMiniGameDreamTimelineExcel(builder); } public static void StartMiniGameDreamTimelineExcel(FlatBufferBuilder builder) { builder.StartTable(9); } public static void AddId(FlatBufferBuilder builder, long id) { builder.AddLong(0, id, 0); } public static void AddEventContentId(FlatBufferBuilder builder, long eventContentId) { builder.AddLong(1, eventContentId, 0); } public static void AddGroupId(FlatBufferBuilder builder, long groupId) { builder.AddLong(2, groupId, 0); } public static void AddDreamMakerDays(FlatBufferBuilder builder, long dreamMakerDays) { builder.AddLong(3, dreamMakerDays, 0); } public static void AddDreamMakerActionPoint(FlatBufferBuilder builder, long dreamMakerActionPoint) { builder.AddLong(4, dreamMakerActionPoint, 0); } public static void AddEnterScenarioGroupId(FlatBufferBuilder builder, long enterScenarioGroupId) { builder.AddLong(5, enterScenarioGroupId, 0); } public static void AddBgm(FlatBufferBuilder builder, long bgm) { builder.AddLong(6, bgm, 0); } public static void AddArtLevelPath(FlatBufferBuilder builder, StringOffset artLevelPathOffset) { builder.AddOffset(7, artLevelPathOffset.Value, 0); } public static void AddDesignLevelPath(FlatBufferBuilder builder, StringOffset designLevelPathOffset) { builder.AddOffset(8, designLevelPathOffset.Value, 0); } public static Offset EndMiniGameDreamTimelineExcel(FlatBufferBuilder builder) { int o = builder.EndTable(); return new Offset(o); } public MiniGameDreamTimelineExcelT UnPack() { var _o = new MiniGameDreamTimelineExcelT(); this.UnPackTo(_o); return _o; } public void UnPackTo(MiniGameDreamTimelineExcelT _o) { byte[] key = TableEncryptionService.CreateKey("MiniGameDreamTimeline"); _o.Id = TableEncryptionService.Convert(this.Id, key); _o.EventContentId = TableEncryptionService.Convert(this.EventContentId, key); _o.GroupId = TableEncryptionService.Convert(this.GroupId, key); _o.DreamMakerDays = TableEncryptionService.Convert(this.DreamMakerDays, key); _o.DreamMakerActionPoint = TableEncryptionService.Convert(this.DreamMakerActionPoint, key); _o.EnterScenarioGroupId = TableEncryptionService.Convert(this.EnterScenarioGroupId, key); _o.Bgm = TableEncryptionService.Convert(this.Bgm, key); _o.ArtLevelPath = TableEncryptionService.Convert(this.ArtLevelPath, key); _o.DesignLevelPath = TableEncryptionService.Convert(this.DesignLevelPath, key); } public static Offset Pack(FlatBufferBuilder builder, MiniGameDreamTimelineExcelT _o) { if (_o == null) return default(Offset); var _ArtLevelPath = _o.ArtLevelPath == null ? default(StringOffset) : builder.CreateString(_o.ArtLevelPath); var _DesignLevelPath = _o.DesignLevelPath == null ? default(StringOffset) : builder.CreateString(_o.DesignLevelPath); return CreateMiniGameDreamTimelineExcel( builder, _o.Id, _o.EventContentId, _o.GroupId, _o.DreamMakerDays, _o.DreamMakerActionPoint, _o.EnterScenarioGroupId, _o.Bgm, _ArtLevelPath, _DesignLevelPath); } } public class MiniGameDreamTimelineExcelT { public long Id { get; set; } public long EventContentId { get; set; } public long GroupId { get; set; } public long DreamMakerDays { get; set; } public long DreamMakerActionPoint { get; set; } public long EnterScenarioGroupId { get; set; } public long Bgm { get; set; } public string ArtLevelPath { get; set; } public string DesignLevelPath { get; set; } public MiniGameDreamTimelineExcelT() { this.Id = 0; this.EventContentId = 0; this.GroupId = 0; this.DreamMakerDays = 0; this.DreamMakerActionPoint = 0; this.EnterScenarioGroupId = 0; this.Bgm = 0; this.ArtLevelPath = null; this.DesignLevelPath = null; } } static public class MiniGameDreamTimelineExcelVerify { static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos) { return verifier.VerifyTableStart(tablePos) && verifier.VerifyField(tablePos, 4 /*Id*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 6 /*EventContentId*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 8 /*GroupId*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 10 /*DreamMakerDays*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 12 /*DreamMakerActionPoint*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 14 /*EnterScenarioGroupId*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 16 /*Bgm*/, 8 /*long*/, 8, false) && verifier.VerifyString(tablePos, 18 /*ArtLevelPath*/, false) && verifier.VerifyString(tablePos, 20 /*DesignLevelPath*/, false) && verifier.VerifyTableEnd(tablePos); } } }