// // automatically generated by the FlatBuffers compiler, do not modify // namespace SCHALE.Common.FlatData { using global::System; using global::System.Collections.Generic; using global::Google.FlatBuffers; public struct WeekDungeonFindGiftRewardExcel : IFlatbufferObject { private Table __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); } public static WeekDungeonFindGiftRewardExcel GetRootAsWeekDungeonFindGiftRewardExcel(ByteBuffer _bb) { return GetRootAsWeekDungeonFindGiftRewardExcel(_bb, new WeekDungeonFindGiftRewardExcel()); } public static WeekDungeonFindGiftRewardExcel GetRootAsWeekDungeonFindGiftRewardExcel(ByteBuffer _bb, WeekDungeonFindGiftRewardExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } public WeekDungeonFindGiftRewardExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public long StageRewardId { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public string DevName { get { int o = __p.__offset(6); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetDevNameBytes() { return __p.__vector_as_span(6, 1); } #else public ArraySegment? GetDevNameBytes() { return __p.__vector_as_arraysegment(6); } #endif public byte[] GetDevNameArray() { return __p.__vector_as_array(6); } public SCHALE.Common.FlatData.ParcelType RewardParcelType(int j) { int o = __p.__offset(8); return o != 0 ? (SCHALE.Common.FlatData.ParcelType)__p.bb.GetInt(__p.__vector(o) + j * 4) : (SCHALE.Common.FlatData.ParcelType)0; } public int RewardParcelTypeLength { get { int o = __p.__offset(8); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetRewardParcelTypeBytes() { return __p.__vector_as_span(8, 4); } #else public ArraySegment? GetRewardParcelTypeBytes() { return __p.__vector_as_arraysegment(8); } #endif public SCHALE.Common.FlatData.ParcelType[] GetRewardParcelTypeArray() { int o = __p.__offset(8); if (o == 0) return null; int p = __p.__vector(o); int l = __p.__vector_len(o); SCHALE.Common.FlatData.ParcelType[] a = new SCHALE.Common.FlatData.ParcelType[l]; for (int i = 0; i < l; i++) { a[i] = (SCHALE.Common.FlatData.ParcelType)__p.bb.GetInt(p + i * 4); } return a; } public long RewardParcelId(int j) { int o = __p.__offset(10); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; } public int RewardParcelIdLength { get { int o = __p.__offset(10); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetRewardParcelIdBytes() { return __p.__vector_as_span(10, 8); } #else public ArraySegment? GetRewardParcelIdBytes() { return __p.__vector_as_arraysegment(10); } #endif public long[] GetRewardParcelIdArray() { return __p.__vector_as_array(10); } public long RewardParcelAmount(int j) { int o = __p.__offset(12); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; } public int RewardParcelAmountLength { get { int o = __p.__offset(12); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetRewardParcelAmountBytes() { return __p.__vector_as_span(12, 8); } #else public ArraySegment? GetRewardParcelAmountBytes() { return __p.__vector_as_arraysegment(12); } #endif public long[] GetRewardParcelAmountArray() { return __p.__vector_as_array(12); } public long RewardParcelProbability(int j) { int o = __p.__offset(14); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; } public int RewardParcelProbabilityLength { get { int o = __p.__offset(14); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetRewardParcelProbabilityBytes() { return __p.__vector_as_span(14, 8); } #else public ArraySegment? GetRewardParcelProbabilityBytes() { return __p.__vector_as_arraysegment(14); } #endif public long[] GetRewardParcelProbabilityArray() { return __p.__vector_as_array(14); } public string DropItemModelPrefabPath(int j) { int o = __p.__offset(16); return o != 0 ? __p.__string(__p.__vector(o) + j * 4) : null; } public int DropItemModelPrefabPathLength { get { int o = __p.__offset(16); return o != 0 ? __p.__vector_len(o) : 0; } } public static Offset CreateWeekDungeonFindGiftRewardExcel(FlatBufferBuilder builder, long StageRewardId = 0, StringOffset DevNameOffset = default(StringOffset), VectorOffset RewardParcelTypeOffset = default(VectorOffset), VectorOffset RewardParcelIdOffset = default(VectorOffset), VectorOffset RewardParcelAmountOffset = default(VectorOffset), VectorOffset RewardParcelProbabilityOffset = default(VectorOffset), VectorOffset DropItemModelPrefabPathOffset = default(VectorOffset)) { builder.StartTable(7); WeekDungeonFindGiftRewardExcel.AddStageRewardId(builder, StageRewardId); WeekDungeonFindGiftRewardExcel.AddDropItemModelPrefabPath(builder, DropItemModelPrefabPathOffset); WeekDungeonFindGiftRewardExcel.AddRewardParcelProbability(builder, RewardParcelProbabilityOffset); WeekDungeonFindGiftRewardExcel.AddRewardParcelAmount(builder, RewardParcelAmountOffset); WeekDungeonFindGiftRewardExcel.AddRewardParcelId(builder, RewardParcelIdOffset); WeekDungeonFindGiftRewardExcel.AddRewardParcelType(builder, RewardParcelTypeOffset); WeekDungeonFindGiftRewardExcel.AddDevName(builder, DevNameOffset); return WeekDungeonFindGiftRewardExcel.EndWeekDungeonFindGiftRewardExcel(builder); } public static void StartWeekDungeonFindGiftRewardExcel(FlatBufferBuilder builder) { builder.StartTable(7); } public static void AddStageRewardId(FlatBufferBuilder builder, long stageRewardId) { builder.AddLong(0, stageRewardId, 0); } public static void AddDevName(FlatBufferBuilder builder, StringOffset devNameOffset) { builder.AddOffset(1, devNameOffset.Value, 0); } public static void AddRewardParcelType(FlatBufferBuilder builder, VectorOffset rewardParcelTypeOffset) { builder.AddOffset(2, rewardParcelTypeOffset.Value, 0); } public static VectorOffset CreateRewardParcelTypeVector(FlatBufferBuilder builder, SCHALE.Common.FlatData.ParcelType[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddInt((int)data[i]); return builder.EndVector(); } public static VectorOffset CreateRewardParcelTypeVectorBlock(FlatBufferBuilder builder, SCHALE.Common.FlatData.ParcelType[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateRewardParcelTypeVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateRewardParcelTypeVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartRewardParcelTypeVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } public static void AddRewardParcelId(FlatBufferBuilder builder, VectorOffset rewardParcelIdOffset) { builder.AddOffset(3, rewardParcelIdOffset.Value, 0); } public static VectorOffset CreateRewardParcelIdVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); } public static VectorOffset CreateRewardParcelIdVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateRewardParcelIdVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateRewardParcelIdVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartRewardParcelIdVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } public static void AddRewardParcelAmount(FlatBufferBuilder builder, VectorOffset rewardParcelAmountOffset) { builder.AddOffset(4, rewardParcelAmountOffset.Value, 0); } public static VectorOffset CreateRewardParcelAmountVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); } public static VectorOffset CreateRewardParcelAmountVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateRewardParcelAmountVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateRewardParcelAmountVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartRewardParcelAmountVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } public static void AddRewardParcelProbability(FlatBufferBuilder builder, VectorOffset rewardParcelProbabilityOffset) { builder.AddOffset(5, rewardParcelProbabilityOffset.Value, 0); } public static VectorOffset CreateRewardParcelProbabilityVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); } public static VectorOffset CreateRewardParcelProbabilityVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateRewardParcelProbabilityVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateRewardParcelProbabilityVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartRewardParcelProbabilityVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } public static void AddDropItemModelPrefabPath(FlatBufferBuilder builder, VectorOffset dropItemModelPrefabPathOffset) { builder.AddOffset(6, dropItemModelPrefabPathOffset.Value, 0); } public static VectorOffset CreateDropItemModelPrefabPathVector(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); } public static VectorOffset CreateDropItemModelPrefabPathVectorBlock(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateDropItemModelPrefabPathVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateDropItemModelPrefabPathVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartDropItemModelPrefabPathVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } public static Offset EndWeekDungeonFindGiftRewardExcel(FlatBufferBuilder builder) { int o = builder.EndTable(); return new Offset(o); } } static public class WeekDungeonFindGiftRewardExcelVerify { static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos) { return verifier.VerifyTableStart(tablePos) && verifier.VerifyField(tablePos, 4 /*StageRewardId*/, 8 /*long*/, 8, false) && verifier.VerifyString(tablePos, 6 /*DevName*/, false) && verifier.VerifyVectorOfData(tablePos, 8 /*RewardParcelType*/, 4 /*SCHALE.Common.FlatData.ParcelType*/, false) && verifier.VerifyVectorOfData(tablePos, 10 /*RewardParcelId*/, 8 /*long*/, false) && verifier.VerifyVectorOfData(tablePos, 12 /*RewardParcelAmount*/, 8 /*long*/, false) && verifier.VerifyVectorOfData(tablePos, 14 /*RewardParcelProbability*/, 8 /*long*/, false) && verifier.VerifyVectorOfStrings(tablePos, 16 /*DropItemModelPrefabPath*/, false) && verifier.VerifyTableEnd(tablePos); } } }