// // automatically generated by the FlatBuffers compiler, do not modify // namespace SCHALE.Common.FlatData { using global::System; using global::System.Collections.Generic; using global::Google.FlatBuffers; public struct SpecialLobbyIllustExcel : IFlatbufferObject { private Table __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); } public static SpecialLobbyIllustExcel GetRootAsSpecialLobbyIllustExcel(ByteBuffer _bb) { return GetRootAsSpecialLobbyIllustExcel(_bb, new SpecialLobbyIllustExcel()); } public static SpecialLobbyIllustExcel GetRootAsSpecialLobbyIllustExcel(ByteBuffer _bb, SpecialLobbyIllustExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } public SpecialLobbyIllustExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public long UniqueId { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public string DevName { get { int o = __p.__offset(6); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetDevNameBytes() { return __p.__vector_as_span(6, 1); } #else public ArraySegment? GetDevNameBytes() { return __p.__vector_as_arraysegment(6); } #endif public byte[] GetDevNameArray() { return __p.__vector_as_array(6); } public long CharacterCostumeUniqueId { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public string PrefabName { get { int o = __p.__offset(10); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetPrefabNameBytes() { return __p.__vector_as_span(10, 1); } #else public ArraySegment? GetPrefabNameBytes() { return __p.__vector_as_arraysegment(10); } #endif public byte[] GetPrefabNameArray() { return __p.__vector_as_array(10); } public string SlotTextureName { get { int o = __p.__offset(12); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetSlotTextureNameBytes() { return __p.__vector_as_span(12, 1); } #else public ArraySegment? GetSlotTextureNameBytes() { return __p.__vector_as_arraysegment(12); } #endif public byte[] GetSlotTextureNameArray() { return __p.__vector_as_array(12); } public string RewardTextureName { get { int o = __p.__offset(14); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetRewardTextureNameBytes() { return __p.__vector_as_span(14, 1); } #else public ArraySegment? GetRewardTextureNameBytes() { return __p.__vector_as_arraysegment(14); } #endif public byte[] GetRewardTextureNameArray() { return __p.__vector_as_array(14); } public static Offset CreateSpecialLobbyIllustExcel(FlatBufferBuilder builder, long UniqueId = 0, StringOffset DevNameOffset = default(StringOffset), long CharacterCostumeUniqueId = 0, StringOffset PrefabNameOffset = default(StringOffset), StringOffset SlotTextureNameOffset = default(StringOffset), StringOffset RewardTextureNameOffset = default(StringOffset)) { builder.StartTable(6); SpecialLobbyIllustExcel.AddCharacterCostumeUniqueId(builder, CharacterCostumeUniqueId); SpecialLobbyIllustExcel.AddUniqueId(builder, UniqueId); SpecialLobbyIllustExcel.AddRewardTextureName(builder, RewardTextureNameOffset); SpecialLobbyIllustExcel.AddSlotTextureName(builder, SlotTextureNameOffset); SpecialLobbyIllustExcel.AddPrefabName(builder, PrefabNameOffset); SpecialLobbyIllustExcel.AddDevName(builder, DevNameOffset); return SpecialLobbyIllustExcel.EndSpecialLobbyIllustExcel(builder); } public static void StartSpecialLobbyIllustExcel(FlatBufferBuilder builder) { builder.StartTable(6); } public static void AddUniqueId(FlatBufferBuilder builder, long uniqueId) { builder.AddLong(0, uniqueId, 0); } public static void AddDevName(FlatBufferBuilder builder, StringOffset devNameOffset) { builder.AddOffset(1, devNameOffset.Value, 0); } public static void AddCharacterCostumeUniqueId(FlatBufferBuilder builder, long characterCostumeUniqueId) { builder.AddLong(2, characterCostumeUniqueId, 0); } public static void AddPrefabName(FlatBufferBuilder builder, StringOffset prefabNameOffset) { builder.AddOffset(3, prefabNameOffset.Value, 0); } public static void AddSlotTextureName(FlatBufferBuilder builder, StringOffset slotTextureNameOffset) { builder.AddOffset(4, slotTextureNameOffset.Value, 0); } public static void AddRewardTextureName(FlatBufferBuilder builder, StringOffset rewardTextureNameOffset) { builder.AddOffset(5, rewardTextureNameOffset.Value, 0); } public static Offset EndSpecialLobbyIllustExcel(FlatBufferBuilder builder) { int o = builder.EndTable(); return new Offset(o); } } static public class SpecialLobbyIllustExcelVerify { static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos) { return verifier.VerifyTableStart(tablePos) && verifier.VerifyField(tablePos, 4 /*UniqueId*/, 8 /*long*/, 8, false) && verifier.VerifyString(tablePos, 6 /*DevName*/, false) && verifier.VerifyField(tablePos, 8 /*CharacterCostumeUniqueId*/, 8 /*long*/, 8, false) && verifier.VerifyString(tablePos, 10 /*PrefabName*/, false) && verifier.VerifyString(tablePos, 12 /*SlotTextureName*/, false) && verifier.VerifyString(tablePos, 14 /*RewardTextureName*/, false) && verifier.VerifyTableEnd(tablePos); } } }