// // automatically generated by the FlatBuffers compiler, do not modify // namespace SCHALE.Common.FlatData { using global::System; using global::System.Collections.Generic; using global::Google.FlatBuffers; public struct EliminateRaidStageLimitedRewardExcel : IFlatbufferObject { private Table __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); } public static EliminateRaidStageLimitedRewardExcel GetRootAsEliminateRaidStageLimitedRewardExcel(ByteBuffer _bb) { return GetRootAsEliminateRaidStageLimitedRewardExcel(_bb, new EliminateRaidStageLimitedRewardExcel()); } public static EliminateRaidStageLimitedRewardExcel GetRootAsEliminateRaidStageLimitedRewardExcel(ByteBuffer _bb, EliminateRaidStageLimitedRewardExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } public EliminateRaidStageLimitedRewardExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public long LimitedRewardId { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public SCHALE.Common.FlatData.ParcelType LimitedRewardParcelType(int j) { int o = __p.__offset(6); return o != 0 ? (SCHALE.Common.FlatData.ParcelType)__p.bb.GetInt(__p.__vector(o) + j * 4) : (SCHALE.Common.FlatData.ParcelType)0; } public int LimitedRewardParcelTypeLength { get { int o = __p.__offset(6); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetLimitedRewardParcelTypeBytes() { return __p.__vector_as_span(6, 4); } #else public ArraySegment? GetLimitedRewardParcelTypeBytes() { return __p.__vector_as_arraysegment(6); } #endif public SCHALE.Common.FlatData.ParcelType[] GetLimitedRewardParcelTypeArray() { int o = __p.__offset(6); if (o == 0) return null; int p = __p.__vector(o); int l = __p.__vector_len(o); SCHALE.Common.FlatData.ParcelType[] a = new SCHALE.Common.FlatData.ParcelType[l]; for (int i = 0; i < l; i++) { a[i] = (SCHALE.Common.FlatData.ParcelType)__p.bb.GetInt(p + i * 4); } return a; } public long LimitedRewardParcelUniqueId(int j) { int o = __p.__offset(8); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; } public int LimitedRewardParcelUniqueIdLength { get { int o = __p.__offset(8); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetLimitedRewardParcelUniqueIdBytes() { return __p.__vector_as_span(8, 8); } #else public ArraySegment? GetLimitedRewardParcelUniqueIdBytes() { return __p.__vector_as_arraysegment(8); } #endif public long[] GetLimitedRewardParcelUniqueIdArray() { return __p.__vector_as_array(8); } public long LimitedRewardAmount(int j) { int o = __p.__offset(10); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; } public int LimitedRewardAmountLength { get { int o = __p.__offset(10); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetLimitedRewardAmountBytes() { return __p.__vector_as_span(10, 8); } #else public ArraySegment? GetLimitedRewardAmountBytes() { return __p.__vector_as_arraysegment(10); } #endif public long[] GetLimitedRewardAmountArray() { return __p.__vector_as_array(10); } public static Offset CreateEliminateRaidStageLimitedRewardExcel(FlatBufferBuilder builder, long LimitedRewardId = 0, VectorOffset LimitedRewardParcelTypeOffset = default(VectorOffset), VectorOffset LimitedRewardParcelUniqueIdOffset = default(VectorOffset), VectorOffset LimitedRewardAmountOffset = default(VectorOffset)) { builder.StartTable(4); EliminateRaidStageLimitedRewardExcel.AddLimitedRewardId(builder, LimitedRewardId); EliminateRaidStageLimitedRewardExcel.AddLimitedRewardAmount(builder, LimitedRewardAmountOffset); EliminateRaidStageLimitedRewardExcel.AddLimitedRewardParcelUniqueId(builder, LimitedRewardParcelUniqueIdOffset); EliminateRaidStageLimitedRewardExcel.AddLimitedRewardParcelType(builder, LimitedRewardParcelTypeOffset); return EliminateRaidStageLimitedRewardExcel.EndEliminateRaidStageLimitedRewardExcel(builder); } public static void StartEliminateRaidStageLimitedRewardExcel(FlatBufferBuilder builder) { builder.StartTable(4); } public static void AddLimitedRewardId(FlatBufferBuilder builder, long limitedRewardId) { builder.AddLong(0, limitedRewardId, 0); } public static void AddLimitedRewardParcelType(FlatBufferBuilder builder, VectorOffset limitedRewardParcelTypeOffset) { builder.AddOffset(1, limitedRewardParcelTypeOffset.Value, 0); } public static VectorOffset CreateLimitedRewardParcelTypeVector(FlatBufferBuilder builder, SCHALE.Common.FlatData.ParcelType[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddInt((int)data[i]); return builder.EndVector(); } public static VectorOffset CreateLimitedRewardParcelTypeVectorBlock(FlatBufferBuilder builder, SCHALE.Common.FlatData.ParcelType[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateLimitedRewardParcelTypeVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateLimitedRewardParcelTypeVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartLimitedRewardParcelTypeVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } public static void AddLimitedRewardParcelUniqueId(FlatBufferBuilder builder, VectorOffset limitedRewardParcelUniqueIdOffset) { builder.AddOffset(2, limitedRewardParcelUniqueIdOffset.Value, 0); } public static VectorOffset CreateLimitedRewardParcelUniqueIdVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); } public static VectorOffset CreateLimitedRewardParcelUniqueIdVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateLimitedRewardParcelUniqueIdVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateLimitedRewardParcelUniqueIdVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartLimitedRewardParcelUniqueIdVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } public static void AddLimitedRewardAmount(FlatBufferBuilder builder, VectorOffset limitedRewardAmountOffset) { builder.AddOffset(3, limitedRewardAmountOffset.Value, 0); } public static VectorOffset CreateLimitedRewardAmountVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); } public static VectorOffset CreateLimitedRewardAmountVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateLimitedRewardAmountVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateLimitedRewardAmountVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartLimitedRewardAmountVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } public static Offset EndEliminateRaidStageLimitedRewardExcel(FlatBufferBuilder builder) { int o = builder.EndTable(); return new Offset(o); } } static public class EliminateRaidStageLimitedRewardExcelVerify { static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos) { return verifier.VerifyTableStart(tablePos) && verifier.VerifyField(tablePos, 4 /*LimitedRewardId*/, 8 /*long*/, 8, false) && verifier.VerifyVectorOfData(tablePos, 6 /*LimitedRewardParcelType*/, 4 /*SCHALE.Common.FlatData.ParcelType*/, false) && verifier.VerifyVectorOfData(tablePos, 8 /*LimitedRewardParcelUniqueId*/, 8 /*long*/, false) && verifier.VerifyVectorOfData(tablePos, 10 /*LimitedRewardAmount*/, 8 /*long*/, false) && verifier.VerifyTableEnd(tablePos); } } }