// // automatically generated by the FlatBuffers compiler, do not modify // namespace SCHALE.Common.FlatData { using global::System; using global::System.Collections.Generic; using global::SCHALE.Common.Crypto; using global::Google.FlatBuffers; public struct ScenarioCharacterEmotionExcel : IFlatbufferObject { private Table __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); } public static ScenarioCharacterEmotionExcel GetRootAsScenarioCharacterEmotionExcel(ByteBuffer _bb) { return GetRootAsScenarioCharacterEmotionExcel(_bb, new ScenarioCharacterEmotionExcel()); } public static ScenarioCharacterEmotionExcel GetRootAsScenarioCharacterEmotionExcel(ByteBuffer _bb, ScenarioCharacterEmotionExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } public ScenarioCharacterEmotionExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public string EmoticonName { get { int o = __p.__offset(4); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetEmoticonNameBytes() { return __p.__vector_as_span(4, 1); } #else public ArraySegment? GetEmoticonNameBytes() { return __p.__vector_as_arraysegment(4); } #endif public byte[] GetEmoticonNameArray() { return __p.__vector_as_array(4); } public uint Name { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetUint(o + __p.bb_pos) : (uint)0; } } public static Offset CreateScenarioCharacterEmotionExcel(FlatBufferBuilder builder, StringOffset EmoticonNameOffset = default(StringOffset), uint Name = 0) { builder.StartTable(2); ScenarioCharacterEmotionExcel.AddName(builder, Name); ScenarioCharacterEmotionExcel.AddEmoticonName(builder, EmoticonNameOffset); return ScenarioCharacterEmotionExcel.EndScenarioCharacterEmotionExcel(builder); } public static void StartScenarioCharacterEmotionExcel(FlatBufferBuilder builder) { builder.StartTable(2); } public static void AddEmoticonName(FlatBufferBuilder builder, StringOffset emoticonNameOffset) { builder.AddOffset(0, emoticonNameOffset.Value, 0); } public static void AddName(FlatBufferBuilder builder, uint name) { builder.AddUint(1, name, 0); } public static Offset EndScenarioCharacterEmotionExcel(FlatBufferBuilder builder) { int o = builder.EndTable(); return new Offset(o); } public ScenarioCharacterEmotionExcelT UnPack() { var _o = new ScenarioCharacterEmotionExcelT(); this.UnPackTo(_o); return _o; } public void UnPackTo(ScenarioCharacterEmotionExcelT _o) { byte[] key = TableEncryptionService.CreateKey("ScenarioCharacterEmotion"); _o.EmoticonName = TableEncryptionService.Convert(this.EmoticonName, key); _o.Name = TableEncryptionService.Convert(this.Name, key); } public static Offset Pack(FlatBufferBuilder builder, ScenarioCharacterEmotionExcelT _o) { if (_o == null) return default(Offset); var _EmoticonName = _o.EmoticonName == null ? default(StringOffset) : builder.CreateString(_o.EmoticonName); return CreateScenarioCharacterEmotionExcel( builder, _EmoticonName, _o.Name); } } public class ScenarioCharacterEmotionExcelT { public string EmoticonName { get; set; } public uint Name { get; set; } public ScenarioCharacterEmotionExcelT() { this.EmoticonName = null; this.Name = 0; } } static public class ScenarioCharacterEmotionExcelVerify { static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos) { return verifier.VerifyTableStart(tablePos) && verifier.VerifyString(tablePos, 4 /*EmoticonName*/, false) && verifier.VerifyField(tablePos, 6 /*Name*/, 4 /*uint*/, 4, false) && verifier.VerifyTableEnd(tablePos); } } }