// // automatically generated by the FlatBuffers compiler, do not modify // namespace SCHALE.Common.FlatData { using global::System; using global::System.Collections.Generic; using global::SCHALE.Common.Crypto; using global::Google.FlatBuffers; public struct RaidRankingRewardExcel : IFlatbufferObject { private Table __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); } public static RaidRankingRewardExcel GetRootAsRaidRankingRewardExcel(ByteBuffer _bb) { return GetRootAsRaidRankingRewardExcel(_bb, new RaidRankingRewardExcel()); } public static RaidRankingRewardExcel GetRootAsRaidRankingRewardExcel(ByteBuffer _bb, RaidRankingRewardExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } public RaidRankingRewardExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public long RankingRewardGroupId { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public long Id { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public long RankStart { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public long RankEnd { get { int o = __p.__offset(10); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public long PercentRankStart { get { int o = __p.__offset(12); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public long PercentRankEnd { get { int o = __p.__offset(14); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public int Tier { get { int o = __p.__offset(16); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } } public SCHALE.Common.FlatData.ParcelType RewardParcelType(int j) { int o = __p.__offset(18); return o != 0 ? (SCHALE.Common.FlatData.ParcelType)__p.bb.GetInt(__p.__vector(o) + j * 4) : (SCHALE.Common.FlatData.ParcelType)0; } public int RewardParcelTypeLength { get { int o = __p.__offset(18); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetRewardParcelTypeBytes() { return __p.__vector_as_span(18, 4); } #else public ArraySegment? GetRewardParcelTypeBytes() { return __p.__vector_as_arraysegment(18); } #endif public SCHALE.Common.FlatData.ParcelType[] GetRewardParcelTypeArray() { int o = __p.__offset(18); if (o == 0) return null; int p = __p.__vector(o); int l = __p.__vector_len(o); SCHALE.Common.FlatData.ParcelType[] a = new SCHALE.Common.FlatData.ParcelType[l]; for (int i = 0; i < l; i++) { a[i] = (SCHALE.Common.FlatData.ParcelType)__p.bb.GetInt(p + i * 4); } return a; } public long RewardParcelUniqueId(int j) { int o = __p.__offset(20); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; } public int RewardParcelUniqueIdLength { get { int o = __p.__offset(20); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetRewardParcelUniqueIdBytes() { return __p.__vector_as_span(20, 8); } #else public ArraySegment? GetRewardParcelUniqueIdBytes() { return __p.__vector_as_arraysegment(20); } #endif public long[] GetRewardParcelUniqueIdArray() { return __p.__vector_as_array(20); } public string RewardParcelUniqueName(int j) { int o = __p.__offset(22); return o != 0 ? __p.__string(__p.__vector(o) + j * 4) : null; } public int RewardParcelUniqueNameLength { get { int o = __p.__offset(22); return o != 0 ? __p.__vector_len(o) : 0; } } public long RewardParcelAmount(int j) { int o = __p.__offset(24); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; } public int RewardParcelAmountLength { get { int o = __p.__offset(24); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetRewardParcelAmountBytes() { return __p.__vector_as_span(24, 8); } #else public ArraySegment? GetRewardParcelAmountBytes() { return __p.__vector_as_arraysegment(24); } #endif public long[] GetRewardParcelAmountArray() { return __p.__vector_as_array(24); } public static Offset CreateRaidRankingRewardExcel(FlatBufferBuilder builder, long RankingRewardGroupId = 0, long Id = 0, long RankStart = 0, long RankEnd = 0, long PercentRankStart = 0, long PercentRankEnd = 0, int Tier = 0, VectorOffset RewardParcelTypeOffset = default(VectorOffset), VectorOffset RewardParcelUniqueIdOffset = default(VectorOffset), VectorOffset RewardParcelUniqueNameOffset = default(VectorOffset), VectorOffset RewardParcelAmountOffset = default(VectorOffset)) { builder.StartTable(11); RaidRankingRewardExcel.AddPercentRankEnd(builder, PercentRankEnd); RaidRankingRewardExcel.AddPercentRankStart(builder, PercentRankStart); RaidRankingRewardExcel.AddRankEnd(builder, RankEnd); RaidRankingRewardExcel.AddRankStart(builder, RankStart); RaidRankingRewardExcel.AddId(builder, Id); RaidRankingRewardExcel.AddRankingRewardGroupId(builder, RankingRewardGroupId); RaidRankingRewardExcel.AddRewardParcelAmount(builder, RewardParcelAmountOffset); RaidRankingRewardExcel.AddRewardParcelUniqueName(builder, RewardParcelUniqueNameOffset); RaidRankingRewardExcel.AddRewardParcelUniqueId(builder, RewardParcelUniqueIdOffset); RaidRankingRewardExcel.AddRewardParcelType(builder, RewardParcelTypeOffset); RaidRankingRewardExcel.AddTier(builder, Tier); return RaidRankingRewardExcel.EndRaidRankingRewardExcel(builder); } public static void StartRaidRankingRewardExcel(FlatBufferBuilder builder) { builder.StartTable(11); } public static void AddRankingRewardGroupId(FlatBufferBuilder builder, long rankingRewardGroupId) { builder.AddLong(0, rankingRewardGroupId, 0); } public static void AddId(FlatBufferBuilder builder, long id) { builder.AddLong(1, id, 0); } public static void AddRankStart(FlatBufferBuilder builder, long rankStart) { builder.AddLong(2, rankStart, 0); } public static void AddRankEnd(FlatBufferBuilder builder, long rankEnd) { builder.AddLong(3, rankEnd, 0); } public static void AddPercentRankStart(FlatBufferBuilder builder, long percentRankStart) { builder.AddLong(4, percentRankStart, 0); } public static void AddPercentRankEnd(FlatBufferBuilder builder, long percentRankEnd) { builder.AddLong(5, percentRankEnd, 0); } public static void AddTier(FlatBufferBuilder builder, int tier) { builder.AddInt(6, tier, 0); } public static void AddRewardParcelType(FlatBufferBuilder builder, VectorOffset rewardParcelTypeOffset) { builder.AddOffset(7, rewardParcelTypeOffset.Value, 0); } public static VectorOffset CreateRewardParcelTypeVector(FlatBufferBuilder builder, SCHALE.Common.FlatData.ParcelType[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddInt((int)data[i]); return builder.EndVector(); } public static VectorOffset CreateRewardParcelTypeVectorBlock(FlatBufferBuilder builder, SCHALE.Common.FlatData.ParcelType[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateRewardParcelTypeVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateRewardParcelTypeVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartRewardParcelTypeVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } public static void AddRewardParcelUniqueId(FlatBufferBuilder builder, VectorOffset rewardParcelUniqueIdOffset) { builder.AddOffset(8, rewardParcelUniqueIdOffset.Value, 0); } public static VectorOffset CreateRewardParcelUniqueIdVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); } public static VectorOffset CreateRewardParcelUniqueIdVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateRewardParcelUniqueIdVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateRewardParcelUniqueIdVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartRewardParcelUniqueIdVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } public static void AddRewardParcelUniqueName(FlatBufferBuilder builder, VectorOffset rewardParcelUniqueNameOffset) { builder.AddOffset(9, rewardParcelUniqueNameOffset.Value, 0); } public static VectorOffset CreateRewardParcelUniqueNameVector(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); } public static VectorOffset CreateRewardParcelUniqueNameVectorBlock(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateRewardParcelUniqueNameVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateRewardParcelUniqueNameVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartRewardParcelUniqueNameVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } public static void AddRewardParcelAmount(FlatBufferBuilder builder, VectorOffset rewardParcelAmountOffset) { builder.AddOffset(10, rewardParcelAmountOffset.Value, 0); } public static VectorOffset CreateRewardParcelAmountVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); } public static VectorOffset CreateRewardParcelAmountVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateRewardParcelAmountVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateRewardParcelAmountVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartRewardParcelAmountVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } public static Offset EndRaidRankingRewardExcel(FlatBufferBuilder builder) { int o = builder.EndTable(); return new Offset(o); } public RaidRankingRewardExcelT UnPack() { var _o = new RaidRankingRewardExcelT(); this.UnPackTo(_o); return _o; } public void UnPackTo(RaidRankingRewardExcelT _o) { byte[] key = TableEncryptionService.CreateKey("RaidRankingReward"); _o.RankingRewardGroupId = TableEncryptionService.Convert(this.RankingRewardGroupId, key); _o.Id = TableEncryptionService.Convert(this.Id, key); _o.RankStart = TableEncryptionService.Convert(this.RankStart, key); _o.RankEnd = TableEncryptionService.Convert(this.RankEnd, key); _o.PercentRankStart = TableEncryptionService.Convert(this.PercentRankStart, key); _o.PercentRankEnd = TableEncryptionService.Convert(this.PercentRankEnd, key); _o.Tier = TableEncryptionService.Convert(this.Tier, key); _o.RewardParcelType = new List(); for (var _j = 0; _j < this.RewardParcelTypeLength; ++_j) {_o.RewardParcelType.Add(TableEncryptionService.Convert(this.RewardParcelType(_j), key));} _o.RewardParcelUniqueId = new List(); for (var _j = 0; _j < this.RewardParcelUniqueIdLength; ++_j) {_o.RewardParcelUniqueId.Add(TableEncryptionService.Convert(this.RewardParcelUniqueId(_j), key));} _o.RewardParcelUniqueName = new List(); for (var _j = 0; _j < this.RewardParcelUniqueNameLength; ++_j) {_o.RewardParcelUniqueName.Add(TableEncryptionService.Convert(this.RewardParcelUniqueName(_j), key));} _o.RewardParcelAmount = new List(); for (var _j = 0; _j < this.RewardParcelAmountLength; ++_j) {_o.RewardParcelAmount.Add(TableEncryptionService.Convert(this.RewardParcelAmount(_j), key));} } public static Offset Pack(FlatBufferBuilder builder, RaidRankingRewardExcelT _o) { if (_o == null) return default(Offset); var _RewardParcelType = default(VectorOffset); if (_o.RewardParcelType != null) { var __RewardParcelType = _o.RewardParcelType.ToArray(); _RewardParcelType = CreateRewardParcelTypeVector(builder, __RewardParcelType); } var _RewardParcelUniqueId = default(VectorOffset); if (_o.RewardParcelUniqueId != null) { var __RewardParcelUniqueId = _o.RewardParcelUniqueId.ToArray(); _RewardParcelUniqueId = CreateRewardParcelUniqueIdVector(builder, __RewardParcelUniqueId); } var _RewardParcelUniqueName = default(VectorOffset); if (_o.RewardParcelUniqueName != null) { var __RewardParcelUniqueName = new StringOffset[_o.RewardParcelUniqueName.Count]; for (var _j = 0; _j < __RewardParcelUniqueName.Length; ++_j) { __RewardParcelUniqueName[_j] = builder.CreateString(_o.RewardParcelUniqueName[_j]); } _RewardParcelUniqueName = CreateRewardParcelUniqueNameVector(builder, __RewardParcelUniqueName); } var _RewardParcelAmount = default(VectorOffset); if (_o.RewardParcelAmount != null) { var __RewardParcelAmount = _o.RewardParcelAmount.ToArray(); _RewardParcelAmount = CreateRewardParcelAmountVector(builder, __RewardParcelAmount); } return CreateRaidRankingRewardExcel( builder, _o.RankingRewardGroupId, _o.Id, _o.RankStart, _o.RankEnd, _o.PercentRankStart, _o.PercentRankEnd, _o.Tier, _RewardParcelType, _RewardParcelUniqueId, _RewardParcelUniqueName, _RewardParcelAmount); } } public class RaidRankingRewardExcelT { public long RankingRewardGroupId { get; set; } public long Id { get; set; } public long RankStart { get; set; } public long RankEnd { get; set; } public long PercentRankStart { get; set; } public long PercentRankEnd { get; set; } public int Tier { get; set; } public List RewardParcelType { get; set; } public List RewardParcelUniqueId { get; set; } public List RewardParcelUniqueName { get; set; } public List RewardParcelAmount { get; set; } public RaidRankingRewardExcelT() { this.RankingRewardGroupId = 0; this.Id = 0; this.RankStart = 0; this.RankEnd = 0; this.PercentRankStart = 0; this.PercentRankEnd = 0; this.Tier = 0; this.RewardParcelType = null; this.RewardParcelUniqueId = null; this.RewardParcelUniqueName = null; this.RewardParcelAmount = null; } } static public class RaidRankingRewardExcelVerify { static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos) { return verifier.VerifyTableStart(tablePos) && verifier.VerifyField(tablePos, 4 /*RankingRewardGroupId*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 6 /*Id*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 8 /*RankStart*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 10 /*RankEnd*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 12 /*PercentRankStart*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 14 /*PercentRankEnd*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 16 /*Tier*/, 4 /*int*/, 4, false) && verifier.VerifyVectorOfData(tablePos, 18 /*RewardParcelType*/, 4 /*SCHALE.Common.FlatData.ParcelType*/, false) && verifier.VerifyVectorOfData(tablePos, 20 /*RewardParcelUniqueId*/, 8 /*long*/, false) && verifier.VerifyVectorOfStrings(tablePos, 22 /*RewardParcelUniqueName*/, false) && verifier.VerifyVectorOfData(tablePos, 24 /*RewardParcelAmount*/, 8 /*long*/, false) && verifier.VerifyTableEnd(tablePos); } } }