// // automatically generated by the FlatBuffers compiler, do not modify // namespace SCHALE.Common.FlatData { using global::System; using global::System.Collections.Generic; using global::SCHALE.Common.Crypto; using global::Google.FlatBuffers; public struct RaidSeasonManageExcel : IFlatbufferObject { private Table __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); } public static RaidSeasonManageExcel GetRootAsRaidSeasonManageExcel(ByteBuffer _bb) { return GetRootAsRaidSeasonManageExcel(_bb, new RaidSeasonManageExcel()); } public static RaidSeasonManageExcel GetRootAsRaidSeasonManageExcel(ByteBuffer _bb, RaidSeasonManageExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } public RaidSeasonManageExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public long SeasonId { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public long SeasonDisplay { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public string SeasonStartData { get { int o = __p.__offset(8); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetSeasonStartDataBytes() { return __p.__vector_as_span(8, 1); } #else public ArraySegment? GetSeasonStartDataBytes() { return __p.__vector_as_arraysegment(8); } #endif public byte[] GetSeasonStartDataArray() { return __p.__vector_as_array(8); } public string SeasonEndData { get { int o = __p.__offset(10); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetSeasonEndDataBytes() { return __p.__vector_as_span(10, 1); } #else public ArraySegment? GetSeasonEndDataBytes() { return __p.__vector_as_arraysegment(10); } #endif public byte[] GetSeasonEndDataArray() { return __p.__vector_as_array(10); } public string SettlementEndDate { get { int o = __p.__offset(12); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetSettlementEndDateBytes() { return __p.__vector_as_span(12, 1); } #else public ArraySegment? GetSettlementEndDateBytes() { return __p.__vector_as_arraysegment(12); } #endif public byte[] GetSettlementEndDateArray() { return __p.__vector_as_array(12); } public string OpenRaidBossGroup(int j) { int o = __p.__offset(14); return o != 0 ? __p.__string(__p.__vector(o) + j * 4) : null; } public int OpenRaidBossGroupLength { get { int o = __p.__offset(14); return o != 0 ? __p.__vector_len(o) : 0; } } public long RankingRewardGroupId { get { int o = __p.__offset(16); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public int MaxSeasonRewardGauage { get { int o = __p.__offset(18); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } } public long StackedSeasonRewardGauge(int j) { int o = __p.__offset(20); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; } public int StackedSeasonRewardGaugeLength { get { int o = __p.__offset(20); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetStackedSeasonRewardGaugeBytes() { return __p.__vector_as_span(20, 8); } #else public ArraySegment? GetStackedSeasonRewardGaugeBytes() { return __p.__vector_as_arraysegment(20); } #endif public long[] GetStackedSeasonRewardGaugeArray() { return __p.__vector_as_array(20); } public long SeasonRewardId(int j) { int o = __p.__offset(22); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; } public int SeasonRewardIdLength { get { int o = __p.__offset(22); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetSeasonRewardIdBytes() { return __p.__vector_as_span(22, 8); } #else public ArraySegment? GetSeasonRewardIdBytes() { return __p.__vector_as_arraysegment(22); } #endif public long[] GetSeasonRewardIdArray() { return __p.__vector_as_array(22); } public static Offset CreateRaidSeasonManageExcel(FlatBufferBuilder builder, long SeasonId = 0, long SeasonDisplay = 0, StringOffset SeasonStartDataOffset = default(StringOffset), StringOffset SeasonEndDataOffset = default(StringOffset), StringOffset SettlementEndDateOffset = default(StringOffset), VectorOffset OpenRaidBossGroupOffset = default(VectorOffset), long RankingRewardGroupId = 0, int MaxSeasonRewardGauage = 0, VectorOffset StackedSeasonRewardGaugeOffset = default(VectorOffset), VectorOffset SeasonRewardIdOffset = default(VectorOffset)) { builder.StartTable(10); RaidSeasonManageExcel.AddRankingRewardGroupId(builder, RankingRewardGroupId); RaidSeasonManageExcel.AddSeasonDisplay(builder, SeasonDisplay); RaidSeasonManageExcel.AddSeasonId(builder, SeasonId); RaidSeasonManageExcel.AddSeasonRewardId(builder, SeasonRewardIdOffset); RaidSeasonManageExcel.AddStackedSeasonRewardGauge(builder, StackedSeasonRewardGaugeOffset); RaidSeasonManageExcel.AddMaxSeasonRewardGauage(builder, MaxSeasonRewardGauage); RaidSeasonManageExcel.AddOpenRaidBossGroup(builder, OpenRaidBossGroupOffset); RaidSeasonManageExcel.AddSettlementEndDate(builder, SettlementEndDateOffset); RaidSeasonManageExcel.AddSeasonEndData(builder, SeasonEndDataOffset); RaidSeasonManageExcel.AddSeasonStartData(builder, SeasonStartDataOffset); return RaidSeasonManageExcel.EndRaidSeasonManageExcel(builder); } public static void StartRaidSeasonManageExcel(FlatBufferBuilder builder) { builder.StartTable(10); } public static void AddSeasonId(FlatBufferBuilder builder, long seasonId) { builder.AddLong(0, seasonId, 0); } public static void AddSeasonDisplay(FlatBufferBuilder builder, long seasonDisplay) { builder.AddLong(1, seasonDisplay, 0); } public static void AddSeasonStartData(FlatBufferBuilder builder, StringOffset seasonStartDataOffset) { builder.AddOffset(2, seasonStartDataOffset.Value, 0); } public static void AddSeasonEndData(FlatBufferBuilder builder, StringOffset seasonEndDataOffset) { builder.AddOffset(3, seasonEndDataOffset.Value, 0); } public static void AddSettlementEndDate(FlatBufferBuilder builder, StringOffset settlementEndDateOffset) { builder.AddOffset(4, settlementEndDateOffset.Value, 0); } public static void AddOpenRaidBossGroup(FlatBufferBuilder builder, VectorOffset openRaidBossGroupOffset) { builder.AddOffset(5, openRaidBossGroupOffset.Value, 0); } public static VectorOffset CreateOpenRaidBossGroupVector(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); } public static VectorOffset CreateOpenRaidBossGroupVectorBlock(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateOpenRaidBossGroupVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateOpenRaidBossGroupVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartOpenRaidBossGroupVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } public static void AddRankingRewardGroupId(FlatBufferBuilder builder, long rankingRewardGroupId) { builder.AddLong(6, rankingRewardGroupId, 0); } public static void AddMaxSeasonRewardGauage(FlatBufferBuilder builder, int maxSeasonRewardGauage) { builder.AddInt(7, maxSeasonRewardGauage, 0); } public static void AddStackedSeasonRewardGauge(FlatBufferBuilder builder, VectorOffset stackedSeasonRewardGaugeOffset) { builder.AddOffset(8, stackedSeasonRewardGaugeOffset.Value, 0); } public static VectorOffset CreateStackedSeasonRewardGaugeVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); } public static VectorOffset CreateStackedSeasonRewardGaugeVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateStackedSeasonRewardGaugeVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateStackedSeasonRewardGaugeVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartStackedSeasonRewardGaugeVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } public static void AddSeasonRewardId(FlatBufferBuilder builder, VectorOffset seasonRewardIdOffset) { builder.AddOffset(9, seasonRewardIdOffset.Value, 0); } public static VectorOffset CreateSeasonRewardIdVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); } public static VectorOffset CreateSeasonRewardIdVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateSeasonRewardIdVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateSeasonRewardIdVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartSeasonRewardIdVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } public static Offset EndRaidSeasonManageExcel(FlatBufferBuilder builder) { int o = builder.EndTable(); return new Offset(o); } public RaidSeasonManageExcelT UnPack() { var _o = new RaidSeasonManageExcelT(); this.UnPackTo(_o); return _o; } public void UnPackTo(RaidSeasonManageExcelT _o) { byte[] key = TableEncryptionService.CreateKey("RaidSeasonManage"); _o.SeasonId = TableEncryptionService.Convert(this.SeasonId, key); _o.SeasonDisplay = TableEncryptionService.Convert(this.SeasonDisplay, key); _o.SeasonStartData = TableEncryptionService.Convert(this.SeasonStartData, key); _o.SeasonEndData = TableEncryptionService.Convert(this.SeasonEndData, key); _o.SettlementEndDate = TableEncryptionService.Convert(this.SettlementEndDate, key); _o.OpenRaidBossGroup = new List(); for (var _j = 0; _j < this.OpenRaidBossGroupLength; ++_j) {_o.OpenRaidBossGroup.Add(TableEncryptionService.Convert(this.OpenRaidBossGroup(_j), key));} _o.RankingRewardGroupId = TableEncryptionService.Convert(this.RankingRewardGroupId, key); _o.MaxSeasonRewardGauage = TableEncryptionService.Convert(this.MaxSeasonRewardGauage, key); _o.StackedSeasonRewardGauge = new List(); for (var _j = 0; _j < this.StackedSeasonRewardGaugeLength; ++_j) {_o.StackedSeasonRewardGauge.Add(TableEncryptionService.Convert(this.StackedSeasonRewardGauge(_j), key));} _o.SeasonRewardId = new List(); for (var _j = 0; _j < this.SeasonRewardIdLength; ++_j) {_o.SeasonRewardId.Add(TableEncryptionService.Convert(this.SeasonRewardId(_j), key));} } public static Offset Pack(FlatBufferBuilder builder, RaidSeasonManageExcelT _o) { if (_o == null) return default(Offset); var _SeasonStartData = _o.SeasonStartData == null ? default(StringOffset) : builder.CreateString(_o.SeasonStartData); var _SeasonEndData = _o.SeasonEndData == null ? default(StringOffset) : builder.CreateString(_o.SeasonEndData); var _SettlementEndDate = _o.SettlementEndDate == null ? default(StringOffset) : builder.CreateString(_o.SettlementEndDate); var _OpenRaidBossGroup = default(VectorOffset); if (_o.OpenRaidBossGroup != null) { var __OpenRaidBossGroup = new StringOffset[_o.OpenRaidBossGroup.Count]; for (var _j = 0; _j < __OpenRaidBossGroup.Length; ++_j) { __OpenRaidBossGroup[_j] = builder.CreateString(_o.OpenRaidBossGroup[_j]); } _OpenRaidBossGroup = CreateOpenRaidBossGroupVector(builder, __OpenRaidBossGroup); } var _StackedSeasonRewardGauge = default(VectorOffset); if (_o.StackedSeasonRewardGauge != null) { var __StackedSeasonRewardGauge = _o.StackedSeasonRewardGauge.ToArray(); _StackedSeasonRewardGauge = CreateStackedSeasonRewardGaugeVector(builder, __StackedSeasonRewardGauge); } var _SeasonRewardId = default(VectorOffset); if (_o.SeasonRewardId != null) { var __SeasonRewardId = _o.SeasonRewardId.ToArray(); _SeasonRewardId = CreateSeasonRewardIdVector(builder, __SeasonRewardId); } return CreateRaidSeasonManageExcel( builder, _o.SeasonId, _o.SeasonDisplay, _SeasonStartData, _SeasonEndData, _SettlementEndDate, _OpenRaidBossGroup, _o.RankingRewardGroupId, _o.MaxSeasonRewardGauage, _StackedSeasonRewardGauge, _SeasonRewardId); } } public class RaidSeasonManageExcelT { public long SeasonId { get; set; } public long SeasonDisplay { get; set; } public string SeasonStartData { get; set; } public string SeasonEndData { get; set; } public string SettlementEndDate { get; set; } public List OpenRaidBossGroup { get; set; } public long RankingRewardGroupId { get; set; } public int MaxSeasonRewardGauage { get; set; } public List StackedSeasonRewardGauge { get; set; } public List SeasonRewardId { get; set; } public RaidSeasonManageExcelT() { this.SeasonId = 0; this.SeasonDisplay = 0; this.SeasonStartData = null; this.SeasonEndData = null; this.SettlementEndDate = null; this.OpenRaidBossGroup = null; this.RankingRewardGroupId = 0; this.MaxSeasonRewardGauage = 0; this.StackedSeasonRewardGauge = null; this.SeasonRewardId = null; } } static public class RaidSeasonManageExcelVerify { static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos) { return verifier.VerifyTableStart(tablePos) && verifier.VerifyField(tablePos, 4 /*SeasonId*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 6 /*SeasonDisplay*/, 8 /*long*/, 8, false) && verifier.VerifyString(tablePos, 8 /*SeasonStartData*/, false) && verifier.VerifyString(tablePos, 10 /*SeasonEndData*/, false) && verifier.VerifyString(tablePos, 12 /*SettlementEndDate*/, false) && verifier.VerifyVectorOfStrings(tablePos, 14 /*OpenRaidBossGroup*/, false) && verifier.VerifyField(tablePos, 16 /*RankingRewardGroupId*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 18 /*MaxSeasonRewardGauage*/, 4 /*int*/, 4, false) && verifier.VerifyVectorOfData(tablePos, 20 /*StackedSeasonRewardGauge*/, 8 /*long*/, false) && verifier.VerifyVectorOfData(tablePos, 22 /*SeasonRewardId*/, 8 /*long*/, false) && verifier.VerifyTableEnd(tablePos); } } }