//
// automatically generated by the FlatBuffers compiler, do not modify
//
namespace SCHALE.Common.FlatData
{
using global::System;
using global::System.Collections.Generic;
using global::SCHALE.Common.Crypto;
using global::Google.FlatBuffers;
public struct ScenarioCharacterEmotionExcel : IFlatbufferObject
{
private Table __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
public static ScenarioCharacterEmotionExcel GetRootAsScenarioCharacterEmotionExcel(ByteBuffer _bb) { return GetRootAsScenarioCharacterEmotionExcel(_bb, new ScenarioCharacterEmotionExcel()); }
public static ScenarioCharacterEmotionExcel GetRootAsScenarioCharacterEmotionExcel(ByteBuffer _bb, ScenarioCharacterEmotionExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
public ScenarioCharacterEmotionExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public string EmoticonName { get { int o = __p.__offset(4); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span GetEmoticonNameBytes() { return __p.__vector_as_span(4, 1); }
#else
public ArraySegment? GetEmoticonNameBytes() { return __p.__vector_as_arraysegment(4); }
#endif
public byte[] GetEmoticonNameArray() { return __p.__vector_as_array(4); }
public uint Name { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetUint(o + __p.bb_pos) : (uint)0; } }
public static Offset CreateScenarioCharacterEmotionExcel(FlatBufferBuilder builder,
StringOffset EmoticonNameOffset = default(StringOffset),
uint Name = 0) {
builder.StartTable(2);
ScenarioCharacterEmotionExcel.AddName(builder, Name);
ScenarioCharacterEmotionExcel.AddEmoticonName(builder, EmoticonNameOffset);
return ScenarioCharacterEmotionExcel.EndScenarioCharacterEmotionExcel(builder);
}
public static void StartScenarioCharacterEmotionExcel(FlatBufferBuilder builder) { builder.StartTable(2); }
public static void AddEmoticonName(FlatBufferBuilder builder, StringOffset emoticonNameOffset) { builder.AddOffset(0, emoticonNameOffset.Value, 0); }
public static void AddName(FlatBufferBuilder builder, uint name) { builder.AddUint(1, name, 0); }
public static Offset EndScenarioCharacterEmotionExcel(FlatBufferBuilder builder) {
int o = builder.EndTable();
return new Offset(o);
}
public ScenarioCharacterEmotionExcelT UnPack() {
var _o = new ScenarioCharacterEmotionExcelT();
this.UnPackTo(_o);
return _o;
}
public void UnPackTo(ScenarioCharacterEmotionExcelT _o) {
byte[] key = TableEncryptionService.CreateKey("ScenarioCharacterEmotion");
_o.EmoticonName = TableEncryptionService.Convert(this.EmoticonName, key);
_o.Name = TableEncryptionService.Convert(this.Name, key);
}
public static Offset Pack(FlatBufferBuilder builder, ScenarioCharacterEmotionExcelT _o) {
if (_o == null) return default(Offset);
var _EmoticonName = _o.EmoticonName == null ? default(StringOffset) : builder.CreateString(_o.EmoticonName);
return CreateScenarioCharacterEmotionExcel(
builder,
_EmoticonName,
_o.Name);
}
}
public class ScenarioCharacterEmotionExcelT
{
public string EmoticonName { get; set; }
public uint Name { get; set; }
public ScenarioCharacterEmotionExcelT() {
this.EmoticonName = null;
this.Name = 0;
}
}
static public class ScenarioCharacterEmotionExcelVerify
{
static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
{
return verifier.VerifyTableStart(tablePos)
&& verifier.VerifyString(tablePos, 4 /*EmoticonName*/, false)
&& verifier.VerifyField(tablePos, 6 /*Name*/, 4 /*uint*/, 4, false)
&& verifier.VerifyTableEnd(tablePos);
}
}
}