// // automatically generated by the FlatBuffers compiler, do not modify // namespace SCHALE.Common.FlatData { using global::System; using global::System.Collections.Generic; using global::SCHALE.Common.Crypto; using global::Google.FlatBuffers; public struct FavorLevelRewardExcel : IFlatbufferObject { private Table __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); } public static FavorLevelRewardExcel GetRootAsFavorLevelRewardExcel(ByteBuffer _bb) { return GetRootAsFavorLevelRewardExcel(_bb, new FavorLevelRewardExcel()); } public static FavorLevelRewardExcel GetRootAsFavorLevelRewardExcel(ByteBuffer _bb, FavorLevelRewardExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } public FavorLevelRewardExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public long CharacterId { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public long FavorLevel { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public SCHALE.Common.FlatData.EquipmentOptionType StatType(int j) { int o = __p.__offset(8); return o != 0 ? (SCHALE.Common.FlatData.EquipmentOptionType)__p.bb.GetInt(__p.__vector(o) + j * 4) : (SCHALE.Common.FlatData.EquipmentOptionType)0; } public int StatTypeLength { get { int o = __p.__offset(8); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetStatTypeBytes() { return __p.__vector_as_span(8, 4); } #else public ArraySegment? GetStatTypeBytes() { return __p.__vector_as_arraysegment(8); } #endif public SCHALE.Common.FlatData.EquipmentOptionType[] GetStatTypeArray() { int o = __p.__offset(8); if (o == 0) return null; int p = __p.__vector(o); int l = __p.__vector_len(o); SCHALE.Common.FlatData.EquipmentOptionType[] a = new SCHALE.Common.FlatData.EquipmentOptionType[l]; for (int i = 0; i < l; i++) { a[i] = (SCHALE.Common.FlatData.EquipmentOptionType)__p.bb.GetInt(p + i * 4); } return a; } public long StatValue(int j) { int o = __p.__offset(10); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; } public int StatValueLength { get { int o = __p.__offset(10); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetStatValueBytes() { return __p.__vector_as_span(10, 8); } #else public ArraySegment? GetStatValueBytes() { return __p.__vector_as_arraysegment(10); } #endif public long[] GetStatValueArray() { return __p.__vector_as_array(10); } public SCHALE.Common.FlatData.ParcelType RewardParcelType(int j) { int o = __p.__offset(12); return o != 0 ? (SCHALE.Common.FlatData.ParcelType)__p.bb.GetInt(__p.__vector(o) + j * 4) : (SCHALE.Common.FlatData.ParcelType)0; } public int RewardParcelTypeLength { get { int o = __p.__offset(12); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetRewardParcelTypeBytes() { return __p.__vector_as_span(12, 4); } #else public ArraySegment? GetRewardParcelTypeBytes() { return __p.__vector_as_arraysegment(12); } #endif public SCHALE.Common.FlatData.ParcelType[] GetRewardParcelTypeArray() { int o = __p.__offset(12); if (o == 0) return null; int p = __p.__vector(o); int l = __p.__vector_len(o); SCHALE.Common.FlatData.ParcelType[] a = new SCHALE.Common.FlatData.ParcelType[l]; for (int i = 0; i < l; i++) { a[i] = (SCHALE.Common.FlatData.ParcelType)__p.bb.GetInt(p + i * 4); } return a; } public long RewardParcelId(int j) { int o = __p.__offset(14); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; } public int RewardParcelIdLength { get { int o = __p.__offset(14); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetRewardParcelIdBytes() { return __p.__vector_as_span(14, 8); } #else public ArraySegment? GetRewardParcelIdBytes() { return __p.__vector_as_arraysegment(14); } #endif public long[] GetRewardParcelIdArray() { return __p.__vector_as_array(14); } public long RewardAmount(int j) { int o = __p.__offset(16); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; } public int RewardAmountLength { get { int o = __p.__offset(16); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetRewardAmountBytes() { return __p.__vector_as_span(16, 8); } #else public ArraySegment? GetRewardAmountBytes() { return __p.__vector_as_arraysegment(16); } #endif public long[] GetRewardAmountArray() { return __p.__vector_as_array(16); } public static Offset CreateFavorLevelRewardExcel(FlatBufferBuilder builder, long CharacterId = 0, long FavorLevel = 0, VectorOffset StatTypeOffset = default(VectorOffset), VectorOffset StatValueOffset = default(VectorOffset), VectorOffset RewardParcelTypeOffset = default(VectorOffset), VectorOffset RewardParcelIdOffset = default(VectorOffset), VectorOffset RewardAmountOffset = default(VectorOffset)) { builder.StartTable(7); FavorLevelRewardExcel.AddFavorLevel(builder, FavorLevel); FavorLevelRewardExcel.AddCharacterId(builder, CharacterId); FavorLevelRewardExcel.AddRewardAmount(builder, RewardAmountOffset); FavorLevelRewardExcel.AddRewardParcelId(builder, RewardParcelIdOffset); FavorLevelRewardExcel.AddRewardParcelType(builder, RewardParcelTypeOffset); FavorLevelRewardExcel.AddStatValue(builder, StatValueOffset); FavorLevelRewardExcel.AddStatType(builder, StatTypeOffset); return FavorLevelRewardExcel.EndFavorLevelRewardExcel(builder); } public static void StartFavorLevelRewardExcel(FlatBufferBuilder builder) { builder.StartTable(7); } public static void AddCharacterId(FlatBufferBuilder builder, long characterId) { builder.AddLong(0, characterId, 0); } public static void AddFavorLevel(FlatBufferBuilder builder, long favorLevel) { builder.AddLong(1, favorLevel, 0); } public static void AddStatType(FlatBufferBuilder builder, VectorOffset statTypeOffset) { builder.AddOffset(2, statTypeOffset.Value, 0); } public static VectorOffset CreateStatTypeVector(FlatBufferBuilder builder, SCHALE.Common.FlatData.EquipmentOptionType[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddInt((int)data[i]); return builder.EndVector(); } public static VectorOffset CreateStatTypeVectorBlock(FlatBufferBuilder builder, SCHALE.Common.FlatData.EquipmentOptionType[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateStatTypeVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateStatTypeVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartStatTypeVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } public static void AddStatValue(FlatBufferBuilder builder, VectorOffset statValueOffset) { builder.AddOffset(3, statValueOffset.Value, 0); } public static VectorOffset CreateStatValueVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); } public static VectorOffset CreateStatValueVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateStatValueVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateStatValueVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartStatValueVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } public static void AddRewardParcelType(FlatBufferBuilder builder, VectorOffset rewardParcelTypeOffset) { builder.AddOffset(4, rewardParcelTypeOffset.Value, 0); } public static VectorOffset CreateRewardParcelTypeVector(FlatBufferBuilder builder, SCHALE.Common.FlatData.ParcelType[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddInt((int)data[i]); return builder.EndVector(); } public static VectorOffset CreateRewardParcelTypeVectorBlock(FlatBufferBuilder builder, SCHALE.Common.FlatData.ParcelType[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateRewardParcelTypeVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateRewardParcelTypeVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartRewardParcelTypeVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } public static void AddRewardParcelId(FlatBufferBuilder builder, VectorOffset rewardParcelIdOffset) { builder.AddOffset(5, rewardParcelIdOffset.Value, 0); } public static VectorOffset CreateRewardParcelIdVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); } public static VectorOffset CreateRewardParcelIdVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateRewardParcelIdVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateRewardParcelIdVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartRewardParcelIdVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } public static void AddRewardAmount(FlatBufferBuilder builder, VectorOffset rewardAmountOffset) { builder.AddOffset(6, rewardAmountOffset.Value, 0); } public static VectorOffset CreateRewardAmountVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); } public static VectorOffset CreateRewardAmountVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateRewardAmountVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateRewardAmountVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartRewardAmountVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } public static Offset EndFavorLevelRewardExcel(FlatBufferBuilder builder) { int o = builder.EndTable(); return new Offset(o); } public FavorLevelRewardExcelT UnPack() { var _o = new FavorLevelRewardExcelT(); this.UnPackTo(_o); return _o; } public void UnPackTo(FavorLevelRewardExcelT _o) { byte[] key = TableEncryptionService.CreateKey("FavorLevelReward"); _o.CharacterId = TableEncryptionService.Convert(this.CharacterId, key); _o.FavorLevel = TableEncryptionService.Convert(this.FavorLevel, key); _o.StatType = new List(); for (var _j = 0; _j < this.StatTypeLength; ++_j) {_o.StatType.Add(TableEncryptionService.Convert(this.StatType(_j), key));} _o.StatValue = new List(); for (var _j = 0; _j < this.StatValueLength; ++_j) {_o.StatValue.Add(TableEncryptionService.Convert(this.StatValue(_j), key));} _o.RewardParcelType = new List(); for (var _j = 0; _j < this.RewardParcelTypeLength; ++_j) {_o.RewardParcelType.Add(TableEncryptionService.Convert(this.RewardParcelType(_j), key));} _o.RewardParcelId = new List(); for (var _j = 0; _j < this.RewardParcelIdLength; ++_j) {_o.RewardParcelId.Add(TableEncryptionService.Convert(this.RewardParcelId(_j), key));} _o.RewardAmount = new List(); for (var _j = 0; _j < this.RewardAmountLength; ++_j) {_o.RewardAmount.Add(TableEncryptionService.Convert(this.RewardAmount(_j), key));} } public static Offset Pack(FlatBufferBuilder builder, FavorLevelRewardExcelT _o) { if (_o == null) return default(Offset); var _StatType = default(VectorOffset); if (_o.StatType != null) { var __StatType = _o.StatType.ToArray(); _StatType = CreateStatTypeVector(builder, __StatType); } var _StatValue = default(VectorOffset); if (_o.StatValue != null) { var __StatValue = _o.StatValue.ToArray(); _StatValue = CreateStatValueVector(builder, __StatValue); } var _RewardParcelType = default(VectorOffset); if (_o.RewardParcelType != null) { var __RewardParcelType = _o.RewardParcelType.ToArray(); _RewardParcelType = CreateRewardParcelTypeVector(builder, __RewardParcelType); } var _RewardParcelId = default(VectorOffset); if (_o.RewardParcelId != null) { var __RewardParcelId = _o.RewardParcelId.ToArray(); _RewardParcelId = CreateRewardParcelIdVector(builder, __RewardParcelId); } var _RewardAmount = default(VectorOffset); if (_o.RewardAmount != null) { var __RewardAmount = _o.RewardAmount.ToArray(); _RewardAmount = CreateRewardAmountVector(builder, __RewardAmount); } return CreateFavorLevelRewardExcel( builder, _o.CharacterId, _o.FavorLevel, _StatType, _StatValue, _RewardParcelType, _RewardParcelId, _RewardAmount); } } public class FavorLevelRewardExcelT { public long CharacterId { get; set; } public long FavorLevel { get; set; } public List StatType { get; set; } public List StatValue { get; set; } public List RewardParcelType { get; set; } public List RewardParcelId { get; set; } public List RewardAmount { get; set; } public FavorLevelRewardExcelT() { this.CharacterId = 0; this.FavorLevel = 0; this.StatType = null; this.StatValue = null; this.RewardParcelType = null; this.RewardParcelId = null; this.RewardAmount = null; } } static public class FavorLevelRewardExcelVerify { static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos) { return verifier.VerifyTableStart(tablePos) && verifier.VerifyField(tablePos, 4 /*CharacterId*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 6 /*FavorLevel*/, 8 /*long*/, 8, false) && verifier.VerifyVectorOfData(tablePos, 8 /*StatType*/, 4 /*SCHALE.Common.FlatData.EquipmentOptionType*/, false) && verifier.VerifyVectorOfData(tablePos, 10 /*StatValue*/, 8 /*long*/, false) && verifier.VerifyVectorOfData(tablePos, 12 /*RewardParcelType*/, 4 /*SCHALE.Common.FlatData.ParcelType*/, false) && verifier.VerifyVectorOfData(tablePos, 14 /*RewardParcelId*/, 8 /*long*/, false) && verifier.VerifyVectorOfData(tablePos, 16 /*RewardAmount*/, 8 /*long*/, false) && verifier.VerifyTableEnd(tablePos); } } }