//
// automatically generated by the FlatBuffers compiler, do not modify
//
namespace SCHALE.Common.FlatData
{
using global::System;
using global::System.Collections.Generic;
using global::SCHALE.Common.Crypto;
using global::Google.FlatBuffers;
public struct EliminateRaidSeasonManageExcel : IFlatbufferObject
{
private Table __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
public static EliminateRaidSeasonManageExcel GetRootAsEliminateRaidSeasonManageExcel(ByteBuffer _bb) { return GetRootAsEliminateRaidSeasonManageExcel(_bb, new EliminateRaidSeasonManageExcel()); }
public static EliminateRaidSeasonManageExcel GetRootAsEliminateRaidSeasonManageExcel(ByteBuffer _bb, EliminateRaidSeasonManageExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
public EliminateRaidSeasonManageExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public long SeasonId { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long SeasonDisplay { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public string SeasonStartData { get { int o = __p.__offset(8); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span GetSeasonStartDataBytes() { return __p.__vector_as_span(8, 1); }
#else
public ArraySegment? GetSeasonStartDataBytes() { return __p.__vector_as_arraysegment(8); }
#endif
public byte[] GetSeasonStartDataArray() { return __p.__vector_as_array(8); }
public string SeasonEndData { get { int o = __p.__offset(10); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span GetSeasonEndDataBytes() { return __p.__vector_as_span(10, 1); }
#else
public ArraySegment? GetSeasonEndDataBytes() { return __p.__vector_as_arraysegment(10); }
#endif
public byte[] GetSeasonEndDataArray() { return __p.__vector_as_array(10); }
public string SettlementEndDate { get { int o = __p.__offset(12); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span GetSettlementEndDateBytes() { return __p.__vector_as_span(12, 1); }
#else
public ArraySegment? GetSettlementEndDateBytes() { return __p.__vector_as_arraysegment(12); }
#endif
public byte[] GetSettlementEndDateArray() { return __p.__vector_as_array(12); }
public string LobbyTableBGPath { get { int o = __p.__offset(14); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span GetLobbyTableBGPathBytes() { return __p.__vector_as_span(14, 1); }
#else
public ArraySegment? GetLobbyTableBGPathBytes() { return __p.__vector_as_arraysegment(14); }
#endif
public byte[] GetLobbyTableBGPathArray() { return __p.__vector_as_array(14); }
public string LobbyScreenBGPath { get { int o = __p.__offset(16); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span GetLobbyScreenBGPathBytes() { return __p.__vector_as_span(16, 1); }
#else
public ArraySegment? GetLobbyScreenBGPathBytes() { return __p.__vector_as_arraysegment(16); }
#endif
public byte[] GetLobbyScreenBGPathArray() { return __p.__vector_as_array(16); }
public string OpenRaidBossGroup01 { get { int o = __p.__offset(18); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span GetOpenRaidBossGroup01Bytes() { return __p.__vector_as_span(18, 1); }
#else
public ArraySegment? GetOpenRaidBossGroup01Bytes() { return __p.__vector_as_arraysegment(18); }
#endif
public byte[] GetOpenRaidBossGroup01Array() { return __p.__vector_as_array(18); }
public string OpenRaidBossGroup02 { get { int o = __p.__offset(20); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span GetOpenRaidBossGroup02Bytes() { return __p.__vector_as_span(20, 1); }
#else
public ArraySegment? GetOpenRaidBossGroup02Bytes() { return __p.__vector_as_arraysegment(20); }
#endif
public byte[] GetOpenRaidBossGroup02Array() { return __p.__vector_as_array(20); }
public string OpenRaidBossGroup03 { get { int o = __p.__offset(22); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span GetOpenRaidBossGroup03Bytes() { return __p.__vector_as_span(22, 1); }
#else
public ArraySegment? GetOpenRaidBossGroup03Bytes() { return __p.__vector_as_arraysegment(22); }
#endif
public byte[] GetOpenRaidBossGroup03Array() { return __p.__vector_as_array(22); }
public long RankingRewardGroupId { get { int o = __p.__offset(24); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public int MaxSeasonRewardGauage { get { int o = __p.__offset(26); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public long StackedSeasonRewardGauge(int j) { int o = __p.__offset(28); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
public int StackedSeasonRewardGaugeLength { get { int o = __p.__offset(28); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span GetStackedSeasonRewardGaugeBytes() { return __p.__vector_as_span(28, 8); }
#else
public ArraySegment? GetStackedSeasonRewardGaugeBytes() { return __p.__vector_as_arraysegment(28); }
#endif
public long[] GetStackedSeasonRewardGaugeArray() { return __p.__vector_as_array(28); }
public long SeasonRewardId(int j) { int o = __p.__offset(30); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
public int SeasonRewardIdLength { get { int o = __p.__offset(30); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span GetSeasonRewardIdBytes() { return __p.__vector_as_span(30, 8); }
#else
public ArraySegment? GetSeasonRewardIdBytes() { return __p.__vector_as_arraysegment(30); }
#endif
public long[] GetSeasonRewardIdArray() { return __p.__vector_as_array(30); }
public long LimitedRewardIdNormal { get { int o = __p.__offset(32); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long LimitedRewardIdHard { get { int o = __p.__offset(34); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long LimitedRewardIdVeryhard { get { int o = __p.__offset(36); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long LimitedRewardIdHardcore { get { int o = __p.__offset(38); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long LimitedRewardIdExtreme { get { int o = __p.__offset(40); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long LimitedRewardIdInsane { get { int o = __p.__offset(42); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long LimitedRewardIdTorment { get { int o = __p.__offset(44); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public static Offset CreateEliminateRaidSeasonManageExcel(FlatBufferBuilder builder,
long SeasonId = 0,
long SeasonDisplay = 0,
StringOffset SeasonStartDataOffset = default(StringOffset),
StringOffset SeasonEndDataOffset = default(StringOffset),
StringOffset SettlementEndDateOffset = default(StringOffset),
StringOffset LobbyTableBGPathOffset = default(StringOffset),
StringOffset LobbyScreenBGPathOffset = default(StringOffset),
StringOffset OpenRaidBossGroup01Offset = default(StringOffset),
StringOffset OpenRaidBossGroup02Offset = default(StringOffset),
StringOffset OpenRaidBossGroup03Offset = default(StringOffset),
long RankingRewardGroupId = 0,
int MaxSeasonRewardGauage = 0,
VectorOffset StackedSeasonRewardGaugeOffset = default(VectorOffset),
VectorOffset SeasonRewardIdOffset = default(VectorOffset),
long LimitedRewardIdNormal = 0,
long LimitedRewardIdHard = 0,
long LimitedRewardIdVeryhard = 0,
long LimitedRewardIdHardcore = 0,
long LimitedRewardIdExtreme = 0,
long LimitedRewardIdInsane = 0,
long LimitedRewardIdTorment = 0) {
builder.StartTable(21);
EliminateRaidSeasonManageExcel.AddLimitedRewardIdTorment(builder, LimitedRewardIdTorment);
EliminateRaidSeasonManageExcel.AddLimitedRewardIdInsane(builder, LimitedRewardIdInsane);
EliminateRaidSeasonManageExcel.AddLimitedRewardIdExtreme(builder, LimitedRewardIdExtreme);
EliminateRaidSeasonManageExcel.AddLimitedRewardIdHardcore(builder, LimitedRewardIdHardcore);
EliminateRaidSeasonManageExcel.AddLimitedRewardIdVeryhard(builder, LimitedRewardIdVeryhard);
EliminateRaidSeasonManageExcel.AddLimitedRewardIdHard(builder, LimitedRewardIdHard);
EliminateRaidSeasonManageExcel.AddLimitedRewardIdNormal(builder, LimitedRewardIdNormal);
EliminateRaidSeasonManageExcel.AddRankingRewardGroupId(builder, RankingRewardGroupId);
EliminateRaidSeasonManageExcel.AddSeasonDisplay(builder, SeasonDisplay);
EliminateRaidSeasonManageExcel.AddSeasonId(builder, SeasonId);
EliminateRaidSeasonManageExcel.AddSeasonRewardId(builder, SeasonRewardIdOffset);
EliminateRaidSeasonManageExcel.AddStackedSeasonRewardGauge(builder, StackedSeasonRewardGaugeOffset);
EliminateRaidSeasonManageExcel.AddMaxSeasonRewardGauage(builder, MaxSeasonRewardGauage);
EliminateRaidSeasonManageExcel.AddOpenRaidBossGroup03(builder, OpenRaidBossGroup03Offset);
EliminateRaidSeasonManageExcel.AddOpenRaidBossGroup02(builder, OpenRaidBossGroup02Offset);
EliminateRaidSeasonManageExcel.AddOpenRaidBossGroup01(builder, OpenRaidBossGroup01Offset);
EliminateRaidSeasonManageExcel.AddLobbyScreenBGPath(builder, LobbyScreenBGPathOffset);
EliminateRaidSeasonManageExcel.AddLobbyTableBGPath(builder, LobbyTableBGPathOffset);
EliminateRaidSeasonManageExcel.AddSettlementEndDate(builder, SettlementEndDateOffset);
EliminateRaidSeasonManageExcel.AddSeasonEndData(builder, SeasonEndDataOffset);
EliminateRaidSeasonManageExcel.AddSeasonStartData(builder, SeasonStartDataOffset);
return EliminateRaidSeasonManageExcel.EndEliminateRaidSeasonManageExcel(builder);
}
public static void StartEliminateRaidSeasonManageExcel(FlatBufferBuilder builder) { builder.StartTable(21); }
public static void AddSeasonId(FlatBufferBuilder builder, long seasonId) { builder.AddLong(0, seasonId, 0); }
public static void AddSeasonDisplay(FlatBufferBuilder builder, long seasonDisplay) { builder.AddLong(1, seasonDisplay, 0); }
public static void AddSeasonStartData(FlatBufferBuilder builder, StringOffset seasonStartDataOffset) { builder.AddOffset(2, seasonStartDataOffset.Value, 0); }
public static void AddSeasonEndData(FlatBufferBuilder builder, StringOffset seasonEndDataOffset) { builder.AddOffset(3, seasonEndDataOffset.Value, 0); }
public static void AddSettlementEndDate(FlatBufferBuilder builder, StringOffset settlementEndDateOffset) { builder.AddOffset(4, settlementEndDateOffset.Value, 0); }
public static void AddLobbyTableBGPath(FlatBufferBuilder builder, StringOffset lobbyTableBGPathOffset) { builder.AddOffset(5, lobbyTableBGPathOffset.Value, 0); }
public static void AddLobbyScreenBGPath(FlatBufferBuilder builder, StringOffset lobbyScreenBGPathOffset) { builder.AddOffset(6, lobbyScreenBGPathOffset.Value, 0); }
public static void AddOpenRaidBossGroup01(FlatBufferBuilder builder, StringOffset openRaidBossGroup01Offset) { builder.AddOffset(7, openRaidBossGroup01Offset.Value, 0); }
public static void AddOpenRaidBossGroup02(FlatBufferBuilder builder, StringOffset openRaidBossGroup02Offset) { builder.AddOffset(8, openRaidBossGroup02Offset.Value, 0); }
public static void AddOpenRaidBossGroup03(FlatBufferBuilder builder, StringOffset openRaidBossGroup03Offset) { builder.AddOffset(9, openRaidBossGroup03Offset.Value, 0); }
public static void AddRankingRewardGroupId(FlatBufferBuilder builder, long rankingRewardGroupId) { builder.AddLong(10, rankingRewardGroupId, 0); }
public static void AddMaxSeasonRewardGauage(FlatBufferBuilder builder, int maxSeasonRewardGauage) { builder.AddInt(11, maxSeasonRewardGauage, 0); }
public static void AddStackedSeasonRewardGauge(FlatBufferBuilder builder, VectorOffset stackedSeasonRewardGaugeOffset) { builder.AddOffset(12, stackedSeasonRewardGaugeOffset.Value, 0); }
public static VectorOffset CreateStackedSeasonRewardGaugeVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
public static VectorOffset CreateStackedSeasonRewardGaugeVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateStackedSeasonRewardGaugeVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateStackedSeasonRewardGaugeVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartStackedSeasonRewardGaugeVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
public static void AddSeasonRewardId(FlatBufferBuilder builder, VectorOffset seasonRewardIdOffset) { builder.AddOffset(13, seasonRewardIdOffset.Value, 0); }
public static VectorOffset CreateSeasonRewardIdVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
public static VectorOffset CreateSeasonRewardIdVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateSeasonRewardIdVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateSeasonRewardIdVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartSeasonRewardIdVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
public static void AddLimitedRewardIdNormal(FlatBufferBuilder builder, long limitedRewardIdNormal) { builder.AddLong(14, limitedRewardIdNormal, 0); }
public static void AddLimitedRewardIdHard(FlatBufferBuilder builder, long limitedRewardIdHard) { builder.AddLong(15, limitedRewardIdHard, 0); }
public static void AddLimitedRewardIdVeryhard(FlatBufferBuilder builder, long limitedRewardIdVeryhard) { builder.AddLong(16, limitedRewardIdVeryhard, 0); }
public static void AddLimitedRewardIdHardcore(FlatBufferBuilder builder, long limitedRewardIdHardcore) { builder.AddLong(17, limitedRewardIdHardcore, 0); }
public static void AddLimitedRewardIdExtreme(FlatBufferBuilder builder, long limitedRewardIdExtreme) { builder.AddLong(18, limitedRewardIdExtreme, 0); }
public static void AddLimitedRewardIdInsane(FlatBufferBuilder builder, long limitedRewardIdInsane) { builder.AddLong(19, limitedRewardIdInsane, 0); }
public static void AddLimitedRewardIdTorment(FlatBufferBuilder builder, long limitedRewardIdTorment) { builder.AddLong(20, limitedRewardIdTorment, 0); }
public static Offset EndEliminateRaidSeasonManageExcel(FlatBufferBuilder builder) {
int o = builder.EndTable();
return new Offset(o);
}
public EliminateRaidSeasonManageExcelT UnPack() {
var _o = new EliminateRaidSeasonManageExcelT();
this.UnPackTo(_o);
return _o;
}
public void UnPackTo(EliminateRaidSeasonManageExcelT _o) {
byte[] key = TableEncryptionService.CreateKey("EliminateRaidSeasonManage");
_o.SeasonId = TableEncryptionService.Convert(this.SeasonId, key);
_o.SeasonDisplay = TableEncryptionService.Convert(this.SeasonDisplay, key);
_o.SeasonStartData = TableEncryptionService.Convert(this.SeasonStartData, key);
_o.SeasonEndData = TableEncryptionService.Convert(this.SeasonEndData, key);
_o.SettlementEndDate = TableEncryptionService.Convert(this.SettlementEndDate, key);
_o.LobbyTableBGPath = TableEncryptionService.Convert(this.LobbyTableBGPath, key);
_o.LobbyScreenBGPath = TableEncryptionService.Convert(this.LobbyScreenBGPath, key);
_o.OpenRaidBossGroup01 = TableEncryptionService.Convert(this.OpenRaidBossGroup01, key);
_o.OpenRaidBossGroup02 = TableEncryptionService.Convert(this.OpenRaidBossGroup02, key);
_o.OpenRaidBossGroup03 = TableEncryptionService.Convert(this.OpenRaidBossGroup03, key);
_o.RankingRewardGroupId = TableEncryptionService.Convert(this.RankingRewardGroupId, key);
_o.MaxSeasonRewardGauage = TableEncryptionService.Convert(this.MaxSeasonRewardGauage, key);
_o.StackedSeasonRewardGauge = new List();
for (var _j = 0; _j < this.StackedSeasonRewardGaugeLength; ++_j) {_o.StackedSeasonRewardGauge.Add(TableEncryptionService.Convert(this.StackedSeasonRewardGauge(_j), key));}
_o.SeasonRewardId = new List();
for (var _j = 0; _j < this.SeasonRewardIdLength; ++_j) {_o.SeasonRewardId.Add(TableEncryptionService.Convert(this.SeasonRewardId(_j), key));}
_o.LimitedRewardIdNormal = TableEncryptionService.Convert(this.LimitedRewardIdNormal, key);
_o.LimitedRewardIdHard = TableEncryptionService.Convert(this.LimitedRewardIdHard, key);
_o.LimitedRewardIdVeryhard = TableEncryptionService.Convert(this.LimitedRewardIdVeryhard, key);
_o.LimitedRewardIdHardcore = TableEncryptionService.Convert(this.LimitedRewardIdHardcore, key);
_o.LimitedRewardIdExtreme = TableEncryptionService.Convert(this.LimitedRewardIdExtreme, key);
_o.LimitedRewardIdInsane = TableEncryptionService.Convert(this.LimitedRewardIdInsane, key);
_o.LimitedRewardIdTorment = TableEncryptionService.Convert(this.LimitedRewardIdTorment, key);
}
public static Offset Pack(FlatBufferBuilder builder, EliminateRaidSeasonManageExcelT _o) {
if (_o == null) return default(Offset);
var _SeasonStartData = _o.SeasonStartData == null ? default(StringOffset) : builder.CreateString(_o.SeasonStartData);
var _SeasonEndData = _o.SeasonEndData == null ? default(StringOffset) : builder.CreateString(_o.SeasonEndData);
var _SettlementEndDate = _o.SettlementEndDate == null ? default(StringOffset) : builder.CreateString(_o.SettlementEndDate);
var _LobbyTableBGPath = _o.LobbyTableBGPath == null ? default(StringOffset) : builder.CreateString(_o.LobbyTableBGPath);
var _LobbyScreenBGPath = _o.LobbyScreenBGPath == null ? default(StringOffset) : builder.CreateString(_o.LobbyScreenBGPath);
var _OpenRaidBossGroup01 = _o.OpenRaidBossGroup01 == null ? default(StringOffset) : builder.CreateString(_o.OpenRaidBossGroup01);
var _OpenRaidBossGroup02 = _o.OpenRaidBossGroup02 == null ? default(StringOffset) : builder.CreateString(_o.OpenRaidBossGroup02);
var _OpenRaidBossGroup03 = _o.OpenRaidBossGroup03 == null ? default(StringOffset) : builder.CreateString(_o.OpenRaidBossGroup03);
var _StackedSeasonRewardGauge = default(VectorOffset);
if (_o.StackedSeasonRewardGauge != null) {
var __StackedSeasonRewardGauge = _o.StackedSeasonRewardGauge.ToArray();
_StackedSeasonRewardGauge = CreateStackedSeasonRewardGaugeVector(builder, __StackedSeasonRewardGauge);
}
var _SeasonRewardId = default(VectorOffset);
if (_o.SeasonRewardId != null) {
var __SeasonRewardId = _o.SeasonRewardId.ToArray();
_SeasonRewardId = CreateSeasonRewardIdVector(builder, __SeasonRewardId);
}
return CreateEliminateRaidSeasonManageExcel(
builder,
_o.SeasonId,
_o.SeasonDisplay,
_SeasonStartData,
_SeasonEndData,
_SettlementEndDate,
_LobbyTableBGPath,
_LobbyScreenBGPath,
_OpenRaidBossGroup01,
_OpenRaidBossGroup02,
_OpenRaidBossGroup03,
_o.RankingRewardGroupId,
_o.MaxSeasonRewardGauage,
_StackedSeasonRewardGauge,
_SeasonRewardId,
_o.LimitedRewardIdNormal,
_o.LimitedRewardIdHard,
_o.LimitedRewardIdVeryhard,
_o.LimitedRewardIdHardcore,
_o.LimitedRewardIdExtreme,
_o.LimitedRewardIdInsane,
_o.LimitedRewardIdTorment);
}
}
public class EliminateRaidSeasonManageExcelT
{
public long SeasonId { get; set; }
public long SeasonDisplay { get; set; }
public string SeasonStartData { get; set; }
public string SeasonEndData { get; set; }
public string SettlementEndDate { get; set; }
public string LobbyTableBGPath { get; set; }
public string LobbyScreenBGPath { get; set; }
public string OpenRaidBossGroup01 { get; set; }
public string OpenRaidBossGroup02 { get; set; }
public string OpenRaidBossGroup03 { get; set; }
public long RankingRewardGroupId { get; set; }
public int MaxSeasonRewardGauage { get; set; }
public List StackedSeasonRewardGauge { get; set; }
public List SeasonRewardId { get; set; }
public long LimitedRewardIdNormal { get; set; }
public long LimitedRewardIdHard { get; set; }
public long LimitedRewardIdVeryhard { get; set; }
public long LimitedRewardIdHardcore { get; set; }
public long LimitedRewardIdExtreme { get; set; }
public long LimitedRewardIdInsane { get; set; }
public long LimitedRewardIdTorment { get; set; }
public EliminateRaidSeasonManageExcelT() {
this.SeasonId = 0;
this.SeasonDisplay = 0;
this.SeasonStartData = null;
this.SeasonEndData = null;
this.SettlementEndDate = null;
this.LobbyTableBGPath = null;
this.LobbyScreenBGPath = null;
this.OpenRaidBossGroup01 = null;
this.OpenRaidBossGroup02 = null;
this.OpenRaidBossGroup03 = null;
this.RankingRewardGroupId = 0;
this.MaxSeasonRewardGauage = 0;
this.StackedSeasonRewardGauge = null;
this.SeasonRewardId = null;
this.LimitedRewardIdNormal = 0;
this.LimitedRewardIdHard = 0;
this.LimitedRewardIdVeryhard = 0;
this.LimitedRewardIdHardcore = 0;
this.LimitedRewardIdExtreme = 0;
this.LimitedRewardIdInsane = 0;
this.LimitedRewardIdTorment = 0;
}
}
static public class EliminateRaidSeasonManageExcelVerify
{
static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
{
return verifier.VerifyTableStart(tablePos)
&& verifier.VerifyField(tablePos, 4 /*SeasonId*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 6 /*SeasonDisplay*/, 8 /*long*/, 8, false)
&& verifier.VerifyString(tablePos, 8 /*SeasonStartData*/, false)
&& verifier.VerifyString(tablePos, 10 /*SeasonEndData*/, false)
&& verifier.VerifyString(tablePos, 12 /*SettlementEndDate*/, false)
&& verifier.VerifyString(tablePos, 14 /*LobbyTableBGPath*/, false)
&& verifier.VerifyString(tablePos, 16 /*LobbyScreenBGPath*/, false)
&& verifier.VerifyString(tablePos, 18 /*OpenRaidBossGroup01*/, false)
&& verifier.VerifyString(tablePos, 20 /*OpenRaidBossGroup02*/, false)
&& verifier.VerifyString(tablePos, 22 /*OpenRaidBossGroup03*/, false)
&& verifier.VerifyField(tablePos, 24 /*RankingRewardGroupId*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 26 /*MaxSeasonRewardGauage*/, 4 /*int*/, 4, false)
&& verifier.VerifyVectorOfData(tablePos, 28 /*StackedSeasonRewardGauge*/, 8 /*long*/, false)
&& verifier.VerifyVectorOfData(tablePos, 30 /*SeasonRewardId*/, 8 /*long*/, false)
&& verifier.VerifyField(tablePos, 32 /*LimitedRewardIdNormal*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 34 /*LimitedRewardIdHard*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 36 /*LimitedRewardIdVeryhard*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 38 /*LimitedRewardIdHardcore*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 40 /*LimitedRewardIdExtreme*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 42 /*LimitedRewardIdInsane*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 44 /*LimitedRewardIdTorment*/, 8 /*long*/, 8, false)
&& verifier.VerifyTableEnd(tablePos);
}
}
}