// // automatically generated by the FlatBuffers compiler, do not modify // namespace SCHALE.Common.FlatData { using global::System; using global::System.Collections.Generic; using global::SCHALE.Common.Crypto; using global::Google.FlatBuffers; public struct CharacterWeaponExcel : IFlatbufferObject { private Table __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); } public static CharacterWeaponExcel GetRootAsCharacterWeaponExcel(ByteBuffer _bb) { return GetRootAsCharacterWeaponExcel(_bb, new CharacterWeaponExcel()); } public static CharacterWeaponExcel GetRootAsCharacterWeaponExcel(ByteBuffer _bb, CharacterWeaponExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } public CharacterWeaponExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public long Id { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public string ImagePath { get { int o = __p.__offset(6); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetImagePathBytes() { return __p.__vector_as_span(6, 1); } #else public ArraySegment? GetImagePathBytes() { return __p.__vector_as_arraysegment(6); } #endif public byte[] GetImagePathArray() { return __p.__vector_as_array(6); } public long SetRecipe { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public SCHALE.Common.FlatData.StatLevelUpType StatLevelUpType_ { get { int o = __p.__offset(10); return o != 0 ? (SCHALE.Common.FlatData.StatLevelUpType)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.StatLevelUpType.Standard; } } public long AttackPower { get { int o = __p.__offset(12); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public long AttackPower100 { get { int o = __p.__offset(14); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public long MaxHP { get { int o = __p.__offset(16); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public long MaxHP100 { get { int o = __p.__offset(18); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public long HealPower { get { int o = __p.__offset(20); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public long HealPower100 { get { int o = __p.__offset(22); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public bool Unlock(int j) { int o = __p.__offset(24); return o != 0 ? 0!=__p.bb.Get(__p.__vector(o) + j * 1) : false; } public int UnlockLength { get { int o = __p.__offset(24); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetUnlockBytes() { return __p.__vector_as_span(24, 1); } #else public ArraySegment? GetUnlockBytes() { return __p.__vector_as_arraysegment(24); } #endif public bool[] GetUnlockArray() { return __p.__vector_as_array(24); } public long RecipeId(int j) { int o = __p.__offset(26); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; } public int RecipeIdLength { get { int o = __p.__offset(26); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetRecipeIdBytes() { return __p.__vector_as_span(26, 8); } #else public ArraySegment? GetRecipeIdBytes() { return __p.__vector_as_arraysegment(26); } #endif public long[] GetRecipeIdArray() { return __p.__vector_as_array(26); } public int MaxLevel(int j) { int o = __p.__offset(28); return o != 0 ? __p.bb.GetInt(__p.__vector(o) + j * 4) : (int)0; } public int MaxLevelLength { get { int o = __p.__offset(28); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetMaxLevelBytes() { return __p.__vector_as_span(28, 4); } #else public ArraySegment? GetMaxLevelBytes() { return __p.__vector_as_arraysegment(28); } #endif public int[] GetMaxLevelArray() { return __p.__vector_as_array(28); } public string LearnSkillSlot(int j) { int o = __p.__offset(30); return o != 0 ? __p.__string(__p.__vector(o) + j * 4) : null; } public int LearnSkillSlotLength { get { int o = __p.__offset(30); return o != 0 ? __p.__vector_len(o) : 0; } } public SCHALE.Common.FlatData.EquipmentOptionType StatType(int j) { int o = __p.__offset(32); return o != 0 ? (SCHALE.Common.FlatData.EquipmentOptionType)__p.bb.GetInt(__p.__vector(o) + j * 4) : (SCHALE.Common.FlatData.EquipmentOptionType)0; } public int StatTypeLength { get { int o = __p.__offset(32); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetStatTypeBytes() { return __p.__vector_as_span(32, 4); } #else public ArraySegment? GetStatTypeBytes() { return __p.__vector_as_arraysegment(32); } #endif public SCHALE.Common.FlatData.EquipmentOptionType[] GetStatTypeArray() { int o = __p.__offset(32); if (o == 0) return null; int p = __p.__vector(o); int l = __p.__vector_len(o); SCHALE.Common.FlatData.EquipmentOptionType[] a = new SCHALE.Common.FlatData.EquipmentOptionType[l]; for (int i = 0; i < l; i++) { a[i] = (SCHALE.Common.FlatData.EquipmentOptionType)__p.bb.GetInt(p + i * 4); } return a; } public long StatValue(int j) { int o = __p.__offset(34); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; } public int StatValueLength { get { int o = __p.__offset(34); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetStatValueBytes() { return __p.__vector_as_span(34, 8); } #else public ArraySegment? GetStatValueBytes() { return __p.__vector_as_arraysegment(34); } #endif public long[] GetStatValueArray() { return __p.__vector_as_array(34); } public static Offset CreateCharacterWeaponExcel(FlatBufferBuilder builder, long Id = 0, StringOffset ImagePathOffset = default(StringOffset), long SetRecipe = 0, SCHALE.Common.FlatData.StatLevelUpType StatLevelUpType_ = SCHALE.Common.FlatData.StatLevelUpType.Standard, long AttackPower = 0, long AttackPower100 = 0, long MaxHP = 0, long MaxHP100 = 0, long HealPower = 0, long HealPower100 = 0, VectorOffset UnlockOffset = default(VectorOffset), VectorOffset RecipeIdOffset = default(VectorOffset), VectorOffset MaxLevelOffset = default(VectorOffset), VectorOffset LearnSkillSlotOffset = default(VectorOffset), VectorOffset StatTypeOffset = default(VectorOffset), VectorOffset StatValueOffset = default(VectorOffset)) { builder.StartTable(16); CharacterWeaponExcel.AddHealPower100(builder, HealPower100); CharacterWeaponExcel.AddHealPower(builder, HealPower); CharacterWeaponExcel.AddMaxHP100(builder, MaxHP100); CharacterWeaponExcel.AddMaxHP(builder, MaxHP); CharacterWeaponExcel.AddAttackPower100(builder, AttackPower100); CharacterWeaponExcel.AddAttackPower(builder, AttackPower); CharacterWeaponExcel.AddSetRecipe(builder, SetRecipe); CharacterWeaponExcel.AddId(builder, Id); CharacterWeaponExcel.AddStatValue(builder, StatValueOffset); CharacterWeaponExcel.AddStatType(builder, StatTypeOffset); CharacterWeaponExcel.AddLearnSkillSlot(builder, LearnSkillSlotOffset); CharacterWeaponExcel.AddMaxLevel(builder, MaxLevelOffset); CharacterWeaponExcel.AddRecipeId(builder, RecipeIdOffset); CharacterWeaponExcel.AddUnlock(builder, UnlockOffset); CharacterWeaponExcel.AddStatLevelUpType_(builder, StatLevelUpType_); CharacterWeaponExcel.AddImagePath(builder, ImagePathOffset); return CharacterWeaponExcel.EndCharacterWeaponExcel(builder); } public static void StartCharacterWeaponExcel(FlatBufferBuilder builder) { builder.StartTable(16); } public static void AddId(FlatBufferBuilder builder, long id) { builder.AddLong(0, id, 0); } public static void AddImagePath(FlatBufferBuilder builder, StringOffset imagePathOffset) { builder.AddOffset(1, imagePathOffset.Value, 0); } public static void AddSetRecipe(FlatBufferBuilder builder, long setRecipe) { builder.AddLong(2, setRecipe, 0); } public static void AddStatLevelUpType_(FlatBufferBuilder builder, SCHALE.Common.FlatData.StatLevelUpType statLevelUpType_) { builder.AddInt(3, (int)statLevelUpType_, 0); } public static void AddAttackPower(FlatBufferBuilder builder, long attackPower) { builder.AddLong(4, attackPower, 0); } public static void AddAttackPower100(FlatBufferBuilder builder, long attackPower100) { builder.AddLong(5, attackPower100, 0); } public static void AddMaxHP(FlatBufferBuilder builder, long maxHP) { builder.AddLong(6, maxHP, 0); } public static void AddMaxHP100(FlatBufferBuilder builder, long maxHP100) { builder.AddLong(7, maxHP100, 0); } public static void AddHealPower(FlatBufferBuilder builder, long healPower) { builder.AddLong(8, healPower, 0); } public static void AddHealPower100(FlatBufferBuilder builder, long healPower100) { builder.AddLong(9, healPower100, 0); } public static void AddUnlock(FlatBufferBuilder builder, VectorOffset unlockOffset) { builder.AddOffset(10, unlockOffset.Value, 0); } public static VectorOffset CreateUnlockVector(FlatBufferBuilder builder, bool[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddBool(data[i]); return builder.EndVector(); } public static VectorOffset CreateUnlockVectorBlock(FlatBufferBuilder builder, bool[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateUnlockVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(1, data.Count, 1); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateUnlockVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartUnlockVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); } public static void AddRecipeId(FlatBufferBuilder builder, VectorOffset recipeIdOffset) { builder.AddOffset(11, recipeIdOffset.Value, 0); } public static VectorOffset CreateRecipeIdVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); } public static VectorOffset CreateRecipeIdVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateRecipeIdVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateRecipeIdVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartRecipeIdVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } public static void AddMaxLevel(FlatBufferBuilder builder, VectorOffset maxLevelOffset) { builder.AddOffset(12, maxLevelOffset.Value, 0); } public static VectorOffset CreateMaxLevelVector(FlatBufferBuilder builder, int[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddInt(data[i]); return builder.EndVector(); } public static VectorOffset CreateMaxLevelVectorBlock(FlatBufferBuilder builder, int[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateMaxLevelVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateMaxLevelVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartMaxLevelVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } public static void AddLearnSkillSlot(FlatBufferBuilder builder, VectorOffset learnSkillSlotOffset) { builder.AddOffset(13, learnSkillSlotOffset.Value, 0); } public static VectorOffset CreateLearnSkillSlotVector(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); } public static VectorOffset CreateLearnSkillSlotVectorBlock(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateLearnSkillSlotVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateLearnSkillSlotVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartLearnSkillSlotVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } public static void AddStatType(FlatBufferBuilder builder, VectorOffset statTypeOffset) { builder.AddOffset(14, statTypeOffset.Value, 0); } public static VectorOffset CreateStatTypeVector(FlatBufferBuilder builder, SCHALE.Common.FlatData.EquipmentOptionType[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddInt((int)data[i]); return builder.EndVector(); } public static VectorOffset CreateStatTypeVectorBlock(FlatBufferBuilder builder, SCHALE.Common.FlatData.EquipmentOptionType[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateStatTypeVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateStatTypeVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartStatTypeVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } public static void AddStatValue(FlatBufferBuilder builder, VectorOffset statValueOffset) { builder.AddOffset(15, statValueOffset.Value, 0); } public static VectorOffset CreateStatValueVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); } public static VectorOffset CreateStatValueVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateStatValueVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateStatValueVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartStatValueVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } public static Offset EndCharacterWeaponExcel(FlatBufferBuilder builder) { int o = builder.EndTable(); return new Offset(o); } public CharacterWeaponExcelT UnPack() { var _o = new CharacterWeaponExcelT(); this.UnPackTo(_o); return _o; } public void UnPackTo(CharacterWeaponExcelT _o) { byte[] key = TableEncryptionService.CreateKey("CharacterWeapon"); _o.Id = TableEncryptionService.Convert(this.Id, key); _o.ImagePath = TableEncryptionService.Convert(this.ImagePath, key); _o.SetRecipe = TableEncryptionService.Convert(this.SetRecipe, key); _o.StatLevelUpType_ = TableEncryptionService.Convert(this.StatLevelUpType_, key); _o.AttackPower = TableEncryptionService.Convert(this.AttackPower, key); _o.AttackPower100 = TableEncryptionService.Convert(this.AttackPower100, key); _o.MaxHP = TableEncryptionService.Convert(this.MaxHP, key); _o.MaxHP100 = TableEncryptionService.Convert(this.MaxHP100, key); _o.HealPower = TableEncryptionService.Convert(this.HealPower, key); _o.HealPower100 = TableEncryptionService.Convert(this.HealPower100, key); _o.Unlock = new List(); for (var _j = 0; _j < this.UnlockLength; ++_j) {_o.Unlock.Add(TableEncryptionService.Convert(this.Unlock(_j), key));} _o.RecipeId = new List(); for (var _j = 0; _j < this.RecipeIdLength; ++_j) {_o.RecipeId.Add(TableEncryptionService.Convert(this.RecipeId(_j), key));} _o.MaxLevel = new List(); for (var _j = 0; _j < this.MaxLevelLength; ++_j) {_o.MaxLevel.Add(TableEncryptionService.Convert(this.MaxLevel(_j), key));} _o.LearnSkillSlot = new List(); for (var _j = 0; _j < this.LearnSkillSlotLength; ++_j) {_o.LearnSkillSlot.Add(TableEncryptionService.Convert(this.LearnSkillSlot(_j), key));} _o.StatType = new List(); for (var _j = 0; _j < this.StatTypeLength; ++_j) {_o.StatType.Add(TableEncryptionService.Convert(this.StatType(_j), key));} _o.StatValue = new List(); for (var _j = 0; _j < this.StatValueLength; ++_j) {_o.StatValue.Add(TableEncryptionService.Convert(this.StatValue(_j), key));} } public static Offset Pack(FlatBufferBuilder builder, CharacterWeaponExcelT _o) { if (_o == null) return default(Offset); var _ImagePath = _o.ImagePath == null ? default(StringOffset) : builder.CreateString(_o.ImagePath); var _Unlock = default(VectorOffset); if (_o.Unlock != null) { var __Unlock = _o.Unlock.ToArray(); _Unlock = CreateUnlockVector(builder, __Unlock); } var _RecipeId = default(VectorOffset); if (_o.RecipeId != null) { var __RecipeId = _o.RecipeId.ToArray(); _RecipeId = CreateRecipeIdVector(builder, __RecipeId); } var _MaxLevel = default(VectorOffset); if (_o.MaxLevel != null) { var __MaxLevel = _o.MaxLevel.ToArray(); _MaxLevel = CreateMaxLevelVector(builder, __MaxLevel); } var _LearnSkillSlot = default(VectorOffset); if (_o.LearnSkillSlot != null) { var __LearnSkillSlot = new StringOffset[_o.LearnSkillSlot.Count]; for (var _j = 0; _j < __LearnSkillSlot.Length; ++_j) { __LearnSkillSlot[_j] = builder.CreateString(_o.LearnSkillSlot[_j]); } _LearnSkillSlot = CreateLearnSkillSlotVector(builder, __LearnSkillSlot); } var _StatType = default(VectorOffset); if (_o.StatType != null) { var __StatType = _o.StatType.ToArray(); _StatType = CreateStatTypeVector(builder, __StatType); } var _StatValue = default(VectorOffset); if (_o.StatValue != null) { var __StatValue = _o.StatValue.ToArray(); _StatValue = CreateStatValueVector(builder, __StatValue); } return CreateCharacterWeaponExcel( builder, _o.Id, _ImagePath, _o.SetRecipe, _o.StatLevelUpType_, _o.AttackPower, _o.AttackPower100, _o.MaxHP, _o.MaxHP100, _o.HealPower, _o.HealPower100, _Unlock, _RecipeId, _MaxLevel, _LearnSkillSlot, _StatType, _StatValue); } } public class CharacterWeaponExcelT { public long Id { get; set; } public string ImagePath { get; set; } public long SetRecipe { get; set; } public SCHALE.Common.FlatData.StatLevelUpType StatLevelUpType_ { get; set; } public long AttackPower { get; set; } public long AttackPower100 { get; set; } public long MaxHP { get; set; } public long MaxHP100 { get; set; } public long HealPower { get; set; } public long HealPower100 { get; set; } public List Unlock { get; set; } public List RecipeId { get; set; } public List MaxLevel { get; set; } public List LearnSkillSlot { get; set; } public List StatType { get; set; } public List StatValue { get; set; } public CharacterWeaponExcelT() { this.Id = 0; this.ImagePath = null; this.SetRecipe = 0; this.StatLevelUpType_ = SCHALE.Common.FlatData.StatLevelUpType.Standard; this.AttackPower = 0; this.AttackPower100 = 0; this.MaxHP = 0; this.MaxHP100 = 0; this.HealPower = 0; this.HealPower100 = 0; this.Unlock = null; this.RecipeId = null; this.MaxLevel = null; this.LearnSkillSlot = null; this.StatType = null; this.StatValue = null; } } static public class CharacterWeaponExcelVerify { static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos) { return verifier.VerifyTableStart(tablePos) && verifier.VerifyField(tablePos, 4 /*Id*/, 8 /*long*/, 8, false) && verifier.VerifyString(tablePos, 6 /*ImagePath*/, false) && verifier.VerifyField(tablePos, 8 /*SetRecipe*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 10 /*StatLevelUpType_*/, 4 /*SCHALE.Common.FlatData.StatLevelUpType*/, 4, false) && verifier.VerifyField(tablePos, 12 /*AttackPower*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 14 /*AttackPower100*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 16 /*MaxHP*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 18 /*MaxHP100*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 20 /*HealPower*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 22 /*HealPower100*/, 8 /*long*/, 8, false) && verifier.VerifyVectorOfData(tablePos, 24 /*Unlock*/, 1 /*bool*/, false) && verifier.VerifyVectorOfData(tablePos, 26 /*RecipeId*/, 8 /*long*/, false) && verifier.VerifyVectorOfData(tablePos, 28 /*MaxLevel*/, 4 /*int*/, false) && verifier.VerifyVectorOfStrings(tablePos, 30 /*LearnSkillSlot*/, false) && verifier.VerifyVectorOfData(tablePos, 32 /*StatType*/, 4 /*SCHALE.Common.FlatData.EquipmentOptionType*/, false) && verifier.VerifyVectorOfData(tablePos, 34 /*StatValue*/, 8 /*long*/, false) && verifier.VerifyTableEnd(tablePos); } } }