SCHALE.GameServer/SCHALE.Common/FlatData/TacticEntityType.cs

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2024-04-21 00:21:57 +00:00
// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace SCHALE.Common.FlatData
{
public enum TacticEntityType : int
{
None = 0,
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Student = 1,
Minion = 2,
Elite = 4,
Champion = 8,
Boss = 16,
Obstacle = 32,
Servant = 64,
Vehicle = 128,
Summoned = 256,
Hallucination = 512,
DestructibleProjectile = 1024,
};
}