SCHALE.GameServer/SCHALE.Common/FlatData/SkillPriorityCheckCondition.cs

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2024-04-21 00:21:57 +00:00
// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace SCHALE.Common.FlatData
{
public enum SkillPriorityCheckCondition : int
{
None = 0,
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HPRateUnder = 1,
DebuffCountOver = 2,
BuffCountOver = 3,
CrowdControlOver = 4,
};
}