SCHALE.GameServer/SCHALE.Common/FlatData/SchoolDungeonType.cs

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// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace SCHALE.Common.FlatData
{
public enum SchoolDungeonType : int
{
SchoolA = 0,
SchoolB = 1,
SchoolC = 2,
None = 3,
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};
}