57 lines
3.9 KiB
C#
57 lines
3.9 KiB
C#
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// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace SCHALE.Common.FlatData
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{
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using global::System;
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using global::System.Collections.Generic;
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using global::Google.FlatBuffers;
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public struct MiniGameShootingStageExcelTable : IFlatbufferObject
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{
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private Table __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
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public static MiniGameShootingStageExcelTable GetRootAsMiniGameShootingStageExcelTable(ByteBuffer _bb) { return GetRootAsMiniGameShootingStageExcelTable(_bb, new MiniGameShootingStageExcelTable()); }
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public static MiniGameShootingStageExcelTable GetRootAsMiniGameShootingStageExcelTable(ByteBuffer _bb, MiniGameShootingStageExcelTable obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
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public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
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public MiniGameShootingStageExcelTable __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public SCHALE.Common.FlatData.MiniGameShootingStageExcel? DataList(int j) { int o = __p.__offset(4); return o != 0 ? (SCHALE.Common.FlatData.MiniGameShootingStageExcel?)(new SCHALE.Common.FlatData.MiniGameShootingStageExcel()).__assign(__p.__indirect(__p.__vector(o) + j * 4), __p.bb) : null; }
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public int DataListLength { get { int o = __p.__offset(4); return o != 0 ? __p.__vector_len(o) : 0; } }
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public static Offset<SCHALE.Common.FlatData.MiniGameShootingStageExcelTable> CreateMiniGameShootingStageExcelTable(FlatBufferBuilder builder,
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VectorOffset DataListOffset = default(VectorOffset)) {
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builder.StartTable(1);
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MiniGameShootingStageExcelTable.AddDataList(builder, DataListOffset);
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return MiniGameShootingStageExcelTable.EndMiniGameShootingStageExcelTable(builder);
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}
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public static void StartMiniGameShootingStageExcelTable(FlatBufferBuilder builder) { builder.StartTable(1); }
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public static void AddDataList(FlatBufferBuilder builder, VectorOffset dataListOffset) { builder.AddOffset(0, dataListOffset.Value, 0); }
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public static VectorOffset CreateDataListVector(FlatBufferBuilder builder, Offset<SCHALE.Common.FlatData.MiniGameShootingStageExcel>[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); }
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public static VectorOffset CreateDataListVectorBlock(FlatBufferBuilder builder, Offset<SCHALE.Common.FlatData.MiniGameShootingStageExcel>[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateDataListVectorBlock(FlatBufferBuilder builder, ArraySegment<Offset<SCHALE.Common.FlatData.MiniGameShootingStageExcel>> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateDataListVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<Offset<SCHALE.Common.FlatData.MiniGameShootingStageExcel>>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartDataListVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
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public static Offset<SCHALE.Common.FlatData.MiniGameShootingStageExcelTable> EndMiniGameShootingStageExcelTable(FlatBufferBuilder builder) {
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int o = builder.EndTable();
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return new Offset<SCHALE.Common.FlatData.MiniGameShootingStageExcelTable>(o);
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}
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}
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static public class MiniGameShootingStageExcelTableVerify
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{
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static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
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{
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return verifier.VerifyTableStart(tablePos)
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&& verifier.VerifyVectorOfTables(tablePos, 4 /*DataList*/, SCHALE.Common.FlatData.MiniGameShootingStageExcelVerify.Verify, false)
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&& verifier.VerifyTableEnd(tablePos);
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}
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}
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}
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