2024-04-21 00:21:57 +00:00
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// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace SCHALE.Common.FlatData
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{
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using global::System;
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using global::System.Collections.Generic;
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2024-04-29 15:52:45 +00:00
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using global::SCHALE.Common.Crypto;
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2024-04-21 00:21:57 +00:00
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using global::Google.FlatBuffers;
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public struct DefaultCharacterExcel : IFlatbufferObject
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{
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private Table __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
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public static DefaultCharacterExcel GetRootAsDefaultCharacterExcel(ByteBuffer _bb) { return GetRootAsDefaultCharacterExcel(_bb, new DefaultCharacterExcel()); }
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public static DefaultCharacterExcel GetRootAsDefaultCharacterExcel(ByteBuffer _bb, DefaultCharacterExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
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public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
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public DefaultCharacterExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public long CharacterId { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public bool FavoriteCharacter { get { int o = __p.__offset(6); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } }
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public int Level { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
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public int Exp { get { int o = __p.__offset(10); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
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public int FavorExp { get { int o = __p.__offset(12); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
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public int FavorRank { get { int o = __p.__offset(14); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
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public int StarGrade { get { int o = __p.__offset(16); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
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public int ExSkillLevel { get { int o = __p.__offset(18); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
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public int PassiveSkillLevel { get { int o = __p.__offset(20); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
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public int ExtraPassiveSkillLevel { get { int o = __p.__offset(22); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
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public int CommonSkillLevel { get { int o = __p.__offset(24); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
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public int LeaderSkillLevel { get { int o = __p.__offset(26); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
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public static Offset<SCHALE.Common.FlatData.DefaultCharacterExcel> CreateDefaultCharacterExcel(FlatBufferBuilder builder,
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long CharacterId = 0,
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bool FavoriteCharacter = false,
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int Level = 0,
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int Exp = 0,
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int FavorExp = 0,
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int FavorRank = 0,
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int StarGrade = 0,
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int ExSkillLevel = 0,
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int PassiveSkillLevel = 0,
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int ExtraPassiveSkillLevel = 0,
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int CommonSkillLevel = 0,
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int LeaderSkillLevel = 0) {
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builder.StartTable(12);
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DefaultCharacterExcel.AddCharacterId(builder, CharacterId);
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DefaultCharacterExcel.AddLeaderSkillLevel(builder, LeaderSkillLevel);
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DefaultCharacterExcel.AddCommonSkillLevel(builder, CommonSkillLevel);
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DefaultCharacterExcel.AddExtraPassiveSkillLevel(builder, ExtraPassiveSkillLevel);
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DefaultCharacterExcel.AddPassiveSkillLevel(builder, PassiveSkillLevel);
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DefaultCharacterExcel.AddExSkillLevel(builder, ExSkillLevel);
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DefaultCharacterExcel.AddStarGrade(builder, StarGrade);
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DefaultCharacterExcel.AddFavorRank(builder, FavorRank);
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DefaultCharacterExcel.AddFavorExp(builder, FavorExp);
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DefaultCharacterExcel.AddExp(builder, Exp);
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DefaultCharacterExcel.AddLevel(builder, Level);
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DefaultCharacterExcel.AddFavoriteCharacter(builder, FavoriteCharacter);
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return DefaultCharacterExcel.EndDefaultCharacterExcel(builder);
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}
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public static void StartDefaultCharacterExcel(FlatBufferBuilder builder) { builder.StartTable(12); }
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public static void AddCharacterId(FlatBufferBuilder builder, long characterId) { builder.AddLong(0, characterId, 0); }
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public static void AddFavoriteCharacter(FlatBufferBuilder builder, bool favoriteCharacter) { builder.AddBool(1, favoriteCharacter, false); }
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public static void AddLevel(FlatBufferBuilder builder, int level) { builder.AddInt(2, level, 0); }
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public static void AddExp(FlatBufferBuilder builder, int exp) { builder.AddInt(3, exp, 0); }
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public static void AddFavorExp(FlatBufferBuilder builder, int favorExp) { builder.AddInt(4, favorExp, 0); }
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public static void AddFavorRank(FlatBufferBuilder builder, int favorRank) { builder.AddInt(5, favorRank, 0); }
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public static void AddStarGrade(FlatBufferBuilder builder, int starGrade) { builder.AddInt(6, starGrade, 0); }
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public static void AddExSkillLevel(FlatBufferBuilder builder, int exSkillLevel) { builder.AddInt(7, exSkillLevel, 0); }
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public static void AddPassiveSkillLevel(FlatBufferBuilder builder, int passiveSkillLevel) { builder.AddInt(8, passiveSkillLevel, 0); }
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public static void AddExtraPassiveSkillLevel(FlatBufferBuilder builder, int extraPassiveSkillLevel) { builder.AddInt(9, extraPassiveSkillLevel, 0); }
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public static void AddCommonSkillLevel(FlatBufferBuilder builder, int commonSkillLevel) { builder.AddInt(10, commonSkillLevel, 0); }
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public static void AddLeaderSkillLevel(FlatBufferBuilder builder, int leaderSkillLevel) { builder.AddInt(11, leaderSkillLevel, 0); }
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public static Offset<SCHALE.Common.FlatData.DefaultCharacterExcel> EndDefaultCharacterExcel(FlatBufferBuilder builder) {
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int o = builder.EndTable();
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return new Offset<SCHALE.Common.FlatData.DefaultCharacterExcel>(o);
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}
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2024-04-29 15:52:45 +00:00
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public DefaultCharacterExcelT UnPack() {
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var _o = new DefaultCharacterExcelT();
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this.UnPackTo(_o);
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return _o;
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}
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public void UnPackTo(DefaultCharacterExcelT _o) {
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byte[] key = TableEncryptionService.CreateKey("DefaultCharacter");
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_o.CharacterId = TableEncryptionService.Convert(this.CharacterId, key);
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_o.FavoriteCharacter = TableEncryptionService.Convert(this.FavoriteCharacter, key);
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_o.Level = TableEncryptionService.Convert(this.Level, key);
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_o.Exp = TableEncryptionService.Convert(this.Exp, key);
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_o.FavorExp = TableEncryptionService.Convert(this.FavorExp, key);
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_o.FavorRank = TableEncryptionService.Convert(this.FavorRank, key);
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_o.StarGrade = TableEncryptionService.Convert(this.StarGrade, key);
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_o.ExSkillLevel = TableEncryptionService.Convert(this.ExSkillLevel, key);
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_o.PassiveSkillLevel = TableEncryptionService.Convert(this.PassiveSkillLevel, key);
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_o.ExtraPassiveSkillLevel = TableEncryptionService.Convert(this.ExtraPassiveSkillLevel, key);
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_o.CommonSkillLevel = TableEncryptionService.Convert(this.CommonSkillLevel, key);
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_o.LeaderSkillLevel = TableEncryptionService.Convert(this.LeaderSkillLevel, key);
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}
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public static Offset<SCHALE.Common.FlatData.DefaultCharacterExcel> Pack(FlatBufferBuilder builder, DefaultCharacterExcelT _o) {
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if (_o == null) return default(Offset<SCHALE.Common.FlatData.DefaultCharacterExcel>);
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return CreateDefaultCharacterExcel(
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builder,
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_o.CharacterId,
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_o.FavoriteCharacter,
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_o.Level,
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_o.Exp,
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_o.FavorExp,
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_o.FavorRank,
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_o.StarGrade,
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_o.ExSkillLevel,
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_o.PassiveSkillLevel,
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_o.ExtraPassiveSkillLevel,
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_o.CommonSkillLevel,
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_o.LeaderSkillLevel);
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}
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}
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public class DefaultCharacterExcelT
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{
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public long CharacterId { get; set; }
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public bool FavoriteCharacter { get; set; }
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public int Level { get; set; }
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public int Exp { get; set; }
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public int FavorExp { get; set; }
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public int FavorRank { get; set; }
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public int StarGrade { get; set; }
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public int ExSkillLevel { get; set; }
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public int PassiveSkillLevel { get; set; }
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public int ExtraPassiveSkillLevel { get; set; }
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public int CommonSkillLevel { get; set; }
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public int LeaderSkillLevel { get; set; }
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public DefaultCharacterExcelT() {
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this.CharacterId = 0;
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this.FavoriteCharacter = false;
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this.Level = 0;
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this.Exp = 0;
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this.FavorExp = 0;
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this.FavorRank = 0;
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this.StarGrade = 0;
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this.ExSkillLevel = 0;
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this.PassiveSkillLevel = 0;
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this.ExtraPassiveSkillLevel = 0;
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this.CommonSkillLevel = 0;
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this.LeaderSkillLevel = 0;
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}
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2024-04-21 00:21:57 +00:00
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}
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static public class DefaultCharacterExcelVerify
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{
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static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
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{
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return verifier.VerifyTableStart(tablePos)
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&& verifier.VerifyField(tablePos, 4 /*CharacterId*/, 8 /*long*/, 8, false)
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&& verifier.VerifyField(tablePos, 6 /*FavoriteCharacter*/, 1 /*bool*/, 1, false)
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&& verifier.VerifyField(tablePos, 8 /*Level*/, 4 /*int*/, 4, false)
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&& verifier.VerifyField(tablePos, 10 /*Exp*/, 4 /*int*/, 4, false)
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&& verifier.VerifyField(tablePos, 12 /*FavorExp*/, 4 /*int*/, 4, false)
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&& verifier.VerifyField(tablePos, 14 /*FavorRank*/, 4 /*int*/, 4, false)
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&& verifier.VerifyField(tablePos, 16 /*StarGrade*/, 4 /*int*/, 4, false)
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&& verifier.VerifyField(tablePos, 18 /*ExSkillLevel*/, 4 /*int*/, 4, false)
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&& verifier.VerifyField(tablePos, 20 /*PassiveSkillLevel*/, 4 /*int*/, 4, false)
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&& verifier.VerifyField(tablePos, 22 /*ExtraPassiveSkillLevel*/, 4 /*int*/, 4, false)
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&& verifier.VerifyField(tablePos, 24 /*CommonSkillLevel*/, 4 /*int*/, 4, false)
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&& verifier.VerifyField(tablePos, 26 /*LeaderSkillLevel*/, 4 /*int*/, 4, false)
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&& verifier.VerifyTableEnd(tablePos);
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}
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}
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}
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