SCHALE.GameServer/SCHALE.Common/FlatData/MiniGameDreamTimelineExcel.cs

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C#
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2024-04-29 15:52:45 +00:00
// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace SCHALE.Common.FlatData
{
using global::System;
using global::System.Collections.Generic;
using global::SCHALE.Common.Crypto;
using global::Google.FlatBuffers;
public struct MiniGameDreamTimelineExcel : IFlatbufferObject
{
private Table __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
public static MiniGameDreamTimelineExcel GetRootAsMiniGameDreamTimelineExcel(ByteBuffer _bb) { return GetRootAsMiniGameDreamTimelineExcel(_bb, new MiniGameDreamTimelineExcel()); }
public static MiniGameDreamTimelineExcel GetRootAsMiniGameDreamTimelineExcel(ByteBuffer _bb, MiniGameDreamTimelineExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
public MiniGameDreamTimelineExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public long Id { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long EventContentId { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long GroupId { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long DreamMakerDays { get { int o = __p.__offset(10); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long DreamMakerActionPoint { get { int o = __p.__offset(12); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long EnterScenarioGroupId { get { int o = __p.__offset(14); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long Bgm { get { int o = __p.__offset(16); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public string ArtLevelPath { get { int o = __p.__offset(18); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span<byte> GetArtLevelPathBytes() { return __p.__vector_as_span<byte>(18, 1); }
#else
public ArraySegment<byte>? GetArtLevelPathBytes() { return __p.__vector_as_arraysegment(18); }
#endif
public byte[] GetArtLevelPathArray() { return __p.__vector_as_array<byte>(18); }
public string DesignLevelPath { get { int o = __p.__offset(20); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span<byte> GetDesignLevelPathBytes() { return __p.__vector_as_span<byte>(20, 1); }
#else
public ArraySegment<byte>? GetDesignLevelPathBytes() { return __p.__vector_as_arraysegment(20); }
#endif
public byte[] GetDesignLevelPathArray() { return __p.__vector_as_array<byte>(20); }
public static Offset<SCHALE.Common.FlatData.MiniGameDreamTimelineExcel> CreateMiniGameDreamTimelineExcel(FlatBufferBuilder builder,
long Id = 0,
long EventContentId = 0,
long GroupId = 0,
long DreamMakerDays = 0,
long DreamMakerActionPoint = 0,
long EnterScenarioGroupId = 0,
long Bgm = 0,
StringOffset ArtLevelPathOffset = default(StringOffset),
StringOffset DesignLevelPathOffset = default(StringOffset)) {
builder.StartTable(9);
MiniGameDreamTimelineExcel.AddBgm(builder, Bgm);
MiniGameDreamTimelineExcel.AddEnterScenarioGroupId(builder, EnterScenarioGroupId);
MiniGameDreamTimelineExcel.AddDreamMakerActionPoint(builder, DreamMakerActionPoint);
MiniGameDreamTimelineExcel.AddDreamMakerDays(builder, DreamMakerDays);
MiniGameDreamTimelineExcel.AddGroupId(builder, GroupId);
MiniGameDreamTimelineExcel.AddEventContentId(builder, EventContentId);
MiniGameDreamTimelineExcel.AddId(builder, Id);
MiniGameDreamTimelineExcel.AddDesignLevelPath(builder, DesignLevelPathOffset);
MiniGameDreamTimelineExcel.AddArtLevelPath(builder, ArtLevelPathOffset);
return MiniGameDreamTimelineExcel.EndMiniGameDreamTimelineExcel(builder);
}
public static void StartMiniGameDreamTimelineExcel(FlatBufferBuilder builder) { builder.StartTable(9); }
public static void AddId(FlatBufferBuilder builder, long id) { builder.AddLong(0, id, 0); }
public static void AddEventContentId(FlatBufferBuilder builder, long eventContentId) { builder.AddLong(1, eventContentId, 0); }
public static void AddGroupId(FlatBufferBuilder builder, long groupId) { builder.AddLong(2, groupId, 0); }
public static void AddDreamMakerDays(FlatBufferBuilder builder, long dreamMakerDays) { builder.AddLong(3, dreamMakerDays, 0); }
public static void AddDreamMakerActionPoint(FlatBufferBuilder builder, long dreamMakerActionPoint) { builder.AddLong(4, dreamMakerActionPoint, 0); }
public static void AddEnterScenarioGroupId(FlatBufferBuilder builder, long enterScenarioGroupId) { builder.AddLong(5, enterScenarioGroupId, 0); }
public static void AddBgm(FlatBufferBuilder builder, long bgm) { builder.AddLong(6, bgm, 0); }
public static void AddArtLevelPath(FlatBufferBuilder builder, StringOffset artLevelPathOffset) { builder.AddOffset(7, artLevelPathOffset.Value, 0); }
public static void AddDesignLevelPath(FlatBufferBuilder builder, StringOffset designLevelPathOffset) { builder.AddOffset(8, designLevelPathOffset.Value, 0); }
public static Offset<SCHALE.Common.FlatData.MiniGameDreamTimelineExcel> EndMiniGameDreamTimelineExcel(FlatBufferBuilder builder) {
int o = builder.EndTable();
return new Offset<SCHALE.Common.FlatData.MiniGameDreamTimelineExcel>(o);
}
public MiniGameDreamTimelineExcelT UnPack() {
var _o = new MiniGameDreamTimelineExcelT();
this.UnPackTo(_o);
return _o;
}
public void UnPackTo(MiniGameDreamTimelineExcelT _o) {
byte[] key = TableEncryptionService.CreateKey("MiniGameDreamTimeline");
_o.Id = TableEncryptionService.Convert(this.Id, key);
_o.EventContentId = TableEncryptionService.Convert(this.EventContentId, key);
_o.GroupId = TableEncryptionService.Convert(this.GroupId, key);
_o.DreamMakerDays = TableEncryptionService.Convert(this.DreamMakerDays, key);
_o.DreamMakerActionPoint = TableEncryptionService.Convert(this.DreamMakerActionPoint, key);
_o.EnterScenarioGroupId = TableEncryptionService.Convert(this.EnterScenarioGroupId, key);
_o.Bgm = TableEncryptionService.Convert(this.Bgm, key);
_o.ArtLevelPath = TableEncryptionService.Convert(this.ArtLevelPath, key);
_o.DesignLevelPath = TableEncryptionService.Convert(this.DesignLevelPath, key);
}
public static Offset<SCHALE.Common.FlatData.MiniGameDreamTimelineExcel> Pack(FlatBufferBuilder builder, MiniGameDreamTimelineExcelT _o) {
if (_o == null) return default(Offset<SCHALE.Common.FlatData.MiniGameDreamTimelineExcel>);
var _ArtLevelPath = _o.ArtLevelPath == null ? default(StringOffset) : builder.CreateString(_o.ArtLevelPath);
var _DesignLevelPath = _o.DesignLevelPath == null ? default(StringOffset) : builder.CreateString(_o.DesignLevelPath);
return CreateMiniGameDreamTimelineExcel(
builder,
_o.Id,
_o.EventContentId,
_o.GroupId,
_o.DreamMakerDays,
_o.DreamMakerActionPoint,
_o.EnterScenarioGroupId,
_o.Bgm,
_ArtLevelPath,
_DesignLevelPath);
}
}
public class MiniGameDreamTimelineExcelT
{
public long Id { get; set; }
public long EventContentId { get; set; }
public long GroupId { get; set; }
public long DreamMakerDays { get; set; }
public long DreamMakerActionPoint { get; set; }
public long EnterScenarioGroupId { get; set; }
public long Bgm { get; set; }
public string ArtLevelPath { get; set; }
public string DesignLevelPath { get; set; }
public MiniGameDreamTimelineExcelT() {
this.Id = 0;
this.EventContentId = 0;
this.GroupId = 0;
this.DreamMakerDays = 0;
this.DreamMakerActionPoint = 0;
this.EnterScenarioGroupId = 0;
this.Bgm = 0;
this.ArtLevelPath = null;
this.DesignLevelPath = null;
}
}
static public class MiniGameDreamTimelineExcelVerify
{
static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
{
return verifier.VerifyTableStart(tablePos)
&& verifier.VerifyField(tablePos, 4 /*Id*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 6 /*EventContentId*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 8 /*GroupId*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 10 /*DreamMakerDays*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 12 /*DreamMakerActionPoint*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 14 /*EnterScenarioGroupId*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 16 /*Bgm*/, 8 /*long*/, 8, false)
&& verifier.VerifyString(tablePos, 18 /*ArtLevelPath*/, false)
&& verifier.VerifyString(tablePos, 20 /*DesignLevelPath*/, false)
&& verifier.VerifyTableEnd(tablePos);
}
}
}