SCHALE.GameServer/SCHALE.Common/FlatData/ConstStrategyExcel.cs

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// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace SCHALE.Common.FlatData
{
using global::System;
using global::System.Collections.Generic;
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using global::SCHALE.Common.Crypto;
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using global::Google.FlatBuffers;
public struct ConstStrategyExcel : IFlatbufferObject
{
private Table __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
public static ConstStrategyExcel GetRootAsConstStrategyExcel(ByteBuffer _bb) { return GetRootAsConstStrategyExcel(_bb, new ConstStrategyExcel()); }
public static ConstStrategyExcel GetRootAsConstStrategyExcel(ByteBuffer _bb, ConstStrategyExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
public ConstStrategyExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public float HexaMapBoundaryOffset { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
public float HexaMapStartCameraOffset { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
public float CameraZoomMax { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
public float CameraZoomMin { get { int o = __p.__offset(10); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
public float CameraZoomDefault { get { int o = __p.__offset(12); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
public SCHALE.Common.FlatData.CurrencyTypes HealCostType { get { int o = __p.__offset(14); return o != 0 ? (SCHALE.Common.FlatData.CurrencyTypes)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.CurrencyTypes.Invalid; } }
public long HealCostAmount(int j) { int o = __p.__offset(16); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
public int HealCostAmountLength { get { int o = __p.__offset(16); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span<long> GetHealCostAmountBytes() { return __p.__vector_as_span<long>(16, 8); }
#else
public ArraySegment<byte>? GetHealCostAmountBytes() { return __p.__vector_as_arraysegment(16); }
#endif
public long[] GetHealCostAmountArray() { return __p.__vector_as_array<long>(16); }
public int CanHealHpRate { get { int o = __p.__offset(18); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public long PlayTimeLimitInSeconds { get { int o = __p.__offset(20); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public int AdventureEchelonCount { get { int o = __p.__offset(22); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public int RaidEchelonCount { get { int o = __p.__offset(24); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public int DefaultEchelonCount { get { int o = __p.__offset(26); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public int EventContentEchelonCount { get { int o = __p.__offset(28); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public int TimeAttackDungeonEchelonCount { get { int o = __p.__offset(30); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public int WorldRaidEchelonCount { get { int o = __p.__offset(32); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public int TacticSkipClearTimeSeconds { get { int o = __p.__offset(34); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public int TacticSkipFramePerSecond { get { int o = __p.__offset(36); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public int ConquestEchelonCount { get { int o = __p.__offset(38); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public int StoryEchelonCount { get { int o = __p.__offset(40); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public int MultiSweepPresetCount { get { int o = __p.__offset(42); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public int MultiSweepPresetNameMaxLength { get { int o = __p.__offset(44); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
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public int MultiSweepPresetSelectStageMaxCount { get { int o = __p.__offset(46); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public int MultiSweepPresetMaxSweepCount { get { int o = __p.__offset(48); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public int MultiSweepPresetSelectParcelMaxCount { get { int o = __p.__offset(50); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
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public static Offset<SCHALE.Common.FlatData.ConstStrategyExcel> CreateConstStrategyExcel(FlatBufferBuilder builder,
float HexaMapBoundaryOffset = 0.0f,
float HexaMapStartCameraOffset = 0.0f,
float CameraZoomMax = 0.0f,
float CameraZoomMin = 0.0f,
float CameraZoomDefault = 0.0f,
SCHALE.Common.FlatData.CurrencyTypes HealCostType = SCHALE.Common.FlatData.CurrencyTypes.Invalid,
VectorOffset HealCostAmountOffset = default(VectorOffset),
int CanHealHpRate = 0,
long PlayTimeLimitInSeconds = 0,
int AdventureEchelonCount = 0,
int RaidEchelonCount = 0,
int DefaultEchelonCount = 0,
int EventContentEchelonCount = 0,
int TimeAttackDungeonEchelonCount = 0,
int WorldRaidEchelonCount = 0,
int TacticSkipClearTimeSeconds = 0,
int TacticSkipFramePerSecond = 0,
int ConquestEchelonCount = 0,
int StoryEchelonCount = 0,
int MultiSweepPresetCount = 0,
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int MultiSweepPresetNameMaxLength = 0,
int MultiSweepPresetSelectStageMaxCount = 0,
int MultiSweepPresetMaxSweepCount = 0,
int MultiSweepPresetSelectParcelMaxCount = 0) {
builder.StartTable(24);
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ConstStrategyExcel.AddPlayTimeLimitInSeconds(builder, PlayTimeLimitInSeconds);
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ConstStrategyExcel.AddMultiSweepPresetSelectParcelMaxCount(builder, MultiSweepPresetSelectParcelMaxCount);
ConstStrategyExcel.AddMultiSweepPresetMaxSweepCount(builder, MultiSweepPresetMaxSweepCount);
ConstStrategyExcel.AddMultiSweepPresetSelectStageMaxCount(builder, MultiSweepPresetSelectStageMaxCount);
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ConstStrategyExcel.AddMultiSweepPresetNameMaxLength(builder, MultiSweepPresetNameMaxLength);
ConstStrategyExcel.AddMultiSweepPresetCount(builder, MultiSweepPresetCount);
ConstStrategyExcel.AddStoryEchelonCount(builder, StoryEchelonCount);
ConstStrategyExcel.AddConquestEchelonCount(builder, ConquestEchelonCount);
ConstStrategyExcel.AddTacticSkipFramePerSecond(builder, TacticSkipFramePerSecond);
ConstStrategyExcel.AddTacticSkipClearTimeSeconds(builder, TacticSkipClearTimeSeconds);
ConstStrategyExcel.AddWorldRaidEchelonCount(builder, WorldRaidEchelonCount);
ConstStrategyExcel.AddTimeAttackDungeonEchelonCount(builder, TimeAttackDungeonEchelonCount);
ConstStrategyExcel.AddEventContentEchelonCount(builder, EventContentEchelonCount);
ConstStrategyExcel.AddDefaultEchelonCount(builder, DefaultEchelonCount);
ConstStrategyExcel.AddRaidEchelonCount(builder, RaidEchelonCount);
ConstStrategyExcel.AddAdventureEchelonCount(builder, AdventureEchelonCount);
ConstStrategyExcel.AddCanHealHpRate(builder, CanHealHpRate);
ConstStrategyExcel.AddHealCostAmount(builder, HealCostAmountOffset);
ConstStrategyExcel.AddHealCostType(builder, HealCostType);
ConstStrategyExcel.AddCameraZoomDefault(builder, CameraZoomDefault);
ConstStrategyExcel.AddCameraZoomMin(builder, CameraZoomMin);
ConstStrategyExcel.AddCameraZoomMax(builder, CameraZoomMax);
ConstStrategyExcel.AddHexaMapStartCameraOffset(builder, HexaMapStartCameraOffset);
ConstStrategyExcel.AddHexaMapBoundaryOffset(builder, HexaMapBoundaryOffset);
return ConstStrategyExcel.EndConstStrategyExcel(builder);
}
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public static void StartConstStrategyExcel(FlatBufferBuilder builder) { builder.StartTable(24); }
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public static void AddHexaMapBoundaryOffset(FlatBufferBuilder builder, float hexaMapBoundaryOffset) { builder.AddFloat(0, hexaMapBoundaryOffset, 0.0f); }
public static void AddHexaMapStartCameraOffset(FlatBufferBuilder builder, float hexaMapStartCameraOffset) { builder.AddFloat(1, hexaMapStartCameraOffset, 0.0f); }
public static void AddCameraZoomMax(FlatBufferBuilder builder, float cameraZoomMax) { builder.AddFloat(2, cameraZoomMax, 0.0f); }
public static void AddCameraZoomMin(FlatBufferBuilder builder, float cameraZoomMin) { builder.AddFloat(3, cameraZoomMin, 0.0f); }
public static void AddCameraZoomDefault(FlatBufferBuilder builder, float cameraZoomDefault) { builder.AddFloat(4, cameraZoomDefault, 0.0f); }
public static void AddHealCostType(FlatBufferBuilder builder, SCHALE.Common.FlatData.CurrencyTypes healCostType) { builder.AddInt(5, (int)healCostType, 0); }
public static void AddHealCostAmount(FlatBufferBuilder builder, VectorOffset healCostAmountOffset) { builder.AddOffset(6, healCostAmountOffset.Value, 0); }
public static VectorOffset CreateHealCostAmountVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
public static VectorOffset CreateHealCostAmountVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateHealCostAmountVectorBlock(FlatBufferBuilder builder, ArraySegment<long> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateHealCostAmountVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<long>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartHealCostAmountVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
public static void AddCanHealHpRate(FlatBufferBuilder builder, int canHealHpRate) { builder.AddInt(7, canHealHpRate, 0); }
public static void AddPlayTimeLimitInSeconds(FlatBufferBuilder builder, long playTimeLimitInSeconds) { builder.AddLong(8, playTimeLimitInSeconds, 0); }
public static void AddAdventureEchelonCount(FlatBufferBuilder builder, int adventureEchelonCount) { builder.AddInt(9, adventureEchelonCount, 0); }
public static void AddRaidEchelonCount(FlatBufferBuilder builder, int raidEchelonCount) { builder.AddInt(10, raidEchelonCount, 0); }
public static void AddDefaultEchelonCount(FlatBufferBuilder builder, int defaultEchelonCount) { builder.AddInt(11, defaultEchelonCount, 0); }
public static void AddEventContentEchelonCount(FlatBufferBuilder builder, int eventContentEchelonCount) { builder.AddInt(12, eventContentEchelonCount, 0); }
public static void AddTimeAttackDungeonEchelonCount(FlatBufferBuilder builder, int timeAttackDungeonEchelonCount) { builder.AddInt(13, timeAttackDungeonEchelonCount, 0); }
public static void AddWorldRaidEchelonCount(FlatBufferBuilder builder, int worldRaidEchelonCount) { builder.AddInt(14, worldRaidEchelonCount, 0); }
public static void AddTacticSkipClearTimeSeconds(FlatBufferBuilder builder, int tacticSkipClearTimeSeconds) { builder.AddInt(15, tacticSkipClearTimeSeconds, 0); }
public static void AddTacticSkipFramePerSecond(FlatBufferBuilder builder, int tacticSkipFramePerSecond) { builder.AddInt(16, tacticSkipFramePerSecond, 0); }
public static void AddConquestEchelonCount(FlatBufferBuilder builder, int conquestEchelonCount) { builder.AddInt(17, conquestEchelonCount, 0); }
public static void AddStoryEchelonCount(FlatBufferBuilder builder, int storyEchelonCount) { builder.AddInt(18, storyEchelonCount, 0); }
public static void AddMultiSweepPresetCount(FlatBufferBuilder builder, int multiSweepPresetCount) { builder.AddInt(19, multiSweepPresetCount, 0); }
public static void AddMultiSweepPresetNameMaxLength(FlatBufferBuilder builder, int multiSweepPresetNameMaxLength) { builder.AddInt(20, multiSweepPresetNameMaxLength, 0); }
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public static void AddMultiSweepPresetSelectStageMaxCount(FlatBufferBuilder builder, int multiSweepPresetSelectStageMaxCount) { builder.AddInt(21, multiSweepPresetSelectStageMaxCount, 0); }
public static void AddMultiSweepPresetMaxSweepCount(FlatBufferBuilder builder, int multiSweepPresetMaxSweepCount) { builder.AddInt(22, multiSweepPresetMaxSweepCount, 0); }
public static void AddMultiSweepPresetSelectParcelMaxCount(FlatBufferBuilder builder, int multiSweepPresetSelectParcelMaxCount) { builder.AddInt(23, multiSweepPresetSelectParcelMaxCount, 0); }
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public static Offset<SCHALE.Common.FlatData.ConstStrategyExcel> EndConstStrategyExcel(FlatBufferBuilder builder) {
int o = builder.EndTable();
return new Offset<SCHALE.Common.FlatData.ConstStrategyExcel>(o);
}
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public ConstStrategyExcelT UnPack() {
var _o = new ConstStrategyExcelT();
this.UnPackTo(_o);
return _o;
}
public void UnPackTo(ConstStrategyExcelT _o) {
byte[] key = TableEncryptionService.CreateKey("ConstStrategy");
_o.HexaMapBoundaryOffset = TableEncryptionService.Convert(this.HexaMapBoundaryOffset, key);
_o.HexaMapStartCameraOffset = TableEncryptionService.Convert(this.HexaMapStartCameraOffset, key);
_o.CameraZoomMax = TableEncryptionService.Convert(this.CameraZoomMax, key);
_o.CameraZoomMin = TableEncryptionService.Convert(this.CameraZoomMin, key);
_o.CameraZoomDefault = TableEncryptionService.Convert(this.CameraZoomDefault, key);
_o.HealCostType = TableEncryptionService.Convert(this.HealCostType, key);
_o.HealCostAmount = new List<long>();
for (var _j = 0; _j < this.HealCostAmountLength; ++_j) {_o.HealCostAmount.Add(TableEncryptionService.Convert(this.HealCostAmount(_j), key));}
_o.CanHealHpRate = TableEncryptionService.Convert(this.CanHealHpRate, key);
_o.PlayTimeLimitInSeconds = TableEncryptionService.Convert(this.PlayTimeLimitInSeconds, key);
_o.AdventureEchelonCount = TableEncryptionService.Convert(this.AdventureEchelonCount, key);
_o.RaidEchelonCount = TableEncryptionService.Convert(this.RaidEchelonCount, key);
_o.DefaultEchelonCount = TableEncryptionService.Convert(this.DefaultEchelonCount, key);
_o.EventContentEchelonCount = TableEncryptionService.Convert(this.EventContentEchelonCount, key);
_o.TimeAttackDungeonEchelonCount = TableEncryptionService.Convert(this.TimeAttackDungeonEchelonCount, key);
_o.WorldRaidEchelonCount = TableEncryptionService.Convert(this.WorldRaidEchelonCount, key);
_o.TacticSkipClearTimeSeconds = TableEncryptionService.Convert(this.TacticSkipClearTimeSeconds, key);
_o.TacticSkipFramePerSecond = TableEncryptionService.Convert(this.TacticSkipFramePerSecond, key);
_o.ConquestEchelonCount = TableEncryptionService.Convert(this.ConquestEchelonCount, key);
_o.StoryEchelonCount = TableEncryptionService.Convert(this.StoryEchelonCount, key);
_o.MultiSweepPresetCount = TableEncryptionService.Convert(this.MultiSweepPresetCount, key);
_o.MultiSweepPresetNameMaxLength = TableEncryptionService.Convert(this.MultiSweepPresetNameMaxLength, key);
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_o.MultiSweepPresetSelectStageMaxCount = TableEncryptionService.Convert(this.MultiSweepPresetSelectStageMaxCount, key);
_o.MultiSweepPresetMaxSweepCount = TableEncryptionService.Convert(this.MultiSweepPresetMaxSweepCount, key);
_o.MultiSweepPresetSelectParcelMaxCount = TableEncryptionService.Convert(this.MultiSweepPresetSelectParcelMaxCount, key);
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}
public static Offset<SCHALE.Common.FlatData.ConstStrategyExcel> Pack(FlatBufferBuilder builder, ConstStrategyExcelT _o) {
if (_o == null) return default(Offset<SCHALE.Common.FlatData.ConstStrategyExcel>);
var _HealCostAmount = default(VectorOffset);
if (_o.HealCostAmount != null) {
var __HealCostAmount = _o.HealCostAmount.ToArray();
_HealCostAmount = CreateHealCostAmountVector(builder, __HealCostAmount);
}
return CreateConstStrategyExcel(
builder,
_o.HexaMapBoundaryOffset,
_o.HexaMapStartCameraOffset,
_o.CameraZoomMax,
_o.CameraZoomMin,
_o.CameraZoomDefault,
_o.HealCostType,
_HealCostAmount,
_o.CanHealHpRate,
_o.PlayTimeLimitInSeconds,
_o.AdventureEchelonCount,
_o.RaidEchelonCount,
_o.DefaultEchelonCount,
_o.EventContentEchelonCount,
_o.TimeAttackDungeonEchelonCount,
_o.WorldRaidEchelonCount,
_o.TacticSkipClearTimeSeconds,
_o.TacticSkipFramePerSecond,
_o.ConquestEchelonCount,
_o.StoryEchelonCount,
_o.MultiSweepPresetCount,
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_o.MultiSweepPresetNameMaxLength,
_o.MultiSweepPresetSelectStageMaxCount,
_o.MultiSweepPresetMaxSweepCount,
_o.MultiSweepPresetSelectParcelMaxCount);
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}
}
public class ConstStrategyExcelT
{
public float HexaMapBoundaryOffset { get; set; }
public float HexaMapStartCameraOffset { get; set; }
public float CameraZoomMax { get; set; }
public float CameraZoomMin { get; set; }
public float CameraZoomDefault { get; set; }
public SCHALE.Common.FlatData.CurrencyTypes HealCostType { get; set; }
public List<long> HealCostAmount { get; set; }
public int CanHealHpRate { get; set; }
public long PlayTimeLimitInSeconds { get; set; }
public int AdventureEchelonCount { get; set; }
public int RaidEchelonCount { get; set; }
public int DefaultEchelonCount { get; set; }
public int EventContentEchelonCount { get; set; }
public int TimeAttackDungeonEchelonCount { get; set; }
public int WorldRaidEchelonCount { get; set; }
public int TacticSkipClearTimeSeconds { get; set; }
public int TacticSkipFramePerSecond { get; set; }
public int ConquestEchelonCount { get; set; }
public int StoryEchelonCount { get; set; }
public int MultiSweepPresetCount { get; set; }
public int MultiSweepPresetNameMaxLength { get; set; }
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public int MultiSweepPresetSelectStageMaxCount { get; set; }
public int MultiSweepPresetMaxSweepCount { get; set; }
public int MultiSweepPresetSelectParcelMaxCount { get; set; }
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public ConstStrategyExcelT() {
this.HexaMapBoundaryOffset = 0.0f;
this.HexaMapStartCameraOffset = 0.0f;
this.CameraZoomMax = 0.0f;
this.CameraZoomMin = 0.0f;
this.CameraZoomDefault = 0.0f;
this.HealCostType = SCHALE.Common.FlatData.CurrencyTypes.Invalid;
this.HealCostAmount = null;
this.CanHealHpRate = 0;
this.PlayTimeLimitInSeconds = 0;
this.AdventureEchelonCount = 0;
this.RaidEchelonCount = 0;
this.DefaultEchelonCount = 0;
this.EventContentEchelonCount = 0;
this.TimeAttackDungeonEchelonCount = 0;
this.WorldRaidEchelonCount = 0;
this.TacticSkipClearTimeSeconds = 0;
this.TacticSkipFramePerSecond = 0;
this.ConquestEchelonCount = 0;
this.StoryEchelonCount = 0;
this.MultiSweepPresetCount = 0;
this.MultiSweepPresetNameMaxLength = 0;
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this.MultiSweepPresetSelectStageMaxCount = 0;
this.MultiSweepPresetMaxSweepCount = 0;
this.MultiSweepPresetSelectParcelMaxCount = 0;
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}
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}
static public class ConstStrategyExcelVerify
{
static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
{
return verifier.VerifyTableStart(tablePos)
&& verifier.VerifyField(tablePos, 4 /*HexaMapBoundaryOffset*/, 4 /*float*/, 4, false)
&& verifier.VerifyField(tablePos, 6 /*HexaMapStartCameraOffset*/, 4 /*float*/, 4, false)
&& verifier.VerifyField(tablePos, 8 /*CameraZoomMax*/, 4 /*float*/, 4, false)
&& verifier.VerifyField(tablePos, 10 /*CameraZoomMin*/, 4 /*float*/, 4, false)
&& verifier.VerifyField(tablePos, 12 /*CameraZoomDefault*/, 4 /*float*/, 4, false)
&& verifier.VerifyField(tablePos, 14 /*HealCostType*/, 4 /*SCHALE.Common.FlatData.CurrencyTypes*/, 4, false)
&& verifier.VerifyVectorOfData(tablePos, 16 /*HealCostAmount*/, 8 /*long*/, false)
&& verifier.VerifyField(tablePos, 18 /*CanHealHpRate*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 20 /*PlayTimeLimitInSeconds*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 22 /*AdventureEchelonCount*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 24 /*RaidEchelonCount*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 26 /*DefaultEchelonCount*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 28 /*EventContentEchelonCount*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 30 /*TimeAttackDungeonEchelonCount*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 32 /*WorldRaidEchelonCount*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 34 /*TacticSkipClearTimeSeconds*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 36 /*TacticSkipFramePerSecond*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 38 /*ConquestEchelonCount*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 40 /*StoryEchelonCount*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 42 /*MultiSweepPresetCount*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 44 /*MultiSweepPresetNameMaxLength*/, 4 /*int*/, 4, false)
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&& verifier.VerifyField(tablePos, 46 /*MultiSweepPresetSelectStageMaxCount*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 48 /*MultiSweepPresetMaxSweepCount*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 50 /*MultiSweepPresetSelectParcelMaxCount*/, 4 /*int*/, 4, false)
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&& verifier.VerifyTableEnd(tablePos);
}
}
}