ascnet/Resources/table/client/fight/FightConfig.tsv

88 lines
4.2 KiB
Plaintext

Key Type Value
CollisionEffect string FxAirwallActivated
CollisionEffectInterval float 1
RebootContaminationColor string ff3f3fff
RebootRescuingColor string 34aff9ff
RebootRecontaminationTransitionTime float 0.3
HpTransitionDuration float 0.8
EnergyTransitionDuration float 0.3
HpShakeDuration float 0.2
HpShakeRange float 3
BallTemplate string Assets/Product/Ui/UiFightPrefab/BallTemplate.prefab
UiPolygonSprite string Assets/Product/Texture/Image/UiFight/FightSekuai.png
AffixLevel2 string Assets/Product/Texture/Image/IconAffix/2.png
AffixLevel3 string Assets/Product/Texture/Image/IconAffix/3.png
AffixLevel4 string Assets/Product/Texture/Image/IconAffix/4.png
AffixLevel5 string Assets/Product/Texture/Image/IconAffix/5.png
AffixLevel6 string Assets/Product/Texture/Image/IconAffix/6.png
AffixLevel7 string Assets/Product/Texture/Image/IconAffix/7.png
AffixLevel8 string Assets/Product/Texture/Image/IconAffix/8.png
AffixLevel9 string Assets/Product/Texture/Image/IconAffix/9.png
AffixLevel10 string Assets/Product/Texture/Image/IconAffix/9.png
FightOnlineMsgTime float 10
FightOnlineMsgSendCdTime float 5
FightOnlineMsgAutoCloseTime float 5
UiFightMarkMoving string Assets/Product/Texture/Image/UiFight/UiFighMarkMoving.png
UiFightMarkMovingBg string Assets/Product/Texture/Image/UiFight/UiFighMarkMovingBg.png
UiFightMarkMovingBtn string Assets/Product/Texture/Image/UiFight/UiFighMarkMovingBtn.png
UiFightMarkMovingPoint1 string Assets/Product/Texture/Image/UiFight/UiFighMarkMovingPoint1.png
UiFightMarkMovingPoint2 string Assets/Product/Texture/Image/UiFight/UiFighMarkMovingPoint2.png
UiFightMarkMovingPoint3 string Assets/Product/Texture/Image/UiFight/UiFighMarkMovingPoint3.png
SceneRollNumber string Assets/Product/Ui/Prefab/SceneRollNumber.prefab
Used3DRollNumber bool 0
HackTransitionDuration float 0.2
BallOneSound int 1001
BallTwoSound int 1002
BallThreeSound int 1003
DefaultAttackButtonImage string Assets/Product/Texture/Image/UiFight/FightBtnAttack.png
DefaultDodgeButtonImage string Assets/Product/Texture/Image/UiFight/FightIconDoge1.png
DefaultExSkillButtonImage string Assets/Product/Texture/Image/UiFight/FightSkillIconRLuxiya51.png
DefaultPartnerSkillIconImage0 string Assets/Product/Texture/Image/UiFight/FightSkillIconCustom.png
DefaultPartnerSkillIconImage1 string Assets/Product/Texture/Image/UiFight/FightSkillIconCustom.png
IndicatorToLocation string FxZhishi01
IndicatorToNpc string FxZhishi02
IndicatorRing string FxZhishiyuan
QteActivateEffect1 string FxUiQTE0301
QteActivateEffect2 string FxUiQTE0303
QteActivateEffect3 string FxUiQTE0302
QteRunningEffect string FxUiQTE04
QteCoolDownEffect1 string FxUiQTE0201
QteCoolDownEffect2 string FxUiQTE0203
QteCoolDownEffect3 string FxUiQTE0202
FlashLightEffect string FxUi008
SpEffect string FxUiQTE01
RebootRing string FxFuhuokuang01
RebootRingActive string FxFuhuokuang02
BallLayerHeight float 80
JoystickTouchRange int 107
HpBarShowTime float 5
ComboShakeDuration float 0.2
ComboShakeRange float 5
CameraPerspectiveAlpha float 0.5
CameraPerspectiveDurationTime float 0.4
CameraPerspectiveEaseTime float 0.2
CameraPerspectiveNpcDefaultHeight float 2
RunTiltBufferCoefficient float 0.93
RunTiltGravity float 85
DefaultAnimationTransition float 0.1
FightLowHpPercent float 0.25
HpNormalDis float 4
HpMinScale float 0.7
HpMaxScale float 1.5
FightLowHpScreenEffect int 100002
FightHurtScreenEffect int 100001
FightHurtPercent float 0.05
OperationMinInterval float 0.01
DelayRate float 1
DelayFix float 0
ReceiveRecordCount int 30
DefaultViewDuration float 1
DefaultViewNoMouseMoveMaxTime float 15
FreeViewNoMouseMoveMaxTime float 0.2
DefaultFightBtnExitTexture string Assets/Product/Texture/Image/UiFight/FightButtonExitNor.png
PCFightBtnExitTexture string Assets/Product/Texture/Image/UiFight/FightButtonExitPCNor.png
XboxFightBtnExitTexture string Assets/Product/Texture/Image/UiFight/FightButtonExitXBOXNor.png
PsFightBtnExitTexture string Assets/Product/Texture/Image/UiFight/FightButtonExitPSNor.png
ControlCameraByDragTip string Switched to Classic Mode: Hold the left mouse button to control camera movement
ControlCameraByMoveTip string Switched to Free Mode: Camera will automatically follow your mouse
OccupiedKeyCode string This button is already occupied and cannot be used.